I...just learned that flying units can attack settlement towers... As always, love your videos.
@BlakesTakes4209 ай бұрын
Glad to be of service sir 🫶
@Chris-ty7fw9 ай бұрын
My God how have you been playing ;-) Seriously that's kind of a major thing to do an they seem to not rebuild now. Also its nice the towers seem unable to attack you when in melee
@choronos9 ай бұрын
@@Chris-ty7fw I'm so happy they don't rebuild now. It really broke immersion for me that the towers used to just re-materialize out of thin air.
@Grivehn9 ай бұрын
@@choronos Same. Towers are sort of tolerable now. Since I just attack a small portion of a city anyway (like in WH2) its enough to clear out a few of them. Also their range is reduced I think... maybe thats just an SFO thing, not sure.
@wiciu40739 ай бұрын
lul
@cloveroverdover73189 ай бұрын
he is blakeing these takes so hard
@BlakesTakes4209 ай бұрын
Blake me up Scotty
@kapitankapital65809 ай бұрын
It's Blakein' Time
@Jefrejtor9 ай бұрын
Hella blaked up
@BlakesTakes4209 ай бұрын
@@Jefrejtor Blaked and red-pilled
@Blakenblitz5 ай бұрын
Take my Blake. Take it.
@Dinoman98779 ай бұрын
The siege rework will need so much more than magic ladders removed. On top of ladders needing to be built like in previous Total Wars, towers and rams (along with the ladders) need to become the only way of getting into the settlement for ground based units outside of an obvious siege weapon like a catapult, and you certainly shouldn't be able to just throw your infantry at the gate and poke it with spears until it breaks.
@michaelmorton65669 ай бұрын
Totally agree
@Phoenix-sc6di9 ай бұрын
And then you would also need an AI that can handle the fact it can't just mash it's troops against walls/into gates anymore if no siege equipment is present. I don't see that happening anymore to be honest, the current AI is barely functional as it is.
@danielgloyd45299 ай бұрын
@Phoenix-sc6di The AI already is more than happy to try to siege a settlement with an army in it until attrition kills them. All I see happening if they remove butt ladders is people cheesing the AI super hard. If the AI attacks, they can easily get focused down with towers and ranged units. If the AI sieges it then you just bring in an emergency army filled up in 1 turn with all your RoR units to kill the sieging army.
@BlakesTakes4209 ай бұрын
The whole thing needs a top to bottom review. Defensive sieges where you can actually win are so infrequent due to AI loving the attrition. The maps themselves are all too similar, garrisons are poor, there's just a big list of issues. Maybe I'll make a video on it.
@warbossbonesmasha37519 ай бұрын
On top of this if the ai isn’t reworked you can still just stand outside of the gates and cast spells to nuke the enemies army
@TheBoxGhost_tm9 ай бұрын
They should have put Ostankya into the Forest of Gloom next to Karaz-a-Karak with decent starting diplomatic relations with Thorgrim. Would have given the High King a bit of relief from Wurzhag rushing you with 50%+ physical resistance while also trying to stave off Skarsnik, the minor skaven faction in Black Crag, Azhag, Tretch, Drazhoath, Skrag, possibly Vlad, and Queek.
@BlakesTakes4209 ай бұрын
I think that's a great idea. give the tree a little custom model with a hut outside of it. imagine if the hut stood up on mighty chicken legs and strutted around occasionally. Imagine that level of detail in a DLC you dropped 25 dollary-dos on.
@Nirual869 ай бұрын
would make sense to have her start in another magical forest yeah, but then again that area IS already very crowded.
@samfire30679 ай бұрын
@@Nirual86The battle Royale of The waste land
@Slyslug9 ай бұрын
So i know the changling has like turn 4 access to a portal token to go anywhere but i REALLY think the changling should be able to choose which theater to start in.
@BlakesTakes4209 ай бұрын
I think that would be a great idea to implement
@igunn86329 ай бұрын
in multiplayer the changeling has something like that but stupider, as they start entirely randomly
@meivenheaven9 ай бұрын
If you try to beat the 5 schemes as fast as possible to win the campaign is actually really fun. Just forget about expanding the trickster cults, they don't matter that much. Playing it as a blitz campaign or speedrun is even replayable.
@oscarshepherd60989 ай бұрын
lore of hags has mostly harm / heal changes for its normal cast and overcast versions and the frost worm is really good when its used as a skirmish unit similar to a brood horror and when it charges through units its damage is amazing :)
@dangbar2009 ай бұрын
Yes as I understood it, the overcast version is supposed to be buffs for your units
@jamesespinosa6909 ай бұрын
The problem with the frost wyrm is that compared to almost every other giant monster, it underperforms at it's cost. I think it was a silly addition to the faction. They already have the Ice Bear.
@BlakesTakes4209 ай бұрын
Thanks for this, I found the old wyrm got pinned very easily and would get stuck in infantry, then again they've done two hot fixes since I played the campaigns (which is great) so there'll likely have been changes to it already.
@artje909 ай бұрын
well CA has admitted that the lore of hags has bugged spells that are doing way more damage then it should
@zakunick19 ай бұрын
@@jamesespinosa690I agree that Kislev feels like the type of people to kill giant monsters, not use them. Celestial Bear aside.
@Nirual869 ай бұрын
Giving Ostankya a Dark Elf looking settlement when she starts in the middle of Dark Elf Territory actually seems kinda sensible to me, although its still weird they moved her over there in the first place. Yuan Bo is actually almost the opposite, it felt strange in RoC that all the Astromantic Relays get attacked by Lizardmen when two of them are in Cathay and one in Ork territory. Only one is in a Lizardman settlement, the only one even on the map. As for the Changeling, yeah, I see that campaign as a similar style as Vampire Coast (especially Noctilus) where you just go around doing stuff unrelated to empire building... except in their case the campaign victory objectives still include the usual occupy, sack or raze x settlements in WH3. The 3 DLC lords actually retain their unique objectives as part of their short and long objectives and I really hope they'll do the same for previous special mechanic factions. Currently it seems like some of the final battle objectives are either missing or severely bugged. Those that aren't, often feel undermined when you're done but then still have to get another 30-40 settlements to actually score the long victory.
@BlakesTakes4209 ай бұрын
If you play ku gath on immortal empires you never get to fight a defensive siege in a Nurgle themed settlement.
@Nirual869 ай бұрын
@@BlakesTakes420 yeah Ku'gath really suffers in Immortal Empires too. He's got quite a few technologies that don't make much sense there, like the order in which you get access to climate bonuses or against certain races and just the tempo issues in general.
@Nerazmus9 ай бұрын
@@Nirual86 As AI maybe. As player Kugath is one of the strongest starts since you start right next to the infinite XP farm of zombie daddy.
@pedrogrande08899 ай бұрын
Personally, I quite enjoy what the changeling brought to me and brought me a breath of fresh air from the general map painting of most empires. I certainly see how it can be seen as boring from the mechanics but the refresh gives me the liking to them.
