NOTE: In 2.82, Copying and Pasting multiple mirrored/flipped frames at the same time sometimes doesn't work. It used to work in 2.79, 2.8, and 2.81. If you're using 2.82 and don't know what's going on, you'll have to copy and paste flipped keys 1 at a time. We'll just have to pray that they fix that in 2.83. Can anyone using 2.83 beta confirm if this has been fixed or not?
@TheJumpButton4 жыл бұрын
Seems like the multi paste flipped works fine in 2.83, just make sure you have the bones for both sides selected.
@TheJumpButton4 жыл бұрын
You also need at least one keyframe on each bone, or else the animation data will be applied to the same bone except for being flipped on all axes.
@Owiko74 жыл бұрын
I have a problem where sometimes when animating my characters, the bones will take the long way to reach the next key frame even though I moved them a little bit. For example if the wrist bone is supposed to rotate 15 degrees between two key frames, it will instead rotate the opposite direction and go 345 degrees around to reach the same position.
@rohitaug4 жыл бұрын
2.83 is no longer in beta, it was released a few days ago. You should probably get it since it is the LTS version, it will be the most stable version for a while so it is perfect for big projects.
@TheJackalxy4 жыл бұрын
@@Owiko7 That's a problem related to the orientation of the axes. Identify the rotation axis and try inserting manually its complementary (eg.360-x or x-360) in the panel. The fastest/correct way btw is to change the direction of the quaternion (Q). I don't remeber exactly how that works but there are a lot of videos in youtube that explain how Q works. In some cases is just changing a + to a - and viceversa. Hope that helps
@MarikuJunrei4 жыл бұрын
So...you wanna learn how to do a thing in blender huh ? y-yes! N O T A P R O B L E M !!
@johnes23374 жыл бұрын
*YA DONE*
@Zed96593 жыл бұрын
:)
@zigfaust4 жыл бұрын
2D animators: Who are you?! 3D animators: I'm you, but *faster*.
@ipotatosenpai70024 жыл бұрын
I wanna be a master artist and 2d Animator but damn 3d is helpful learning tool
@juancruzzeballos9383 жыл бұрын
So damn true hahaha. I really love both, already played with 2D, now it's time to play with some 3D
@ileryon40193 жыл бұрын
I wish I could draw so I could 2D.
@zigfaust3 жыл бұрын
@@ileryon4019 I do both so all I can say is: start now! You will get better the more you do it, and the more commited you are to improving yourself! Look at me, I NEVER expected to learn 3D and in less than a year I"m already past what I thought I would be able to do. Practice, practice, rest, and more practice is the way!
@matthewgarner66213 жыл бұрын
@@ileryon4019 Just be good at 3d modeling and 3d animation, and then when you're done, trace over each frame and boom, you can draw AND animate in 2d lol
@ClockworkGearhead4 жыл бұрын
【Not a Problem】
@krolirtheekroller41474 жыл бұрын
It's amazing how a little bit of animation breathes life into something that's lifeless. Turning a T pose sculpture into something alive.
@andrewdeltoro67703 жыл бұрын
i know right, its crazy
@krugeren21943 жыл бұрын
Considering how animation is literally one of the main differences between living things and lifeless things, I think it makes sense lol
@I-VisiBomb-I2 жыл бұрын
after i finish rigging something i always like to pose it in a "splash art" kind of pose before even thinking about animating it, solely to see the character in a form that telegraphs the personality of the character. like if the character is hot-headed, ill pose them in a way that one look at them will tell you that personality trait. if they are snarky, ill tilt their head up and make them lean against a wall or soemthing. its the best feeling right after actually watching a final product animation, since it gives you all the info you need and the spirit to animate said character and how to fit the animation to the personality.
@Glaterspugenxy34 жыл бұрын
Also, when you have the last keyframe setup, you can move the timeline back one frame and it will loop back to the first keyframe perfectly, it's looks a bit more smoother that way.
@DisgruntledDoomer4 жыл бұрын
That is such an obvious concept, that I have a hard time taking this tutorial seriously. The guy says those frames "should to be THE SAME", which obviously is false.
@Niko_3D4 жыл бұрын
As solo indie game dev this shit is priceless man. Thank you!!!
@xpomkeyy44604 жыл бұрын
Thank you now I can walk
@tristanpate27843 жыл бұрын
Stephen Hawking can’t relate.
