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@DeadR.I.P3 ай бұрын
:o
@DeadR.I.P3 ай бұрын
:O
@SHINOBIDARIUS-wy1sf2 ай бұрын
Hello, I am new to unity and I had an issue in accessing the asset manager and everything that I tried, (resetting deleting and updating) didn’t seem to work. I am very eager to use this program but I can’t get my assets I or other people has created. Does anyone else have this problem?
@rhyderleming58512 ай бұрын
This game looked fun to play, shame that datablob exists. Yo, someone should make this game but just remove what datablob did.
@DualWielded3 ай бұрын
This game taught me I have a fear for bald grey men
@themagmagamer66323 ай бұрын
Who doesn't
@daviddoesdev83043 ай бұрын
I've been telling people this for years
@osamareema30083 ай бұрын
You have the best intro man😂❤
@johnfish90633 ай бұрын
You jest, but bald grey men are the bane of my existence
@sansanik44463 ай бұрын
fear of the greytide
@JshorterVideo3 ай бұрын
I got so hype when Zoteling made the reload happen at the table like Darkroom intended! Game Devs that understand Game Devs lol
@TheGhostlyAxe3 ай бұрын
I find it hilarious how the previous dev said “hopefully someone takes the hint” and immediately after Zoteling did.
@darkroom74093 ай бұрын
I was so happy about that too :D
@andrewweidner74943 ай бұрын
SAAAAME!!!
@Nabie23 ай бұрын
Literally came to the comments mid video just to see everyone else appreciating this moment.
@greenhurbs3 ай бұрын
I AM ZOTE THE MIGHTY TREMBLE BEFORE ME AND MY MIGHTY “LIFE ENDER”
@ariffirdaus53763 ай бұрын
hahah the png background being there cuz the dev didnt know theres already 3d tree sprites on the scene because of the sheer darkness is so funny XD
@nathanrampage13 ай бұрын
He just made dumb changes, advertised his game and left lol
@marcelburdon97953 ай бұрын
yeah, did he not even freecam for a second to see?
@Heppiesmile3 ай бұрын
are we talking about the guy who added a second level or another guy? cuz he did great
@jackattack47542 ай бұрын
@@Heppiesmile the guy who changed the resolution and darkness
@Shadowsage9992 ай бұрын
Y’all talking about ethano
@BritBox7773 ай бұрын
All of these devs did a cool job. I do think removing the distant forest and the enemies longer approach time shot the game in the knees a bit, tho.
@pinkwooper51293 ай бұрын
100%
@elwiwi46382 ай бұрын
To be fair, the whole point was that they cant communicate, he couldnt really know what the idea was
@boxtoprock80202 ай бұрын
@@elwiwi4638I mean did he even play the game before changing it?
@AKayani559Ай бұрын
I mean the 3rd guy didn’t really do much and the 4rt guy just completely ruined the look of the game
@pickpickpickpickpickpickАй бұрын
@AKayani559 3rd guy added table reloading, audio, UI elements, and made the player model a ghost, which was awesome imo. Fourth guy made the game wayyyyy too dark, and added an overly strong pixel filter. The darkness/fog added by dev 4, made dev 6 add the shitty PNG image that the monsters kinda just appear out of, which completely messed up the feel of the game, and messed up the tree creature. So it's mostly dev 4's fault, but dev 6 should have seen that there's a 3D environment instead of slapping an uncentered PNG and throwing it further down the drain. All in all, disappointed in this one.
@esseses86273 ай бұрын
datablob made the window sections too dark and it ruined how the tree guy worked
@PhilipNickerson2 ай бұрын
Yeah one guy even added another background cause he was clueless about it
@IanNorris-fu1fh3 ай бұрын
DualWielded is the GOAT! Clear game loop set-up but with lots of room for creativity from the other devs
@DualWielded3 ай бұрын
@jeanparkerbeats3 ай бұрын
he and the last guy did so much
@JokerChany3 ай бұрын
he's always been one of the most goat devs on this channel he just often get's shafted by the others
@tonthaxАй бұрын
@@DualWieldedyou really are super talented. I saw the one where you had to come up with the idea for the game based on sound alone and you set up a great idea
@yomkooltv91053 ай бұрын
The guy who made it so you can't really see anything out the window really fumbled
@The-sleepy-cow3 ай бұрын
Fr
@jacobgonzalez93423 ай бұрын
literally came here to see if anyone said this
@monkiofwisdoms62163 ай бұрын
he does this every time
@ezpeasy39673 ай бұрын
Guy turned the game into a Gameboy game
@ohtartarsauce63013 ай бұрын
Is this the same guy that downgraded the resolution…
@JojoDigitalArtist3 ай бұрын
"Hopefully someone will take the hint and make it so you can only reload at this table." "I made it so you can only reload at this table"." The way I popped off at that is ridiculous but I'm so happy that somehow got done!
