A very common question I get asked is "How long does it take you to make animations like this?" Before I answer this, I HIGHLY recommend beginners not dwell on this question. If you are a beginner, do NOT rush your workflow. You need to experiment and practice things with a "clear" head in order to build speed with animation. I've been doing this for over 9 years. Sometimes I get lucky and I knock out a key-frame within in the first 5 minutes. Sometimes I get close, but I'm not happy, and I'll spend the next 30-60 minutes tweaking it until I'm satisfied. And when I'm really unlucky, I'll spend 1 or 2 hours fixing a frame that bothers me. BUT, when I was doing this the first time, it was not uncommon for me to spend 1 or two days on a 7 key-frame animation. . Don't forget that this is a professional skill that people get paid crazy good money to be able to do. It's not something you should expect to come easy or overnight, but it IS something you can expect to get better with practice. Take your time, don't get flustered, and don't give up. It's just a bunch of key-frames at the end of the day, You got this - . All the best, . - Royal Skies
@1OJosh4 жыл бұрын
Wow, I'll keep practicing at a slow and steady pace :)
@kaiser93214 жыл бұрын
Wouldn’t it be better to toggle quad view instead of constantly rotating your camera to see if your animation has good silhouette?
@nekospace36144 жыл бұрын
👍
@alishersadullaev85334 жыл бұрын
you are motivating better than any motivation guru
@TheRoyalSkies4 жыл бұрын
@@kaiser9321 Personally, I work much faster when I focus on a single window, but I definitely recommend splitting your windows if it speeds up your workflow :)
@gigamilk69814 жыл бұрын
She's still called blenda in my brain
@scottlee384 жыл бұрын
These animation tutorials are much better than the expensive ones out there!
@KyleRassweiler4 жыл бұрын
For anyone wanting more details on the poses and their purposes lookup "Twelve basic principles of animation", this also applies to computer animation.
@Nekotico4 жыл бұрын
thanks mate
@seatongrey3154 жыл бұрын
Every one of your tutorials blow my mind
@max-sworn4 жыл бұрын
Thank you, this video saved me from quitting as animation was getting increasingly frustrating. The keyframe -> inertia -> keyframe -> inertia -> recover really makes everything have a lot more weight. Hope you have a fantastic day as well
@captainofnumenor8221 Жыл бұрын
Important Frames 1) Start Frame 2) Wind-up Frame 3) King Frame 4) King Frame extension/follow through 5) Recoil Frame 6) Start Frame
@stillzen-dev Жыл бұрын
the real mvp, thank you
@RisuNiku4 жыл бұрын
awesome! after reading tons of famous books and watching a whole lot of very long videos about animation, still learned some stuff in this 5 minutes only! thank you so much for sharing your knowledge, it's very much appreciated!
@MelvilleG4 жыл бұрын
I will have to reconsider all my past short animations with this new info in mind. Nice and useful points, just as always. Thank you.
@MichaelRusPro4 жыл бұрын
What did your old method of animation looked like?
@Khoomn4 жыл бұрын
Not a problem
@ChernobylComedyAndWings4 жыл бұрын
GODLIKE ABSOLUTE KING OF FRAMES
@gradyking47394 жыл бұрын
I just used one of your tutorials, and I just now get a notification too! Awesome videos man!
@emmanuelgonzalezcaseira91414 жыл бұрын
You could say that... she kicks ass ;) Nice video as always. It is great to have someone apply the principles of animation in specific software, this case in Blender, to see how things should at least look like when animating.
@julioperonerocholl93642 жыл бұрын
amazing, with this tutorial I was able to create my first animation, the spacing between frames gives the effect of a faster or slower movement. I agree with the other users, it is not necessary to know how many frames we need to create an action, since the time limit will always be modified until we are satisfied with the animation and the desired movements are produced, I like the idea of trial and error, given that all animation starts with the key poses lock stage, then the breakdowns are added and the refinement stage begins, with the animation graph you can adjust the poses of the bones as well as other attributes and on the timeline spacing and timming. Blender has amazing tools! Thank you for this tutorial and for sharing your knowledge 😁👍.
