Beta 1.8 - Minecraft's Most Important Disaster

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Paladin Ryan

Paladin Ryan

Күн бұрын

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The Minecraft Beta 1.8 update was perhaps the most controversial minecraft update in history, dividing the community in complex ways as the game grew and evolved. In this Minecraft beta 1.8 review, I'll go through some of the major changes that people were unhappy with and how Minecraft was shaped forever. Was beta 1.8 minecraft's most controversial update? Or was it another one? Let me know!
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beta 1.8 - minecraft's most important disaster is brought to you by banana muffins
0:00 Introduction
1:25 Climbing Out of the Sandbox
3:17 Hungry Hunger
4:48 May 2023’s Amazon Affiliate List
5:14 World Generation Changing Forever
6:42 A Brighter World
8:21 What Else Do You Remember?
#minecraft #minecraftupdate #minecraftbeta

Пікірлер: 157
@Rboii
@Rboii Жыл бұрын
I remember the Update being like 1.9. Good intentions, but removed a lot features that made Minecraft feel like a sandbox game.
@Cl0udPvP
@Cl0udPvP Жыл бұрын
1.12.2 is when the game was truly no-longer like the sandbox it used to be… which is why I play anarchy servers, like 2b2t, on 1.12.2
@byefelicia92
@byefelicia92 Жыл бұрын
@@Cl0udPvP bro wanted a reason to tell people he plays on 2b soooo bad
@Cl0udPvP
@Cl0udPvP Жыл бұрын
@@byefelicia92 i didn’t obsess over mentioning this, it is a logical reason to play an old version of the game
@higueraft571
@higueraft571 10 ай бұрын
@@Cl0udPvP >1.12.2 is when the game was truly no-longer like the sandbox it used to be… Ehhh, no, definitely b1.8. 1.12 added: Parrots Illusioners (not ingame) Revamped Achivements Bed colors Saved Toolbars TTS Recipe Book a few SFX And that's largely it...
@SamiTheAnxiousBean
@SamiTheAnxiousBean 10 ай бұрын
I ironically agree for a different reason it's like 1.9, it made massive improvements to the game that some people still bitch about to this day
@jag-stang29
@jag-stang29 Жыл бұрын
this reminds me of when they changed achievements to advancements. i hated that they changed the name and still call them achievements but i realized that it gave you more things to do if you ran out of ideas. bad in the moment but better for the overall concept of the game
@BoxBlair
@BoxBlair Жыл бұрын
Everyone knows the most controversial change in beta 1.8 was changing the pork chop texture. How dare they!
@pengil3
@pengil3 4 ай бұрын
How dare they add more foods to the game and have to change the texture of one item to make another item look like the thing it's trying to be
@mastersofnone5869
@mastersofnone5869 3 ай бұрын
​@pengil3 calm down kid lmao
@dozyote
@dozyote Жыл бұрын
Definitely my least favorite change was the new terrain. I never played the beta releases, my first was official release 1.3, but man I always hated that terrain and the biome distribution. So much jungle, so much desert, so much snowy plain, so much ocean, and all of it right next to each other. It's crazy to look back and see that it took until 1.7 to get something that resembles the biome distribution we have today
@reese-tr8sq
@reese-tr8sq Жыл бұрын
Ur complaining ab so much "whatever biome"... Before all the biomes it was just green.. everywhere. You telling me that isnt annoying to u? So much plains and small hills?
@dozyote
@dozyote Жыл бұрын
@@reese-tr8sq There were biomes before beta 1.8, but the grassy ones were fairly cohesive. They looked good bordering each other and had a lot of interesting, varied terrain. My point is with the terrain introduced in beta 1.8, if you wanted to build in a nice grassy area, your only option was a boring flat plains biome because the rest of the world was a smattering of deserts, frozen wastelands, jungles, and massive oceans. Good if you like those biomes, I personally favor grassy biomes, which got a major downgrade in this version.
@MrBioniclefan1
@MrBioniclefan1 11 ай бұрын
@@reese-tr8sq Alpha 1.2 added biomes and changed the grass color.
@higueraft571
@higueraft571 10 ай бұрын
>so much ocean *Laughs in Alpha*
@bezimen1
@bezimen1 9 ай бұрын
@@higueraft571 Fr oceans in alpha were more akin to lakes and rivers judging by their depth and width.
@BebxOfficial
@BebxOfficial Жыл бұрын
something i kinda miss as well is the pacing of changing the world in older minecraft. things felt more solid and more substantial. it was harder to place and destroy blocks, the fov was lower, your speed was slower. all of that contributed to making the world feel a lot more substantial. this is another change that i think is worth mentioning.
@w.o.jackson8432
@w.o.jackson8432 8 ай бұрын
Spot on. Old base building involved working with the terrain. With efficiency and haste now I just look at terrain and think "how can I totally destroy this and start from scratch." It takes mental effort to think in the beta minecraft style, which ultimately I think makes more soulful builds.