@Ashcatlover2 ай бұрын
same with the "mysterious gun" hint, also like the fact that the 2nd dev figured out it was supposed to be a cabin!
@CosmiccNova3 ай бұрын
“Why does a ghost have to defend itself?” If I had to make a story for the game, this little ghost is the owner of the cabin/barn. They died close to a monstrous forest full of monsters who planned to feed on their corpse. To retaliate and protect their home/body from the monsters, they loaded up on weapons and are protecting their body. All of this in hopes of their body being found by someone else and properly put to rest so they don’t have to be attached to the material plane anymore.
@Gejmer_20003 ай бұрын
yes
@JD2jr.3 ай бұрын
Spooky "just stares" guy could actually be the coroner
@dudwman60723 ай бұрын
Genius
@staffydutch88203 ай бұрын
I wish they made the character a human. The ghost is cool and spooky, but the helpless feeling of being just a guy in the middle of the woods is much better for a horror game. It just depends if they wanted to be halloween themed or actually scary
@may-el5vt3 ай бұрын
that's probably what they were going for. in the menu, you can see a little bit of text that says 'they will never find your corpse.' tho i think the main problem with the ghost is not that it doesn't make sense, but that it looks way too cutesy
@facelessanon3 ай бұрын
I absolutely LOVE DualWielded's editing style. He's an amazing dev, artist and editor; a paragon of creativity.
@Gyozamagic3 ай бұрын
Paragon… baboons tower defense 6
@prettysaucyy3 ай бұрын
DualWielded's sketchbook of monsters is so impressive
@ohimdabiggestbird3 ай бұрын
damn dev 6 really clutched up
@andrewweidner74943 ай бұрын
Truly!
@subneraux3 ай бұрын
Yeah fr
@justamanofculture123 ай бұрын
Man is a menace for other devs 😂
@bozodluffy18183 ай бұрын
Was thinking the same thing
@fluffycat27283 ай бұрын
IKR
@Bocchular3 ай бұрын
* Dualwielded creates a grey bald guy* Also Dualwielded: WHO WOULD ADD THIS TO THE GAME?!
@grimsladeleviathan39582 ай бұрын
Classic DualWielded move tbh Seriously tho, love the guy. He's pretty creative and in this one, he made a great base for others to build on.
@Marls153 ай бұрын
I actually don’t like how dev 4 made it more pixelated because the other devs spent their time making good models and stuff but then it was kinda just…
@katiewonder15253 ай бұрын
I thought I was the only who thought this.
@starlinetor57913 ай бұрын
I think pixelated was the correct choice, it blended with the gun sprite. Also good models are still important even if pixellated
@DanilegoPlays3 ай бұрын
Nah, I think pixelated works a lot better for horror games in general
@ralphrenfro8293 ай бұрын
Agreed
@LucarnAnderson3 ай бұрын
the pixelation made it a more cohesive style to match the gun and such. it was a good move.
@zoteling28173 ай бұрын
Thanks for the opportunity! It was super fun seeing what everyone added
@hooglyboogly48883 ай бұрын
Gun frog is awesome. Played through it seven times and had a blast
@roanify62 ай бұрын
grapples galore is so fun it was cool seeing the dev in this video
@croppedcrit88123 ай бұрын
this is the cleanest one ive seen. everyone actually worked off eachothers work, everyone left the game in a decent pass off phase. And the game came out as a really cool concept. lol this is my favorite devs w/ no comms by far.
@circusdremfnafsmp68453 ай бұрын
The devs did great!! I wasn’t a fan of lowering the resolution in the cabin though- it just made it not look that good to me. And why did they make the outside all black instead of just adding more trees? It was unnecessary. Otherwise, great game!
@naolidecomisso41082 ай бұрын
At first i wasnt also a big fan of lowering the resolution cuz i though it would hide lot of the details. And it did a lil bit. But damn i would be lieing if i said i didnt also find kt cool in the end. It did wonders to the athemosphere. Those green lights are top notch and make the yellow candles really stand out alot more helping the gameolay.
@Vertyng3 ай бұрын
I think the shaders or visual effects kinda caused the outside scene to be invisible for people, which then got changed. That was a bit of a shame. Otherwise I'm impressed by how well they managed to add stuff that that didn't feel redundant or out of place and they didn't remove anything of significance. I'd also be interested to see this vs a video where devs CAN communicate, to see how big of a difference it makes.
