I have a question. If the Heavy Bolt Rifle, which I am leveling now just because it is cool, has headshot multiplier of 1.0 Does that mean it has NO headshot multiplier, only what comes from perks? I mean, 10 * 1,0 is kinda still 10. So does it only count the "Headshots deal X% more damage" perks in weapons and class trees, and besides that has no headshot multiplier? Just struggled with this one. I need to sit down on this and calculate how the rate of fire translates to DPS, I'd like a good comparison of Bolt Rifle and Heavy Bolt Rifle. Two of my fav weapons in the game. But I DO NOT run granade launcher as its broken as hell. Really I need 20 shots to the head, and dude just drops 2 granades in 2 seconds and done. Being an emperors angel should be hard, not easy! Thank you for the video, as always! One more question - is there a good way to analyze SPREAD of weapons? I mean when I shoot a wall it does not leave bullet holes I think? How I am to compensate for recil effectively if I can't see the recoil in action? I just look for the perfect "squeeze" to "click repeatedly" trigger balance at different ranges. Like how do I know exactly if my spread at trigger held down is still hitting the head and not 50% of bullets going wild? How do I know exactly when to release and then re-push trigger? You can see a bit, but not exactly. in CS you shoot the wall and see how to compensate, anything similar here? (love the game)
@baldsquidgaming20 сағат бұрын
@piotrcthlu Pinning this both for a correction on my part (misspoke about headshot multipliers and just now noticed) and to help illustrate it for more people. Baseline headshot multiplier for weapons appears to be 2x, with the headshot modifier in that table being additional damage in the form of base*modifier. We're still going back and forth with tests about whether it's additive or multiplicative, but the math is close enough that meaningful comparisons can still be drawn even if the specific calculations aren't exact because fundamentals of arithmetic are a thing. So for your heavy, it would wind up being Headshot = 2.2(2 + 2.2) based on one version of the math. again, comparisons can still be drawn between weapons even if the specifics of the formula aren't 100% because math applies equally in both versions. For DPS, that's a simple one: damage per shot (either body or head)*rate of fire(RPM converted to RPS) = max theoretical DPS before accounting for enemy type modifiers. As for spread, that one is purely by feel for me, or I'm just not aware of testing/datamining for spread coefficients. For the time being, bursting until you see the first couple shots going wide then resetting appears effective at minimizing bloom. Feels like the Spread reset is instant (or near enough) that tap or burst firing keeps total Spread low. Open to other opinions here, this is one I've not done or seen specific testing on. Edit: Clarifying DPS calculation verbiage
@bananacream987320 сағат бұрын
The "Instant Health" perk on the Las Fusil will heal you up to full health and therefore it is extremely "world altering" in terms of gameplay. I dunno why it does (because the tooltip says it only heals 5%) but for anything but boss fights you will never need a single med pack even on lethal. Just kill a bunch of small enemies when you are below 30% hp with one shot and BOOM - full health again and it didn't even cost you ammo.
@baldsquidgaming19 сағат бұрын
Good info - ty for the correction 🙂
@IkeDiesel10 сағат бұрын
Did not know this game changer indeed
@emirnartyzhev2053Сағат бұрын
Wait what, does it work the same way for other weapons? I assume it’s an overlook and works because las fusil kills a ton of enemies with a single shot. Tnx for the info either way
@warrencantero16 сағат бұрын
Right here, one spot..simply. BRILLIANT
@baldsquidgaming16 сағат бұрын
Cheers 💖
@Gsxr1k66635 минут бұрын
Tactical grenade launcher with the perk that refills your ammo. Enough said.
@CorbuloCDN119 сағат бұрын
Since the new BA Codex, I can't play with Corbulo on the tabletop any longer. But I can play him in SM2! I just finished leveling my Vanguard last night to 25 with your previous video build. Tons of fun, thanks!
@pigzard0122 сағат бұрын
I really wish we could get an extra mastery point when we full master relic. We could really use one extra perk unlock.
@kleptosepto184822 сағат бұрын
Yeah, what's the reasoning behind this?
@pigzard0122 сағат бұрын
@@kleptosepto1848 I'm guessing it's a place holder in case they add another tier?
@warriorfire810320 сағат бұрын
Ya I notice for a lot of weapons, build variety would be way better if you had room to play.
@CalAndAly18 сағат бұрын
I love your takes, even when diff from mine. Specifically going back to the 100% more ground slam to delete majoris rather than a few more minoris to spam pack
@DMXKonCur18 сағат бұрын
For heavy, I particularly like Auxiliary Ammunition with the Overcharge. Makes ammo regen very consistent.
