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Пікірлер: 35
@fv4202x
you made it look like you actually included full tutorial where you show syncing wheel and tracks in your video
@DraconicKobold
Creating the tracks is the easy part. The hard part is to figure out how to make them line up after going around the circle or how to make the tracks move the correct distance when moving the tank.
@bunnzeeTV
How does your tracks not deform when rotating? Mine goes in weird swirly shapes
@boshi_coyo12 сағат бұрын
How do you make tank animations, like the ejection of spent shells that eject out in a random way every time so it's satisfying to watch
@iulian4052
Download where?
@Replicator-yc2zz
would this work in a game
@lecusz_216819 сағат бұрын
Hey can you make a tutorial for tank horizontal and vertical stabillizers?
@jjoyjit_162
Bro are you indian?
@MOTORVIDEOPROJECT
Very cool, teach me
@MrAkurvaeletbe
Of course you dont show how you make the array perfectly fit….
@hanakang2794
usually in the game, they move the offset with texture
@bellows3088
BRO TYSM
@MScienceCat2851
Now; how to implement working tank tracks in a game engine that they actually rotate depending on wheel speed?
@user-yy1rs7md8s
Классно ❤
@John-du5zn
how many triangles is that tank model?
@lukeds5703
I personaly use a Geo nodes setup
@mateuszjedut2406
My tracks never fit. They always clip trough the sprocket teeth at some point
@fv4202x
does anyone know how world of tanks handles tracks?
@Babarin
ussualy the track deforms at the idler and sprocket wheel, might be just me tho