@Ryan-pd5gx4 жыл бұрын
Look at me...I am the king frame now!
@monstermash15714 жыл бұрын
Anyone else animating with Blender at 4:30 in the morning?
@3dcypher5434 жыл бұрын
fml...
@NumianVonKami4 жыл бұрын
just another thursday...
@monstermash15714 жыл бұрын
@@NumianVonKami well said brother
@dianshane4 жыл бұрын
hey man i am making a game with godot and was looking so fucking hard for a realistic character until i found blenda...youre a god and if this game ever makes the public and i make any money my first donation will be your channel! Simply awesome!
@bakayarouotaku32983 жыл бұрын
Super, one of my top 10 RoyalSkiesVids! The other 9 are your rigging ones!
@DarkRifterDesigns4 жыл бұрын
I wish I had these video so many years ago, then again Blender wasn't where it is now, and there's no time like the present to give it another go
@adityaradisty55424 жыл бұрын
Thanks
@GlacierFox5233 жыл бұрын
This was much more simpler to understand than my instructor as despite learning the principles of animations a few times I’m still bad at doing them so this will definitely helped since I’m so used to worrying about being anatomically correct instead of looking cool despite knowing lots of games uses squash and stretch to ridiculous factors mainly fighting games though
@jimdelsol19414 жыл бұрын
Thank you for the tutorial !
@th3lazyguy3 жыл бұрын
Omg.... i was looking for such videos for a long time!!!!! Thanks a ton!!
@AnityEx4 жыл бұрын
holy god i needed this in my life
@kenhiguchi21444 жыл бұрын
Wow didn’t know about all that. I’ll have to try that out.
@monks7771225 күн бұрын
Not a problem!
@oswynfaux4 жыл бұрын
You don't key in the original starting pose at the end on the animation?
@TheRoyalSkies4 жыл бұрын
You do! I probably should have said that - lol
@rohitaug4 жыл бұрын
Awesome video as always! For beginners I'd also recommend looking at animations on Mixamo for reference. You can bring those animations into Blender and more easily trace them with your rig. This is only for learning, of course. Otherwise it would be much faster to just retarget the animations in Unity. By the way, would it be possible to get a breakdown like this but for cutscene animation? Fast action-based animations like kicking work differently from let's say, a character fixing their clothes and hair before leaving their room. I try to apply various rules but in the end I always just end up find a video of someone doing the thing and tracing it to get a result I'm happy with. It's kinda time-consuming though so I'm curious about how you approach it.
@22zachprime3210 ай бұрын
Thanks for your animation tutorial and I almost improve my animation :D
@jaimerojas65784 жыл бұрын
I'm loving this videos my dude
@awkner4 жыл бұрын
I'd LOVE a video on how to properly export animations to a game engine! At first I was doing animations just like you, with each animation in a new Action, managed to export to Unity, BUT problems arose when I wanted to add new animations to the character... I made them in Blender but when I exported them again and updated the file in Unity, the new ones just wouldn't show up. Tried everything I could think of... no luck. Had to get back to the good ol' method of just animating everything in the same timeline :(
@TheRoyalSkies4 жыл бұрын
I have plans for an export video when we get to the end of the Animation Series. We'll cover all of that soon :)
@kriegs83154 жыл бұрын
Royal Skies LLC yes
@MadiQueenx34 жыл бұрын
Can you do a video where you show us how you modelled/sculpt your character blenda? including hair mouth etc? thank you so much ~
@kblargh4 жыл бұрын
You certainly made that King Frame stand out.
@IgorMaliskaFilms4 жыл бұрын
I have the book "The Animator's Survival Kit" and it is very good to explain the fundamentals of 2d animation, there is a lot that can be applied in 3D animation, I wanted it so much that in the book he taught how to use the graph Editor hahaha I know how to use the graph editor but it is one of the most time consuming parts of my animations. :(
@hansbrackhaus80174 жыл бұрын
This.
@disruptive_innovator3 жыл бұрын
You beautiful human, thank you.