@uncqnownpersonal54973 жыл бұрын
@@patrickmulopo7957 it's for biped character
@uncqnownpersonal54973 жыл бұрын
@@patrickmulopo7957 there is a blender addon called "Rigify" , you can try download it and use it for your character , the skeleton looks slightly same with the video bone
@uncqnownpersonal54973 жыл бұрын
@@patrickmulopo7957 the bunch of triangle bones is most common type of bones
@uncqnownpersonal54973 жыл бұрын
@@patrickmulopo7957 you can change the type of bones like "stick " " b bones" or "envelope", just go open setting and discover about it
@projectknm86704 жыл бұрын
The fun begins~♪ I went to school to learn how to animate, but never learned proper modeling and rigging. Yeah, I know, each is its own job basically, but those hiring nonetheless expect you to be able to do it all, for some reason... ...
@TheRoyalSkies4 жыл бұрын
Yeah, it's kinda weird how the standard team now basically has "a 3D guy" and then people wonder why the animations aren't as good as the environment.
@xcal999994 жыл бұрын
@@TheRoyalSkies As always awesome tutorial buddy :) If possible please make a tutorial on graph editor (how to smooth out animations) that will be very helpful thanks
@MelvilleG4 жыл бұрын
Thanks. In your every 1-2 minute tutorial I still find something that I didn't know. Leaving smarter than when I came - that's what I love your stuff for.
@CanadianBatman14 жыл бұрын
You're one of 4 people I listen to for solid Blender advice. Thank you for the education. You're helping a lot of people with these videos(including myself), and you need to know that we appreciate you.
@TheRoyalSkies4 жыл бұрын
Thanks for writing such a kind comment. Really appreciate you taking the time to say that. I'll do my best to keep it up. Reading feedback like this, really helps inspire me to keep going, so thanks man -
@sonario64894 жыл бұрын
@@TheRoyalSkies You really help a lot of people with the basics, including me. I usually just search around and click on whatever relevant tutorial that I need, but your tutorials make most things like rigging and animation tips so incredibly easy.
@BryonLape4 жыл бұрын
Me: Watches the video and says "Ok". Tries to move bone. Figure warps into the Universe.
@Sleksin4 жыл бұрын
I spent basically all of yesterday messing around with rigging and animating a tail and I want to share what I have found: Because fully animating tail sway is a lot of work, I tried both wiggle and spring bones. Wiggle is easier to set up but jiggle has better effects. Something to note is that setting influence in the spring constraint has a different (and in my case better) effect to changing influence in the spring bones menu. The only problem with that is that the constraint settings reset whenever you stop the spring bones. So that is tail sway pretty much done. Next up is manually controlling the tail. You can't manually control it due to spring being a constraint, but you can use other constraints. Spline IK on a curve path gets really nice and easy to control tails, however spline IK overrides spring bones. What I did to work around this is create a duplicate tail with spline IK and deform off, then used copy transforms on the actual tail bones to mimic the duplicate bones. This means I can easily change the base tail shape to a curve while still getting the automatic sway and bending of spring bones. Easy tail animation once set up. Also, applying hook empties to the curve path allows me to set keyframes, animating the curve itself. There are a few bits to improve still: -The constraint influence resets if spring bones is disabled and is a pain to fix. -A way to change the influence for all bones at once and during an animation would be nice, so that I can quickly change how much it keeps my chosen form over the spring effect. -Setting the frame to 0 doesn't reset the spring bones effect, you need to drag it further back to return to normal or turn spring bones off and on again. This isn't too bad, but forgetting it can lead to confusion and the effect becomes bigger for longer tails with more bones. I'm pretty happy with this setup and hopefully others can make use of or improve upon it. TL:DR of how I set it up: 1. Setup spring bones on the tail to get the desired sway effect when moving. 2. Create duplicate bones and spline IK these to a curve path. Use hook empties to manipulate the curve more easily and allow you to set keyframes. 3. Copy transform the tail bones to the duplicate bones. 4. You should end up with a tail that has automatic sway while also allowing easy animation through a curve.
@BurakkuHishou4 жыл бұрын
You could also just add in a NURBS curve or similar, attach said object to teh nurbs curve, and just animate the curve as you want
@Sleksin4 жыл бұрын
@@BurakkuHishou Yeah, but I want to be lazy and not animate all the sway movements manually.
@irql24 жыл бұрын
Smile and wave boys. Smile and wave.
@aviv192862 жыл бұрын
bro you have the best tutorials they are always fast and goes to the point you dont care about the gettting more then 10 min and money you just are genuinly a good person have a good day
@ZachariBarnes2 жыл бұрын
Never before have I thought "Oh I know nothing about this topic, lets watch a video about it" Then felt like I understood how to do that thing after a 3 minute video. Good job
@bluewind553 жыл бұрын
This 4-minute tutorial is infinitely more helpful than any of the super long ones that make animating seem way more complex than it needs to be.
