Thanks man, This series have helped me a lot, All the work you've done is Impressive and inspirational. Keep this Up!
@Beardgames3 жыл бұрын
Anytime buddy thanks so much for watching it and supporting the channel :) Really appreciate it!
@Fikarblackproject2 жыл бұрын
I have some problem, I have A map( main map) and B map, I built it when I open A map , when the package finish and I open the game I can’t load B map, and when i try built from B map, i cant load my A map, can you help me?
@mudhuribrahim70103 жыл бұрын
have project and is done but only work on pc and want it to work on my mac ,can you do it and how much you chargev
@joure.v3 жыл бұрын
I would highly suggest using the Project Launcher to build your projects. It not only shaves off huge amount of unused content, it also makes it much easier to create patches/DLC, etc using the launcher. I've neglected it for most of my time using it but once I discovered it, it's so much better. I went from a project that was 12 gig I believe down to 8. It also becomes faster cooking a project on consecutive re-builds.
@DeeJayShawnC3 жыл бұрын
How do u use the project launcher to build?
@gokupiske59652 жыл бұрын
How~~
@roblesliemedia Жыл бұрын
Appreciate your advice, I think that's the direction I am going to go in compared to the more known way.
@axl_jua Жыл бұрын
Im trying to package my game on UE4.23 but when i click on the windows platform it opens up a link to a page that seems to be down, any idea how to get around that?
@Saravana13112 жыл бұрын
I don't have packge option available
@fuzionx94022 жыл бұрын
Hello, I am getting this error: UATHelper: Packaging (Windows (64-bit)): ERROR: Windows SDK must be installed in order to build this target. PackagingResults: Error: Windows SDK must be installed in order to build this target. It comes out when the project is packed, if at least someone can help me, I will be very grateful.
@slamm6003 жыл бұрын
Saving this for later. Nice
@李佳奇-w9z Жыл бұрын
Thank for your video! But I want to check 0:42, you said "you can successfully build your project without any errors". It means we can not have any red errors in output log before we package. Right? Or just meaning we can normally build the game in playmode?
@val_evs2 жыл бұрын
Cool! but I wanted to see the full process - how to get a license from Epic to publish a game in the Epic Store at least in theory, otherwise it's not entirely clear how to do this?
@bookisgames88512 жыл бұрын
salut ta vidéo et super intéressante je sais que c'est pas le sujet lol mais je sui perdu je trouve aucune info sur ue4 j'ai fait une menu pose dan l'éditeur tout fonctionne parfaitement mon widjet apparait avec mes buton breff niquel mais quand je package le jeux le jeux ce mes bien en pose mais le widjet n'apparait pas le jeux freez help mee pleeees
@VLSIGN Жыл бұрын
Just a thing, in Unity you can export a unitypackage , which upon including in a Project imports all the assets and scenes of the project of which the package was made of , to the current Project,. Is there anything similar available in Unreal Engine?
@Thunglom3 жыл бұрын
Thanks
@Beardgames3 жыл бұрын
No problem :)
@drstrange94393 жыл бұрын
Awesome thank you. I love the Outro music you put at the end of your videos, and this one is the best :D What's its name?
@Beardgames3 жыл бұрын
Haha thanks Strange! I'm really sorry but I don't know :( The music was attached to the "KZbin Outro" when I was browsing for outros so I never got the name of it unfortunately
@DarkKiller-so3jp Жыл бұрын
Hi, I was wondering if you know how to package a game from Unreal Engine with encryption so people can't steal your work. Currently my project isn't packaged with encryption so people who know how to extract game files will easily steal my work.
@unrealana3262 жыл бұрын
Please, how do I export to iPhone = ios Does the device have to be a Macintosh, or can from Unreal on a Windows device?
@Maciej.013 жыл бұрын
Thanks!!
@richardtoth72402 жыл бұрын
For some reason in Editor I have 100 fps on Epic scalability, but when I package I get 40. Do you know what can cause this drastic drop in performance when I package the game? (in default fps project, with an almost empty scene)
@Joey-o1o7k2 жыл бұрын
Hi~I'm trying to pack export a VR project, and it packed successfully, but when i lunched it the sound didn't come out does any one know how to fix it? My platform is win10 X64
@eugkra332 жыл бұрын
I'm trying package Epic's own Matrix City Project and running into a huge number of problems. Someone needs to make a tutorial for that one, so people can actually run it at home if they want to make changes to it, like disabling ray tracing.
@roblesliemedia Жыл бұрын
I tried that a few times as well and gave up. Would be quite a challenge to figure out.
@rein5562 жыл бұрын
my project got packaged, but it's exe file does not start running, no matter how much I click, pls help
@zoosha45272 жыл бұрын
i have this error, help me please :UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ERROR: Cook failed.
@imMilan103 жыл бұрын
Hii..I tried to put publisher details and give a project a name but packaged game came out by its own default name like unreal engine publisher and all..I tried many time but results are the same..any help?
@portrayalpro34093 жыл бұрын
I do step by step but I get this error (uproject does not look like uproject file but no targets have been found!) what should I do?
@Beardgames3 жыл бұрын
Unfortunately there are hundreds of errors I don't know about, the only thing I could really recommend is googling the error and seeing what the people say. Sorry I can't be of more help!
@BigHitCoder2 жыл бұрын
I had same issue 💔
@BigHitCoder2 жыл бұрын
@@Beardgames I also got same error message as @portrayal
@Pontos4203 жыл бұрын
Nice Video. What do I do when the message I get is not to be find on google? :D _____ Cooker has been blocked from saving the current packages _____
@BlueSpawn3 жыл бұрын
I packaged the standard ThirdPersonTemplate level. Looks like the "Engine" folder on its own seems to take up 360 mb. Is this normal? Seems fairly high. So even the smallest game is going to be around half a gig?
@iw67143 жыл бұрын
hii..i did same things with projects setting like giving it my custom name and changing logo with same size and format but after packaging it didn't came up with default unreal engine publisher name..i tried many times but results are same .any help?
@lethiagames92082 жыл бұрын
um is making me install visual studio
@GameDevAraz3 жыл бұрын
Wtf, Why Do I Get An SDK Error When I Package My Android Game And Also My Meshes Wont Show In Preview Unless Its Previewing Android Or Apple, WTF! UE 5! This All Works Well in 4,26 But In 5 It Got Major Problems!
@muhendisbibey3 жыл бұрын
UE 5 is still in development. It is not the full version for UE 5 maybe this is the problem. Wait for the full release.
@GameDevAraz3 жыл бұрын
@@muhendisbibey Thanks For The Reply, I Will Wait, Just Hope Its A Little Earlier Then 2022 :P, My Game Is Already Done, The Only Thing Left Is Levels, And Since I Cant See My Meshes, I Can't Build Levels, Since Map Is Invisible, Thanks For Reply, Cool To Keep Going
@abddulrahmanas3 жыл бұрын
@@GameDevAraz You shouldn't upgrade your project to UE5 because it's early access and there is a lot of bugs. The full version will come in 2022 sadly.
@Beardgames3 жыл бұрын
What Unstoppable said, don't sweat about packaging your UE5 projects there will always be issues :)
@GameDevAraz3 жыл бұрын
@@Beardgames It All Works In 4.26, Just Not In 5, Must Be Because Earl Access, Thanks For Replies