@wiggycat3145
@wiggycat3145 Жыл бұрын
I think the biggest mistake was having the terrain noise/generation become integrated with the biome generation process instead of having it be its own unique thing. I can't verify it, but beta 1.7.3 and prior felt like the noise and terrain generation was primary, and then biomes (though not as developed and distinguished as beta 1.8 and later) were scattered around randomly and painted over the existing landscape as a secondary process; which is how you end up with forests, deserts, snowy, and plains with all variations of landscapes that encouraged exploration since you knew that no matter where you went, you were going to find something different. Once beta 1.8 released, the game prioritized biome designation, and terrain noise/generation became biome specific, which is why biomes became flat, with the exception of extreme hills. It doesn't take long to walk in those biomes and get a feel for what type of terrain to expect from these places. This killed exploration, because once you saw a desert, you knew what every desert was going to look like. Once you saw a forest, you knew what every forest was going to look like. Since the full release of the game, and the latest updates, this seemingly predictable terrain has become more varied. However, this is due to the introduction of new biomes and sub-groups of biomes that dictate terrain noise variants. With enough play, the terrain becomes predictable again, you just don't know what biome is going to be next beyond the render distance. I think the only way the issue could be truly fixed is to separate the terrain generation process from the biome designation process. That way we get a true blend of terrain and biomes, and the sense of unpredictability returns. Old terrain was like a true color gradient rainbow, but terrain nowadays is like a rainbow made of individual colors trying to mimic what they once had by adding a new in-between color in the form of a new biome with each update.
@Timtams72
@Timtams72 Жыл бұрын
Well, we do have that in base game again is the thing Since 1.18 (which is like over a year ago now lol), the worldgen has gone back to a system like beta 1.7.3 where the terrain is generated first and then the biomes are painted on top
@pagatryx5451
@pagatryx5451 11 ай бұрын
@@Timtams72 But terrain gen still feels dead and predictable in my opinion. I actually went back and did a Beta playthrough recently and the terrain gen is soooo much better.
@CryoStrider
@CryoStrider 9 ай бұрын
@@pagatryx5451 Right, 1.18 made terrain generation a bit better (especially the mountain biomes), but it still doesn't come close to the unpredictability of Beta. It's still way too common to run across endless stretches of ugly, boring, and bland biomes like savannas/deserts/plains. I've been playing quite a bit of "Better Than Adventure!" lately, which uses an expanded version of the Beta 1.7.3 terrain generation system, and it's an absolute treat. Almost every corner I turn feels like a great place to build, which is a massive contrast to how I have to often search for thousands and thousands of blocks for a decent looking place in modern Minecraft.
@vinsplayer2634
@vinsplayer2634 3 ай бұрын
I feel like after 1.18 the terrain has been very good, but in other aspects the game has had a lot of changes that I don't like.
@NethanielShade
@NethanielShade Жыл бұрын
I’ve been playing since beta 1.7, so 1.8 was my first update. I remember being so fucking hyped for it and all of its additions, as well as some adventure-mode-related mods. To me beta 1.8 is one of my favorite updates of all time.
@Mike14264
@Mike14264 8 ай бұрын
I might be misremembering things, but back then, this version of the game was how I was introduced to it, and pretty much all I knew for a long time, or at least it felt like that. The most I remember was how potions were a notable addition back then, but before that, everything seemed like it was already part of the game to me. In hindsight, I wouldn't mind playing the game without a hunger meter at least.
@ioooor
@ioooor Жыл бұрын
I enjoyed it. I enjoyed the... uh, 'realistic' (for lack of a better word) terrain generation that was introduced in beta 1.8. Sure, I miss the really good looking seeds. But it was flawed, and I'm certain a lot of people are looking at it with rose-tinted glasses. The "good looking seeds" were only confined to a certain area, if you left that area - there was no cool arches and floating islands. Sometimes you had to travel thousands of blocks to get to that "really cool area with all the arches and spires that stretched to worldheight". But on the way to that location, it looked like any other forest biome. New or old. Maybe you found a beach if you were lucky. The hunger system isn't perfect, but it makes sense that a survival game should have it. Sure it's a bit tedious to having to eat as often as we do. But making stairs instead of constantly jumping, utilizing elytra gliding, horses, minecarts and boats whenever possible makes the hunger drain slower. And if you have a few butcher villagers that sells you cooked food, or farmer villagers that sells the oh-so-sought after golden carrot, farming crops or breeding animals for food is nothing you need to do.
@RenegadeRouser
@RenegadeRouser 6 ай бұрын
Totally agree with you. It's been 12 years and I still can't believe that people complain about everything that changed since Beta 1.7.3. Most obliviously have forgotten how monotonous Beta 1.7.3's world generation is.
@blib3786
@blib3786 4 ай бұрын
Dude wtf are you even talking about? You don't have to travel far at all to find crazy arches, mountains and floating islands in pre 1.8 generation, basically any seed you could find awesome looking world gen without much effort. It was way better than 1.8 world gen and it's not even close. And the problem with hunger is that it doesn't actually pose any challenge or difficulty and isn't fun, it's just tedious and annoying and forces you to constantly stop whatever you're doing and eat food. The old system was better as it still required that you stock up on food but rewarded you for avoiding damage and managing your health effectively.
@lukkkasz323
@lukkkasz323 4 ай бұрын
​@@blib3786yep, although this depends on the game version, on alpha 1.1.2 you can find good terrain everywhere, but in later beta versions there were a lot of flat biomes.