@randynuth96633 жыл бұрын
as a student on a time crunch..you're a life savior
@aortaplatinum2 жыл бұрын
GENERAL TIP: if your animations don't look great, look into the Principles of Animation for a better grip on the art. Most Principles are applicable to any kind of animation, not solely 2D cel animation. It's also really helpful to use reference footage, professionals do it too all the time. Set up your phone camera to record you doing an action or two you want to animate. You'll feel goofy the first few times but try to shake it off and embody the character you're animating. How does he walk? What does she wave like? How would he do this kick? Is she more upbeat, or cool? As a 2D animation nerd learning 3D since I can't draw for shit, it's absolutely mind-blowing how simple this is by comparison. Like the only way 2D is ever this easy with just keyframes and easing, is when the result looks like fucking garbage- think every mainstream American adult cartoon made in the past 15 years or so.
@tupangina36074 жыл бұрын
Quicker than mine indeed! I learned a lot from you boy! Thank you!
@plus1gaming629 Жыл бұрын
this guy explanation and energy is top notch liked and subbed
@jonordona97334 жыл бұрын
Just a heads up: If you use the dopesheet instead of the action editor, you can actually just select the keyframes of any object and move them around instead of having to ctrl-a all the bones every time you want to modify the animation.
@joshuahafel45064 жыл бұрын
Good video! Pro tip though, when animating looped animations, the first and last key frame should NOT be the same. The last frame should be one frame short of the first frame. If they are the exact same, the result in an odd pause moment. It's not that noticable, but a good example of a weird pause is the Pikachu animation he used in this video where you can distinctly tell where the animation begins and ends it's loop
@ninja_tony2 жыл бұрын
I was going to say the same thing, you NEVER want the first and last frame to be the same for that exact reason.
@altantulga81382 жыл бұрын
What the f do you mean by one frame short
@rennvolk3 жыл бұрын
God Bless you sir! I've watched an hour of other videos that got me nowhere you just helped me figure what I was doing wrong in three minutes
@FyruHawk2 жыл бұрын
perfect tutorial. clear instructions, short time, and no added filler.
@CosmicComputer4 жыл бұрын
Awesome man! Are you going to do one on graph/curve editing the animations?
@jasastan4 жыл бұрын
Would also love to see this :)
@Yurup4 жыл бұрын
Yes please
@jasastan4 жыл бұрын
Thanks for the great tutorials ! Your videos are the only ones on KZbin that I don't skip the first minute of. I love that you get right to the point of the video and don't mention what the video is about 5 times and tell us why your making it or who wanted the video ect. Like other youtubers.
@Lugbzurg2 жыл бұрын
I just used this to create my first 3D animation! I'm not gonna forget this!
@brannanvitek10353 жыл бұрын
Holy crap. I'm so blown away at the amount of effective teaching you put into this! It was a brilliant primer, thank you so much.
@Omnific2 жыл бұрын
Came here to say that the tutorial is extremely useful/informative and your voice is so entertaining
@LeGrandShorts2 жыл бұрын
came here from your rigging tutorial, and i'm missing the colored UI that displays out and around the model to animate with. Am I missing a view option, or is there more rigging that I have to do? I'm so lost! lol
@Flavelius3 жыл бұрын
3:14 was a really nice tip, i didn't know that, very helpful!
@lazyboygames50263 жыл бұрын
im new to all of this. and I'm going crazy!! respect to all of yall who do this
@slimeinabox2 жыл бұрын
Thanks for just getting the fekking point m8. I look up how to animate, and thats what I got. You are a blessing to us all and an example to follow.
@kristianbolcs4 жыл бұрын
Thanks for giving back my motivation after those year long dry tutorials.
@ghostone61593 жыл бұрын
I usually don't subscribe to tutorial channels, but that 'NOT A PRAABLEM' gimmick you've got going on PLUS being an excellent teacher on the topic. Ima subscribe and stick around, Cause it's not a problem at all ;)
@Solcommand4 жыл бұрын
You're doing God's work mate
@aleksander6765 Жыл бұрын
Wow, finding this specific thing took me quite some time, thanks
@RedninjaMultimediaProductions4 жыл бұрын
Content is always refreshing!!!! Favorite line "annnnnd ya done!!!" Keep up the great work💪🏾
@sidthejovian51053 жыл бұрын
Oh, dude, this is helpful, I plan on making an indie game without mocap, thx!
