Blender make a MMD character physics animation

  Рет қаралды 692

oimoyu

oimoyu

Күн бұрын

Blender BoneX
blendermarket.com/products/bonex
0:00 - result
0:41 - plan for group
1:56 - assign for character
17:52 - preset usage
19:41 - bake keyframe to bone
22:19 - get manually control

Пікірлер: 25
@thecommentermaker
@thecommentermaker Ай бұрын
Great tutorial, I am saving it, and going to watch it again later, a lot to learn.
@TanukiRael
@TanukiRael 24 күн бұрын
Question around 16:00, is it possible to make a soft connection link with one side open/disconnected so its not a loop. For example instead of a skirt, its a actually long coat without zipper
@oimoyu
@oimoyu 23 күн бұрын
select the "plane" option when creating soft connection
@piupau5582
@piupau5582 Ай бұрын
Is it possible with this addon to pin the chain of bones on both sides? To make something like wires.
@oimoyu
@oimoyu Ай бұрын
you can try this: make end of bones as a kinematic, and add a copy transform bone constraint to it, constraint bind to a empty object. but I'm very not recommend this, this addon is not for this
@piupau5582
@piupau5582 Ай бұрын
​@@oimoyu Thanks for the reply!
@geneticallygamer
@geneticallygamer Ай бұрын
Can you please make a video doing this process for hu tao? Her hair are hard to manage
@oimoyu
@oimoyu Ай бұрын
I think there are no special for that character, and this video has included most usage, you can use the same trick to do that.
@sankyu3950
@sankyu3950 Ай бұрын
Question how does the collision work as I recently got auto rig and used that for my model, the previous rig i made had this installed and everything worked perfectly but now the new rig from auto rig has not been able to detect collision from the skirt to the legs so I was wondering how I can apply the collision to the auto rig armature
@oimoyu
@oimoyu Ай бұрын
the rigidbody are saved in armatrue, if you use new armature you need to reassign it
@sankyu3950
@sankyu3950 Ай бұрын
​@@oimoyuAhhh ok thank you
@sankyu3950
@sankyu3950 Ай бұрын
I got the addon and im still trying to get used to it by the mean time is there any blender add on that can make a human rig automatically so i can use it for my anime models
@oimoyu
@oimoyu Ай бұрын
there is no silver bullet, for rigging you have so many choices ,each has its pros and cons
@sankyu3950
@sankyu3950 Ай бұрын
​@@oimoyu I see, anyways thank you for responding back i might have to come back to ask any questions relating to the addon itself
@KancolleBunBun
@KancolleBunBun Ай бұрын
im stuck at 4:10 on rigidbody group and collision group when doing the skirt also the skirt tend to start floating up and away from the rig itself
@KancolleBunBun
@KancolleBunBun Ай бұрын
ok i got the skirt to rig and also have physic with the leg however when simulating it sometime freezes along with the log that is being recieved is there any way to kinda fix this?
@oimoyu
@oimoyu Ай бұрын
@@KancolleBunBun don't understand whait "freezes along with the log" means, is it raises errors?
@KancolleBunBun
@KancolleBunBun Ай бұрын
@@oimoyu yes it raises errors and so far it works just sometime the skirt freezes and i gotta reset the animation
@oimoyu
@oimoyu Ай бұрын
@@KancolleBunBun cloud you send me the detail by mail? I will check it out
@KancolleBunBun
@KancolleBunBun Ай бұрын
@@oimoyu ill try
@LorHangChuan
@LorHangChuan 23 күн бұрын
Hi, is it possible to use this in Riggify add-on setup?
@oimoyu
@oimoyu 23 күн бұрын
should be work, this addon drive bone movement, then the bone drive mesh movement. And my demo video character is using rigify
@LorHangChuan
@LorHangChuan 23 күн бұрын
@@oimoyu Thanks for the reply, in Rigify which 'Rigify Type' should I use to drive? or there are other way to do it?
@oimoyu
@oimoyu 23 күн бұрын
@@LorHangChuan any type you like, just make sure the bones can drive the mesh.
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