Finally managed to get the video I recorded prior to my sick leave up & out for you all to enjoy. Thank you for the many, many well wishes. Getting back to normal now ♥ BTW - it's my KZbin channels 12th Anniversary today! Woo Hoo!!! Thank you for all the amazing, super-duper support. 👍😃👍
@SporadicKristal Жыл бұрын
Happy 12th Anniversary, and take as long as you & your family need to recover ❤️
@bwenyin8333 Жыл бұрын
fantabulous.. we missed u. get well soon
@raoulv Жыл бұрын
I hope you're soon back to your old normal self!!
@guy_autordie Жыл бұрын
happy youtube-versary!
@nanfredman1991 Жыл бұрын
Missed you lots! This is a very happy anniversary, and I hope you and yours have a speedy recovery!
@georgemennenga Жыл бұрын
The only complaint I have with your channel is that I just can’t get enough! I like the city building, but I love the traffic solving videos. Keep up the great work!
@aamersaleem99 Жыл бұрын
I was checking for new video everyday
@pierreburgaud2347 Жыл бұрын
@@aamersaleem99 same . I was worried something bad happened. You alright Biffa?
@RobertDoornbosF1 Жыл бұрын
@@pierreburgaud2347 I'm guessing the update and the game not working took it's toll on him. Very many CS youtubers took a bit of a break because of the game breaking
@brendotheoffendo Жыл бұрын
I had the same problem. I solved it though by going through Biffa's playlists. Currently halfway through TeaPort.
@DarthCredibleHalk Жыл бұрын
Ok, this has been haunting me for many MANY months: When Biffa built the long long road bridge, he "temporarily" disconnected the barge harbour and then forgot to reconnect the bridge that goes over the motorway and rails from the industry area to the barge harbour ( see 6:25 in this video ). It is now a dead end, only a tiny bit of road away from the other dead end it should be connected to. Please please fix it!
@patonb Жыл бұрын
Manager does have a "Copy/Paste".. Sort of. Down at the VERY bottom You'll see "District" "Park" "Map" Clicking those applies the setting to the same building in the zone you choose. So Park means all small warehouses in the park.
@Gary87 Жыл бұрын
Always a pleasure to watch Biffa content but New Tealand holds a special place in my heart! Congratulations on 12 years on KZbin
@666JGNotts Жыл бұрын
Good to see you back mate :) I little tip for all your viewers… During your absence I have been watching some of your older videos and wasn’t sure if I’ve watched them before. If you always give a like for the Biffa videos that you watch then that is a sure way of knowing if you’ve watched them when looking back at them in a few years time :)
@svendeen6655 Жыл бұрын
The cargo train station could be a cargo harbour with train. Ist already on the coast. So it would make sense to take advantage of its location!!! Great to see this series again!!!
@Strangekabuki Жыл бұрын
Back To NT! Always good to see. I watched it from the beginning. It is such an iconic build and inspired me with many new ideas. I like the concept of returning once in a while to revisit it. I was thinking it would be fun to do a revisit when new DLCs come out. On the fly-over, I was thinking how much fun it would be to turn the initial starting area into a P&P pedestrian area! It would be a logical idea for the "old town" to repurpose into a low-key pedestrian seaside tourist area.
@toddabbott781 Жыл бұрын
You should have put the warehouses after the cargo train. The trucks are doing a full loop to take cargo off the trains and put them in the warehouse. Then they have to do another full loop around to take the stuff out of the warehouse and deliver it. No matter what restrictions I had I could not force all the goods in an industrial part to process their goods before shipping them out. You get far more money from Petrol than you do from oil. The ONLY way I think you could force this is if you had a warehouse that entered from one side and exited from another side. That way the good were forced to go to the warehouse. I tried everything. The best I could get was maybe 1/3 to 1/2 being processed. Industrial parks, oil, farming, etc... Do not actually require traffic for the workers at all. You will only see trucks. I do not give them ANY connections other than a cargo train or cargo boat.