@BlakesTakes4209 ай бұрын
Yeah that's fair. I'm just too British and love an empire.
@pedrogrande08899 ай бұрын
I think another think that brings a liking to the changeling for me is how charming some of his dialogue is like how he comments on his prior schemes that brought Nurgle and Slaneesh to fight.
@simpleman38989 ай бұрын
@pedrogrande0889 yes game is based off of variety. Some factions you'll done more then others
@dustrockblues75674 ай бұрын
I think it's good to have it here for the few people that like it.... but they had better not make any more like it. One is good enough probably.
@mediocresetup9 ай бұрын
Finally a youtuber complains about the lack of culture change on the settlements. I wish I could like your video more than once
@Phoenix-sc6di9 ай бұрын
There is a great mod for that, if you crave it.
@mediocresetup9 ай бұрын
@@Phoenix-sc6di it's not that great. I used it, I might still use it but it has big issues like missing models for some settlements, overlaps where you can see the old ones. Also the siege maps don't change. Regardless, "there is a mod for it" is irrelevant and a big cop out for the decrease in quality of the total war games. Bullets that behave like arrows, no reloading animations, no formation los and I could go on for missing details that add up to a mediocre game that grows stale for all the surface replayability it offers.
@BlakesTakes4209 ай бұрын
@@mediocresetup well said. Whilst I appreciate all the tireless work that goes into modding, it's not something I have a particular interest in (stability of the game, mods breaking etc.) We use to have these features in older total war games where buildings built were reflective of the culture occupying it, and I think it's a massive shame it's been put out to pasture.
@Phoenix-sc6di9 ай бұрын
@@mediocresetupI am not arguing that CA should not fix those issues themselves! But realistically, it's not going to happen. I am fairly sure there won't be any major changes anymore. CA as a whole is weakened, there is a huge tech debt, and if 40k is a thing that's coming, most resources will go there - not into fixes that don't directly generate money.
@Phoenix-sc6di9 ай бұрын
@@BlakesTakes420Whilst I totally understand the need for fixes with the vanilla game, there are many great and stable mods that one can try once the game gets stale! Would heartily recommend giving some of them a shot.
@thepyrokitten9 ай бұрын
I wholeheartedly agree. We're overdue for another massive update to restructure some combat (siege probably) and campaign elements. The other big complaint I have is that with so many possible units to recruit the core feel of most factions just...isn't there anymore. The Empire doesn't feel like the swiss army knife that it should. The high elves don't have to focus on missiles and magic. So my two complaints here are 1. Make battles good again. Shake up the maps. Make things feel unique. Give us subobjectives. SOMETHING. 2. Solve the identity crisis most factions are going through with such a massive roster. While it's nice always being able to throw a rock to someone's scissors, being able to do that easily with every faction completely negates any skill element. [My 3rd complaint which will never ever happen so it goes last is: update diplomacy and map effects so harming an enemy's income or public order actually matters (especially on high difficulties). Give me a reward for breaking up provinces or supply routes. I don't think I have ever seen this in a Total War game so I doubt we'll ever get it but it's hard to feel strategic when the only route to victory is to just mash the fattest armies together. ]
@BlakesTakes4209 ай бұрын
Pls let it be sieges.
@HansAlRachid9 ай бұрын
I like that quicksand analogy - totally agree. When they announced they'd improve Shadows of Change "as an apology" (as a PR move), I really wish they'd instead have announced faction reworks and the like instead. I'm still really annoyed that Yuan Bo is objectively the only "complete" version of the Cathay faction experience, for example. Oh and I've completely given up hope that sieges might ever become fun, personally.
@BlakesTakes4209 ай бұрын
I'm not holding my breath for a siege rework, but If I can do anything to guide creative assembly in the right direction, I certainly will try.
@oscarshepherd60989 ай бұрын
much love blake I love your takes
@BlakesTakes4209 ай бұрын
🫶
@TopazTiger20009 ай бұрын
I heard so much flak about SoC that I veered from it until the updates and discounts they were offering. Whilst I don’t necessarily care about the smaller controversies like Tzaangor designs or whats apparently the Changelings “Try Not to Win (Level End Times Difficult)” campaign, I was very shocked at how easy Yuan Bo’s campaign in Lustria is. Granted I don’t play in extremely high difficulties, but it’s a hell of a relief to not need to worry about Chaos (until someone from the North comes down…)
@BlakesTakes4209 ай бұрын
Yuan Bo is YuanBolieveably strong.
@TwinHuginHelmet9 ай бұрын
I rather like the Frost Wyrm: Sure, it won't smash through the enemy ranks as one might expect, but they're reliable for being where you need them to be when you need them to be there. I use them mostly for map control, or to tie down enemy units, either on the far flanks, or to blob up the main line for spells and the like. Love your take, as always.
@Thedefenses9 ай бұрын
First of, the Lore of the Hags is the first lore of magic that has most of its spells change uses on normal cast and overcast, so on normal cast the first spell deals damage and overcasted it heals your units but deals no damage. For Vengeance of Spirits, normal cast is a direct damage spell in an area that´s strong against big unit counts and silences and overcasted it increases your power recharge speed and gives spell mastery, but damages the spell caster it´s but on, note it has to be your own spell caster, not the enemies, overcasted it does no damage to the enemies. most spells in the lore work this way, with the exception of Cursed Cauldron that when overcasted just removes friendly fire, all other switch from harmful to enemies to helpful to allies, losing the other part. For the current state of the game, more units, heroes, lords, legendary lord and legendary heroes is nice, but there are a lot of problems that seem to not get attention at all, or are given attention only when the playerbase shouts loud enough. The siege rework is good, but it does nothing to make holding the walls worth it, i have had only 1 battle ever in total war warhammer series where holding the walls was worth it, and that's a long time ago at this point. Adding a lot of high end unit is nice, they look good and often are quite strong, the problem is, you never get to use them in a situation where they are the winning reason instead of just being a nice set piece you get to look at. This is a general problem for me with total war, but it has grown in resent years as CA has added more and more high end unit, you never get to use them aside from extreme edge cases. i have done whole campaigns whit out recruiting a single elemental bear, often not even getting access to it before i can just hang my brain up and declare victory due to my empires size and wealth, any problem i can just throw more armies at. Same problem goes for many of the other race, orcs and many of their tier 5 units, high elves, dark elves, dwarfs especially and so on. I would like it very much if i could access a couple of high tier unit before the whole game is over, at a point where they can be important and show why they cost so much, not just wait 100 turns and recruit a full tier 5 army and look as it wipes the floor with the AI´s tier 2 armies and wonder, "i could have made 5 slightly worse armies in the same time that would have conquered triple the amount of stuff for the same cost". Big unit are nice, getting to use them more often in scenarios where they shine would be even nicer, many campaigns start with one or two high tier units and those are the big hitter of your starting armies, the ones you remember and try to use to their full extent and that can decide the out come of whole battles, can you say the same for basic archers and basic melee infantry?