@Langustengustel18 сағат бұрын
Immaculate Video, appreciate the work The emperor protects
@nicholasdevito817718 сағат бұрын
For anyone struggling, the tactical class is insane. It is worth grinding to relic on the bolt rifle.
@baldsquidgaming18 сағат бұрын
Agreed. As I said in that section: "Profoundly effective and profoundly boring to play (for me)"
@nicholasdevito817718 сағат бұрын
@ yeah when you a running completions with randoms on a super hard difficulty, you gotta be able to just handle business.
@corvo17768 сағат бұрын
Your Alpha Legion vanguard armor goes hard. Hydra Dominatus!
@Thesavagesouls23 сағат бұрын
I owe you my survivability in the game.
@Voidvanguard18937 минут бұрын
I like how my bulwark perk tree already looks the exact same
@thebunz79 сағат бұрын
Nice work brother
@IkeDiesel10 сағат бұрын
I had like a 30% completion rate on lethal with all classes but one and that one changed my success rate to 90b. tactical with the grenade bolter and the auspec perk for longer time 12 sec and the one that adds additional 100% damage but reduces the duration by 4 secs and the one that lets you regain ammo for the grenades by getting executes on majoris or higher made lethal dare I see easy …. Any other class and I’m fighting for my life and struggling to survive and constantly avoiding heavy attacks as the sniper majoris with venom guns basically force you to parry dodge quick attack your way through the whole mission ….. I pray they don’t nerf this bc it is by far the strongest load out in the game -The emperor protects
@judgmenthammer525411 сағат бұрын
I've been doing some testing on the Plasma incinerator's charged shots on tactical. Testing with tacts plasma perk. I've been testing with the venting and rate of fire variants. All tests have been done against ranged Tyranid Majors, and ones that are alone, and on Ruthless difficulty. 1) Venting = shot 1 is 106, shot 2 is 106, shot 3 is 106, shot 4 is 137, and shot 5 is 137. 2) RoF = shot 1 is 106, shot 2 is 137, and shot 3 is 137 Here is the weird thing. I'll do the 3 shots with the Rof version, and that is the max it can do before needing to cool down. I'll then die and look at the dmg numbers on the endgame scoreboard. It displays 308, and that doesn't add up to the individual numbers tested. 380 (the total) =/= 308 what is shown. It is the same with the venting version too. I'll do 3 shots with this version, and that is too equally compare to the RoF version, and it is also the same point of putting the target into execute (3 charged shots). The total after 3 should be 318, but I actually get the same 308 on the scoreboard. 318=/= 308. Is there some weird damage drop off for charged shots? Is there some kind of cap of damage before being put into execute? Help me make sense of it. EDIT Also I use almost the same build as the one in this video, except I take 10% more charged shot damage instead of 15% venting speed.
@baldsquidgaming11 сағат бұрын
@judgmenthammer5254 That 308 damage would be consistent with some testing doqqa did for the assault. They posited / observed that majoris on ruthless have ~300 health, so I wonder if there's curious maths happening to avoid skipping the execute status at times. Mbe coded that way so we don't accidentally starve ourselves of executes and subsequent sustain?
@judgmenthammer525411 сағат бұрын
@@baldsquidgaming TY for pointing that out. It is much appreciated.
@judgmenthammer525410 сағат бұрын
@@baldsquidgaming Another thing I have found is that two perks for the sniper DO NOT work together. That is Vantage Point, and Targeted Shot. Vantage Point will always override Targeted Shot if you sit still. EDIT Targeted shot seems to work if you let Vantage Point activate first, and then cloak, but wont work the other way around.
@GrlSnipr3 сағат бұрын
I read somewhere that there is a pretty severe damage drop off if out of range. Was your testing done in melee range?
@poo5555518 сағат бұрын
For Assault: I usually use Ground Pound to initiate a fight so using the 20% damage on longer prep is fine but I wouldn't mind trying the perk on finishers. The prep perk 1 shots Rubricks and puts Warriors into a 1-3 heavy bolt pistol shots away from execute. All of Assaults class perks are bad. I am using the reload one only because Ascension pushes enemies away when I want them clumped up. For the pistol, I like the extra non-scope spread reduction and the 10% damage at any range on the heavy bolt pistol because 'thropes. Having your HBP doing point blank or contact shots with less spread on a Warrior while being able to see the 2 Lashers at opposite 75° angles on either side behind the Warrior is nice when wanting to parry the Lashers. More vision means more combat awareness means I can make better decisions that let me live longer. Assault has bad or dumb perks scattered throughout their tree and doesn't come online until later but it really delivers some fun! Edit: kill 'thropes more gooder.