@bobblebardsley Жыл бұрын
8:50 The extremely rare 'quick save, auto sip of tea moment' 😁 Happy anniversary Biffa and a quick recovery the rest of the way to good health sir ❤
@annavg7294 Жыл бұрын
THANK YOU
@dukereilly7626 Жыл бұрын
I am so glad to see New Tealand up and running again Buddy. I found you're channel while I was looking on KZbin for a solution to slove my traffic problems within my own city. I have never missed a video since,that was over a year ago. You Sir, even inspired me to switch from ps4 too P.C ( laptop in my case lol) I digress. I wanted to say Thank you Biffa. For all that you do, and for all the help you give. A true gentleman and again Thank you
@ericheft6184 Жыл бұрын
I love seeing New Tealand. SAVE THE ROCK ! Its kind of ironic the number of times Biffa gets to redo that industrial area around with the one way roads and round about roads. You've fixed it at least six+ times now
@CouchPotator Жыл бұрын
6:51 "If you do see any" well, it's not trees on a road, but trees in that Geothermal Powerplant to the right. 11:45 close, I believe Vehicle AI allows vehicles to respond to another request without first returning to their building. So, for example, if an entire block is on fire, a fire truck will move building by building putting out the fire instead of a single building and then driving away. 20:30 The buttons on the bottom allow you apply the settings to all of the buildings of that type in the district (or the entire city)
@Jim.Hummel Жыл бұрын
YIPPEE!! It's been so lonely without Biffa Bountea to watch! Hope you & your family enjoyed the Holi-daze!! And a Hearty Happy Anniversary! That's a big milestone for sure!I, too, am so very happy to have New Tealand back...it's such a dynamic city. Thank you for the new Transfer Manager CE mod. So glad to see that option available again.
@koelner6941 Жыл бұрын
I discovered you a few weeks ago and I binge watched all the 88 Episodes of New Tealand and I really love that it will be continued :) Thank you I love it
@BrendanWinterSC81 Жыл бұрын
I do love the transfer manager mod, totally game changer on my city industry. I really like the per district / industry settings that prevent importing / exporting for some buildings. I feel like tons of trucks just get wasted exporting / importing goods when there may just be a backup somewhere in the flow of goods within the district. I like to have all the good produced go towards largely internal use and only really export the super high end stuff. Just cuts down on traffic and makes those high end buildings more efficient. Good stuff as always.
@BrendanWinterSC81 Жыл бұрын
Oh and pro-tip, at the bottom of the mod's Settings / Outgoing Materials tab there is an "Apply to buildings of type: X" that can apply on a few different scopes. Really clutch for configuring many buildings in a large district. (edit: aka 37:00 copy and paste feature 😅 - not quite as precise as a copy paste but it still helps.)
@frenchfriar Жыл бұрын
Congratulations on making videos for a dozen years! I love your videos, Biffa, you always know how to entertain and educate at the same time, and I could listen to you talk about your builds for hours. Glad you're back, we've missed you, and hope you and your lovely family are all doing well.
@Narangarath Жыл бұрын
At the end there, you were surprised that cars were turning right on a red light, that's because you have it turned on globally and didn't change it in junction restrictions for that timed traffic light. Timed lights will not work as intended if you have cars getting in each other's way, everyone MUST have a dedicated lane to go into (might want to use lane connectors to eliminate any conflicts here). Btw, adding an extra lane to wait in at busier timed lights will (probably) let more cars through when they can go. Another thing to consider at the busiest timed lights is to add an always green right turning lane (or straight on for 3-way junctions) with a dedicated lane to go into, so only the cars who need to cross traffic have to wait. You can let them pick their lane after the junction, as they'll be spread out enough (until they're not, but then you need to add access points elsewhere or just get cars off the roads) not to clog up the junction. You'll need to provide pedestrian crossing some other way, but you don't really want them crossing at the busy junctions anyway. Another thing I've noticed is you never do anything to the flow sensitivity, which is really useful for getting spurts of traffic (like around cargo terminals and harbors) through a junction, since lowering sensitivity will let more of a stop-start flow through while having a very short "mandatory" green period will let the main road keep going when there's no need for the longer reds. It even works to reliably clear those spots where you occasionally get a ton of people jumping into their pocket cars. As long as they're set up exactly correctly, timed traffic lights will handle a ton more traffic than any roundabout, even at ends of highways and any main junctions. I love the look of a nicely decorated and slip laned roundabout, but at the end I almost always end up changing them into multi-lane timed traffic lights for performance. Oh, and a lot of the time when you're wondering why cars are stopping at a node it's most likely because you pushed node controller too far on a too short segment, you absolutely need to leave at least a truck length segment "open" to let cars through without stopping.