@darkroom74093 ай бұрын
Happy to be apart of another PTG - Challenge. I nearly screamed at shat my pants when playing the final game. I was really happy that the visuals stayed the way I made them to the end. Such great developers all of you!
@chaosreality70293 ай бұрын
You were the best! The Cabin was such a cool setting.
@ilmaccherone60363 ай бұрын
you should stop mentioning your son every 5 seconds
@darkroom74093 ай бұрын
@@ilmaccherone6036 No, I don't think I will.
@darkroom74093 ай бұрын
@chaosreality7029 Thanks! Can't take credit for it tho. Dualwielded had the concept I just decided to be an Environment artist 😌
@Humustopia3 ай бұрын
@@darkroom7409W father
@JokingJames23 ай бұрын
Obviously this was just a for-fun project so the most important thing here is everyone had a good time. I just have a few criticisms to get out: Pixel filters can be a good way to enhance horror by making it more difficult to distinguish details, but only when the art style is designed around it, e.g. a sprite-based game, a low-poly look emulating PS1-era graphics, or something like Crow Country which has hi-poly models but is designed for a low render resolution. In this case, not only does the inside of the cabin feature high fidelity models that just look weird in low resolution, but the outside view through the windows is supposed to feature these lovingly hand-drawn creature sprites and all that detail gets lost (in a bad way). That's not even to mention how the visual changes somehow caused the 3D environment of the outside to get lost, so no longer are the creatures walking through a physical forest, and instead they're just sort of fading in from a PNG without so much as a clearly defined ground line. And no, it doesn't make it scarier or more paranormal to just go "well the monsters can come at you from all angles and aren't just limited to walking on the floor now." Anyways, still a very cool project and a video I enjoyed a lot, and I'm not trying to hate on any of the devs. I just think it's a bit of a shame that the outside environment was the only part of the game that seemed to somehow get worse over time rather than better.
@marcelburdon97953 ай бұрын
yeah he really messed up the vibe and style, and made it far less scary. made it so you can’t see the enemies menacingly charge at you… that was the whole point… and every indie dev ever makes horror games pixelated nowadays, so overdone
@lukefortune83142 ай бұрын
@@marcelburdon9795 you're not wrong, but the spamming is a bit annoying.
@marcelburdon97952 ай бұрын
@ okay 👍
@iHateHandlesGetRidOfThis2 ай бұрын
it feels like all the fun gameplay and design (minus the general shoot guys idea) that the first guy did was undone
@Luciusem3 ай бұрын
This was a really good one The one thing I wasn't really a fan of was how the forest scene changed though. The way the enemies come at you in the updated scene just looks kinda weird to me. But the scene itself still looks great
@rhyderleming58512 ай бұрын
The way they do it can be done well almost identically, I’ve seen it before, I just don’t know where, however, in this case, knowing what the alternative was, it is horrendous.
@valodia13 ай бұрын
cant wait for the centipide to show up at the end
@Will_Forge3 ай бұрын
Oh, they discussed a creature that would come up from a hole in the ground. What if there are gaps between the floorboards that let you see through to see a centipede circling underneath which gets more and more agitated the more you move around and reload and shoot, but then calms down over time as well. Like the sounds you're making make it increasingly agitated. Eventually it gets so enraged it bursts up through a rotten area and you have to shoot it. Gosh. Might actually work.
@soyousay48373 ай бұрын
lol
@EA...3 ай бұрын
I was really waiting on the 'just kidding' after the pixelation bit😢
@Polilo05242 ай бұрын
Datablob just not "ruined" the game but made it look way worse. i had been very dissapointed after that change of the pixelation making it very rough to observe.
@NoobPlayMC3 ай бұрын
First Dev did an insane job with the game idea and the setup for it, just great! Also this iteration was very nice IMO since all of the devs kinda understood what the other devs were working toward and added stuff that fitted the game very well
@markobunic67343 ай бұрын
Except for the guy that pixelated everything and broke enemies mechanics
@ooblek443 ай бұрын
dev 4 sold so hard by making the window impossible to see out of and went 10 steps backwards. thank god dev 6 clutched up
@EthanoCreates3 ай бұрын
Yooooo thanks for having me on! This was super fun, really happy with how the game turned out!
@datablob3 ай бұрын
awesome work! thanks for participating
@Cammm063 ай бұрын
My goat
@jessycac63113 ай бұрын
Are you from (northern) ireland ?
@yournotgully3 ай бұрын
honestly you saved the game at the end.
@TheHeadlessCreator3 ай бұрын
This pass the game challenge was really well done. This group of developers really understood the assignment. Loved this!