@mokithepepe245416 күн бұрын
9:11 doesn't the overcast version of that spell heal instead of damage?
@somedudewithaface33366 ай бұрын
Changeling should've been given the ability to impersonate other lords in the diplomacy screen instead of the turn into other lord on the battle map
@Faroh1459 ай бұрын
I quite enjoy the changeling campaign. But I don’t play it like any other. I see him as more of a puppet master, propping up and dragging down whichever factions I see fit to paint the world how I will.
@dontgankmebruv72739 ай бұрын
13:09 I also noticed that attacking towers with any lord or hero has been wonky recently as I would have to baby them by spam clicking the tower as they would just hit it once and then float
@BlakesTakes4209 ай бұрын
yeah I think I have the same
@gillmsnfillman16919 ай бұрын
The fun thing for me as the Changeling is to set up the corruption building and just watch everything rot, with public order issues and chaos rebellions that cause the ai problems on very hard campaign at least. If I’m really bored I upgrade the building in multiple settlements to spawn hostile chaos armies and just watch the madness.
@Drakenn1009 ай бұрын
just like playing god mode in a simcity game and watching a whole city being swept by 8 tornados
@Drakenn1008 ай бұрын
@@Dankest-Jedi A big problem with the changeling, even aside from his gameplay is the fact that his existence doesn't help other tzeench factions. The unholy manifestation mecanic only really works if the campaign map has multiple good god aligned factions. the changeling as an IA is literraly non-existent, making kairos campaign as bad with him as it was before he was implemented...
@JarmamStuff7 ай бұрын
@@Drakenn100 That sounds like peak Tzeentch to me
@sindri89 ай бұрын
Personally the Changeling's campaign is still my favotite of the three but I am admittedly biassed towards anything Tzeentch. I will agree that I wish they made some changes to his mechanics or made the campaign a bit tougher. At least now there are ways to actually find his cults.
@BlakesTakes4209 ай бұрын
I love Tzeentch as well which is why I was devastated when I just couldn't get into the changelings campaign. Glad you're enjoying it though 🫶
@p.p.wienersson6 ай бұрын
YOO that bandit faction idea sounds awesome
@BlakesTakes4206 ай бұрын
Thank you friend!
@Ungoliel.9 ай бұрын
The one-time-use curses/blessings are actually amazing, once you get to a point where you can create around 6 or more each turn. You can place one of them on every unit in the battle. My army of 20 blessed peasant destroyed late game Malekith with his full elite army after i assigned curses to all of them. They are also very useful if you are too lazy to fight manually, because auto resolve reconsiders your chances in real time while assigning them. 3 blessing can turn a valiant defeat into a close victory. Some of them can also be very potent: i think one curse forces an enemy unit to rampage indefinitly during the battle and lowers its stats; The curse that deals damage in the beginning of the battle stacks with other instances of itself if multiple cursed units are placed next to each other; one blessing turns all your units into bombs that explode on death (i enjoy giving this one to bats)
@BlakesTakes4209 ай бұрын
Yeah I didn't say they weren't strong. I just didn't find them interesting.
@Ungoliel.9 ай бұрын
@@BlakesTakes420Oh i see. The video made it sound as if you didn't try them at all and therefore wouldn't know their merits.
@rtristan85729 ай бұрын
7:57 There's a mod for that. Just like in the good old Warhammer 1.
@princeofrance7 ай бұрын
What's it called ??
@seanzibonanzi648 ай бұрын
Have you tried turning off guard mode when attacking the tower? That function is wonky sometimes and is always auto on for Cathay
@jshadowhunter9 ай бұрын
And now we wait for April... and pray to Sigmar that the Empire's Imperial System problems get fixed.
@BlakesTakes4209 ай бұрын
I'm sure thrones of decay will touch up the authority system.
@antagonistes_9 ай бұрын
@@BlakesTakes420 I'm sure that it will BUT... only available to the new Legendary Lord, lol. I might sound pessimistic but that's the kind of shit CA is capable of pulling, and somewhat what they already did in Shadows of Change. Yuan Bo is steamrolling Lustria with the new (and slightly overpowered) Matters of State mechanic while Miao Ying is stuck babysitting three settlements for an entire campaign and Zhao Ming can't even pretend to have a unique mechanic to his faction.
@BlakesTakes4209 ай бұрын
@@antagonistes_ hahaha, they'd be asking for trouble if they did that. Then again, you're right, I wouldn't put it past them.
@artje909 ай бұрын
the flying flamers just make the regular ones obsolete. they do not have LoS issues with the same unit count, ammo and healthpoints. with more speed and in the air so not threated by 90% of melee units and will win vs almost all ranged units duel. but that is the issue with SoC. new units don't really feel like cool additions we haven't seen or are not blatant powercreep. best example was old mutilant vortex beast which really was jack of all trades master of them all. the tier 0 pikemen should not have been tier 0 when they preform like a tier 2-3 unit, again powercreep (just compare them to skavenslaves, bretonia peasants as tier 0 units). i think the DLC only has 2 good additions: the cathay gate guard and the exalted hero of tzeentch.
@ryangallant18869 ай бұрын
I remember Mandalore Gaming making the suggestion before about adding army abilities to be "constructed" in addition to the siege equipment. Example being the doom diver barrages in the Grom vs Eltharion siege. I also remember that one was enjoyable for me to play when I first played that using SFO, at least when I was defending as the High Elves. A combination of elevations, choke points and smart positioning can go a long way. For the time being, it may just be easier to make good siege maps rather than do anything for the potentially flawed systems their built on. Some mods recently have showcased some excellent looking siege maps, but I bet they suffer from AI pathfinding and the like. I don't have any experience with other TW games, but I have played a lot of Mount and Blade Bannerlord. The sieges in that game feature forts and castles that may share similar design philosophies, but still have their own unique aesthetics both structurally and culturally. I typically enjoy defending more than attacking myself since assaulting can lead to many casualties (which is something realistically expected tbf). As it stands in Warhammer, I am mostly apathetic towards settlement/siege battles. Hopefully they can change for the better however that may be. Oh yeah, also I do appreciate the work done for the DLC. I probably agree with most of the reviews I've seen on the store page though: wait for sale.
@davids.89099 ай бұрын
While i do realise this might not apply to everyone, i have to say yours is a sound and very polite approach while also delivering the points necessary for improvement. I truly do wish the people who create games would pay more attention to voices like yours, and by extention, your supporting audience's. We live warhammer fantasy, we love how amazing this game has become, contrary to all controversies, and we would just desire to see it become the amazing experience that it definitely has the potential to do so. Another amazing take!
@BlakesTakes4209 ай бұрын
Thank you sir, I do just want the game to do well. Appreciate your kind words 🙏
@shorewall9 ай бұрын
I agree with your point that CA needs to focus on improving the base game, instead of adding units. We need campaign reworks for old races, and siege and other types of reworks. If they want to sell those as DLC, those would be best sellers.