@jaye66124 жыл бұрын
hey Royal question, did you by any chance follow the work of Monty Oum?
@TheRoyalSkies4 жыл бұрын
Yes I did. To this day, I'm still one of his biggest fans :)
@jaye66124 жыл бұрын
@@TheRoyalSkies to this day he's still one of my main initial driving forces for becoming an animator 🔆🕊
@yall7322 жыл бұрын
Amazing tutorial
@khrazza4 жыл бұрын
love you're content. NLA editor video please (begging). Your channel makes other blender tutorial channels painful to watch (i mean that as a compliment) :v
@ali32bit424 жыл бұрын
i hope you get to the part where characters move around in the scene soon. since getting the animation to line up with movement is pretty hard for me.
@kriegs83154 жыл бұрын
Yes
@Vector_Lotus4 жыл бұрын
When are you going to be making a Discord?
@TheRoyalSkies4 жыл бұрын
Probably when the Blender Tutorial series is completed. At the moment I barely have enough time to post tutorials and respond to comments. I feel guilty starting a discord if I know I wont have enough time to interact with it :(
@Vector_Lotus4 жыл бұрын
@@TheRoyalSkies I completely understand and this is a fair and understandable and respectable reason :) Keep up the good work I appreciate you!
@Ryan-pd5gx4 жыл бұрын
@@TheRoyalSkies I think having a discord would be a way to let your followers interact and help each other out without needing your help directly
@1InVader1 Жыл бұрын
aww an, these videos are so good
@HEXAGON_HEXA4 жыл бұрын
Um... can u make how to rig for ragdoll in unity tutorial for noob?
@unifiedhorizons26633 жыл бұрын
well i'm doing an art trade and your work on my SFM animation on my 2en animation has help me greatly
@CosmicComputer4 жыл бұрын
hey man... I love you
@habeang3043 жыл бұрын
Very helpful thank you 😘
@HarryHeck20204 жыл бұрын
Please address how to stop the foot slide in animations. This kick needs the ball of the left foot nailed to the floor, it can pivot there but it shouldn't move in x,y or z while the other foot is off the ground.
@sonario64894 жыл бұрын
Is "King Frame" really the right terminology? I looked it up on google and have zero results relating it to animation
@TheRoyalSkies4 жыл бұрын
I think most people call it the "Main Frame". But, I wanted to call it something a little more distinct and memorable. You could also say the "Prime Frame", or "Primary Frame", but at the end of the day it's the most distinctive frame in the animation -
@Ikxi4 жыл бұрын
Thank you so much! All of these videos help so much. I wish I could support you with some money, really. How long did it take for you to easily make poses and bind them together into animations. I love animating but it just feels like a massive headache every time I animate. As if my brain just couldn't think of more. Or like it being really slow. Like when you have a bad pc and it takes forever to do stuff.
@wanzet114 жыл бұрын
Hello. Nice channel. Do you have a video where you make this woman character model?
@aowa97274 жыл бұрын
After a year of animating manually ,i just received my Kinnects and my vr headset , man it feels like cheating i tell you.
@packojose78444 жыл бұрын
how do you use those tool? Sound like black magic for me ... !
@TheRoyalSkies4 жыл бұрын
I would ALWAYS recommend investing in mocap when possible, you're good man lol. By the way, just out of curiosity though, are you using the blender add-on with your Kinect, or some other software for your set-up??
@aowa97274 жыл бұрын
@@TheRoyalSkies Sooooo, you want to know what to use for Kinect?Not a proooblem. For kinect you would need Kinect SDK, Delicode's NI Mate + it's blender addon and Remington's ni mate rig , you will have real time mocap directly in blender. HOWEVER a VR headset for full body mocap is better, something like HTC vive because you can have trackers on both wrist,feet and pelvis .Using the software glycon to record the mocap and importing it into blender. Kinect has a lot of issues, i have terrible foot and legs tracking, no pelvis. And for facial any webcam will be better (you have to draw makers on your face tho) at least,for the V2 of Kinect, i guess V1 Kinect is better from what i read. But hey ,for it's price, you can't beat that. You can mocap the general full body movement very well and in real time with your model (copying rotation and location of the Remington's ni mate rig's armature ) For finger tracking , Motion leap is one of the best sensor i have seen,but it seem they are not produced anymore and i can't find a seller that still has them. PS: Occulus quest headset have no full body tracking,but do have finger tracking ,and a damn good one, but glycon do not work with it,i asked the dev if they plan to work on this ,i had no reply
@TheRoyalSkies4 жыл бұрын
@@aowa9727 That was WAAAAAY more info than I could have even hoped you would provide, so thank you so much for the specifics :) I can't tell you how golden it is when comment replies are as clear and concise as yours. Thanks for the info man, much appreciated!