@Hartbreak1 Жыл бұрын
Glad to see New Tealand is kicking back to life after the modpocalypse. Happy anniversary and get well soon ❤
@MrBcotte Жыл бұрын
After learning about your channel from City Planner Plays, I am obsessed with your traffic fix videos. I have gone down a very large rabbit hole the last few days 😅
@BiffaPlaysCitiesSkylines Жыл бұрын
Glad you like them! 👍
@Warren_L. Жыл бұрын
@14:15 -- Biffa, the warehouse you say they're not using is set to "Empty", so I think it is working as intended (unless I don't understand how warehouses work, which is entirely possible!). Happy Anniversary!!
@ArnoModelstate Жыл бұрын
Just love it seeing it ALL get fixed again to run much better :) 27:40 Yes it is :) meaning that the area you worked on with the cargo was meant to supply the spacebase just to the right but it seem that most are going elsewhere ! 30:15 The 1-lane off ramp has an asymmetrical and doesn't need it, meaning the 4-lane is also too much (or make it a-symmetric .. lane mathematics).
@michalma Жыл бұрын
Feels like walking in a city I grew up... ale the memories, how each district was build. Looking forward to more episodes. This map, matches your play style best. Lots of unique places, lots of new ideas to try out.
@transitclubomg Жыл бұрын
WELCOME BACK NEW TEALAND
@Tim_van_de_Leur Жыл бұрын
Loving the fixes :) 33:15 Or you force the maximum speed to the lowest setting so they use the big road with the monorail parralel to it. 40:20 One tab to the right... 29:21 Another one of Biffa's death traps ;) Maybe have the T go under the through-way and have mini off/on ramps instead of this monster?
@River_X2_ Жыл бұрын
So glad to see you and New Tealand back! Wishing you and your family all the best. Happy Anniversary!
@mkkm945 Жыл бұрын
The cargo train station thingy around 25:00 only connects in one direction to your rail line. A connection in the opposite direction would make the station more useful & take even more trucks away methinks.
@shaneintheuk2026 Жыл бұрын
Glad you’re feeling better now. 12 years is amazing. I’m really glad New Tealand is back as well Blightea too.
@atillathekitteh3957 Жыл бұрын
Wow, 12 years have flown by! The Fence Base prank, the 100k face reveal, The Banished Series, the 1st CS video and of course recently, #savetherocks and CS Father Son bonding have been some of my personal highlights that keep me coming back. Here's to 12 more!
@trev8591 Жыл бұрын
Pleased you're feeling better, mate. Welcome back! Thank you, brilliant fixing as always - loving seeing New Tealand so vibrant.
@craigmorris7140 Жыл бұрын
Glad to hear you're on the mend Biffa also glad to see New Tealand back....happy anniversary to the channel.
@AdamHinckley Жыл бұрын
24:35 no need for right turns when there is already slip roads like one going from top to left, 29:39 they are turning around there
@Timmzy27 Жыл бұрын
Okay, So some quite major life stuff has been happening in my life from about September last year, I've been super busy and unfortunately your content had to be put to one side :(. However I have put pretty much all of it in my "watch later" list and I've been slowly catching up. I'm so glad to see the return of New Tealand, I had almost forgotten it was even lost for awhile, but now I am ALL IN!!! Keep it coming Biffa. :)
@marctibbits5752 Жыл бұрын
New Biffa video! Don’t forget to like the video!
@Pharenir Жыл бұрын
Hey Biffa, great video and interesting to watch as always. In case you haven't found it yet, there is an option to apply your changes made with the transfer mod to the same type of building either in the same district or the whole map. It located in the settings tab on the bottom of the window when you click on warehouses, producers like fisherman etc. Might save you some minutes and even hours seeing how many warehouses you tend to use in your cities :)
@RAI-1911 Жыл бұрын
Happy 12th year anniversary 🎉 And I'm so happy New Tealand is keep continuing. This build is really special, it has it all, from mountain peak to water based, and the rock park of course :D Thank you as always...