@mechanical_squid4047
@mechanical_squid4047 Ай бұрын
The food/hunger system has 3 problems: you have to eat every 30 seconds (if you run a lot, which everyone does), some foods are definitely better than others and by a lot (it would be ok if there was more progression to it but right now is basically bread from village, steak and then golden carrots which are not that much better than steak anyway), sometimes you need to heal but the saturation bar is depleted and the hunger bar is full so you just cant. So here are 2 changes needed from the easiest to implement to the hardest: 1) let me eat even when the hunger bar is full so I can Always heal. This might make pvp fights longer but this is a problem that must be solved with a new combat update (having more dps or less resistance). And show me the saturation bar. 2) My idea is to rework the saturation system, using 2 bars: The first is a substitution to the current saturation bar, and it's a visible "health reserve" bar, this bar is a saturation bar that is only depleted when healing and nothing else. A full "health reserve" is able to heal 3 hearts (actual number is to define), with the current natural regeneration speed. The hunger bar in not used for healing anymore. The second bar is a reworked hunger bar, this bar is depleted for every other action. A full hunger bar would be able to let you run and jump for 10 minutes straight (actual number to define, but around this time) every other action (mining) scales accordingly to current scaling. The 10 minutes make it so you need to eat max 2 times every minecraft day (if you don't take damage), but food would be balanced so you need to eat 5-10-15 of the right food to fill this bar from 0, but the full bar would last a lot of time. The "no run" debuff would only be applied when the hunger bar is completely depleted giving the player the option to wait for the full bar to deplete before eating. This fact would also make running even more op against mobs but this is a problem that needs to be solved by scaling mobs in a different way at harder difficulties. Now food can be balanced in a way that some foods are better for health and others are better for run/mine/others, and you can balance certain similar foods (for example steak and porkchop) to have differences. Of course you would need to bring 2 types of food with you in some cases, but the inventory problem needs to be dealt with another update. Here is my take on balancing every food: Meats and fish, these would be great for health but bad for hunger with some variability depending on farmability and other factors. Plant based foods on the contrary are great for hunger bar but bad for the health. Big recipies are good for both bars (balancing scales with complexity), foods in bowls or bottles should stack up to 16 and would be slightly better than other similar foods. Golden foods, good or even great for both bars but expensive.
@jiripazour9551
@jiripazour9551 11 ай бұрын
Even though i haven't played alpha and beta when it was new, i enjoy it much more than modern minecraft. The main reason, i think, is because the new versions feel extremely bloated and feel like it's focused on late game stuff.
@bluestaggo
@bluestaggo Жыл бұрын
I actually recently started work on a Minecraft mod for 1.2 that mixes Beta 1.7 and Beta 1.8. Think about having all the structures and adventure stuff from 1.8 with similar world generation and gameplay to 1.7. I have gotten into the Beta 1.8 aesthetic recently and how it completely transformed Minecraft's game design, so it's nice to see other people talk about this update.
@wodensol5000
@wodensol5000 Жыл бұрын
Love to hear this, please let me know the name you're going to call it so I can look out for it? 1.7.3 with running mechanics, strongholds, the 1.7.3 terrain generation, no hunger etc, that would be perfect
@bluestaggo
@bluestaggo Жыл бұрын
@@wodensol5000 It's out right now and it's called Authentic Adventure.
@ShiroCh_ID
@ShiroCh_ID 9 ай бұрын
@@bluestaggo so we had Adventure updates a fork of pre adventure updates called Better Than Adventure! and another fork called Authentic Adventure
@Mike14264
@Mike14264 8 ай бұрын
Ah, fascinating!
@NSluiter
@NSluiter 9 ай бұрын
I much more prefer the sandbox portion of minecraft. That's why I mainly play skyblock-esque maps when I play modern versions. Back in beta, there was one thing I saw some youtubers do (Such as MinecraftMuse and MonkeyFarm) and loved to do myself: Leave almost all your items at your base and create a new base hundreds of blocks away. I just loved the idea that you could essentially start fresh in the same world with little to no change in gameplay.
@ideac.
@ideac. Жыл бұрын
although i dont mind 1.11+ hunger, the worst part of b1.8 was the terrain i remember upgrading from b1.7.3 to 1.8 in my world and i was so depressed seeing the new terrible looking swamp biome and less saturated colours
@vinsplayer2634
@vinsplayer2634 3 ай бұрын
I feel like beta 1.8 really separated the game's sandbox and survival aspects, because it added all the changes that made survival less sandbox-like, but it also added creative, which made the game way more sandbox-like. But the reason I like 1.7.3 more is that it was more sandbox-like, which I like because it allowed you to be more creative, but it also was in survival mode, which kept you from getting bored, and therefore losing creativity.
@Swole_Gecko
@Swole_Gecko Ай бұрын
im still so confused on this controversy? it still is a survival sandbox game no? I've played since the beginning and am just now finding out there was even a controversy about this...
@vinsplayer2634
@vinsplayer2634 Ай бұрын
@@Swole_Gecko It still is indeed a survival sandbox game, but I think the old versions were more of a survival sandbox game, with stuff such as unenchanted diamond gear being the best you can get and sprinting missing enforcing the survival aspect and the lack of an objective etc. enforcing the sandbox part, whilst nowadays, while it has more potential to be kind of like a game engine, where you make maps that others can play with command blocks, it lacks in the survival sandbox aspect, where instead of trying to survive the night and build cool builds at day you just ignore monsters with your enchanted netherite armor, fly a thousand blocks in an instant with your elytra and build an AFK farm that has no interactivity.
@VoodooGMusic
@VoodooGMusic 5 ай бұрын
The combat changed, the diamond sword felt massively nerfed because it used to 2 shot everything but now that was no longer the case.
@iownyou962
@iownyou962 10 ай бұрын
Im glad minecraft went down the way it did. Hear me out, If it stayed old and classic that sounds like a good idea "now", Mainly becasue we miss old minecraft, getting home after school and playing a simple yet amazing blocky sandbox game is an early childhood of mine and most likely others too. If it stayed that way forever we would of never saw this video about old minecraft, Have all the memories of new minecraft and watch it get better or worse in some cases. The old memories from our childhood are shadowed my our newest memories from teen/adulthood. Looking back at our old memories and seeing the classic minecraft experience is a memory I for sure have along with millions of others. None of us would have these memories if minecraft didnt evolve into what it is today.
@mosshivenetwork117
@mosshivenetwork117 9 ай бұрын
This was my favorite update back then.
