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The seventieth-first episode of Boss Analysis.
In a previous episode, I covered a number of bosses I consider scary for various reasons, titled "Bosses I Fear". I've decided this would make for a fine sub-series in a similar vein to Bosses I Hate...
Today's featured boss comes from the never-ending waterfall of misery, Alundra on the original Sony Playstation...
Bosses are naturally scary and intimidating: they're (usually) powerful and they (usually) tower over the player character. But it takes something especially frightening to get to transform me from the brave boss-slaying warrior I usually am to a cowering little girl hiding in a corner. Today, I'm focusing on the bosses that I fear the most.
There is no one true way for boss to be considered scary by my standards, they come in all shapes and sizes and skins. (Definitely skins) Perhaps the boss has a disgusting, unnatural design that puts barf bags back in business. Maybe they do horrible, unspeakable things to your character if they get a hold on them. Don't underestimate the power of music and what it can add to the atmosphere either, or maybe they simply dish out huge damage and I'm constantly worrying I'm going to make that single mistake that gets me killed.
Please note that fear is a very subjective topic, and as such, what makes me want to run for the hills and beyond might have zero effect upon you whatsoever and vice versa.
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Credit goes to World of Longplays and longplays.net for some footage. (Played by ScHlAuChi)
Boss Analysis playlist: • Boss Analysis