Blender Tutorial: How to Make an Object Follow a Path/Curve

  Рет қаралды 53,065

George Kayesi

George Kayesi

Күн бұрын

Пікірлер: 33
@paulngugi9789
@paulngugi9789 Жыл бұрын
Was looking for this a while ago, thanks
@GeorgeKayesi
@GeorgeKayesi Жыл бұрын
Glad I could help
@vladartov2817
@vladartov2817 10 ай бұрын
Excellent! Thank you!
@GeorgeKayesi
@GeorgeKayesi 10 ай бұрын
Glad it was helpful!
@creo981
@creo981 Жыл бұрын
Finally , I got wht i need..
@KwameGyanko
@KwameGyanko Жыл бұрын
Thanks for sharing your knowledge friend.
@GeorgeKayesi
@GeorgeKayesi Жыл бұрын
My pleasure
@chicao.do.blender
@chicao.do.blender Жыл бұрын
great tutorial, i thought it would be heavier on the node side, but i don't mind some good old creative usage of the modifier stack
@GeorgeKayesi
@GeorgeKayesi Жыл бұрын
Cool, thanks
@826keerthan9
@826keerthan9 7 ай бұрын
Perfect tutorial.. No problems while following the tutorial .....Thank u❤
@BanglaKomic
@BanglaKomic Жыл бұрын
please can u show the lighting and shading/coloring/uv process of the objects too?
@GeorgeKayesi
@GeorgeKayesi Жыл бұрын
I can share the blender file
@Patrick-h9q1v
@Patrick-h9q1v 4 ай бұрын
Cool tutorial. Does anybody know how to apply separate colors or material for each strip?
@TigraPolosatiy
@TigraPolosatiy 4 ай бұрын
Just assign different materials to each individual part of Plane mesh (in Edit mode)
@Patrick-h9q1v
@Patrick-h9q1v 4 ай бұрын
@@TigraPolosatiy I think I tried that but it didn’t work. I’ll try it again, thanks.
@Argyle302
@Argyle302 7 ай бұрын
Every time I set the plane array to the curve, it either starts out at the bottom flat, and then slowly starts slanting more and more as it goes up the curve higher, or it starts out as a vertical plane and then starts changing its angle as it goes up it. How can I make the plane array remain flat ( horizontal to X and y ) all the up the curve?
@ZeshanAhmad-ts8ci
@ZeshanAhmad-ts8ci 9 ай бұрын
good
@kingdesignerr
@kingdesignerr Жыл бұрын
Nice, thanks
@GeorgeKayesi
@GeorgeKayesi Жыл бұрын
Welcome
@younasart5838
@younasart5838 11 ай бұрын
Hi, I want to start my follow path animation from frame 500, not 0. What shall I do?
@GeorgeKayesi
@GeorgeKayesi 11 ай бұрын
Just move the first keyframe to frame 500 instead
@younasart5838
@younasart5838 11 ай бұрын
​@@GeorgeKayesi Ok let me try, thank you for the reply
@GeorgeKayesi
@GeorgeKayesi 11 ай бұрын
@@younasart5838 Just let your keyframing process start at frame 500. Then the next keyframe should be above 500, something like 600 or so...
@elenachitto
@elenachitto 10 ай бұрын
How can I make the plane invisible and see only the particles?
@GeorgeKayesi
@GeorgeKayesi 10 ай бұрын
From 7:18 do not add the join Geometry node
@ahamrtasmi
@ahamrtasmi 7 ай бұрын
Wow!
@TheHassoun9
@TheHassoun9 Жыл бұрын
now how to export to gltf
@GeorgeKayesi
@GeorgeKayesi Жыл бұрын
I don't know
@benbigrasvirtualtourswebde7116
@benbigrasvirtualtourswebde7116 10 ай бұрын
well, after watching this I decided to make this. kzbin.info/www/bejne/o2PdqYWwgMand7s maybe not as nice flying object, but I added a few things to the scene :)
@GeorgeKayesi
@GeorgeKayesi 10 ай бұрын
I have seen it! That is a good start!
@ksenia_vask
@ksenia_vask 8 ай бұрын
That works nice EXEPT the objects unexpectedly disappeared for some moments. And that’s a problem. This don’t work properly
@jamleonard9000
@jamleonard9000 Жыл бұрын
Please, can you add some rotation to those objects??
@GeorgeKayesi
@GeorgeKayesi Жыл бұрын
Yes. If you want to rotate them uniformly, you connect a Value Node to rotation of Instance on Points Node. And if you want random rotations, you add a Random Value Node instead.
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