@avizi_3 ай бұрын
No 3d poly hand
@chimz80573 ай бұрын
Man, so many devs were present and each had so little time that half the video was just hearing about their projects and requests for wishlists. It's like I'm watching KZbin ads.
@Will_Forge3 ай бұрын
6:47 Oh @Datablob this was a poorly implemented visual design change. It's not a bad philosophy that in horror the player is supposed to fill in the blanks meaning visuals being pixelated helps lend to the horror in some games like classic Silent Hill and others, but in this case the blanks that need filling are already there, like "why am I already a ghost?" and "Why does a ghost have to defend itself after death?" which both add this existential afterlife horror to the game without any need to force a pixelated design philosophy on top. Seeing clearly that you're a ghost and that your corpse is nowhere to be seen, and that you're alone in a cabin all makes this more potent rather than less. Pixelated works here to an extent, but the extents that you went with it broke many things about the game. This change broke the visuals outside the windows so that you can't see the trees anymore which also means the tree monsters no longer blend in visually and breaks their purpose and design, so it was not only implemented without consideration of the game itself but was also implemented carelessly for what specific massive visual bugs it introduced. If done with care you would have realized this and scripted the visuals to adjust when looking out the window and readjust when returning to the cabin such that the outdoor visual design still functions. But you also changed the lighting which might have been an additional factor for the trees outside becoming virtually invisible. This directly lead to another visual bug that made the creatures look like they were all flying since the replacement forest line image added later on to fix the forest being invisible was much lower on the Z than the original tree line's visual design. The monsters were no longer aligned to the right Z and just flew at the cabin which looked really janky. Oh well, though. The pixilation looked cool in many ways, but let this be a lesson in not jumping on bandwagon trends found in a series of KZbin videos in the game design world without fully considering their ramifications for your project at hand, or a lesson in properly QA testing any such actions. Either way. 😆
@YoutubeAlgorithm013 ай бұрын
you are an absolute dork
@sanguinepub3 ай бұрын
I fully agree. This one change really destroyed the more interesting monsters and turned them into... a more basic monster that just floats at you. The mechanics that were created were ruined. Instead of changing the visuals, it would be better imo to make more monsters and different mechanics that you have to deal with when looking out the window. Even more story would have been a better change.
@Will_Forge3 ай бұрын
@@sanguinepub I also noticed that the trees are now flying directly at the window even while you're looking at the window. This is not how they were designed initially, so someone must have changed it and didn't log it in their part of this challenge. Someone probably "fixed" their sneakiness thinking it was a bug because there was no way to see them in the resulting darkness. Really disappointing, but either way it looks fun as a game. Just a little less interesting afterward.
@the-nomad-show3 ай бұрын
I came here to write something similar. While I understood the thought process of giving the game a more pixelated look and feel, I don't think that was fair to the dev who actually spent all this time making great high quality models. Nor did it work with the monsters and outside environment which turned out to dark. Edit: No hate on @Datablob though. Chaotic changes is part of the charm with these videos; devs with widely different preferences and design philosophies, all trying to make their mark without communicating. I do prefer when the different philosophies blend rather than clash though xD
@Will_Forge3 ай бұрын
@@the-nomad-show Yeah, exactly. No hate from me either. Just friendly criticism of the sport, so to speak. If they release this game I hope they make a toggle to let you turn it off and on. I know they pretty much don't release the games, but yeah. Looks fun enough to be worth a release to me!
@CrazyComposer26 күн бұрын
man... the 4th guy really just said "screw this environment and actually being able to see the enemies, minecraft blindness potion"
@anarchy75353 ай бұрын
"So I came into the project and saw all the hard work people put into making a cute model, and a highly detailed hand-crafted cabin and thought 'yeah, I can make this look like shit.'"
@marcelburdon97953 ай бұрын
yeah, made it so you can’t see the enemies menacingly charge at you… that was the whole point… and every indie dev ever makes horror games pixelated nowadays, so overdone in addition he used more effort on his ad than the game lol
@rhyderleming58512 ай бұрын
“I made a problem that another dev had to fix, and it was a mechanic, not a bug.”
@boxtoprock80202 ай бұрын
I just noticed, didn’t he mess up the scene where you’re looking out the window too?
@marcelburdon97952 ай бұрын
@ yup, he fucked up the trees the first dev worked on, and after that we got a shitty PNG
@EtheralGames3 ай бұрын
Awesome challenge! Thanks for having me on!
