Best 3Ds Max Unwrapping Plugins

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InspirationTuts

InspirationTuts

Күн бұрын

Пікірлер: 49
@InspirationTuts
@InspirationTuts 4 жыл бұрын
More Videos About 3DS MAX Plugins: 3Ds Max Best Plugins for Fast Production kzbin.info/www/bejne/mGPcoIyDarusfsk Best VFX Plugins for 3Ds Max kzbin.info/www/bejne/r4KxgIOAarV9ibM Best Animation Plugins For 3Ds Max kzbin.info/www/bejne/pZ7PeYt4fcZprrM Best Modeling Plugins for 3Ds Max kzbin.info/www/bejne/j52bh5lpZ86qn7c Best 3Ds Max Plugins for Rendering kzbin.info/www/bejne/mHSQZHdtp75jb5I
@ariamegantara5530
@ariamegantara5530 5 жыл бұрын
Great to see this channel growth, i love how you explained everything very clear, keep it up dude ✌
@InspirationTuts
@InspirationTuts 5 жыл бұрын
thank you.
@kenzorman
@kenzorman 5 жыл бұрын
Good to have a round up of uv tools. But I guess it would be nice to have actual reviews of the tools rather than the developers marketing blurb. my 2cents On paper Unwella looks great but I found practice it's not that useful. Flatron has a narrow use case that's only good for baked lighting Headus UVLayout - looks great and seems to be used in games a lot Unfold3D looks cool - but I haven't used it Unwrap Pro - The description is wrong because the default max 'peel' tool prevents overlaps. Unwrap Pro replaces the default max 'relax' tool to prevent overlaps. The relax Algorithm is way better than peel in making even uv layouts but by default the overlaps are a pain to fix. The combination of relax with no overlaps makes Unwrap Pro deceptively powerful for such a seemingly simple tool
@InspirationTuts
@InspirationTuts 5 жыл бұрын
@kenzorman thank you for your feedback and for sharing your experience with us :) these video are created for people searching for Plugins and what they are good for. i don't think that my biased personal opinion is going help them much because i did not personally use these tools for long enough to give a fair reviews.
@kenzorman
@kenzorman 5 жыл бұрын
@@InspirationTuts I know It's tough fitting youtube video creation around regular work. I hope you get more subs to make more detailed reviews worthwhile.
@prathmeshmali3260
@prathmeshmali3260 3 жыл бұрын
your channel is best bro.........
@neenaw
@neenaw 5 жыл бұрын
I didn’t know about any of these so thank you!
@duhhgameplays
@duhhgameplays 2 жыл бұрын
production. Thanks again!
@joelaguilarfuentes8758
@joelaguilarfuentes8758 5 жыл бұрын
Thanks for this kind of info. It helps a lot to 3ds max users.
@InspirationTuts
@InspirationTuts 4 жыл бұрын
you are welcome
@kukonutmemer
@kukonutmemer 3 жыл бұрын
Great, but can you tell me which of number is better?!
@krankesEtwas
@krankesEtwas 4 жыл бұрын
yaay that was exactly what I was looking for, thank you :)
@sevenseven31
@sevenseven31 5 жыл бұрын
thank you for all this information about Unwrapping Plugins
@InspirationTuts
@InspirationTuts 5 жыл бұрын
you are welcome.
@spacep0d
@spacep0d 4 жыл бұрын
RizomUV is amazing outside of Max. Inside Max I like TexTools and PolyUnwrapper. The downside of Rizom is that it will triangulate your entire model if there are ngons. A lot of Turbosquid models are full of ngons along with models who are new (or sloppy) and allow ngons in their workflow.
@kellygoodine9944
@kellygoodine9944 3 жыл бұрын
In Max you should be able to re quadrify your mesh with a click of a button.... Make sure your model is an editable poly... in the ribbon, select modeling/ Geometry(All)/Quadrify All.
@kellygoodine9944
@kellygoodine9944 3 жыл бұрын
Also, if you want to find ngons.... select all the faces, in the ribbon, under selection at the end By Numeric you can select = and then the number of sides... so >4 will show ngones ones you click the arrow icon
@swapnanilnag3713