@BlakesTakes4209 ай бұрын
And they're competing with games that are constantly getting large updates for free, so charging top dollar for effectively what amounts to a unit pack is never going to end well.
@lumjumsama37179 ай бұрын
They think the Shining New Monsters unit gonna carry the game
@Zwijger9 ай бұрын
Is it really a "bug" and not a feature that mother Ostankya starts in a dark elf settlement? I am only superficially knowledgeable about the lore, but it doesn't seem weird to me for certain factions to live in places originally built by someone else in a setting like this.
@BlakesTakes4209 ай бұрын
I didn't say it was a bug. But I'd like settlements to feel more thematic with whichever faction is occupying them.
@karlfranzemperorofmandefil55478 ай бұрын
There’s no lore to be familiar with, mother Ostankya doesent have lore as a general
@maxanderson88729 ай бұрын
The changeling scheme objectives should troll the player. "Level up one unit to level 9", then the next objective takes you to a nearby region, where that unit is then turned into level 1 blue horrors or something like that. Feed the anarchy
@Bazeingstone9 ай бұрын
Hey man, I love your channel, keep making great content!
@BlakesTakes4209 ай бұрын
Thank you so much 🫶
@andrewsmith67769 ай бұрын
Imo the dark elf settlement for ostankya makes sense. It's a dark elf settlement she took over, it would be like swapping alith anar's starting settlement to be high elf. Imo cylostra's starting settlement should be dark elf as it's a traditionally dark elf location
@BlakesTakes4209 ай бұрын
I disagree, I miss cities being converted into other cultures.
@FrankHarrison129 ай бұрын
@@BlakesTakes420 I disagree with your disagreement. It makes no sense for the appearance of a settlement to swap back and forth each turn as its being occupied. If you're going to convert cities appearances it should be a slow process, attached to a high tier building, or something that just takes time.
@BlakesTakes4209 ай бұрын
@@FrankHarrison12 yep, and that doesn't exist in the game. If I play as Kugath plague father in immortal empires I will never fight a siege in a Nurgle themed settlement. It really sucks.
@FrankHarrison129 ай бұрын
@@BlakesTakes420 That much I can agree with, but thats also more of a function of the map layout than needing settlements to change appearance. I've played with the mod that changes them instantly when you occupy and its not a solution that feels particularly good for my immersion either. I'll also point out that settlements never changing appearance feels the worse with corruption based factions like demons and vampires.. nothing looks weirder than a pristine elf settlement in the middle of blighted 100% Nurgle corrupted lands. There has to be some middle ground.
@ChartreuseDan9 ай бұрын
Thanks for the take, Blake
@BlakesTakes4209 ай бұрын
You're very welcome sir.
@Zayl10169 ай бұрын
The thing I hate is that the devs working on the DLCs are clearly very talented, it's just they're victims to CA fuckery. Given a skeleton crew to man the DLC future, they're spread disastrously thin between fixing the game while having to work on DLC. They're not responsible for pricing or schedule, and so when CA fucks up with pricing, they basically have to put their asses into overdrive to make SoC more worth the price while simultaneously making sure ToD has updated content, and getting the groundworks for future dlc... All while having to bugfix and balance one of the biggest strategy games ever made. I really wish CA would invest more into it, as it clearly is very popular with a ton of fans hungry for more of it.
@Tuck2139 ай бұрын
I actually think the Changeling campaign is very fun and creative. The versatility of picking other characters to transform into changes up the gameplay as much as you like. I also like undercities, pirate coves and herdstones, so I guess if you enjoy leeching off other factions this campaign is for you. And the schemes you pull off make a difference on the world map! You can destroy entire empires by completing them, combined with your Tzeentch abilities to have allies declare war on eachother.
@BlakesTakes4209 ай бұрын
I'm glad you enjoy it, and don't let me detract from that enjoyment. The campaign fell a bit flat for me mainly because the objectives aren't interesting, but I don't *hate* his campaign, I still enjoyed parts of it, just not as much as the other two which is strange because I'm normally far more partial to chaos.
@Tuck2139 ай бұрын
I do agree with you that some of these objectives are ridiculous, yeah
@SpicyMediaReal9 ай бұрын
Saytang was a tad tedious for me to unlock since I don't use the base game constructs, and I was at a point in my RoC campaign where the borders were stabilized so it was rough getting the kills needed to complete the first quest without angering the Chorfs. Although Cathay had the Magistrate for melee, you really shouldn't put him into melee with someone like Grimgor unless your Celestial Guard got mulched by something like black orks and you need something to keep Ironhide in place for your Crane Gunners to pick apart. The Celestial General is always a fun wakeup call to give enemy lords when they decide to close for melee. He has repeatedly won battles against legendaries at higher levels than him when properly supported.
@SolidSteak019 ай бұрын
I know it should really be a feature of the base game by now but for the Settlement-Issue theres a really neat mod imo called "Dynamic Settlenments". Mods obviously are out of CA's jurisdiction and dont rectify any problems the game already present. But for everybody who would like captured settlements to fit their factions culture id urge you to check it out ^^
@BlakesTakes4209 ай бұрын
Whilst I appreciate the tireless work the modding community do for the accessibility of the game, I don't have interest in modding my game due to stability and audience accessibility.
@ZCid478 ай бұрын
Like you say, it's not a robbery like it was at lunch and now its a decent pack of units if you like play any of the factions or you are a big fan of all the chaos factions in orden to have all the posible units
@BlakesTakes4208 ай бұрын
It's much better value than it was and I appreciate CA's "mea culpa" on it.
@alistairo3149 ай бұрын
I actually really liked the Changeling. The lack of direction is, to me, a good thing to have from time to time. I like being able to Sandbox and wack whatever enemies I want building whatever army composition I want... Fighting as whatever lord I want. Except without their mounts, haha. I just wish they knew that was what they wanted to go for, a sandbox Tzeentch experience, so the feedback and goals for the minor schemes would feel better or he'd have more ways to recruit units from other factions.
@valeclaw16979 ай бұрын
My main hope going forward is that Thrones of Decay does a lot more on a faction mechanics side than just the units, both things i think the empire, Dwarfs and Nurgle need as much as Kislev kind of did to keep up with things now.
@skinless333x29 ай бұрын
I totally agree with you and what you said about the changeling, i was bored of the campaign within 10 turns. Probably shouldn't have bought it but well, it is too late now. Seems like I am moving on to other games and will still watch your content as that is more interesting then playing warhammer 3. Oh and unfortunately I think you are right when you say it like it (w3) will never have the level of detail one wants it to have. I spent too much time being mad about it.
@LedThomsen7 ай бұрын
Good video! I’m 100% in agreement with the point, that we need more polish on core gameplay and less shiny units and lords. I autoresolve ALL sieges basically. Defensive and offensive. It used to be my favorite part of ttw games. Now I just can’t be bothered. That’s probably 30% of the entire experience we’re missing out on. And I 100% agree that they need to work on the culture details of settlements. Iirc we used to have settlements turn culture when captured?! It breaks immersion when the culture design is off - and immersion is everything to this game.