@SnowballEOD3 ай бұрын
Candles over the windows being an enemy indicator was such a good choice to keep it atmospheric and tie into the paranormal aspect. I’m so glad it wasn’t just a generic UI arrow pointing to the objective, really great how you did it.
@KayloHere3 ай бұрын
Great Work!
@zach42793 ай бұрын
They had such a cool scene outside then the one guy ruined it. At least the last guy tried to fix it
@bananaanimations20033 ай бұрын
Dual really went all out this time, I love his monster designs and major props for getting himself a sketchbook! Proud artist and character designer moment
@FabianVerdesoto3 ай бұрын
Ethano is literally the goat, not happy with adding features and repairing bugs, he added another whole level. Stunning performance
@MaryGershwin2 ай бұрын
My eyes rolled so far back into my head whenever the next dev talked about how they had so little time because they are busy with other stuff. It just sounds like "I just collab in this one because I want to promote my stuff, not because I am excited about this project."
@thatoneleaf98952 ай бұрын
Just realized the pixelation makes the little picture easter eggs very likely to be unrecognizable... there was no care for other parts of the game when adding the pixelation other than "All other indie horror devs do it so I should! :D"
@nuclearsu3 ай бұрын
The first 3 did really good, but the 4th one genuinely screwed up. I'm genuinely upset of how the 4th dev ruined the game.
@roadkill_523 ай бұрын
Nah, he made it work aesthetically wise
@marcelburdon97953 ай бұрын
yeah, made it so you can’t see the enemies menacingly charge at you… that was the whole point… and every indie dev ever makes horror games pixelated nowadays, so overdone he did more advertisement than game dev lol
@marcelburdon97953 ай бұрын
@@roadkill_52by making it bland and overdone and loose any unique artstyle and also introducing tons of visual errors in the outside area?
@bontonexofficial50753 ай бұрын
@@roadkill_52he almost entirely killed the forest theme of the game just because it didn’t work with his (needless) additions wdym The low res thing would’ve been alright if it didn’t lead to the disregarding of that entire thing
@helloagain.andagain.andagain3 ай бұрын
there's always one
@insan3giraff393 ай бұрын
Really didn’t like that the game was headed towards being an endless game, and I’m glad it got u-turned by the last dev into NOT that, but I’m still super unsure about adding POINTS and a SHOP to it. Really should’ve just been a survival game. Useless criticism aside, the game turned out amazing, and every dev had meaningful, helpful input. One of my favorite series on KZbin, especially when it has DualWielded in it.
@yararinamiil3 ай бұрын
Right? It feels like Etheral used FPS/RPG gameplay logic when it was supposed to be a horror game, which is all about atmosphere. Points and upgrades makes it gameplay-based, instead of tension-based, which means the player will be focused on getting points or grinding, instead of getting imersed in the story and that way it's less likely they'll get scared
@Kaciu-_-3 ай бұрын
@@yararinamiil he could've made it so that after some hits have been taken, let's say a wardrobe would fall and planks would fall out, it would be a way to get planks and make barricades (they would be unlimited but placing them would take like 1 second or smth and you could carry 1 at a time) I don't think the other thing were really needed, could just make the ghost base speed a little higher and the revolver maybe could be in hay in the second stage? it would be a little secret and a "reward" for those who find it
@ValoFear2 ай бұрын
Datablob out here hardcore fumbling smh
@Twas-RightHere3 ай бұрын
Ethanos Creates REALLY pulled through at the end and turned it into a more finished version. He added so much! Good job
@hsh117A3 ай бұрын
dev 4 made the game look like garbage im not anti pixel art but why would u ruin good art style and he didnt even pixelated a bit its over pixelated its lower than 144p its disgusting to look at
@ohtartarsauce63013 ай бұрын
Yeah I don’t really get why he did that. The previous dev(s) did all that rendering/polishing just for him to come and undo it???
@mikehawks-if1of2 ай бұрын
the first dev did say that by adding those images gave an art style, so he just capitalized and further implemented it.
@axellenhart78902 ай бұрын
Whoever made the forest so dark (Most likely datablob) was NOT cooking
@KMS_Ultra3 ай бұрын
5 Devs make a game. 1 just kinda took a dump on it.
@RockNRat2 ай бұрын
He tried his hardest, but it sucked
@thatoneleaf98952 ай бұрын
@@RockNRat sucked ass*
@GraydonWickliffe3 ай бұрын
honestly datablob shouldve kept the graphics the way they were
@neil_from_future3 ай бұрын
Yeah, poor the guy who does all the models and textures and then just to be wiped everything with a pixel shader....
@Fanndch3 ай бұрын
@@neil_from_futureHey, you would be surprised to how effective having less details would affect the atmosphere. When he said "your brain will fill out the gaps," it actually has some merit to it.
