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Blender Shadow Caustics | Beta Build 3.2.0

  Рет қаралды 10,070

djtutorials

djtutorials

Күн бұрын

Пікірлер: 38
@richard29sher
@richard29sher 2 жыл бұрын
I appreciate having this feature explained and demoed. It takes time and a clear mind to do these, so you should know that your efforts are so very helpful.
@djtutorialscgi
@djtutorialscgi 2 жыл бұрын
Of course!
@jcsekinger
@jcsekinger 2 жыл бұрын
thanks ! (and thanks to Cycles and Blender dev)
@djtutorialscgi
@djtutorialscgi 2 жыл бұрын
You’re welcome!
@maxmaxed2887
@maxmaxed2887 Жыл бұрын
Blender Dev just told me that there are limitations to that technique i.e. no caustics from liquid inside of glass and I have to deal with it lol. Screw them. I wish I could go with LuxCore all the way, if only LuxCore had Material Converter.
@xaviervicens5217
@xaviervicens5217 2 жыл бұрын
Excellent, thank you so much.
@djtutorialscgi
@djtutorialscgi 2 жыл бұрын
Of course!
@Slickstaff_Stainpants
@Slickstaff_Stainpants 2 жыл бұрын
i honestly thought they would go the LUXCORE route and have the CPU do caustics and the GPU do everything else. I would make sense.
@djtutorialscgi
@djtutorialscgi 2 жыл бұрын
I agree!!!
@anaszx90agn84
@anaszx90agn84 2 жыл бұрын
amazing thank you very much
@djtutorialscgi
@djtutorialscgi 2 жыл бұрын
Of course!
@hamidmohamadzade1920
@hamidmohamadzade1920 2 жыл бұрын
thanks i think this is very grate
@phralma1000BC
@phralma1000BC 2 жыл бұрын
They improved in the caustics game significantly but yet to develop to the level of luxcore. Also u can notice that there are no reflection caustics, only refraction.
@djtutorialscgi
@djtutorialscgi 2 жыл бұрын
This is true- it’s only shadow caustics.
@vishakvs6657
@vishakvs6657 2 жыл бұрын
Does luxcore support reflection caustics.
@phralma1000BC
@phralma1000BC 2 жыл бұрын
@@vishakvs6657 yes easily
@djtutorialscgi
@djtutorialscgi 2 жыл бұрын
@@vishakvs6657 yes. LuxCore has more true caustics and reflected light since it does multi light path calculation.
@maxmaxed2887
@maxmaxed2887 Жыл бұрын
@@vishakvs6657 Luxcore blows Cycles out of the water. The only drawback of Luxcore is absence of Material Converter so you have to manually rebuild nodes for each single material and object including node groups brought from Cycles. The only dev who could build a converter refused to do that and quit. That makes it huge pain in the ass to use. If you build something from scratch though - it's a blast.
@wmmediacom
@wmmediacom 2 жыл бұрын
Hi, it seems that in the final 3.2 the pointed issues are fixed...
@Ragmon1
@Ragmon1 2 жыл бұрын
Doesn't work with HDRIs either.
@djtutorialscgi
@djtutorialscgi 2 жыл бұрын
This is true
@MarCuseus
@MarCuseus 2 жыл бұрын
What about adding "Receive Shadow Caustics" to the actual glass itself as well??
@djtutorialscgi
@djtutorialscgi 2 жыл бұрын
Didn’t work when I tried before
@MarCuseus
@MarCuseus 2 жыл бұрын
@@djtutorialscgi Alrighty :)
@nisimjoseph
@nisimjoseph 2 жыл бұрын
this feature was removed from Blender 3.2 Beta
@nisimjoseph
@nisimjoseph 2 жыл бұрын
Just saw the release notes, it is not supported in Metal (Mac) disabling the Metal will reveal this feature.
@djtutorialscgi
@djtutorialscgi 2 жыл бұрын
Oh that’s some good news :)
@Leukick
@Leukick 2 жыл бұрын
Doesn't Cycles X render projects faster than Luxcore?
@djtutorialscgi
@djtutorialscgi 2 жыл бұрын
Fast doesn’t always mean better.
@Leukick
@Leukick 2 жыл бұрын
@@djtutorialscgi Yeah it doesn't mean better image quality. As an animator who needs hundreds or thousands of frames to deliver clients videos, I guess Luxcore ain't it.
@djtutorialscgi
@djtutorialscgi 2 жыл бұрын
@@Leukick different strokes as they say. For animation, speed is definitely something that’s needed but I know quite a few architectural designers and product renderers who prefer LuxCore.
@Leukick
@Leukick 2 жыл бұрын
@@djtutorialscgi I believe that. I was just wondering if Cycles X rendered faster, thanks for your confirmation
@djtutorialscgi
@djtutorialscgi 2 жыл бұрын
@@Leukick My apologies- the answer is that yes, Cycles X is faster.
@bqconnect7
@bqconnect7 2 жыл бұрын
Its only in cycles?
@djtutorialscgi
@djtutorialscgi 2 жыл бұрын
Shadow caustics are in other render engines. This video is only about Cycles.
@bqconnect7
@bqconnect7 2 жыл бұрын
@@djtutorialscgi how about in eevee please?
@0liver_549
@0liver_549 2 жыл бұрын
@@bqconnect7 Eevee isn't path tracing engine, therefore it can't calculate caustics like cycles and other path-tracing engines
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