@gyngertano5409 Жыл бұрын
So happy to see New Tealand back!!! Its my favourite city to watch. I do have a suggestion on those timed traffic lights by the factories - those going straight on in the right hand lane could always be green if you use hugo there.
@quartermangang2 Жыл бұрын
Reall loving seeing NT back my favourite series and now with additional dlc should be interesting. Quite a timely video for me as been considering using this sort of mod to balance my traffic woes but been trying not to use mods that change the game mechanics per say. I have a feeling for your coal storage you are producing more than you have storage for (as balanced shouldn’t be full it should be roughly half full) so it’s getting overwhelmed basically had similar issues with that dynamic in my city.
@thesheq5023 Жыл бұрын
the industrial area at 52:00 - you should consider making the main drag an asymmetrical 2+1 so when that busy slip lane exits towards the roundabout they get a dedicated lane
@arackalsteve Жыл бұрын
I hate it when Biffa stops uploading a series without any informaton but i am happy to see New Tealand back
@GregoryRobertsLx Жыл бұрын
Biffa, there are trees on the road up the mountain. Love that you are doing stuff with New Tealand again 🙂
@ne0ge047 Жыл бұрын
Came here to say this. You can see them at 2:00
@A_Lesser_Man Жыл бұрын
at time index of 21:03 you can see your trains coming/going from that train station. when they cross the switch on/off the main line, they go really slowly. that's because the node at the switch has turned "red". use node controller to fix that issue; it's a huge pain when trains seem to inexplicably slow like that, and can cause large congestion over time.
@haddocksunicorn Жыл бұрын
Absolutely love seeing NT back on our screens! You need to get some countdown/new world/PAK'nSAVE trucks in to make it more Kiwi ;)
@worldaccumelites848 Жыл бұрын
THANKS BIFFA... literally stumbled across this at 3am and started watching. this is the video I didn't know I needed, but after watching, I realized I did! #spot #on 💯🙌
@nebula600 Жыл бұрын
Happy 12th anniversary on youtube. You forgot to change back the factorys to 150%. Thank you again for bringing back New Tealand.😀
@MyNameIsAdam7 Жыл бұрын
1. cars going on Jeremy Walker Highway are u-turning and going back to industry area (29:59) 2. i think your one way road is wrong way, because trucks from harbour spawn and cross trucks that are coming in (36:27)
@RobMerow Жыл бұрын
I bet we could raise enough money during one livestream of New Tealand to get Biffa an RTX4090…
@benjaminsmith3625 Жыл бұрын
Isn't the fundamental issue with the industrial area at 15:00 that it is a cul-de-sac with one road in and out. Plus that's made worse by that main road also having the cargo station on it. Just adding more connections to other areas would help rather than all the fiddly micromanagement...
@TJSpks Жыл бұрын
So excited for this super fix series! Would love for you to give this the Blightea treatment and beautifully redesign all the areas!
@edstowell5489 Жыл бұрын
Love New Tealand, so glad it's back. This is the first series of yours I got to watch from the very first episode.
@Ange1ofD4rkness Жыл бұрын
I installed this mod last night, and just turned on the AI Vehicles alone, and holy heck was it amazing. Traffic improved, almost all notification icons just disappeared and pop up a lot less frequent, my city was making more money, ext. 30k+ population running at over 80% efficiency traffic I had originally though "oh as the city gets busier I am just going to get worst traffic". Now to now learn the other features, specifically around industry.
@lemongrass4769 Жыл бұрын
great video! i think i liked the old visual settings better bc i remember new tealand as this lush island, like a warm place with palm trees, almost tropical, and that made it dreamy to me, and now it looks more realistic maybe but it loses its vacation feel touch.
@lordzizo375 Жыл бұрын
I love this Map and this City. And its still so much to do. So many empty places not filled. I can see already this will have close to 150+ Videos a 50 Min. So beauteful
@quoniam426 Жыл бұрын
14:20 You have some space above to displace the cargo station and add a one way road between the two junctions already available on the main road. That willl solve the unusability of the station.
@Geert.Van.Boxelaer Жыл бұрын
25:00 and later: you're setting up the industry area for import within the district, then you are forcing all trucks coming from your cargo train station to go around over your new roundabout to get back into the same district :)
@heavyarms55 Жыл бұрын
Also completely agree with the shoutout to the modders! Nothing like a fan driven passion project!