@just_dylan_official3 ай бұрын
Nah it just made it look a lower quality sadly@@Fanndch
@just_dylan_official3 ай бұрын
@@Fanndchas if all the quality settings are set to "ULTRA-LOW"
@11facehugger3 ай бұрын
@@Fanndch except in this case- where it did the opposite
@_mediogre_3 ай бұрын
Dualwielded absolutely came out swinging right from the start. I love the style of the rifle so much
@aztin28913 ай бұрын
*Data comes in* So I didn’t like how pretty the game was so I fixed that
@zyoxkz2 ай бұрын
12:49 the sudden cut to DualWielded getting jump scared by his own creation has me dying 💀💀💀
@Lenoc-of1ct3 ай бұрын
The point was to make a game with a different aesthetic than the previous ones, but datablob, even seeing that it is 3d, wants to put pixel art on it.
@mcsquilliam39783 ай бұрын
Somebody messed up at some point before 9:00 . Looking out the windows looks terrible at this point. Somebody ruined it lmao.
@PlasticEater694203 ай бұрын
Where is wishbone?😩 Really needed him for the horror atmosphere smh😤
@domeen0gt8953 ай бұрын
screw wishbone, where is the indie king of horror - miziziziz
@pauleastlund42433 ай бұрын
true - and he's busy on vermin rn as he should be
@handesonrenatoguimaraes26153 ай бұрын
Oh, a horror video before bed. *gets spammed of ads. *throw the phone through the window.
@noblejesse3 ай бұрын
Ethano saved it from being in the void constantly. The game should have kept the slow original pace of the monsters and then slowly increased. The tree flying into my face was a bit underwhelming since it dosent really match. Good job every dev
@razorend223 ай бұрын
It was going so good until dev 4 felt the irresistible urge to "upgrade" the graphics to SNES
@CharlesTheCorgiKing2 ай бұрын
Unfortunately I feel Dev 4 (Datablob) wrecked it. It was so refreshing to see a nice high res horror game with a mix of 2D sprites. The fear would have been so high seeing the sprites charge at you full speed but then got drowned out due to the overload of fog which made it just feel like petty attempts to jumpscare. Less is more sometimes
@zackogle2 ай бұрын
It's wild Dev Four came along and all he did was make it everything look worse.
@Davefacestation3 ай бұрын
The pixel effect ruined it for me.
@ohtartarsauce63013 ай бұрын
There should be an option to turn this effect off
@Kaciu-_-3 ай бұрын
@@ohtartarsauce6301 for real
@Gabriel04Gamer3 ай бұрын
Datalob really fked the look of the game holy sht. Ruined it by making it “pixel”
@KayloHere3 ай бұрын
@@Gabriel04Gamer real
@ohtartarsauce63013 ай бұрын
And after the other dev had spent all that time on the assets/environment too..
@tovahwulf2 ай бұрын
The monster tree hiding beside the actual trees needs to be brought back. That was a fun idea.
@TheSquirtingSpaceCake3 ай бұрын
that datablob guy ruined it
@thatoneleaf98952 ай бұрын
The person who added the forest background and changed the resolution to the really overdone pixelated style FUMBLED and its so sad Also the person lowering of brightness by whoever else was kinda unnecessary and just feels like a cliche standard for horror games to have such low brightness in areas that NEED some levels of brightness
@santiagopueblamendoza38913 ай бұрын
It would be awesome if Blackthornprod made a survey to vote for one of this projects to be worked on and expand a little more. This are awesome to watch but some of them have such a great potential as a full game experience and feel a little lacking just because of the short time these devs have to implement their ideas. So yeah, it'd be nice to watch some of these games at their full. Anyway i love these videos, keep up the great work guys x)
@josiahrondeau40953 ай бұрын
I absolutely hate when horror games have the pixelated filter. It's so lazy and looks like vomit
@Will_Forge3 ай бұрын
It doesn't always add anything visually as Datablob assumes. In this case the clear visuals help enhance the horror as the character can clearly feel the horror of already being dead yet hunted by horrors anyway. Why are they after your ghost? "To consume your soul" is the obvious and clear horror of the game. Not being able to see the enemies properly doesn't lend much here since the enemies always come from specific windows directly at you and their smooth visual design was part of the art style. It's not like classic Resident Evil and Silent Hill which do benefit from their older graphics and lack of clarity through pixelation. It's a technique to apply in specific situations, not a blanket "Horror should be pixelated" lazy kind of way like it was here. Anyway, it also introduced visual bugs such as the tree line disappearing outside but I've already made too many comments about that.