@tyreeceabrahams46224 жыл бұрын
I LOVE THIS DUDES TUTORIALS (very very useful)
@origamishadow26554 жыл бұрын
Thanks to your tutorials, I can now make a 3D stickman animation. Also I have finally decided on making a 3D game. It is better for what I want to do.
@Zed96593 жыл бұрын
U sir , earned my sub I can't thank how much time u saved
@Atezian4 жыл бұрын
you dont need to go through the keyframe menu everytime. On the 'timeline' there is a drop down menu called 'keying'. if you change the 'active keying set' to LocRotScale then everytime you press 'i' it keyframes the active bones straight away.
@Zed96593 жыл бұрын
Bro ty
@NinjaThug3 жыл бұрын
Man.....your content is itching to be funded by whoever watches your video (in a need to learn the stuff that you teach in all of your videos). I wish that all your wishes come true! :)) (*ahem only good ones ;)) )
@DodaGarcia4 жыл бұрын
Isn't the point of activating the Auto Keying button that you don't need to press I to create keyframes for the changes?
@Mehranahmadactor3 жыл бұрын
dam'n you are so fast! i am impressed.
@DarkShroom2 жыл бұрын
this is a great tutorial, long tutorials put me off.... sure i'll have to replay this a few times but you see what you're gonna do instantly..... well done
@hankokrob32833 жыл бұрын
i love your videos keep doing them fast as hell
@louis-alexandrelapointe38844 жыл бұрын
Always great advices without the boring step by step thing! I love this channel!
@mohamedouledyahya73874 жыл бұрын
you resolved all my animation problems in 3 minutes ! Thank u so much
@matbrady1234564 жыл бұрын
You just earned yourself a subscriber, buddy boy. Well done.
@segar12344 жыл бұрын
win, you took something that would have taken close to 30 - 40 mins to explain (in a video) and just gave me the beef. good work
@maycontainnuts31273 жыл бұрын
I'm usually pretty skeptical of tutorials that answer questions like this in only a couple of minutes, but by god do you get to the point.
@digitaltrash4 жыл бұрын
can you make video about NLA(Non-Linear Animation) in Blender, so we can make layer animation
@brianbetz77532 жыл бұрын
Nice and short.. to the point...this really helped!!!! Thanks!!!!
@technoala-eh24032 жыл бұрын
Your tutorial is short but easy to follow. I want this instead of a very long video :)
@scrubby23 жыл бұрын
thank you, your 3 minutes tutorial saved me a lot of time.
@dark11demon113 жыл бұрын
one of the best way of doing tutorial. I like it.
@amosnimos4 жыл бұрын
BIg thanks! this video is the best blender animation tutorial i have ever seen!
@informerbuzz48593 жыл бұрын
What man? You Cow Boy or something? NEAT Presentation! :D:D
@pxy-gnomes97812 жыл бұрын
Oh, so _that_ is the current Pose Library (Legacy) Panel on more recent Blender versions (such as 3.2.1). Interesting to know. I had no idea that existed as such design, as I've just started by learning it from the new Asset Browser feature, Pose Library Panel « Animation Tab « 3D Viewport Editor.
@creationsmaxo4 жыл бұрын
There's one tiny bit of details that could have been explained quickly that will make things a LOT easier to some. Copying and Paste Reverse can be done on partial selection. So, in this video as an example, the character is holding a gun in only 1 hand while walking. You obviously don't want the hand that hold the gun to open up when the other foot is stepping so you can select ALL the bones, with the exception of the fingers' bones, copy and paste reverse and you're done. The hand with the gun will be kept closed while the other hand will remain open during both halves of the animation. As an example, if you're animation a character with a shield and a weapon, you can just not select the hands, arms and, if applicable, shoulders bones when copy/reverse pasting the animation of a walking animation. You'll have to do some changes manually afterward, but you won't have to re-do the whole weapon & shield animations back in.
@Noxilenticus3 жыл бұрын
Love you. Your tutorials are amazing!
@etta7773 жыл бұрын
I wish all the tutors would be like this. You save the life(time), man
@emmettbrown64183 жыл бұрын
That was fun! To the point, didn't drag it out, and full of content!
@fallofmanbrand4 жыл бұрын
nice video bro
@scottlee384 жыл бұрын
These are great basic tips!
@khrazza4 жыл бұрын
thank you for the upload!
@brianartzz83732 жыл бұрын
I enjoyed this quick and easy tutorial so much!