@JustNobody359Сағат бұрын
Im not here to be mad that you find tactical borng but for someone who has almost 50 hours on him i will say your build is pretty impressive. However i would prefer the extra 1-2 nades if you went the bottom row of the skill tree where you find one more perk that gives you 15% more mag capacity. Anyway good luck and enjoy ❤.
@andreamissiaglia644120 сағат бұрын
Thank you!
@jammin18816 сағат бұрын
For lethal and heavy I NEVER take off the squad perk (pick up with full health.) That's all team mates res'ing you or others with full health. That's a game changer and run saver with a mortal wound. Pick up (and if a sniper does invis pick ups it's 100% health with invis.) Can't beat it.
@warriorfire810320 сағат бұрын
26:30 I like the perk but I wouldn't be surprised if it was bugged. Doesn't work against any of the blue attacks from the Majors. Which is a shame since I could make amazing use of that on Power Fist.
@jesserenobato76134 сағат бұрын
I find it very ironic that when you were addressing the bulwark and the assault class and their unique weapons only available to them you said to automatically choose them because they were for their kit but when you went to you had the audacity to say that the stalker bolt rifle was better than the energy rifle which is absolutely ridiculous the energy rifle is far and away the best option for the sniper class better perks more power more survivability end of story.
@kcaptainawesome480018 сағат бұрын
In theory if auto bolt rifle and heavy bolt rifle were simply to get a 1.5x headshot multiplier like bolt rifle does would they at least become viable/usable or no as they have more glaring issues? P.S. I did kinda enjoy my time with heavy bolt rifle running around with a nice 64 bullets and decent accuracy in relic tier
@baldsquidgaming18 сағат бұрын
I think if the way headshot multipliers were reworked, either through your suggestion, or if the difference between bodyshots vs headshots wasn't so stark, we'd see far more weapon variety. As it stands right now, if you want to have competitive ranged damage, you're reliant on consistent headshots and thusly weapons with higher headshot modifiers 🙁 Short answer to your specific question: yes, that would go a long way to making them more useful across the board instead of just vs crunchies.
@kcaptainawesome480017 сағат бұрын
@@baldsquidgaming thank you for your response, helps give a better understanding on what we are dealing with as a community. I'm pro variety, would like to see a day where even the worst gun might be placed in B tier or low a tier
@synergy7937 сағат бұрын
I need brothers to play this with. Everyone else quit
@The_Gull117 сағат бұрын
does armor of contempt even work? it the second perk and sometimes I see the aoe clearly hitting the enemies and sometimes it doesn't even proc when I'm blocking ranged dmg. I think it may be bugged. its a bulwark perk
@baldsquidgaming16 сағат бұрын
@The_Gull1 It was working last time I used it, but I'll test it on stream Friday to be sure 🙂
@The_Gull112 сағат бұрын
@@baldsquidgamingsometimes it stops working or at least i cant see the effect also it never works while sprinting which might be just how its meant to work.
@codywilliams307314 сағат бұрын
Look man it’s a fun game and lethal even tho broken atm in certain things and kinda buggy. If they would just increase the amount of enemies rather than the strength It would make more sense in the plot of demigod soldiers.. rn while I don’t feel weak per say I don’t feel like a space marine either
@Kilnor19 сағат бұрын
As far as weapons go, use the weapons you enjoy using and be good with them. Yes there may be better weapons, however that doesn't mean you're going to enjoy using them. So my opinion is use the weapons you find fun and enjoy using even if they aren't " The Best Weapons In The Game ". For example I really enjoy using the Bolt Sniper Rifle on my Sniper, instead of the Las Fusil. Yes I know the Las Fusil puts out way more damage, however I like using the Bolt sniper more.
@o0lunchboxxx0o918 сағат бұрын
Defence chain sword its the hardest
@Bottlekiller8 сағат бұрын
It's really frustrating that some perks are simply bugged, or some weapons strangely don't apply headshot multipliers for inexplicable reasons. Instead it takes autistic dataminers and tutorial videos to painstakingly figure all this nonsene out.
@baldsquidgaming8 сағат бұрын
…thanks? I…think?
@ArmandoTheWanderer16 сағат бұрын
I bet a team of dwarves would clear lethal ez 😂
@baldsquidgaming15 сағат бұрын
People keep telling me I need to try DRG...might be a winter doldrums thing inbetween other releases and Space Marine updates. Still need to get around to Squirrel with a Gun and Windblown, too. >_>
@ThatLadHazzaaa11 сағат бұрын
Tactical with GL. That will be all
@cyanide727010 сағат бұрын
Easiest way to clear Lethal is just play Bulwark and dont rush. Totally foolproof and can do it solo with bots. Kinda says how broken the class is, really.