You can right click on the port and just pick "create Maya Mesh" that you will make the connections for you, so there is not need for doing the conversion on the node editor anymore. This works from 2.6 forward btw - I go over this on my videos
@3dsplanchnic737 Жыл бұрын
That's amazing! Thank you!
@CameronCrichtonVFXArtistАй бұрын
can you transfer the UV's from the underlying mesh to the blobby?
@emretopuz1 Жыл бұрын
You are definetly a hero!
@Alice_Longinuse Жыл бұрын
iirc you can assign shaders to bifrost graph.
@3dsplanchnic737 Жыл бұрын
Hi - yes, I think you're right. It's been a while since I've played around with this. Thanks for the info!
@tevfikTt9974 Жыл бұрын
you are the best
@3dsplanchnic737 Жыл бұрын
Thanks - I haven't had time to make anything for a while but I hope to get back to it soon!