Blender 3.0 - Geometry Nodes. Recreating C4D Cloner + Effector Falloff

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Robbie Tilton

Robbie Tilton

Күн бұрын

Пікірлер: 44
@RobbieTilton
@RobbieTilton 2 жыл бұрын
I have a newer and better version of this tutorial for Blender 3.1 now. Check it out here: kzbin.info/www/bejne/opacmIaPeLCJnck&ab_channel=RobbieTilton
@aashay
@aashay 2 жыл бұрын
Keep creating content bro... This is a unique channel that will grow as C4D keeps doing crappy updates and more artists will look at alternatives :)
@RobbieTilton
@RobbieTilton 2 жыл бұрын
thx boss
@hoodboyslim
@hoodboyslim 2 жыл бұрын
Great
@Rocklaz
@Rocklaz 2 жыл бұрын
Wonderful thanks!
@filipvabrousek6900
@filipvabrousek6900 Жыл бұрын
Wow! This is amazing! Thanks so much!
@pile333
@pile333 2 жыл бұрын
Nice!
@jenovaizquierdo
@jenovaizquierdo 2 жыл бұрын
Awesome man. Thank for making this 👍🏼😊
@alexdelker
@alexdelker 2 жыл бұрын
Thank you for making this!
@lassekalhauge4801
@lassekalhauge4801 2 жыл бұрын
Great tutorial Robbie😊 BUT could we agree that it is a million times easier to do it in C4D? I would NEVER have figured out what you just did - by my self😰
@RobbieTilton
@RobbieTilton 2 жыл бұрын
yeah - of course. this is just the start for geo nodes though. I have no doubt it'll be as easy as c4d in a few years.
@superchango4784
@superchango4784 Жыл бұрын
Great tutorial thanks!!
@krayways
@krayways 2 жыл бұрын
So good Robbbie!! Thank you!!
@dungalunga2116
@dungalunga2116 2 жыл бұрын
thanks so much!
@MagnusHertzberg
@MagnusHertzberg 5 ай бұрын
What if you want it to affect in the shape of a rectangle, for instance? That is, the empty has a non-uniform size.
@blendercomp
@blendercomp 2 жыл бұрын
awesome! :)
@ExacoMvm
@ExacoMvm 5 ай бұрын
What if you have created the cubes outside of Geo Nodes ? e.g. you simply duplicated a lot of the default cubes. There are many scenarios where would want to use falloff like that but it's nearly impossible to get the objects as needed w/ geo nodes e.g. OpenStreetMap buildings.
@beatrizmatos3127
@beatrizmatos3127 2 жыл бұрын
@RobbieTilton
@RobbieTilton 2 жыл бұрын
Glad it helped!
@codcdevil1505
@codcdevil1505 2 жыл бұрын
Thanks a lot
@brandoncpt9982
@brandoncpt9982 2 жыл бұрын
how do I use a vertex group instead of an empty to control the scales of the cubes?
@alsama55
@alsama55 2 жыл бұрын
HI .. THANKS .. i have a quastion .. how can we put a texture map on flat many qubes that we made them by gumetry nodes from one qube..and we make them buld and disappeare..
@recyclebinladen5903
@recyclebinladen5903 2 жыл бұрын
Thank you friend. Can you talk about how we can translate a texture in geo nodes?
@coolshack4748
@coolshack4748 2 жыл бұрын
crossmind studio channel will help
@blackswan6386
@blackswan6386 2 жыл бұрын
how i can move the cubes on surface so that the effect is the same but just move the cubes instead og the empty ?
@DominikWysocki-ml2he
@DominikWysocki-ml2he Жыл бұрын
Could you use this inside your biped model if you're wanting to have the biceps swell up when he bends his arm?
@RobbieTilton
@RobbieTilton Жыл бұрын
you could use a geo proximity node to effect the displacement of the bicep
@DominikWysocki-ml2he
@DominikWysocki-ml2he Жыл бұрын
@@RobbieTilton thanks you. Still a bit too advanced for me at my stage. But I'll remember this tip, thank you.
@hgoaly37
@hgoaly37 2 жыл бұрын
Awesome tutorial, I followed it to a T but with icospheres instead of cubes and a mask obj instead of a plane, but for some reason it's effecting all of them of my instances scale at the same time and not based on proximity, any ideas how to troubleshoot
@RobbieTilton
@RobbieTilton 2 жыл бұрын
could it be ur mapped range of proximity is too large so its effect is super large and hence touching all of them. This large mapping could be due to non-normalized scale (could also try pressing cntrl+a > scale to see if normalizing scale helps or remap the distance in the goe node editor)
@sophiawang3796
@sophiawang3796 2 жыл бұрын
I made it exactly like what you did in the tutorial but somehow it didn’t work like yours. So first I couldn’t get the falloff looking scale change, the empty sphere could only affect one square at once when I move it, Second when I change the empty sphere scale all square scale changed together. Can you please inform me what I did wrong how I could fix it? I need to get exact same result like what’s in your tutorial! Pretty please
@RobbieTilton
@RobbieTilton 2 жыл бұрын
If you're in Blender 3.1 I made a new and improved version of this tutorial here: kzbin.info/www/bejne/opacmIaPeLCJnck&ab_channel=RobbieTilton If you can't get it working from that tutorial you're welcome to send a message in my discord's Help channel
@freshdb
@freshdb 2 жыл бұрын
Great tutorial! How do you also get each cube to move in its own x,y,z? All the geo node tutorials like this just show scale and rotation. I want to bounce them like I would in c4d with a plain effector and a delay effector.
@RobbieTilton
@RobbieTilton 2 жыл бұрын
the x/y/z movement is easy following this tutorial you just translate position instead of scale. the delay effort is interesting though. i'll look into how to recreate that. if i find out I'll make a new video
@freshdb
@freshdb 2 жыл бұрын
@@RobbieTilton thanks for the reply, I'll give that a shot. I've been scratching my head trying to figure out a delay effector analog.
@RobbieTilton
@RobbieTilton 2 жыл бұрын
@@freshdb just watched this tutorial and it shows how to do delay kzbin.info/www/bejne/eGOrfpeqg6lnrdU&ab_channel=Chong3D
@alirezasaliani5165
@alirezasaliani5165 2 жыл бұрын
how can I make the instances jump from the points one object to another? It was easy using attribute mix node in the previous version of blender but blender 3 changed the geo nodes system entirely.
@RobbieTilton
@RobbieTilton 2 жыл бұрын
here's a video showing you how to do this: kzbin.info/www/bejne/pprQk5R7ep6WoLM&ab_channel=RobbieTilton
@bensuarez904
@bensuarez904 2 жыл бұрын
How might I have the grid react like this based on multiple objects instead of just one?
@RobbieTilton
@RobbieTilton 2 жыл бұрын
i just pinned an updated tutorial. in that new video it's still one empty - but you can duplicate the set position graph section and have a second set position which references a second empty. This then allows you to have multiple effectors. I just tried it and it works great.
@bensuarez904
@bensuarez904 2 жыл бұрын
​@@RobbieTilton How do you combine two set position nodes? Do they both go into the same group output patch?
@RobbieTilton
@RobbieTilton 2 жыл бұрын
@@bensuarez904 I wish i could attatch screenshots to comments... dm me on twitter or join my discord (link on personal website) and i can share img
@dimaspratama1649
@dimaspratama1649 2 жыл бұрын
What if i wanted to make directional/linear? not radial
@RobbieTilton
@RobbieTilton 2 жыл бұрын
u can use seperate xyz and use math node to calc distance in one axis
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