@BlakesTakes4207 ай бұрын
I'm really hoping they get a rework because sieges in their current state are janky and unfun. we'll have to see.
@jacquesdube62949 ай бұрын
I found the hag lore of magic quite interesting and fun personally. Overcasting spells (those I’ve seen so far) don’t actually buff the effect of the spells like others lores, it CHANGES them. The cauldron do poison damage to enemies. Overcasting gives buff and heal your own units. The spirit spell deal lots of damages to enemies, but overcasting is for when you cast it on yourself. It deal damage to you, but buff your wind of magic recovery (to be fair, haven’t tried it on myself yet).So far with what I did with this lore - cast normally to target enemies and debuff, overcast to target yourself and get buffs. It’s even more funny for me since I only RECENTLY, after around 700h in this game, discovered how to overcast… I initially thought that the overcast effect was triggered by casting the same spell multiple times in a row… Let’s just say it changed my gaming experience (especially with vampire counts)…😅
@iseeyou50619 ай бұрын
I'm not sure how they would fix the siege. They had make the changes and the reaction were people hate it. I would probably rather polished the game and try to make the game better on an already the good part of the game than fixing the mess that is siege that no seems to like anyway
@Tbri859 ай бұрын
Great vidéo ! I can't agree more about the sieges. I see what they wanted to do with the depth defence and barricade but it realy bother me that the walls are so useless. And the ass carried magical ladders are just kicking me of of immersion every time. When i play to old historical total war, when i defend a siege, i defend the wall, then the inside. And when i attack a minor or a major citie it does matter because i do have to wait to build my ladders and ram to be able to attack it propely when I attack the later. I really think to that this is one of the real problem about the game and it would really be impactfull if they touch it. And thank again for your vids, I really think that you deserve to be known more
@BlakesTakes4209 ай бұрын
Thank you for your kind words sir 🫶
@Decon79 ай бұрын
I must say, feel the seem about changling, but I did have a great time doing a co-op campaign with him, basically using him to boost my ally to ludicrous wealth and power and a little rp of Gelt falling to the whispers of changling
@JD-ln8vm8 ай бұрын
100% agree with your take. I would prefer to sacrifice a dlc cycle in order for them to address sieges. It’s where a majority of the battles happen and I find myself more likely to auto resolve them rather than try to slog through them. It shouldn’t feel like a chore to play through one of the core components of this game.
@BlakesTakes4208 ай бұрын
100%
@Lallunalapruna1239 ай бұрын
Imo the blue scribes could have been a cool legendary lord. Going around the map learning about every lore of magic.
@BlakesTakes4209 ай бұрын
I think so too.
@jamesespinosa6909 ай бұрын
Problems with: The Changling - His spawn location and or a lack of mape wide travel. After the first 30/40 turns, you lose the ability to complete roughly half your questions because of factions dying. The Changlings campaign is supposed to be about choice, but it's almost impossible to alter your early game in any meaningful way. He would have really benefitted from being able to choose different spawn locations. Mother Ostankya - Shitty spawn location gives us a boring campaign. I was hoping she would be a Kislev horde faction that maybe replaced the Kossars with Mauraders with a Kislev skin and army rules. Theyve really missed an opportunity to introduce the 'order horde' so to speak. Her campaign mechanic is also pretty boring. The Green Dragon - Since my computer no longer has space to update the game these last few months, I haven't been able to play him. But in all honesty. I have very little interest. I do not like his spawn location. I wish he would have stared in Cathay, had to help is his siblings fortify their domain, and then he could have gone out into the rest of the world with his siblings to capture the points. I really don't like CA's "forced diversity of gameplay" design philosophy. It would be better if they gave us the option to pick our spawn location.
@BlakesTakes4209 ай бұрын
Green dragon does start in Cathay as well as Lustria, give him a go he's got a fun campaign!
@jamesespinosa6909 ай бұрын
@@BlakesTakes420 Uhhhh. What are you talking about? The Lord literally spawns in Lustria..... I am aware that he has a settlement in Cathay. But the Lord is on another continent. I don't want to be there at the beginning of my game. It's boring. It being the edge of the map is also a big turn off to be fair.
@TopazTiger20009 ай бұрын
you can take the sea lanes, wait 2 turns and poof, you’re back in Cathay. give up on Lustria and fulfill your wishes of defending the Great Bastion!
@Nirual869 ай бұрын
yeah the schemes randomly failing because the related factions get killed off isn't fun. Like the one time Grimgor got taken out at all was the time I really didn't want to see that happening... nevermind so early that I couldn't have possibly done anything to prevent it.
@BlakesTakes4209 ай бұрын
@@TopazTiger2000 this.
@Heypplchill9 ай бұрын
did they not fix the frost wyrm? may have bee wishful thinking, but i feel like i read that they did?
@BlakesTakes4209 ай бұрын
They may well have done they've managed to bosh out 2 hotfixes since 4.20 which is what I based my experiences off of.
@sonofangron29699 ай бұрын
4:54 - *Ghorros Warhoof approves* (Please CA; we need more Beastmen Lords and factions in the far north, east and south, with their animations improved and I want to cosplay my centaur-Genghis Khan fantasies! 😭)
@garryame40089 ай бұрын
I wish for future DLC to be more like Champions of Chaos, focused on single factions, rather than the triple faction DLC (like Shadows of Change) where no individual faction gets enough development/attention.
@BlakesTakes4209 ай бұрын
I agree, devs probably spread too thin looking at multiple factions like this.
@Nirual869 ай бұрын
from what I heard, that was already a problem in the previous games where the packs were only about 2 lords, rather than 3. The concept in general is probably going nowhere though, since they won't be looking at adding yet another new faction like with the Chaos Dwarfs for every single DLC... and Champions of Chaos only worked because there was so much missing from that single faction at launch. I guess they could do single faction DLCs for the other 3 Chaos gods but I'm not sure there is enough to work with to add like 3 lords to each lorewise when they already partially dipped into the pool with said DLC
@sam_overthinks99319 ай бұрын
The many issues in the base game and unit mechanics, as well as the terrible Sieges is why I dropped the game a while back. I agree that they should focus on making the game more stable & smooth. Back when I stopped, it sorta felt like as many new issues were being introduced as was getting fixed in any given patch
@BlakesTakes4209 ай бұрын
Yeah depending on when you shelved it you could be waiting months for patches too. The game is a lot more stable now though. Still a heap of issues, but still fun in my opinion.