@otaforger5375
@otaforger5375 Жыл бұрын
Mojang since this update I think has always helped out map makers, modders, datapack writers and resource pack creators to truly become a game to create experiences with. Especially with more recent-ish updates Mojang has added tons of useful commands and such in this area. Think of the 1.12.2 modding community or recent release datapack creations. Things we would have only dreamed of back then.
@kermitthefrog9153
@kermitthefrog9153 10 ай бұрын
Im insane and i like hunger. I do wish that there wasn't as much rpg stuff in Minecraft anymore but overall aside from terrain generation i'm mostly fine with these changes. Plus you don't need to beat the ender dragon or anything, you can still treat minecraft as a sandbox in survival, cause I definitely do.
@joevdb9232
@joevdb9232 Жыл бұрын
sandboxes are not inherently more fun compared to more linear adventure/survival games, however the whole appeal of the voxel engine is that the entire world is malleable for the player to unleash their creativity on. and it is not good at providing finely-tuned, "crafted" combat/adventure/survival experiences in the way that most games can. so for me, 1.8 was minecraft steering away from its strengths and emphasising its weaknesses.
@Mike14264
@Mike14264 8 ай бұрын
Yeah, that's a pretty good point... especially back then, when combat was pretty primitive. How do you feel about the combat over the newer versions, btw?
@svenrawandreloaded
@svenrawandreloaded 6 ай бұрын
They should have leaned into the sandbox and made it less linear, even if there are certain adventure aspects.
@Mike14264
@Mike14264 8 ай бұрын
Since I was introduced to Minecraft through kids playing it on their laptops at school, I never really noticed how different things were. I think folks played the 1.8 version, because I didn't know there was a time where hunger or sprinting weren't a thing... and yet, I also remember things like wacky terrain generation and blocky lighting. It's very strange... a hodgepodge of memories in my mind. Y'know, maybe they could've added separate modes for the game: alongside Creative Mode and Hardcore Mode, separate survival into Adventure Mode (with some items being tied behind progression and the game having an end) and Sandbox Mode, something more akim to the older versions. I dunno, I think it would be a neat way to do things.
@MandyCandy13
@MandyCandy13 10 ай бұрын
i mean *most* people find the pre 1.8 food system to weired one it depends on when you started playing the game i would prefer the old one if there was a way to sprint back then tho
@LakevusParadice
@LakevusParadice 3 ай бұрын
There’s just something about that 1.7 version of the game that seems special. Like it’s grounded in a way it wasn’t after the update. Where it was more difficult and darker in some sense. Not much but noticeable. I still think the ender dragon and stuff was a good add but I think a lot of the things like sprinting and hunger fundamentally changed the root of the game. From grounded to “gamey”. I remember this one time I made a cabin in the tundra and just sat their hundred around my fire while it was snowing out. It was different. It was down to earth. And there was some thing deep about it.
@FilmBucket
@FilmBucket Жыл бұрын
I think Minecraft taking the direction it took was a good thing. You aren't forced to do the RPG elements despite what Minmaxxers might tell you. If you really do just want to build and relax, there are ways to do that without combat being necessary.
@technicalbedrock8644
@technicalbedrock8644 Жыл бұрын
I recently went back the older versions for the fifth time, I'm playing a1.1.2_01 and honestly I'm sad to say I'm having the best experience overall that I ever think I had in singleplayer ever. I'm sad because with all of the new content added since, I find none of it really goes well with what I liked and still like about the game. 50 hours in so far, this might be where I stay permanently for survival. While modern Minecraft is great, I guess when I started it was just a different game. You can change the mechanics and make things "better" but at a certain point its just not the same game anymore. I also dont like biomes, thats why I picked a1.1.2_01 and not b1.7.3 even though I love pistons, I like the look and aesthetic of the world to be constant, but without specific code for biomes you get variations an a very good theme. You still have forests, mountains, plains, valleys, and so on. But all in the same nuclear green aesthetic alpha is known for. Maybe Nostalgia has nuked my brain, but the modern game just doesn't fully have what I enjoyed about it when I started, and a lot of updates for me have felt like letdowns, I personally would just rather play something constant and secure, something I both know and love, than watch the game slowly keep turning into something I no longer recognize or enjoy. Also sbeve makes funny hurt sound.
@golan11005
@golan11005 Жыл бұрын
Bro I still can't believe 2011 was 12 years ago.
@schmeatmcmeat1587
@schmeatmcmeat1587 9 ай бұрын
God i loved the lighting of pre 1.8 Minecraft. I remember my first night and seeing the vague shape of mods in the distance. The old lighting was way more atmospheric in my opinion
@kacperwoch4368
@kacperwoch4368 6 ай бұрын
The only change i really did not like was the terrain. Not the biomes, the terrain itself. I hated it. Ever since then they have fixed many issues i had with it but not all. The old generation worked on a smaller scale, more fit for the render distance and gameplay purposes. I think the alpha/beta hills that were 15-30 blocks high were perfect for survival purposes, after beta 1.8 mountains became a thing but all cliffs and insane overhangs were essentially gone. Thankfully, they did improve the generation a lot since then but the the scale of most mountains is still too big to be practical for survival building. Sure, i can easily find a cool cliff but it's often 100 blocks tall and the mountain it's in is too vast to fit within the render distance. Even today i consider that Mojang is still fixing the 1.8 world generation.
