Blender 2 81 Rigging of an insect

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yojigraphics

yojigraphics

Күн бұрын

Пікірлер: 38
@Raj-ye8gy
@Raj-ye8gy 4 жыл бұрын
you are awesome , seen so many youtubers making video on rigging but frankly speaking you are the best ,so easy to understand ,keep going.
@danielboluda251
@danielboluda251 5 жыл бұрын
An excellent step by step tutorial to get started with rigging in Blender. Looking forward to see the animation one. A must see!
@rasmusyde5909
@rasmusyde5909 3 жыл бұрын
Every time I rig an animal I come here to rewatch this video! Great tutorial - Great job
@bluuesnapper7628
@bluuesnapper7628 5 жыл бұрын
I just practiced modelling for couple weeks,and now this is very helpful for the net step,thank you!
@Najebanski
@Najebanski 5 жыл бұрын
Wow. I love this! The most comprehensive rigging video I've seen! Bypassing the weightpainting is super clever. I'm going to put this to good use. Merci! Subbed and faved.
@obnoxiousbong
@obnoxiousbong 4 жыл бұрын
thanks for this this and the insect walk cycle tutorial man. came very handy to me, because all other rigging / walk cycles tutorial was for bipeds or 4 legged animals. Keep up the good job.
@krypto61
@krypto61 5 жыл бұрын
thats very cool to see, keep on going posting, your tutorials are very good :)
@erikm9768
@erikm9768 4 жыл бұрын
Not sure if you are aware but your tutoring skills are excellent! Also helps a LOT that you have the keyboard/mouse clicks displayed in the recording! Subscribed and hope for more content like this, hopefully more blender->unity :)
@BennXdesign
@BennXdesign 3 жыл бұрын
good tips, thanks a lot! merci 1000 fois, excellentes methodes que je n'avais jamais vues avant pour certaines.
@NIKOLAZ621
@NIKOLAZ621 4 жыл бұрын
Thank you very much Dude. I have learnt a lot with your tutorial. Have a nice day.
@Meganfoxyfox
@Meganfoxyfox 4 жыл бұрын
Finally a good fucking rig video. Thank you.
@MG_3D
@MG_3D 3 жыл бұрын
Thank you for this! Great teacher and tutorial. At timestamp 31:13 when you grab the bones and move the whole bug without moving the legs. I'm not understanding how you did that. Did you add a constraint to those bones. My dragonfly goes crazy when I do that. Cheers! thanks again. Morgan
@brunobrunonebruno3881
@brunobrunonebruno3881 2 жыл бұрын
Возможно когда создавали дубль кость, перед тем как накинуть ограничитель , забыли убрать родство костей?
@432HzUSA
@432HzUSA 3 жыл бұрын
Excellent tutorial!!! Thank you very much 👍🏻👍🏻🙏🏻🙏🏻🙏🏻🙌🏻🙌🏻🙌🏻👏🏻👏🏻👏🏻
@endart9434
@endart9434 3 жыл бұрын
very helpful and informative, ty so much
@lollerkiller900
@lollerkiller900 3 жыл бұрын
2:00 i don't know if you care but no, Insects haven't got a Spine
@jeffg4686
@jeffg4686 5 жыл бұрын
Nice tut, thanks. Interesting technique with extra bones rather than having to correct weights - never seen anyone do that before, but makes perfect sense. When parenting armature to mesh, you mentioned to ensure to 'apply' the transforms - which makes sense - but was wondering if you are sure about the "location" transform, as often that's not needed to be applied as it resets object origin (I'm thinking in terms of having multiple things in scene and all can't be at origin) - does it need to be at origin for the parenting? If so, how do you handle when you already have a bunch of other objects in the scene?
@hervegaerthner6524
@hervegaerthner6524 5 жыл бұрын
Excellente vidéo, le rythme est parfait, on comprend tout ! vidéo d'une grande aide merci !
@nexyl8624
@nexyl8624 3 жыл бұрын
its doesnt work for my in the end when i move the rig it doesnt go with the model
@nexyl8624
@nexyl8624 3 жыл бұрын
why cant i join my rig and body? there is no automatc weigth