@JinxBfjv9 ай бұрын
I finaly bought it last week. I tried Changelling first then Ostankya, and now Im with Yuan bo but not finished yet (turn 30). I find the Changelling boring and really tedious. In the early first turns, I was blown up on how it was annoying to deal with some of the scheme missions especially the fight 10 battles plain in the empire, a situation that it's rare to be seen if the ennemies stay cowardly into their settlements, and also the ambush doesn't count for that. Then, I found the mid game somewhat interresting, I basically declare wars to everyone and do my things, especially spread my cults. Then, I realized that spreading the cults was really tedious thing to do. I like to build an empire but the cult empire is really dull to build. Build 1 or 2 eco buildings, and a spread 1, delete the spread 1 if next regions is spread. When you have hundred of cults spread among 30 different province and more if you go everywhere in the world, it become quickly annoying to do. So, I basically ended my campaign after completing the great scheme. I try to advance over mini-scheme, but some of them just erased themself without any reason, like sack raze Nehekara colonies, that just go to the trash, no way to accomplish it but the settlements are still there with Settra number 2 in strengh faction, just a silly exemple among a large list of bug I have encounter with this campaign. Ostankya next, is so far the best experience between the 3. But a bit too OP. The chauldron mechanic is less funny than the grom's ones, I sometimes forget to do my mix of ingredients at end of the turn, so I lost time progressing to my objectives. The quest battles are a bit painful to do, I rather prefer doing the changelling ones. What I really enjoy, is the overall totalwar campaign. I did a legendary campaign and with a slight boost of AI aggression and intelligence through a mod. So, I had to deal with Malekith early, and he was strong. But just when I achieved to take him out. The warrior of chaos Valkia and the high elves declared war on me, so I had mutiple fronts to handle. Sigvald joins the feud some turns after, at one point I have build more in the Malekith places, that I was feeling just that I replaced it and become the new witch king, or else witch queen I would say. SO I basically invade Ulthuan, And also I have confederate early with KISLEV both Katarina and Kostaltyn, so I had to deal with Archaon, Norsca, Azazel and Astragoth, and so more fronts to fight at the same time. Overall, I enjoy the campaign more for her unusual starting location even if its bad lorewise, than her actual mechanics. I have few experience with Yuan bo, but overall It's not really my taste. Cathay in general are not really my taste, I found their early game ultra boring. I have 4 armies, 2 in the lustria, 2 in the Cathay but there are all crapstacks, I need to deal with Vilitch, Zhatan and Lokhir joined forces in the East, and in the West Mazdamundi who was buff too much by my AI mod that he is really annoying to deal with at the moment. I don't really like Yuan bo mechanics so far, I rather find them dull, but maybe im too early to say that. WE WILL SEE. I also in parallel redo a Kairos campaign, and he is now far more enjoyable and so I had to face a big order tide in Lustria while invading the southlands, it becomes really challenging (not changelling lol).
@damien37389 ай бұрын
The reason the challenge specifies sacking the settlement is because the alternative victory condition ALREADY involves non-militarily establishing a cult and building it up to a certain level. The ONLY way for changeling to sack a settlement is to establish a cult by military force. It's not an achievement to do it with a trickster cultist, it's basically free. Your options are military force or hero action and then building it up correctly.
@BlakesTakes4209 ай бұрын
there is no option to sack a settlement as the changeling when you win a siege. You can either establish a cult or raze the settlement. I know that that's how you do it having played it, but my point is it's poorly written. If a new player had picked this game up they wouldn't know what to do.
@damien37389 ай бұрын
@@BlakesTakes420If you mouse over the establish cult action it says you sack the settlement as part of doing so. Your options are to sack and establish or raze. I don't think "Sack Settlement and Establish Parasitic Trickster Cult" would fit on the bar. If you're like me, you saw that and were confused, and then immediately understood when I moused over the button. It's not ideal, and maybe they can reword it to say "Establish a cult through battle" or something, but there's a reason it's set up like that.
@BlakesTakes4209 ай бұрын
It should say sack and establish cult then.
@Vlix2239 ай бұрын
aren't her hexes broken? or were they changed? i saw on a video ger stopping armies for FIVE turns, Teleporting armies literally across the world and her having a hex where it gives armies massive artrition. I don't have the dlc so i haven't tested it myself but that's what i saw on youtube. And what's holding this game back, besides the common bug of unit movement or some other machanic not working as is, is just attention to detail and QoL imo. Like the settlements changing looks when caputed and upgraded by that faction. But then i thought that if the settlement changes then the map you fight it on changes as well and we don't have siege map variety as it is, maybe. I don't know maybe the layout of the city remains the same no matter the faction that takes it but the buildings change? it's a slippery slope imo. There's a lot of "minor" things that could be put in, like when your units are upgraded with orcs they would actually change their gear slightly or smth etc. But like i don't think CA is run by pasionate people but by number crunchers so i don't think we'll get that level of immersive QoL ever.
@BlakesTakes4209 ай бұрын
Yeah I didn't say they weren't strong. Just not interesting. Giving my units one time use buffs or enemies massive single use debuffs doesn't really tickle my pickle.
@vahlen52819 ай бұрын
25 bucks is still way too expensive when it comes to a DLC for my taste, and slapping in a few new, mostly redundant units simply doesn't cut it for me. Might pick it up with a hefty discount one day, but certainly not full price.
@BlakesTakes4209 ай бұрын
Not a bad strategy.
@TheRewasder979 ай бұрын
I also wish for a real siege rework, removing the assladders and making the walls worth holding.
@stevehalliday90617 ай бұрын
But.... are there Canopic Jar's? 🤔
@rtristan85729 ай бұрын
Yes. Should be 15 euros. SoC does in no way, shape or form come close to adding as much content, specially interesting one, as the Forge of the Chaos Dwarfs, and even that DLC wasn't worth the 25 euros.
@BlakesTakes4209 ай бұрын
Agreed
@iielysiumx58119 ай бұрын
I feel like the changlings campaign is fun to play once, but once you’ve seen and done it, it’s not worth touching again
@BlakesTakes4209 ай бұрын
Agree it's very lacklustre
@sidian42579 ай бұрын
Overcasting spells of the Lore of the Hag will switch them to a buff spell. E.g. overcasted Vengeance of Spirits does no damage to enemies, but applies a spell damage buff to your units.
@007whiterussian29 ай бұрын
i personally couldnt care less about units that are added in DLCs for the most part. i mainly look at the lord mechanics as well as the patch along it. at this point i would rather pay for a dlc that reworked and updated systems and factions, almost every dlc that comes out i look forward more to the reworks then the new content. Like with the warriors of chaos dlc the free update was so good and gave me reason to buy
@BlakesTakes4209 ай бұрын
yeah I actually really rated the champions of chaos. a much-needed rework of Chaos as well as some good lords. win-win
@DYNB9 ай бұрын
I kinda like the open nature of the changeling campaign. It's more sandbox than the usual campaigns, which kinda always follow the same pattern.
@ZingFreelancer5 ай бұрын
You have to set your own goals with the changeling, everything else are means to achieve them. For example, obtain as many legendary lords forms and their traits. Ensure the weak factions that get eliminated easily survive and dominate by boosting their economy and crippling economy of their enemies through cults. Change the fate of the mortal empire by manipulating chaos factions into killing each other until Kislen steamrolls them all.