@marekpechal6293 Жыл бұрын
Love to see New Tealand: Ressurection! This city really deserves its own merch ❤
@embow7033 Жыл бұрын
Love watching you fix this up. It’s a fresh new challenge, that so many people are experiencing
@dd6325 Жыл бұрын
Have you ever thought about doing a live play portion like two dollars twenty does? It really enhances his streams because we get to see the city in more detail, not just jumping between improvements. New Tealand is gorgeous it would be nice to see it more.
@codegame027 Жыл бұрын
btw, 9 times out of 10. the framerate in CS is limited by the CPU and the single thread speed not the GPU. Although a i13900k and a 4090 might not be a bad idea in 2023 for professional content creation.
@thewytchdoktor Жыл бұрын
Good to have you back and in good health again. New Tealand is looking great, can't wait for more...
@EraChanZ Жыл бұрын
Great to see New Tealand back! That fishing area needs some love though, when you checked it out near the end of the video, it looks so.. empty, and plain! Needs some detailing love, or at least a forest brush XD
@GeorgiaKateB Жыл бұрын
WELCOME BACK BIFFA! Happy New Year, I hope you are feeling better
@brendotheoffendo Жыл бұрын
48:50 The roundabout was already changed from a T intersection but you changed it back to a roundabout due to everyone turning across the traffic.
@AndreiKucharavy Жыл бұрын
City looks amazing! But as someone living in Switzerland - basically everything has a service road, most funiculars are just "accelerators", and most locations are also available by a road, at least in the summer. So maybe a secret road helix in the mountain is not as much of an issue RP-wise?
@aniketgharpure94 Жыл бұрын
Man, I am thinking I need to watch this whole episode at least 2-3 times while playing the game to make all my industries work the way they should and provide goods where they are supposed to.. So thank you so much for this mod and the complete working of it.
@timiahdickerson8006 Жыл бұрын
Save yourself the trouble and don't use Biffa's cities as an example...
@aniketgharpure94 Жыл бұрын
@@timiahdickerson8006 yeah I too think so.. but the mod is good and can be used in my city..
@nknkannadiga97426 ай бұрын
@aniketgharpure94 how much should we pay for this game in india?
@aniketgharpure946 ай бұрын
@@nknkannadiga9742 I got it in discount long time ago I don't remember now.
@mycroft16 Жыл бұрын
I need to go through your latest mod list. The Financial District release absolutely broke everything. I ended up literally wiping out all of my mods and starting from scratch rebuilding and finding the replacements. Took days. This city is beautiful with the big peaks kind of breaking it up and then the barrier islands. Really beautiful.
@Ange1ofD4rkness Жыл бұрын
I will say the Compatibility Mod saves me on this. I took a break for some time, and came back. Ran the tool and quickly found I had issues with a few mods, and the tool was like "oh yeah use this to fix that"
@jaredlash5002 Жыл бұрын
I much preferred the bluer water and more tropical feel of the previous LUT. The new one looks a bit dreary.
@inyobill Жыл бұрын
Did a quick scan, don't see thos comment. 34:00: THe road traffic at the barge terminal inbound/outboud is crossing. It needs one-way flow right-to-left, as in train cargo stations.
@lionz0r Жыл бұрын
New Tealand will forever be in my memories :)
@gamingnerdgirlz Жыл бұрын
at 36:39 you can name Barges and other stuff so you have names for stuff. like cargo ship going to X from Y. make sorting things easy.
@stevengalloway8052 Жыл бұрын
Biffa, I like that despite the fact that you have so many buildings built already, you STILL have plenty of land to build on. Very realistic planning! 👌 😏
@reneschneiderAustralia Жыл бұрын
Glad to have you back and thank you for explaining the mod so extensive. I just don't think I want to fiddle so much with the game/traffic/cargo. But if I want I can go back to this brilliant video
@Japonicastar Жыл бұрын
Glad you are back and I hope you had a restful and enjoyable time off with the fam. Very much looking forward to seeing the next episodes. 😊
@TastyFlavour Жыл бұрын
3:30 You forgot to mention the Transfer Controller mod, the idea was good, but it was kinda complicated to understand how to set it up. EDIT: I was also wondering if you're using the Rebalanced Industries mod, could help you out with the traffic flow
@Wiimeiser Жыл бұрын
At 29:00, the road connecting to the highway at-grade should be grade separated and head airport-bound.