@josiahrondeau40953 ай бұрын
@@Will_Forge You are absolutely correct, I would revise my statement that there are plenty of games it works well. But the key I think is you need to design your assets with the end visuals in mind. It cannot be the other way around
@ohtartarsauce63013 ай бұрын
It can be good when done right which wasn’t the case here
@FairAhri3 ай бұрын
I really like how this channel's going. Every game gets more and more cohesive. We don't get any more. "i'll delete everything and do my own stuff." it feels really great to watch !
@killerluuk3 ай бұрын
Fourth dev just ruined the game... And made it uglier...
@lukefortune83142 ай бұрын
these videos are great for insight into just how important it is for a game to have a solid vision. many devs had very different impressions of what was missing, and removed elements that were very important to the feeling of the game.
@roanify62 ай бұрын
data blob kinda messed it up by making it too dark outside the windows
@ratart3 ай бұрын
this year passed so quickly, I remember perfectly the last year game
@modernocraft3 ай бұрын
The first guy is the GOAT
@modernocraft3 ай бұрын
I've watched everything... the last guy is the GOAT
@facelessanon3 ай бұрын
@@modernocraft Yes he is, but remember: The first guy is Blackthornprod's editor, and he released a game on Steam. To me, DualWielded, the first guy, is still the GOAT.
@CaineCousins3 ай бұрын
One of their best games yet! Would have been cool if they added more enemies that did something different, like the guy in the window
@FrostyYaku3 ай бұрын
Great job everyone! Dualwielded created a great starting point for other devs, I especially liked the spooky white guy!
@rhyderleming58512 ай бұрын
“I went in and added a little Easter egg as every good developer should do.” I have one question, why should *you* do it then?
@FoxinessHD3 ай бұрын
6:17 The moment where Darkroom's Wish is granted is unbelievable! ^^
@darkroom74092 ай бұрын
Wonderful that it was THE NEXT DEV :D
@UnluckyReno3 ай бұрын
7:00 Noooo why did you make it pixelated 😭
@Will_Forge3 ай бұрын
Felt the same about that. It's not a bad philosophy that in horror the player is supposed to fill in the blanks, but in this case the blanks are already there.
@UnluckyReno3 ай бұрын
@@Will_Forge for me personally, making it pixelated made it visually unappealing
@JP-do5tc3 ай бұрын
@@UnluckyRenoagreed, he ruined it
@CosmiccNova3 ай бұрын
I was feeling it at first but I think it was a bit too pixelated. A subtle reduction would’ve perfected it
@chico.92603 ай бұрын
dude ruined the WHOLE game
@chaosreality70293 ай бұрын
Etheral Games had such a good redemption. He added to this game in so many positive ways!
@everettewebber56803 ай бұрын
Dang, this seems to have been one of the smoothest pass the project challenges yet. We started with a solid gameplay loop and then the rest was just iterating on it and the art assets. Side note, not sure how I feel about everyones segments being 50% pluging their own channel and project
@Will_Forge3 ай бұрын
I like the plugs. Makes it almost like an "indie new releases" news channel mixed into an otherwise thoroughly interesting series. It also encourages devs to devote more of their own time to the pass the game challenge they're in since it can be written off as advertising investment on their time. Without it we won't get as many skilled developers, or we will but they won't pay as much attention and will just phone it in.
@PanoramaRolePlay3 ай бұрын
Really disliked Datablob's changes. The PS1-ification of the graphics and bad sounds used just turned it into a generic nostalgia-based shooting galary. It pretty much ruined the atmosphere and took away all personality. If it ain't broke, don't fix it.
@jinsoulsscalp2 ай бұрын
Dev 6 really saved it at the end 😭
@foodloverplays99122 ай бұрын
I honestly love the fact even after completeing the game they just started analyzing and thinking of ideas to make it better and its just so cool they dont just settle for less and always try to improve stuff, iszo cool
@DamPlays963 ай бұрын
They really can't escape the "tower defense" genre. Though I love the art style and vibes ❤
@CaineCousins3 ай бұрын
Let’s go, Dual Wielded is back
@NotAProffesion3 ай бұрын
He’s the goat
@elevaturr63943 ай бұрын
He cooked too. Probably one of the best starts to a game in this series
@Shamoji7772 ай бұрын
DualWieldeds Creativity is THROUGH THE ROOF🎉 I love the „looking out the windows with a gun“ idea 😂
@facelessanon3 ай бұрын
8:21 Fun facts about this guy: 1. His name is Vitali Kirpu. 2. He worked on Pixel Piracy, likely recognized for being published by Re-Logic, the game studio behind the popular indie title, Terraria. 3. He made funny (but admittedly atrocious) games in previous pass-the-game challenges.