@mdsanima
@mdsanima 5 жыл бұрын
great tutorial here! Thank you so much! Keep going and good luck!
@batanimation
@batanimation 3 жыл бұрын
Hey my friend, thanks for this video its very helpful. But when i extrude a leg bone from main bone; it was created as another bone! then when i press g to move; it leave away from main bone. Can yo help me to fix this problem? Where do I miss?
@s.avdeev
@s.avdeev 4 жыл бұрын
Спасибо большое! Отличное видео!
@petertremblay3725
@petertremblay3725 5 жыл бұрын
You should specify that adding more bones is not recommend if it is going to be exported in a game engine.
@elmorePOW
@elmorePOW 5 жыл бұрын
I came to the comment section to say the same thing. I think he added a lot of bones to take care of the extra weight painting work for him. With a hardshell creature like this, the extra bones will play no role in the actual animating work, unless the insect is crushed or something.
@petertremblay3725
@petertremblay3725 5 жыл бұрын
@@elmorePOW The more bone the more draw call specially pass 255 bones.
@3DCGdesign
@3DCGdesign 5 жыл бұрын
Wow. Superb. Merci bien.
@Pr0ksee
@Pr0ksee Жыл бұрын
Not trying to be rude, and I'll give you the benefit of the doubt that you probably have learned better since this video, but this is a bad way to rig something like a beetle. First, one bone per one solid moving part, that means one bon for the head, one for the thorax, one for the abdomen (unless you want to do some abdomen flexing animation), one bone for each mandible, etc. You are putting way too many bones and over complicating things for a workaround that you don't need to do. Beetles are hard in most areas, that means for a leg segment for example, you would select in edit mode just that leg segment and create a vertex group, then go to the bone for that segment and in the setting just choose the whole vertex group for that bone to weight to, now you don't have the unwanted extra weighting and its much faster. Secondly, unlock the upper leg bone from the root or thorax bone, and have its origin where the leg starts from the body, you don't need a bone in between connecting to the thorax bone, the upper leg bone will just be parented to the thorax bone and you'll see a dotted line denoting it.
@deaf1030
@deaf1030 4 жыл бұрын
Jay -Z is hiccuping =)
@sqwert654
@sqwert654 5 жыл бұрын
cheers, its rigging that is stopping my complete change from ZBrush/3dcoat/Maya L to ZBrush/3DCoat/Blender for assets.
@kullenberg
@kullenberg 5 жыл бұрын
Just curious, what does 3dcoat have that zbrush and blender/maya does not?
@sqwert654
@sqwert654 5 жыл бұрын
​@@kullenberg I got coat for retopo mainly and 3DMouse works with it. Watched a lot of twitch game dev channel starting 4 years ago to learn . Chat was useful, meet nice people and chat whilst they work. Useful for everyone. Coat is useful as it uses voxels in some cases. Moving to Blender/Zbrush as much as possible now. Maya only useful for speed rigging now for me. Need to learn to rig in Blender. Also learning Houdini, the procedural workflow saves time. There is a free Apprentice version that is the full version for learning. Houdini is the future, mostly widely used for film making. Zbrush 2020 auto retopo is so good now it saves most of the hand retopo, its 90% as good as I can get it for stuff like the cow. And saves a few hours of work
@johnjobc3517
@johnjobc3517 2 жыл бұрын
Tanks
@amisadaipc691
@amisadaipc691 5 жыл бұрын
Thanks so much bro!
@jkartz92
@jkartz92 5 жыл бұрын
A good one!!
@jkartz92
@jkartz92 5 жыл бұрын
would love to see finalized version with all controls and all..
@baa887
@baa887 5 жыл бұрын
GG
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