@HideyHoleOrg Жыл бұрын
There should be funiculars for cargo! The Inclines in Pittsburgh(a type of funicular, and still in operation) were originally built to bring coal up to the top of Mt. Washington.
@paperaddict3756 Жыл бұрын
Hi Biffa, you didn't specify buildings in your industrial areas, you restricted them! Happy Anniversary :)
@farfidnugn69 Жыл бұрын
Great job yet again fixing the madness of cities. Love the channel
@timiahdickerson8006 Жыл бұрын
There is literally an option in the mod that allows you to reserve a truck for local deliveries. You've shown it several times...Just reserve 1 truck per warehouse for local delivery...
@SynSpiderz Жыл бұрын
26:58 I'm sat here thinkign this whole place needs a proper interchange or two as it also looked to be a t-juntion on to the ighway
@memofromessex Жыл бұрын
BIFFAs ALIVE! I hope you feel much better from being ill with COVID :)
@eyetok_alot Жыл бұрын
at 39:40 a fishmageddon
@piervail Жыл бұрын
Hey Biffa. I like the new Mod. I hope it will help in the future to build a better city. Thank you very much!
@A_Lesser_Man Жыл бұрын
next, whenever i change my warehouses to/from empty/balanced/filled, the game always reverts to balanced. i can switch it, click out, and go back in n it has reset to balanced. drive me bonkers!! for example, you set your coal warehouse (seen at time index of 43:20) to balanced...and then later (at time index 44:51), you click the building again and it's reverted/changed to "empty"; you didn't change it to empy, the game did. what in tarnation is that about??
@capedkat Жыл бұрын
New Tealand hopefully keeps giving opppurtunities for Biffa to properly manage a lot of things for a loooong time 😃👍
@peterwelly Жыл бұрын
This is just awesome to see, New Zealand back after so long!! :D Happy 12 yrs!!
@paperaddict3756 Жыл бұрын
biffa you didn't specify buildings in your industrial areas, you restricted them! Happy Anniversary :)
@lordraven2264 Жыл бұрын
Biffa's back!!!!! I felt like a junkie the last week not getting my fix..lol.
@texasrickg Жыл бұрын
Happy Anniversary!!! I've been Subscribed for a long time, first time posting .. I, also got hooked on New Tealand, and have been watching since I discovered your channel! I've picked up many tips/tricks/ect, but my Cities somehow never look as good, or function as well as yours!!! But I'll keep trying🙂.. Glad you are getting back to normal. Cheers!
@jeremiahedwards2073 Жыл бұрын
Yay! Everyone's favorite map!!! Good on you, Biffa!
@lordrork5884 Жыл бұрын
Biffa, there's a button at the bottom of the Transfer Manager that allows you to apply your settings to all buildings of the same type in the district (It just says "District"). That should help with your copy and paste woes.👍
@gamesforgames1727 Жыл бұрын
Biffa I love your way too make videos making them not boring but also helpful for me I am new too city skylines!
@erickok Жыл бұрын
Lovely fix video and so glad New Tealand is back!
@jason6de9er Жыл бұрын
Glad you're back! Hope you're feeling better!
@fieldie Жыл бұрын
53:20 One thing I noticed here on this road, literally no-one is walking along this road, is there any point at all for pedestrian crossings along this road at all? If you still want a crossing, maybe put a couple that are Not on the junction but a few nodes up, that way it doesn't slow down the traffic lights, and if there ever is the rare pedestrian, they can then cross without much disruption, what do you think?
@cf453 Жыл бұрын
Brilliant episode for the 12th anniversary! Thanks Biffa!
@icsde2002 Жыл бұрын
the juction from 26:15 it would've been a really good juction if it would have been set correctly.
@davidcutts6627 Жыл бұрын
Really enjoy your videos, just wish that they would combine some of the mods into an actual update for console, like the mob it and roundabout maker, also more cosmetics like the floor textures and a load of custom buildings
@headleymonorails4235 Жыл бұрын
The reason the cars are slowing down at the toll booths is that the speed limit for them is slower than the freeway. You can change that to get a better flow rate.