@lancearmada
@lancearmada 4 ай бұрын
I would go for a mix of features. For example, sword shielding was a fun feature and gave players an opportunity to use skill to reduce damage, and it was extremely accessible. Sprinting and hunger bars are not necessary and make the game too easy. While the light level required to spawn hostile mobs was changed from 7 to 0, i would go for a middle ground like 3. I agree that spamming torches everywhere was annoying and made it difficult to have good looking and safe areas, but idk if it needed to be that easy (though i dont know if i mind that much if it were still 0). There are tons of bugs and qol improvements that exist now that i cant really think of. Creative mode, adventure mode, spectator mode. All good updates. Endermen, silverfish. Not sure about the end dimension given reasons you mentioned. Honestly my problem has been more with the enchanting system than the ender dragon or wither, but beacon haste incentivizes not doing massive mining projects till you kill the wither so idk. I dont hate Elytra. The problem I have with playing is i dont feel like gathering resources or building till i have eff 4 unb3 and/or mending. Not having elytra has never stopped me from building tbh. I rarely get to use Elytra because killing the end dragon is like killing the final boss, and you need everyone to be there together for it, but by then everyone is burnt out from enchanting or building mob grinders.
@salsaproductions5859
@salsaproductions5859 10 ай бұрын
Me and my friends always have this "3 week minecraft phase" every year and all we do is build, we always say that we are going to explore/ kill the ender dragon but we always end up building and treating the game as an sandbox, and I actually prefer it that way
@async-unicorn
@async-unicorn 5 ай бұрын
The most awful thing in Beta 1.8 and all the way up to modern versions for me was the yellow tinted light, not only it made all of the game look orange, but you know why Pre-Beta 1.8 versions felt eerie, uncomfortable, sometimes claustrophobic? Because of colorless cold lighting... goddamn, I hate it, they just completely ruined all the horror atmosphere of older versions! They should've made an option to switch to old color! It's like these memes about Mexico IRL and in movies...( Speaking of Beta 1.8 terrain - infinite oceans, just good luck to you if you spawned on the small island or if you killed all the animals without breeding them, :p
@fortitude120
@fortitude120 6 күн бұрын
Infinite oceans are a plus for me, travelling actually feels as that and you're not just going from one county to another.
@Elebit
@Elebit Жыл бұрын
Very fun surprise to watch while playing osrs, only to see an osrs comparison! Feels like an extra fitting comparison when a lot of the reasons to play osrs vs rs3 nowadays are more about whether you prefer a more modern mmo (rs3) or the older gameplay 2000s mmos used to offer rather than a direct upgrade or downgrade. A lot of osrs push was even inspired by the rise in rs private servers pre osrs, much like the modern beta mods in mc! Cool to see how these direction changes in games evolve and how the playerbase reacts
@Seer_Of_The_Woodlands
@Seer_Of_The_Woodlands 3 ай бұрын
in my opinion, the biggest problem with the hunger system is that you have to eat almost all the time + the fact that most of the foods are completely useless to keep hunger at bay, it feels like you have to spend a lot of time getting food instead of everything else. the problem would be less in my opinion if all foods were more effective and kept hunger at bay for longer and perhaps the most difficult food to prepare could have some positive effects on the player. if nothing else it should slow down how often you have to eat...
@ivanlagayacrus1891
@ivanlagayacrus1891 Жыл бұрын
My thing with it is that ibdont see how you can feasibly develop and iterate mechanics in a meaningful way *without* some sort of inherent progression system
@zorreid5191
@zorreid5191 3 ай бұрын
Yeah I loved having 15 different slots just for food
@metro-policegaming6985
@metro-policegaming6985 Жыл бұрын
As much as I love modern-day Minecraft I still prefer the old versions mainly because I like the more sandbox aesthetic I would like to see more Adventure but nothing beats the old Minecraft (for me at least) sandbox But I still love most of the modern-day features (Except for Hunger and Chat Reporting)
@Nitrof1er
@Nitrof1er 4 ай бұрын
That's why I played with the first Tekkit/FTB modpack. Infinite possibility at the tips of your hands and workaround mechanics you don't like. Nowadays, when I play vanilla, I'm bored after about 10 hours, whereas I easily sanked hundreds of hours in various modpack.
@un_pogaz
@un_pogaz Жыл бұрын
For me, a other "Most Important Disaster" is the 1.13: There was a net loss of performance and the mod community was shattered, a real disaster, and it took years for the game to recover. But the reasons for all this are just as important, since 1.13 was one of the biggest code reworks the game has ever seen. In addition to some particularly technical and complex features such as waterloggable blocks, this update laid the foundations for the great customization now possible in Minecraft thanks to Datapack. Also, this version really was the high point in terms of poor performance and annoying bugs, because from then on, Minecraft just kept getting better, smoother and more stable. Okay, most of the times, the performance stagnates between updates, but it's a null sum between the additions and improvements made in this update (and the only time there was a noticeable new loss of performance was with the Cave and Cliff and the world height increase, but it was worth it). When you look back before 1.13, every update meant a guarantee loss of performance, and even if things went well bug-wise, the game didn't really qualify as stable, so yeah, a clear improvement.
@AhPook
@AhPook 2 ай бұрын
I love and prefer Beta 1.7.3, but I do admit the lack of an actual end goal does hurt it enough that I never come back to Minecraft for long. There's a reason mods like Twilight Forest exist, and get continual updates even in modern Minecraft. People like having a proper goal.
@milandavid7223
@milandavid7223 3 ай бұрын
It's like world generation went into a great depression. Everything became dull and flat and generally... jaded. This isn't necessarily a problem but it's a stark difference from the colorful, sometimes even to an uncanny degree beta, or the super neon greens of alpha. I'm all for realism, but ironically the adventure update made me less excited to actually explore the world. Another interesting thing I would note is how Minecraft, starting around b1.8, started moving away from mining. With the addition of ravines caves became a lot more open and accessible. Nowadays you can easily find diamonds before the first sunset, which really makes the whole game feel extra pointless.