@datablob3 ай бұрын
4. he's one hell of a good dude 5. everyone should check out "IAH: INTERNET WAR", his current project (and Pixel Piracy Online) 6. one of the most talented full-stack ninja devs I know 7. thanks for adding some Vitali facts
@Guapter3 ай бұрын
you guys absolutely did it, one of the greatest collab where every dev adding elements that fit and make previous iteration better. I only dislike pixelated low res theme, i think this cliche is too overused. Very nice solid basement from DualWielded, and mosters are very cool. It's story could be allegory of afterlife: a man come to the abandoned cabin investigating something and died here, but this place was cursed and man as a ghost now should fight for his soul against dreads and demons, so he can proceed to the afterlife. If they get after him they consume his soul. Also different enemies should have different behaviour, some of them agressive and go stright in, some are shy and walk around, some are cunning and searching for a weak spot in defence, some are never attack first but get angered easily(like that bald man XD ). Anyway, great work guys! i hope you'll continue making this game and finish it
@xijacox3 ай бұрын
Really not trying to nitpick and be "that guy" but why does every developer in these series always lean into the 2D heavily pixilated look? Just based off my knowledge it’s either a love of the look for the developer or a lack of skill in 3D modeling, which you should definitely learn and become proficient in. With putting the beginning details it’s fine having 2D set in place for 3D, but please actually move to a 3D model… 2D seems cheap and easy to a player (even when it’s not to the developers). 2D games are fun to a certain extent but when you incorporate 3D elements to it and you throw in a 2D enemy that you have to kill with a 2D gun, it just looks not great.
@willguggn23 ай бұрын
I liked the horror of the slow moving enemies coming from the distance, but the spoopy arcadey result looks like a fun time waster, too.
@snoww93472 ай бұрын
This is such a cool and creative concept! I love how each dev puts their own style into it. I especially love when you guys were discussing baout other things to add or improve on. Such a good way to grow as a dev too ❤❤
@AnxMa3 ай бұрын
For horror fans out there; I finally finished a compilation of Halloween style sound effects, audio cues and cinematic tools for everyone to use in their videos; Tik Toks etc. I'd love some feedback how useful it really is for content.
@BenjaminDelvin3 ай бұрын
Well where is it
@flyingrat16122 ай бұрын
the tree guy doesn't work anymore because you cant see anything outside the windows nooooooo💔💔💔💔
@tableprinterdoor3 ай бұрын
6:18 he got the hint thank god.
@DangerJax3 ай бұрын
Nice hint, right?
@Fr3ya-Yand3r32 ай бұрын
These videos made me realize that I was too harsh on myself when working on projects. I would shoot down some of my ideas thinking they weren't good enough. Those projects ended up getting scrapped, but working on them helped me learn more. From now on I'm going to try to be easier on myself in the dev process. These videos are awesome and got me thinking more about getting back to work again. 😁👍
@notsolukky29343 ай бұрын
Brooo datablob high key messed everything up. That low poly look is so overused especially in the horror genre and it takes so much away from the art style…
@charliedoherty71663 ай бұрын
An enemy that only moves when you're not looking, a weeping angel
@marcelburdon97953 ай бұрын
Datablob putting in more effort to his advertisement than the game dev, making terrible visual choices that make the game bland and loose all sense of unique style, and introducing atmosphere-ruining visual errors outside… amazing
@guadalupejazminvilaguillen47862 ай бұрын
Skip dev 4 next time, the game was perfect before him. Thank God the devs following him clutched up.
@mirai_dzn3 ай бұрын
I believe @Datablob fumbled hard with the render resolution (Edit: and visibility), which is saying something because I love the aesthetics of Chilla Arts and Fear to Fathom. While I find his rationale interesting, I think it was a poor choice in this case. Still, I’m looking forward to more from him-I really enjoy that style in other horror games. Great work by everyone!!!
@ChickyMelly3 ай бұрын
This has been my favorite in the series!! I think the line up of developers was great because they were all really good at something and didn't overwrite what the others did! DualWielded is definitely my favorite! Great job!! 10/10 Looking forward to the next one!
@CraftyCode-z1j2 ай бұрын
Am a new Game dev KZbinr and i have been loving the series especially zoteling's work
@alexgosher27023 ай бұрын
Thanks yet again to the awesome blackthorn prod brothers for hosting such a fun game dev challenge with all the spooky Halloween ambiance. Always so grateful to these dudes for what they present us here , thank you guys 🙏🙏🙏