Quick video discussing how to use Blender's procedural or node textures for Unity game dev, exporting normal maps, and setting up a workflow.
Пікірлер: 37
@humuszlako2 жыл бұрын
When baking the diffuse map, don't forget to uncheck the Direct and Indirect checkboxes (You only want to bake the Color). Otherwise, the texture will get too dark because it bakes the lighting information, as well.
@izzymg12522 жыл бұрын
Thank you ♥
@keldrifdarkflame83642 жыл бұрын
this is true for most cases but not always sometimes you want that light info in your texture
@kevincole69553 жыл бұрын
the only tutorial i have found that explained every step in a simple matter... good lord man ur an answered prayer.... i will be tapping in as we both grow to see how ur doin.. appreciate ur time sharing ur findings... do every tutorial like this.... from scratch.. most do not and various(crucial) steps are missed.. thank u..
@stevphiericardo27902 жыл бұрын
Underrated video. All others either too complicated or not straight forward enough. Thank you, god bless you, good sir
@snowstormsunscarface Жыл бұрын
I've been looking at so many tutorials for so many months, this is the only one that finally works, your the best, Enjoy your new sub!
@racmanov3 жыл бұрын
Finally, a tutorial where I get it. Many thanks, you legend
@pointandshootvideo Жыл бұрын
Thanks! My import workflow was a bit different but creating and importing the normal map worked out perfectly. 👍
@hplovecraftmacncheese2 жыл бұрын
It reminds me of the Shaw Brothers splash screen background for those old Chinese Kung Fu movies.
@mackellio79583 жыл бұрын
Thank you! Helped me a lot!!
@pyrotechnick4203 жыл бұрын
Hey wassup, I have a video on youtube that shows how you can create car headlights and tail lights in Blender using procedural normals. My only problem is that I couldn't figure out how to export them to use in other programs like unity. Your video saved me thank you, I don't know what I was doing wrong before probably had the wrong settings but now the baked normals look just as good as the procedural ones
@Victor-wy1wj2 жыл бұрын
your are The best bro , you saved a lot of my time thank you
@danielveinberg71852 жыл бұрын
thank you. I am new to game development and have been struggling to import my blender creations into unity with textures.
@stepovyk01 Жыл бұрын
Thanks! It's the only way to import my brick texture into unity
@justinkirk924 Жыл бұрын
This was really useful.
@arturmachura0002 жыл бұрын
Hi. This is good a good explanation although I think the title is misleading (this is why I got to your video in the first place). I thought you can export nodes from Blender to Unity. I was so surprised, but then when I watched the video, you did what I was familiar with, baking. I would suggest changing the title to something like "baking procedural textures". As for the technique I like to allow some distance between islands in UVs. That depends on the resolution of the textures.
@LuciousCain Жыл бұрын
thank you so much...life saver.
@lamcherbaki44043 жыл бұрын
thanks you! worke 100%
@TalhaRiaz1972 жыл бұрын
Upload More Please your Videos is so Helpful
@ApexPredatorM822 жыл бұрын
Thank you thank you sooo much brother
@javednoman30514 жыл бұрын
Well Done
@irondef25852 жыл бұрын
thank you man
@MintySenpai3 жыл бұрын
THANKS!!!!!
@pinyw6832 жыл бұрын
Lifesaver
@Stom663 жыл бұрын
Could you please share your material creation script?
@pyrotechnick4203 жыл бұрын
My question that what if I wanted to bake out a procedural texture but not for a specific object, so I would end up with a seamless repeating material I can use on multiple objects. Right now, my guess is that I would just bake out the texture on a plane then in photoshop make it seamless but it's kind of a shitty workflow. Would anyone know of a better solution?
@aplacefaraway3 жыл бұрын
bravo
@NX19842 жыл бұрын
Help.. Every time I hit bake the procedurals don't show up on the normal, if it does it looks nothing like it. I don't know what to do. Anyone know how to fix this?
@quatgoatqq6042 Жыл бұрын
i do all things as same as you, but on my model i've some colored areas and some dark areas without texture, can someone help me
@quatgoatqq6042 Жыл бұрын
ohh.. i wasted 5 hours... so guys, if in unity on your model you have a lot of black/white areas and some textured areas --> go to blender open "properties" window, select "Data" tab (icon looks like upside-down triangle).Scroll down where UV Maps list box. There is a single "UVMap" in my case. Click "+" button to add one more UV Map or delete the wrong one by clicking "-" and save project and re-import in Unity. Now problem should gone.
@keldrifdarkflame83642 жыл бұрын
when bakeing normals you should change the bit depth to 16 set the color mode to non color and you don't need an alpha channel
@grimmimsy71593 жыл бұрын
aything over 7 characters should have a abbreviation. 8 bits to the byte. one for the carry. think about it
@lieQT3 жыл бұрын
what
@pyrotechnick4203 жыл бұрын
what?
@Vanduo6102 жыл бұрын
0 dislikes :)
@TheDeangelX4 жыл бұрын
i made a hologram in blender when i export a fbx of it in unity it dosent have correct shades it becomes white can you please help me out is there any way i can contct you do you use instagram ? if yes then please give me your username please reply