@xxx-dd2rg3 жыл бұрын
thanks bro, your video very useful and easy to understand
@RomboutVersluijs3 жыл бұрын
I guess one big sidenote, the bone flip copy operator, only works when. You use bone naming convention ending all bones with .L and .R, otherwise nothing will happen. This is the same for all flip operations blender has. It's very important for a user to use this if they want to make use of these functions
@TheJumpButton4 жыл бұрын
You turned on auto key framing then you also manually insert key frames for your key poses. You don't really need to do both (at least I don't know of any advantage of doing so).
@BeanLM4 жыл бұрын
Auto keyframing only inserts keyframes on the controls you've moved. For key poses, it's a good idea to set a key for every control in your rig, makes it easier if you have to edit your poses and timing later on.
@TheJumpButton4 жыл бұрын
@@BeanLM you're right, that's the easiest way to prevent bones from moving when you don't want them to. If you add a keyframes to that bone later in the animation it could mess up your earlier work. I don't use auto keyframes so I forgot you have to keep track of that stuff.
@TheRoyalSkies4 жыл бұрын
BeanLM actually hit my reason right on the money. If you don't key frame all the bones, and then you move or add other keyframes before or behind it, you'll get bones transitioning from places you don't expect :)
@diegocf69193 жыл бұрын
Thanks! This helped me with a proyect.
@nekospace36144 жыл бұрын
Very nice
@3dartninja3 жыл бұрын
These videos are so fast and efficient and really well explained, thanks for the great content!
@harlethan57483 жыл бұрын
I did not follow along with this but it did help me out immensely just animation knowledge wise so thank you!
@axserwz50223 жыл бұрын
I know that this is probably pretty difficult, but wow this seems much easier than I though it would be, this really is easier than 2d
@eldkfwkd3214 жыл бұрын
Your tutorial is like Bob Ross for Blender.
@yawnster72744 жыл бұрын
nope
@SurVulHorror4 жыл бұрын
Not at all
@KeyshaunTV2 жыл бұрын
Duuuude Duuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuude you just told me everything I needed to know in less time than it takes to air fry popcorn chicken.
@tedbroiler45584 жыл бұрын
Those are all the tools needed? No graph editor?
@TheRoyalSkies4 жыл бұрын
Pretty much. A lot of people like to use the graph editor, but personally, I've never found myself needing it for any of my character animations -
@lordmango60602 жыл бұрын
This was awesome! I actually was able to make a run cycle today! Now the question is, how do I save this animation so I can make more animations? I tried looking at the Action Editor, but I have no idea what to do there to save this run cycle
@bev.tarzan4 жыл бұрын
Congrats, you had a Samsung galaxy ad and HBO Max ad!
@kenhiguchi21444 жыл бұрын
Wow this is really help ful stuff.
@bboyjmc3 жыл бұрын
Thank you this is just what I needed, very clear and funny too. Thank you
@aidys234 жыл бұрын
I like the way you speak! so entertaining
@lonecolamarine4 жыл бұрын
Thank you boy. This is so much better than my version: "Watch Astartes and cry at how one guy did this."
@tomasgarza12492 жыл бұрын
I love how blender has a bunch of buttons that basically are "If you forgot to check this, you are screwed"
@theonlysinisharm4 жыл бұрын
Can you do a video on pose libraries and how to export them? My biggest roadblock to actually animating is my fear that I'm not formatting or organizing them optimally.
@samohickey3 жыл бұрын
Great video!!! I forget the controls as I switch between tasks while developing; this was a great refresher!! Thank you. :)
@lollerkiller9003 жыл бұрын
this is a quick, and well explained Tutorial! thanks to you!
@Stinger-rq4gy3 жыл бұрын
Excellent thank you, 👏👏👏👏🎉🎉🎉👍😁😁is it possible to save these animations to use on other characters, not just one character?
@GaryParris4 жыл бұрын
Excellent :O)
@brunoriyuoficial3 жыл бұрын
Good work!
@RW_CreativeMedia4 жыл бұрын
1:24 Darn, doing the *MOONWALK*
@Zaire822 жыл бұрын
These tutorials are my only lifeline for my animation project. I'd be screwed horribly.
@kuroshinen3 жыл бұрын
how to make that armor, it's looks cool !! do you have any video about that ?
@YupperWuppers4 жыл бұрын
When I click on object mode, nothing else pops up... It’s only option mode. I also can’t figure out how to click the rig... (I’m using the free kitten model from Blender Kit) If someone could help me, It’d be really appreciated!!! Thank you 💖💖💖
@benedeknovak2303 жыл бұрын
This is so useful! Thank you!
@ChrispyNi4 жыл бұрын
How to bake animation in Blender with IK bones and delete them without changing anything? Cause I done animation and some of my bones are parent of IK bones for keep offsets but in unity I can't change parents and therefore I can't use humanoid type.