@ApsisApocynthion8 ай бұрын
You can actually semi-empire build as the changeling by just razing everything since you can make cults in the ruins and the non-parasitic option gives you a flat income. I enjoyed the campaign much more after I started doing that. It just didn’t feel right that I had such powerful armies just trolling the AI when I could straight up conquer the world.
@BlakesTakes4208 ай бұрын
I'll have to give it a whirl.
@jackjones24549 ай бұрын
I see your point on how the Changeling really feels directionless. Honestly I think the campaign works best when you’re going in to just have mindless fun. Where winning and losing do not matter too much in the grand scheme of things, and you can take things a lot less seriously. But hey that was my experience.
@isthianlyon17069 ай бұрын
It's up to ~$15 worth of content now IMO - like you said the underlying mediocrity seriously undercuts my willingness to pay top dollar for additional installments. I saw a note sea events were partially fixed - something I've been complaining about since IE dropped and so far no issues. Problem is - without the new content hit there's no renewed interest and I barely lasted a couple hours before returning to superior games with better support.
@BlakesTakes4209 ай бұрын
sadly, I think you're spot on with regards to value.
@Noblesix849 ай бұрын
I'd say the hexes can be pretty useful at times. Sure a lot of them don't do much, but they can be effective. There are some that deal damage, cause rampage, debuff leadership, so if you have enough of them you can bring down half an army before the battle really starts. Are they the best? No, but they can still be useful, especially in late game when you have all your Major Hexes and technology unlocked so you can pump the suckers out.
@BlakesTakes4209 ай бұрын
Yeah they're definitely powerful, I just didn't find the mechanic fun. Debuff that unit - buff that unit. I don't feel it really added to the game very much, just some very lop-sided battles occasionally, and makes fighting Ostankya a pain.
@HiQueenJenn9 ай бұрын
IMO the changling needs two changes to be fun. Only the changlings personal army should be invisible. The forms should also have more utility on the campaign map. (Ie: causes diplomatic penalties between Changling Franz and the owner of who he raids).
@BlakesTakes4208 ай бұрын
Nice suggestions, but I think your armies would get dumpstered in the early game sitting around in full view. Maybe a hidden encampment stance like the Beastmen?
@blizzi84289 ай бұрын
Honestly I see the SoC upgrade as a truce, and we'll see if thrones of decay is the peace treaty. I agree that yuan bo is the most campaign by far and CA should really do more split starts in tge future. Yuan bo, like all SoC lords, is pretty OP, but its pretty fun focusing that strength on both cathay and lustria.
@BlakesTakes4209 ай бұрын
I'm really hopeful ToD is strong
@JarmamStuff7 ай бұрын
Doing a Skarbrand RoC campaign to finally get through it without falling asleep, I ran into Mother Stank's faction on turn 25 and was ready to take her to poundtown with little difficulty. Then she slapped a *permanent damage spell*-hex on Skarbrand, effectively giving him -0.1% regen if he ever got above 1/4 hp - Including after the enemy broke and ran. I had to not run down the enemy to keep my beloved daemon fit. You cant get Wurzzag's or Sigvald's physresist-traits in RoC so Skarbaby is significantly more vulnerable to trasharcher focus fire, ie early Kislev in a nutshell, and you cant take your time to try to outmaneouver them with your 10-11 juiced Khorne units to 30 godawful t1 units, cuz Mother Stank is killing your boi with some hex shit that you can't do anything about. Every other hex thing I've run into I'm fine with, but this particular one can go die in a lake of fire. Fuck that mechanic.
@LinkLegend09 ай бұрын
The frost wyrm dominates infantry, it just takes alot of micro and charging through. I think it's fine since no other large entity has that kind of effectiveness vs infantry so it's fine that it can't duel other large entities. I just wish they explain it better so folks don't get frustrated with it.
@BlakesTakes4209 ай бұрын
When I last tested it it really didn't have the mass to charge through infantry. Unless that's been a changed in a hotfix, Id have to disagree with it being good against infantry.
@LinkLegend09 ай бұрын
@@BlakesTakes420 it's not using the mass to charge through, but using the charge animation to do damage and get through the inf to cycle the animation again. kzbin.info/www/bejne/jZXFpZuIrZp6d7Msi=OdJlXCK_xbGK9NeU Legend has a demo of it.
@JarmamStuff7 ай бұрын
You can do that with most SEMs with mass. The Tomb Scorpion is superior in this way. Ironically they ended up making the Wyrn an anti-large specialist, as this ability is fairly generic to SEMs that arent Hierotitan levels of trash
@inductivegrunt949 ай бұрын
The fires may be doused, but the ground is still scorched. I'm glad so much was added in the update, Cathay is a lot more fun, Kislev now feels fuller, Tzeentch was okay but done nicely. Hopefully Thrones of Decay carries on this trend of giving us quite a bit and not sink back into what happened when Shadows of Change first released.
@BlakesTakes4209 ай бұрын
I hope thrones is good, but I'd love to see that siege rework.
@inductivegrunt949 ай бұрын
@BlakesTakes420 Maybe the siege rework will come with Thrones. That honestly sounds really nice, if a bit too good to be true.
@BlakesTakes4209 ай бұрын
@@inductivegrunt94 that'd be the dream.
@shabbap82969 ай бұрын
Criminally underrated channel
@BlakesTakes4209 ай бұрын
Thank you sir! 🫶
@JanneBernards7 ай бұрын
You forgot the best addition to Kislev! Katarin's sled. That thing is OP and a lot of fun. Yea, the real problem with this DLC was the half assed way they developed the campaign mechanics of the LL, especially Ostankya and the Changeling. And this update to the DLC doesn't really change that. It added more value in terms of stuff you get, but not in terms of better gameplay.
@BlakesTakes4207 ай бұрын
The Sled was FLC, so not in scope for this video.
@SitSnacks9 ай бұрын
Another nice and cold take from my man Blake.
@BlakesTakes4209 ай бұрын
a tall frosty glass of take.
@msz16839 ай бұрын
I agree with your hot take, the campagne mechanics are not good enough for Titsnitch and Ostankia.
@KrytoRift9 ай бұрын
I believe an overcasted version of ostankias spell actually will heal your troops.
@MrBacon43219 ай бұрын
Actually when it comes to sacking the settlement I found out that if you put a parasitic cult in there and not a symbiotic it counts as sacking it at least it did when the game first released the DLC but give it a try
@thaliatherasdotter91759 ай бұрын
I feel like it's passable now, but I still can't bring myself to pay full price for it. Damn, not even the 20% off from the Spring Sale on Steam felt right. It would be a good DLC for the old price, but this new prices are so hard to swallow. Specially when you are in a poor country like me and US$ 24 is a LOT OF CASH for you :(
@UncrushableHope9 ай бұрын
"we're all sick to death of bear mounts" Speak for yourself sir, we need more bears across the board.