@RyPieEye
@RyPieEye Жыл бұрын
Beta 1.8 and pre beta 1.8 to me should be counted as 2 different games really. Because of the shift from no goal to a goal is what makes it different plus the million over differences between modern and beta
@pulo4790
@pulo4790 Жыл бұрын
Good afternoon Ryan, i kinda remember seeing people talking about this uptade when i discovered minecraft, well have a good one
@discountweebho
@discountweebho 10 ай бұрын
My thought is that if Minecraft didn't add the adventure related path, then speedrunning would be totally different. If there's no goal, you can't really speedrun. Sure, maybe there'd be, like, "speedrun to find diamonds" but it's just not the same. Honestly, I don't know if I'd play the game as much if it was just sandbox; I like having a goal.
@petersmythe6462
@petersmythe6462 4 ай бұрын
The biggest problem here isn't that they added these things, but rather that they didn't rebalance everything else to make them work. Oh yeah and the terrain became much too samey but that was a different issue.
@UnderTheRated
@UnderTheRated 5 ай бұрын
I kinda like pre b1.8 more, but that might shift when I try out Alternate Adventure, who knows?
@CodArctic
@CodArctic 4 ай бұрын
Can 1.7.3 was Minecraft’s og peak went from survival sandbox to almost like a RPG and more of a grinding afk game
@MackingCheese99
@MackingCheese99 Жыл бұрын
The one change beta 1.8 made I like is stackable food.
@prosecutorwalton
@prosecutorwalton 3 ай бұрын
Yea, the inventory management plus that gave us was so good. Can you imagine it still being unstackable today? With the breadth of the palette taking up as much space as it does today? It would be hell.
@stratejic1020
@stratejic1020 7 ай бұрын
"Hunger is forced in survival" No shit not like hunger is a survival thing that is necessary in well survival
@eltelt2927
@eltelt2927 5 ай бұрын
That's weird, after beta 1.8 (I wasn't looking a lot at patch notes this time) , I began to feel that the game were different and I realized later how beta 1.8 changed minecraft world generation. I was really nostalgic for minecraft beta 1.7 and under. But today, even if I feel more nostalfic for minecraft beta 1.7 and under, I'm also nostalgic for these times ( beta 1.8 to minecraft 1.5).
@Swole_Gecko
@Swole_Gecko Ай бұрын
As someone who has played minecraft from the beginning im absolutely confused and didn't even know there was any controversy on this. And after reading a lot of comments on this video it's actually quite sad because the reasons are... stupid to say the least. 🤔
@helugo
@helugo Жыл бұрын
I really love your channel
@iz_that_mj
@iz_that_mj Жыл бұрын
Hey, Paul! Loved the video, and I have a quick question: What is the name of shader pack you often use in your videos?
@PaladinRyan
@PaladinRyan Жыл бұрын
Complementary shaders!
@gustavo.henri2
@gustavo.henri2 Жыл бұрын
please do a "Minecraft's most nostalgic mods" video!!! suggestion: optfine, minimaps, morph, space, those different ores etc
@higueraft571
@higueraft571 10 ай бұрын
optifine is nostalgic?
@GribbleGob
@GribbleGob 10 ай бұрын
Galacticraft was peak.
@ADundee
@ADundee Жыл бұрын
lovin the runescape music
@jezzaboi2168
@jezzaboi2168 5 ай бұрын
one of minecraft's greatest strengths is that it does everything. its not a good rpg, but it has rpg elements if one, its not a good survival game, but it has enough light survival elements. its not an industrial game like factorio, but it has enough elements to be enough. all together it makes a really unique experience that you dont get very much, and the direction minecraft is in reflects it oretty well.
@ecstaticryan4369
@ecstaticryan4369 4 ай бұрын
I think release 1.9 is the update that ruined the sandbox feel the most. That became when killing the ender dragon was more than just an optional side thing if you felt like it bc they added the elytra and everything. Up until that point the only reason to kill the dragon was the egg, some XP and idk bragging rights?
@scriptself6092
@scriptself6092 10 ай бұрын
I don't understand the take on DST hunger mechanic being better than the Minecraft one. There basically yhe same, what do you mean
@samgafford2371
@samgafford2371 5 ай бұрын
Like most things in life, it is what it is. Isn't it?
@X3m.Gaming
@X3m.Gaming 6 ай бұрын
i remember how terrible i felt when i played minecraft for the first time in my life and was like "the fuck is this shit" when i saw hunger. all of the videos that i saw on youtube about minecraft had no hunger and i wanted to play that game because that was the game i got to like. so basically when i played real minecraft it felt like i was playing different game because i never even wanted hunger in first place. for sure second worst feeling i ever got related to minecraft with only thing worse being aether portal
@GribbleGob
@GribbleGob 10 ай бұрын
There is no reason why Hunger can't just be a toggle without being attached to the difficulty level.
@weaponizedknight7316
@weaponizedknight7316 Жыл бұрын
I feel like beta 1.8 is an amazing update
@fortitude120
@fortitude120 6 күн бұрын
yeah pretty much peak minecraft except for the terrain generation, biome additions made sense though.
@weaponizedknight7316
@weaponizedknight7316 6 күн бұрын
@@fortitude120 Terrain was never bad, it was worse before
@MrMikeGaming
@MrMikeGaming Жыл бұрын
Chris says hi, love mom xx
@findot777
@findot777 5 ай бұрын
I think for me when I play better than adventure or beta 1.7.3 I just am not burdened by knowledge. I can't explore cause I need a elytra. I can't gather cause cause I need netherite. I can't build a simple base cause it is so easy to get a lot of stuff and build more. And if I wanted to do all that I may as well have more fun playing terraria which I did before I started playing better than adventure. Btw my first version of minecraft is legacy console.