@swapnanilnag3713 5 жыл бұрын
This video is awesome !!! Lots of information I got ...
@wshiahb
@wshiahb 5 жыл бұрын
Very useful explanation. I don't have much experience in UV layout. Which single tool can do unwrapping and packing in the best quality?
@esquivoninja
@esquivoninja 4 жыл бұрын
Excellent tutorial !! I have a doubt ... once the map of the textures has been made, could said map be "disassembled" to view all the material creation processes from the Material Editor? Thank you
@melaniegelin3449
@melaniegelin3449 2 жыл бұрын
For example, finding out wNice tutorialch notes fit into a particular chord (chords make up the basis of most soft) - you don't need to even know
@Frostensen
@Frostensen 4 жыл бұрын
Thank you for this. I was wondering can Unfold3d autopack several unfolded meshes into UDIM tiles? I don't have to click until tomorrow and place each mesh into separate tile?
@franciscoortuno99
@franciscoortuno99 5 жыл бұрын
Thank you 👍
@somekindofdevil
@somekindofdevil 5 жыл бұрын
Most of the plugins you've mentioned are already dead. Roadkill is not updated since 2017, TexTools is not updated since 2010.
@uBooldog
@uBooldog 5 жыл бұрын
Why did you choose Unfold 3d over RizomUV?
@delcuze
@delcuze 4 жыл бұрын
Yes you're right, Unfold 3D is dead.. no update, it's now RizomUV to care about, and it's just the best UV mapping management software.
@venomskorpio5005
@venomskorpio5005 Жыл бұрын
hi guys i'have a pb, when i install uv packer and click on my modifier list my soft crash instantly . Pls help.
@boldfrog82
@boldfrog82 5 жыл бұрын
Awesome
@marwans4018
@marwans4018 5 жыл бұрын
We need character animation tutorials for 3ds max
@ykarocarvalho1349
@ykarocarvalho1349 2 жыл бұрын
Thanks so much for tNice tutorials ssage
@elnymiel
@elnymiel Жыл бұрын
i wonder if the best one is Unwrella since the author put it on number 1.
@davidferrera2927
@davidferrera2927 5 жыл бұрын
When are we going to have the best plugins for maya?
@Gamer_z.o.m.b.i.e
@Gamer_z.o.m.b.i.e 4 жыл бұрын
😭
@DefinitelyNotRin
@DefinitelyNotRin 4 жыл бұрын
Anyone by chance know if one of these can do a cylindrical projection style, while maintaining it's current edge borders? End goal is to achieve mapping that's straight across but keep the existing space. (while sacrificing some perfection)
@integragemi7234
@integragemi7234 5 жыл бұрын
What about a remesher, for 3d max , complicated mesh always need z remesh cause 3d max topology is weird
@mixchief
@mixchief 2 жыл бұрын
There's nothing like Quad Remesher. Not sure if it's available for 3DS, but it is for Maya and Blender of course. Check it out. It rocks!!
@GUNS_jk
@GUNS_jk 3 жыл бұрын
I'm using Max 2021 and the Fucking thing still can't stitch more than 1 segment in the UV editor.
@chrisretorta
@chrisretorta 2 жыл бұрын
Here bc of Poke
@safakaydn1666
@safakaydn1666 2 жыл бұрын
Saeee hahahah, you just have to play with the daw and you gaing experience slowly
@mae2309
@mae2309 5 жыл бұрын
when you put unwrella ahead of Rizomuv I know I cannot believe what you talking about. i thought unwrella was dead years ago. hahahaahha
@InspirationTuts
@InspirationTuts 5 жыл бұрын
Unwrella is alive and supported for 3Ds Max 2020.
@PrefoX
@PrefoX 3 жыл бұрын
I had no clue Rizomuv is a 3ds max plugin, or you are just a stupid flamer..
@terrablader
@terrablader Жыл бұрын
I bought unwrella isn't it suppose to be good?
@DavidTronix808
@DavidTronix808 11 ай бұрын
Roaming the web to see if there was any new UV tools out there. Still ran into this. Btw, Unwrella is still ALIVE. 2023 version out. LOL
@massidimonda9972
@massidimonda9972 5 жыл бұрын
i would give a look also to Xrayunwrap 2.0
@Donovann09
@Donovann09 3 жыл бұрын
Only really old plugins....
@ankitkaul3843
@ankitkaul3843 2 жыл бұрын
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