0:34 Caustics are produced by curved reflective or refractive surfaces, where all the energy of a light beam of nonzero area gets focused down to a line or a point (close to zero area). A lens, for example. You know how you can focus sunlight to a point with a lens and make a spot so hot it burns? That’s why it’s called “caustic”.
@mrm3llow252 жыл бұрын
oh my goodness........ i watched this and literally every video on blender caustics that i could find, and just couldn't get it to work. Until i looked at the light settings in cycles instead of eevee. got it. good stuff btw!!!
@TheKenetics2 жыл бұрын
Awesome explanation! I've seen other videos before about Blender's clamping system, but this is the first time that it actually clicked with me. The comparison pictures really help. Thanks!
@abhishekprabhu20862 жыл бұрын
Hey thank you for this. Please make a similar in depth video on subsurface scattering, bump and displacement as well. It will help a lot. Thanks again for this
@christopher3d4752 жыл бұрын
I'll sure look at doing those, thanks for the suggestions.
@jcsfx710 Жыл бұрын
Thank you for such a well explained tutorial about caustics.. I've been searching for something like this for a while.
@kiwirooms79712 жыл бұрын
after hours one day thanks to your wonderful video i was able to activate them thank you now i can complete my biggest project
@blender_3d2 жыл бұрын
Sir your channel is really underrated. Thanks. Best video about caustics!
@KennyPhases2 жыл бұрын
Extremely helpful. THANK YOU. Although Blender keeps crashing.
@vit.c.1952 жыл бұрын
Keeps crashing? Maybe you still using Windows?
@KennyPhases2 жыл бұрын
@@vit.c.195 I am, i just cant use GPU, but my friend says it's possible to use the GPU! Ugh so frustrating how long these render times are!
@xanzuls Жыл бұрын
@@vit.c.195 Most people who use Blender use windows
@vit.c.195 Жыл бұрын
@@xanzuls Not my problem... on LInux it's works rapidly fast stable and with full support RTX or even Readeon.
@Jonah_Anthony2 жыл бұрын
wow dude, love finding small channels like this! Great tutorial, thank you!
@Jonah_Anthony2 жыл бұрын
also is your mac running the new m1 chip? I can't believe how fast these previews are
@christopher3d4752 жыл бұрын
I'm running both an i9 laptop with AMD GPU and an M1 Mini. I'm hoping to upgrade to an M1 Pro or M1 Max soon.
@gadwal2 жыл бұрын
keep up the good work sir. they're gonna come.
@abdelkarimkeraressi14182 жыл бұрын
thnx amazing video man. i try them before looking to this video ^^ . thnx dude.
@joaomouzaco52242 жыл бұрын
Great explanation. Tanks for your beatiful tutorials.
@christopher3d4752 жыл бұрын
You're very welcome. I'm working on a new one right now.
@justin76492 жыл бұрын
Great video! Very much appreciated!
@northwind61992 жыл бұрын
What a spectacularly useful video. I've been looking into other renderers to achieve this while cycles could do it natively all along, lol. :D I have a question: If i make a dispersion shader -say a prism - will the colourful light also affect the caustics?
@christopher3d4752 жыл бұрын
I certainly wish Blender had a more sophisticated sampling system that made caustics more feasible, but at least for some things like my diamond rings, it works well enough. I'll have to check into the prism.
@northwind61992 жыл бұрын
@@christopher3d475 Thank you, appreciate it! :D
@JorgeBurrezo2 жыл бұрын
I don't know if I've missed something, can't it be done only in shadows? How is it possible for a metal to emit caustics in Blander? Edit: in the video you explain all 🤓
@essentialelephant88502 жыл бұрын
Holy smokes! Is this the Chris Tyler that taught all the strata 3D stuff?!?
@christopher3d4752 жыл бұрын
It is, yes.
@essentialelephant88502 жыл бұрын
@@christopher3d475 WOW!! I used to watch ALL of your Strata videos, they were gold!! But of course I then found Blender. Please tell me your are on Twitter?!?! Amazing to see you here, I hope you are focusing on Blender, we need you!!
@inoyashakitbu11782 жыл бұрын
Blender on Mac still has gpu support on Mx with the silicon version
@robertasgustas41292 жыл бұрын
Thanks😁 Maybe you can do something about same topic in EEvee?