@shawnbay2211
@shawnbay2211 2 ай бұрын
I actually love the super filled nature of modern Minecraft bc pointlessness is a choice. But I wish there wasn’t 1 set story path. I think the biggest flaw with modern Minecraft is that it still hasn’t embraced being a completely different game from what it was in the adventure update. It’s just added 2 many things where the scope & aesthetic of the adventure era doesn’t fit anymore. I think it needs 2 have an abundance of alternate story paths where it feels like a sandbox game again. I think the adventure era was perfect 4 what it was. I think the beta era was perfect 4 what it was. The cohesive way they’re both built in their specific way shows an understanding of what Minecraft was @ that moment. Modern Minecraft, though I think is gr8, hasn’t fully set foot on how it should b now. It’s just my suggestion that modern Minecraft revises & hyper-fills everything. Making the world balanced but highly diverse is kinda the only fulfilling path I c Mojang taking it. That’s my weird take. I’m a new player (perhaps obviously). At least 2 me, a lot of Minecraft versions felt like it knew what the game should b (even if unintentionally). This is a weird thought but it feels like the buzzy Bs update marks when the game doesn’t know what it should b but it also can’t go back even though it wants 2. Hopefully, we’re reaching that game world that feels correct. But we’re just not there yet.
@tonipuigcerver5529
@tonipuigcerver5529 8 күн бұрын
womp womp
@AdventureCockTV
@AdventureCockTV 5 ай бұрын
I agreee with you on the "1.8 changed minecraft drastically" point. but i gotta say that even tho some features were weird for the time i can now see what's going on in minecraft. or at least i think i do. See, the core of minecraft was always that there's something and it's just kinda there. Villages? Strongholds? Hunger? man.. even dirt blocks, everything can be questioned. Where does all this come from? Why is it here just now? Is there any reason why it's here just now? But at the end of the day it's still your own interpretation and what you make of it. The only difference is that there is now something for the people who initially said "the game has no goal, what are you supposed to do?" And I think that's a nice thing, I also think that many things are very OP (especially mending) and things like diamonds are therefore less valued. But why should that bother me? We all play the same game in so many different ways and I think that's beautiful and fantastic.
@drk7016
@drk7016 3 ай бұрын
0:00-0.07 How come your beta 1.8 has such beautiful fog? And my beta is not as beautiful as yours.
@iTrility
@iTrility 3 ай бұрын
modern versions are fun, but beta 1.7.3 is the most enjoyable for me
@davidii94
@davidii94 14 күн бұрын
Ryan can Paladdin
@lily91556
@lily91556 Жыл бұрын
beta 1.8, despite how old it is, is the first update I consider "modern", and honestly I think the game was better before it
@yes-iq4to
@yes-iq4to Жыл бұрын
Ur discord link is either invalid or expired bc it says it's invalid or expired when you try and join through it
@PaladinRyan
@PaladinRyan Жыл бұрын
sorry, you were autobanned because of the account too new rule! (3 day old accounts or less can’t join due to avoiding bots/spam/scams/etc). that’s probably why it says it’s invalid. I’ll unban your account after it’s 3 days old, just remind me if I forget :)
@yes-iq4to
@yes-iq4to Жыл бұрын
@@PaladinRyan yo my account is 3 days old now
@PaladinRyan
@PaladinRyan Жыл бұрын
@@yes-iq4to try joining again!
@yes-iq4to
@yes-iq4to Жыл бұрын
@@PaladinRyan I'm in
@birdwife589
@birdwife589 10 ай бұрын
to me this is the definitive minecraft version
@alumlovescake
@alumlovescake 10 ай бұрын
ah yes kill the dragon and get the Elytra in a version without either of them. I understand those features wouldn't exist without beta 1.8 but there was hate at the time too
@ShadoUrufu666
@ShadoUrufu666 Жыл бұрын
The more I play, the less I want to see the new updates. There's so much stuff to do or find, and I don't feel like travelling thousands of chunks to find them.
@michaelsnachez5747
@michaelsnachez5747 10 ай бұрын
That music is from osrs isent it???
@Creeperkill1736
@Creeperkill1736 Жыл бұрын
the thing about Minecraft is that it is a sandbox. You don't want to play the game like it is a story? just don't do the story. This is what I tell people when they complain about the elytra or mending, just because it is a feature, doesn't mean you have to use it. Anyway great video!
@catsdogswoof3968
@catsdogswoof3968 2 ай бұрын
Do people actuallt hate hunger though
@fortitude120
@fortitude120 6 күн бұрын
no
@DestinyHawk
@DestinyHawk Жыл бұрын
Destiny_Hawk was here.
@stupidiim
@stupidiim 4 күн бұрын
Im stuck on this version bc its free
@KennaKilljoy
@KennaKilljoy Жыл бұрын
Did you used to go by gamejoltgamer?
@PaladinRyan
@PaladinRyan Жыл бұрын
a long long time ago! I remember your name!
@KennaKilljoy
@KennaKilljoy Жыл бұрын
@@PaladinRyan Ayeee! I hope you've been doing good! It's amazing to see the content you're doing now :D Proud of you!
@Seer_Of_The_Woodlands
@Seer_Of_The_Woodlands 3 ай бұрын
Great Video !
@aeroburger
@aeroburger Жыл бұрын
Everything besides the terrain generation I thought were steps in the right direction. I prefer Minecraft to be a mix of a sandbox and rpg the way it is now. I like Beta pre-1.8 a lot but having an optional "end" of the game adds an extra play style to people that want more of a linear experience as opposed to a sandbox. That's the beauty of Minecraft, it is many things.