@CacneaMain9 ай бұрын
I honestly agree with your conclusion. Whilst it is good that we get more quantity, the entire DLC still feels very disjointed and just like random stuff slapped together.
@BlakesTakes4209 ай бұрын
Definitely, good point about the randomness.
@enricocappi31719 ай бұрын
Changeling is literally the do whatever you want with the factions of the world; you technically can support anyone and no one, but ultimately you are just aiming to the final battle and after that there is not too much reason to go on. I've actually speculated a bit of going full support character in coop, spread my cults around the territories of my friends and increase their money-making capacity; half of the objectives are actually against the "evil" side of factions after all.
@JarmamStuff7 ай бұрын
I dont understand why the Changeling wouldn't be the perfect candidate for a faction like this. It is beyond Tzeentch'ian to just fuck with whoever you feel like for no reason other than banter. The campaign has issues (its too easy, you can avoid fights when detected etc) but if this is the kind of campaign CA wants to try to make, the Changeling seems like the perfect fit for it
@Sivick3145 күн бұрын
a siege rework where the walls are an actual useful thing would be nice...
@EveloGrave9 ай бұрын
The DLC is much better now. I still hate Ostankya but the addition of Frost Wyrms as mounts to the Frost Maiden heroes is awesome and the tier 0 units feel great. Katarin feels even better now. I tried the Changeling multiple times and every time I just lost interest. My friend really enjoys it though and always plays it in multiplayer ro boost me up and weaken the enemies. He has fun and that makes it worth it for me. The Tzaangors are amaxing and super welcome to Kairos as it makes his early game less of a slog. The new Centigors ai enjoy when playing Beastmen. I have always loved Centigors so just getting more makes me happy. Yuan Bo is definitely the highlight of the DLC. His Stone and Jade options are neat and with all of Cathay had thost Military or Commercial districts. The rework to the global harmony to make it provincial feels pretty bad to me, but maybe I just dont get it. My biggest issue with Yuan Bo is the compass still feels kind of useless. The Moon birds are my favorite unit from the DLC on Cathay's side. Their unique ability moon storm is awesome at clearing infantry. Having Astromancers use them as mounts is also great since I can use powerful Heavens Magic while flying. Since 4.2.0 I think the DLC is worth picking up if you like any of the 3 factions. Though I agree Yuan Bo's campaign is the most fun.
@BlakesTakes4209 ай бұрын
Glad you're enjoying it my friend! 🫶
@MemeMachine-po9zo9 ай бұрын
I loved it when he said "It's taking time!" and then Blaked all over the place.
@BlakesTakes4209 ай бұрын
😂😂😂
@ianmielke67549 ай бұрын
I really enjoyed the cauldron element of mother O’s gameplay. Being able to make almost an entire enemy army lost 75% of its health? Broken overpowered. Allowed my garrisons to actually defend with small numbers.
@HadamacikTheProphet9 ай бұрын
I agree with everything said but I'd like to add 2 things. 1st about Moonbird. Moonbird is okay not good not bad but okay. It's like a weaker phoenix. Its special attack has a bit of a cast time so it's not good to use when it is moving or it can overshoot. However, Cathay's armies are built so that you never need that bird. Even as a mount, I found war compas better because of bound spells and buffs to magic. 2nd thing is about Ostenkya's curses. They are extremely overpowered. I once debuffed a whole enemy army sieging my settlement and they died before they got to the final capture point and I barely even fought them. The annoying thing is that you need to make them every single turn and some of them are mutually exclusive so later on it's quite boring and repetitive.
@BlakesTakes4209 ай бұрын
Cathay are extremely oppressive in campaign, I agree. Great economy, easy confederations, excellent unit varieties. Such a strong all rounder.
@senti54689 ай бұрын
"Passable" is a perfect description. At half the price it would be an average old DLC.
@BlakesTakes4209 ай бұрын
Exactly this. It's no longer offensively bad (which is good) but for the price, it's not something I can say is great value either.
@freyrTV9 ай бұрын
Good take, Blake! Polishing a turd will only get you so far. Problem is you can't monetize a siege rework like you can flashy new units.
@BlakesTakes4209 ай бұрын
"Would you care for another glass of piss with your polished turd, sir?" 🤵🏻 You're absolutely right about the monetization part. Thing is if they don't rework sieges they'll never reach the games potential, and will never sell anywhere near as much DLC as what could have been. But good luck trying to explain that to management.
@mrsnikeersneerph4nt0m139 ай бұрын
Fingers crossed they do rework sieges at some point I've started playing on lower battle difficulties just so I can auto resolve them as much as possible cause they ruin my enjoyment literally every time I fight them lol
@TheRadude9 ай бұрын
Getting it on sale is the best way to go for this DLC
@BlakesTakes4209 ай бұрын
💯
@gautierlemaitre83149 ай бұрын
thx for the reveaw!! just bought it on steam autume sale stuff but let me ask a question plz WHY DO I SUCK AT TWW3 ??? more of that plz
@BlakesTakes4209 ай бұрын
More on its way sir 🫶
@axios47027 ай бұрын
It may not be interesting, but seeing Ostankya stack a mountain of debuffs on your forces and buffs on hers will put the fear of witches in you. I will never forget seeing my beastman shaman immediately going berserk and charging headfirst into a pack of hungry balewolves while my forces panick and scatter and my Brass bull taking out some spiders only to see them turn into a giant f*cking bear. I didn't win that fight.
@BlakesTakes4207 ай бұрын
She is evil to fight for sure when she's been stockpiling charms.
@Hunko1159 ай бұрын
The Changeling is the perfect example of Lore before gameplay. The idea of him sounds pretty fun on paper. But his campaign did not stick the landing. I think characters in games that basically breaks / bends all types of rules presented in a game is really boring. I think a much cooler idea for the Changeling would be to make him a Diplomatic Ruiner. He wouldn't be able to switch in to anyone on the battlefield. However he is able to do it on the campaign map. This would mean he could pose as a faction leader and ruin relationships between them, by doing actions on the campaign map. The Changeling could mask himself as a dwarf and attack a dwarf faction to ruin their treaties. He could trespass as faction leader to rile up a war, etc etc. This would incentivice you to go out and interact with the world rather than just hiding away like he does now. I also think he should have normal settlements aswell.
@BlakesTakes4209 ай бұрын
Well said.
@Kodiac9 ай бұрын
Someone stop this man! He is saying what is on everyones mind, and absolutely killing it all the while ! Hot Take Blake
@BlakesTakes4209 ай бұрын
Love u
@JasperLane9 ай бұрын
Not enough Greenskins content. But Yuan Bo has some green on him. 3/10
@BlakesTakes4209 ай бұрын
Needs more Waaaagh that's for sure.
@JasperLane9 ай бұрын
@@BlakesTakes420 I need my Waaagh armies to stop disappearing randomly after battles. That would be a nice update