@christopher3d4752 жыл бұрын
You know I haven't really explored Eevee, my interests have primarily been with full raytracers.
@MudraptorGaming2 жыл бұрын
What happens if I have both on? the approximate caustics AND the true caustics? Does it work with actual volumes, or just the "fake" ones like the glass shader?
@christopher3d4752 жыл бұрын
they're independent mechanisms and should work together.
@quyenquyennguyen3896 Жыл бұрын
I don't know what I did ưởng but my caustic only shows in the preview and not on render even with this tutorial
@Deezsirrer2 жыл бұрын
Sound like a job for viewlayer to reduce the samples
@innerc8951 Жыл бұрын
After 10 minutes of rendering… Mac user using cpu rendering: “How do we reduce noise?!!!” Me and my 4090 using Optix GPU rendering with 16000 samples: “What are you talking about? Where’s the noise?”
@foreign_objective2855 Жыл бұрын
Is it possible for you to upload a downloadable .blend file for this? Not sure if it's me or the program itself not working but I followed the video and I still can't get it to work.
@pr0hobo Жыл бұрын
I have a gem and i cant get it to cast caustics unless i use the smooth shading option but when i do it smooths all my facets and makes the gem look like jelo, clearly there is a way to have objects with sharp edges cast caustics i just dont know what it is.
@christopher3d475 Жыл бұрын
When you enable Smooth shading, try setting the shading angle to zero.
@manuelhofmann19502 жыл бұрын
i do not see shadow caustics in light properties. tested in blender 3.2 and 3.3. i'm on windows and tried both cpu and gpu mode. any idea?
@IvorryVagner2 жыл бұрын
I am in blender 3.2 and it isnt work for me=/
@abuaysam64592 жыл бұрын
I just download blender 3.2 but caustics option it doesn't show in lights property !
@christopher3d4752 жыл бұрын
Are you using it in GPU mode on the Mac? It only works in CPU mode in Cycles on the Mac.
@lisarauch23392 жыл бұрын
@@christopher3d475 THANK YOU SO MUCH, I searched so long to find this solution!!!
@melbendigo2 жыл бұрын
Thank you for this video! I followed it, but I'm still not getting any caustics. I have a goblet object and when I click to enable caustics, the shadows are still flat. Cycles is enabled and caustics is enabled for the glass and the floor. I'm in a new install of 3.2, this is the first thing I've done, so I'm in default settings. Any guesses. anyone? Thanks! UPDATE: I didn't have Shade Smooth enable for the glass. Shade Smooth has to be enabled. It works now!
@christopher3d4752 жыл бұрын
Is this for shadow caustics or the tradition raytraced form?
@melbendigo2 жыл бұрын
@@christopher3d475 For shadow caustics.
@christopher3d4752 жыл бұрын
@@melbendigo They only work in CPU mode, if you switch to GPU, those options become hidden.
@melbendigo2 жыл бұрын
@@christopher3d475 Thank you, Chistopher. I'm in CPU mode and have the options, but no visible caustics.
@lawrencedoliveiro91042 жыл бұрын
6:32 No curvature, no focusing, so no actual caustics.
@rowlandmartin852 жыл бұрын
Last I checked Caustic only works in cycles.
@christopher3d4752 жыл бұрын
Yes, it's something that properly requires full raytracing.
@G1NJO2 жыл бұрын
i followed all the setps, but the caustics dont show up
@christopher3d4752 жыл бұрын
Shadow caustics? Are you in GPU mode?
@G1NJO2 жыл бұрын
@@christopher3d475 yes sir
@G1NJO2 жыл бұрын
@@christopher3d475 i downloaded the offical 3.2 version
@G1NJO2 жыл бұрын
well now it works with a glass obj. but it doesnt work for default cube with glass shader
@christopher3d4752 жыл бұрын
@@G1NJO At least on the Mac, it doesn't work in GPU mode.
@CamSpaghett Жыл бұрын
Idk why I can’t understand this. Am I dumb or something?
@SmellsMonochrome Жыл бұрын
0:19 your accent stones have flipped normals
@SmellsMonochrome Жыл бұрын
If this was modelled in Rhino or a plugin for it, it has an issue with flipping normals on mirrored block instances.
@christopher3d475 Жыл бұрын
Yes, I realized and fixed that after I had done the renderings.
@mlgmemes Жыл бұрын
The caustic are not realistic enough because its not colored