@natsunwtk4 жыл бұрын
after nightmare of spiky problems with weight paint I have struggle with how exactly to control amature to post for animation. or I'm just doing it wrong
@Vidyut_Gore Жыл бұрын
Do you have one on deleting the clutter of keyframes that comes with Mixamo animations? It probably is something simple, but I can't for the life of me figure it out or what to search for.
@juanhernandez-up4pgАй бұрын
🐐🐐
@d.animatetv67334 жыл бұрын
So been having issues where different parts on my character continuous clip into each other or separate. (My channel has the vid showing this). How can i fix this?
@darkflamesquirrel3 жыл бұрын
the source video I dropped into blender for reference plays back 60fps. I set my blender project to 60fps and imported the video. it played too fast so i set it to 50fps and now it seems to play normally. might have fixed the issue but why does it do this?
@xxx-dd2rg3 жыл бұрын
NOT A PROBLEM!!!!!
@EmvyBeats Жыл бұрын
How do video games play over 100fps, but all the animations in the game were made at like 30fps? Another thing ive wondered.
@hoppalapasam534 жыл бұрын
hi there. how did u made the eyes. painting or mesh?
@astro_18594 жыл бұрын
can a animation have more than one king frame?
@bilosofie3 жыл бұрын
u use the master control for all the animations u make?!
@RomanticNightDreamer4 жыл бұрын
extremely original comment about the video from a person that hasn't started using all that he is being taught. AKA youtube algo sacrifice :P
@raitoart55914 жыл бұрын
I get it, i used wrong technic when animate the character
@angelsanabria44573 жыл бұрын
1:43 they forgot the f-air
@JVLdesign4 жыл бұрын
“The to be before the not to be” 🤣🤣
@CopyCatBlack4 жыл бұрын
why is my animation tooo slow eventhou its 24 to 40 frames every animation i m making i m having 4gb ram 1tb storage and corei 4 is it okay to making animation or game in this laptop that i am having this is the character i an using : www.cgtrader.com/preview-3d-model/2675454 for my future game making
@anlexaify4 жыл бұрын
him swearing is actually funny
@isfunart4 жыл бұрын
sh remind me to samus, she haawwwttttt pp burning
@fheisk4 жыл бұрын
the voice you put on is a little obnoxious...but you can get away with it cause these are the best lessons anywhere
@kenonerboy4 жыл бұрын
my nigga really likes falco
@excellenceinanimation9604 жыл бұрын
pls, use auto keyframing lol ur killing me with clicking locRotScail every time!
@ockhamsraptor47023 жыл бұрын
Love this series, but I have to say: never trace existing animations for profesional work. It's plagiarism and it's going to get you black listed in the industry. For educational purposes it's fair game of course.
@RheaMainz3 жыл бұрын
Blenda's the best Blender mascot. The others, if there can be considered any, are hyper-exaggerated, dispropportionate and ugly
@jintarokensei33084 жыл бұрын
Sadly this isn't very useful for quadrupeds. Or any animals really.
@sonario64894 жыл бұрын
The fundamentals of the video still apply to them as well
@jintarokensei33084 жыл бұрын
@@sonario6489 yeah, have the least possible keyframes. That's a philosophy for anything. Least effort for maximum effect.
@mensoon60384 жыл бұрын
Короче! Я нифига не понял! Просто посмотрел как мужик визжит keyframe 5 минут и тычет виртуальной задницей мне в монитор)