@ArturoPladeado
@ArturoPladeado Жыл бұрын
The pointless sandbox route was better but only because they halfassed the RPG route and continues to halfass it. Like we've gotten so many updates since beta 1.8 but they at best only add a small RPG related thing, like when I think of an RPG and how Minecraft is stylized for the lack of a better term, I would have expected a full blown magic update if not 2 by now and yet nothing. The only semblance of magic they've added is the Evoker and technically potions and stuff as well but still.
@GribbleGob
@GribbleGob 10 ай бұрын
its impossible for Mojang to add mechanics that work in sync with other mechanics. its why Terrara will always be a better game despite it having a power creep problem from constant last updates.
@StereoMadnessss
@StereoMadnessss Жыл бұрын
I personally think that Beta 1.8 did give us what we have today and it was a fairly decent update, but 1.18 really amplified the terrain generation to the point where travelling in the overworld is a pain
@artornis606
@artornis606 10 ай бұрын
God I hated 1.8 when it came out
@mtpockets01
@mtpockets01 Жыл бұрын
I recall this update, it certainly did change Minecraft forever. I was one of those that wasn’t happy, I preferred the old game at the time. However, would Minecraft be here today without this directional change? … I doubt it. The game has come a long way since those days. If I were asked which version I preferred at the time, I’d have said pre beta 1.8 … however, today! I’m glad these changes happened.
@saulera1_
@saulera1_ 4 ай бұрын
i like both 👍
@Spamwangle
@Spamwangle Жыл бұрын
The biome changes are honestly the worst part of the update to me, I still feel a lot of my personal issues with the system shine through even into modern day Minecraft.
@DragonHustler
@DragonHustler Жыл бұрын
I mean... it made the game fun...for me anyways...like before I did play it quite alot before but only for a short time, but when 1.8 came out thats when I dumped hours and hours into the game, and now its like my top 10 best games...Shogun 2 and Stalker CoP are unmatched by a large margin
@mattguy1773
@mattguy1773 Жыл бұрын
Beta 1.8 was bad at the start but a lot of features it had were fixed
@kenthin1794
@kenthin1794 Жыл бұрын
Heavily disagree with some of the points made but nonetheless still a good video. Keep it up. Looking forward to more Evolution episodes, your best content imo.
@Xegethra
@Xegethra Жыл бұрын
I don't like hunger either, but I don't mind the bosses and whatnot. There's a bit of a game in the game now. Nothing is stopping me ignoring them if I don't feel like it.
@26Bananas
@26Bananas Жыл бұрын
nice✌
@pebblesofyoutube1111
@pebblesofyoutube1111 8 ай бұрын
This update didn’t add strongholds, or the XP system
@GoldenBeans
@GoldenBeans 7 ай бұрын
minecraft was always about the mining and crafting, building stuff. not only that: the world you survived and build in was yours and yours alone, with the mystery of myth that herobrine the hypothetical antagonist who was your equal lurking in the shadows, we now know Notch was just trolling us with it, but that vibe was what i always loved the "mine""craft" of today is completely different, when they did all the changes you already adressed in the video changed a lot of stuff, they introduced endermen and took a completely different "lore" approach adding this story of endermen being enslaved in their dimension, sadly however the end dimension is incredibly bland and boring, instead of adressing this they ignore it and add more stuff. They added villages, lots and lots of frequent villages, ocean monuments, temples, and more. Suddenly this vibe of "this is my/our world" has faded into obscurity you are no longer the god of the world you are playing on, you are a nobody inhabiting it just like the rest of the creatures I recently got back to the game in modern version playing with my friends on my private server, i encountered the warden for the first time While yes it is interesting i feel like this was the final nail in the coffin the warden is unreasonably overpowered: deals loads of damage, is extremely tanky, literally aimbots so you cant even fight it, you'd need to outheal it with golden apples or something on the surface looks like i complain of the warden just being way to hard, and in a sense yes i am but my frustration lies deeper, the idea of old minecraft where i owned and ruled the world, is gone, i am a nobody, the creatures inhabiting the world dont care who i am, nor should they we're all just useless specks. The focus of the game has shifted away from being a fun sandbox to an action game to satisfy hardcore players that want a challenge, yes the endgame is optional but i do not care if shulker boxes and mending diamond/netherite gear help me build stuff more efficiently, its pretty much a requirement gone are the days you had to actually mine and craft, you can obtain a lot of stuff from just trading with villagers, exploring temples etc the goal is to get yourself tto maxed gear and never have to fear mobs again so you can build, yet thats also not true cus they added another boss entity to the game that doesnt even care about your hard earned gear and will murder you in a matter of seconds my biggest gripe with modern minecraft is it feels like nihilism i loved old minecraft for the escapism which is no longer present in modern versions of the game.
@Seer_Of_The_Woodlands
@Seer_Of_The_Woodlands 3 ай бұрын
in the old days the mountains were high and green, now they are gray and low.(most of the time)
@Turtlesaregoo
@Turtlesaregoo Жыл бұрын
I like hunger but It needs changing
@aeroburger
@aeroburger Жыл бұрын
food saturation is very weird
@Cl0udPvP
@Cl0udPvP Жыл бұрын
1.12.2 is when the game was truly no-longer like the sandbox it used to be… which is why I play anarchy servers, like 2b2t, on 1.12.2.
@nightfall5849
@nightfall5849 Жыл бұрын
first
@azote339
@azote339 6 ай бұрын
Best version imo, mc fell of at 1.0
@oftenhiderr
@oftenhiderr Жыл бұрын
Not wanna be stupid but i am here first
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