Pause at 1:28. In the SNES version the impaled body in the background is missing.
@skullsouljah28365 жыл бұрын
Back in the 90s nintendo hated any sex blood or religious imagery in their games, so of course they removed the dead body
@jdaywork26935 жыл бұрын
Yeah, I was looking at all the flags and thought, "Probably intended impaled bodies there". Of course, Sega made sure to have some.
@eraser.head.96014 жыл бұрын
Because nintendont was for little kids. And sega mature audienxies
@JB-hl1qx3 жыл бұрын
This brings back memories! Had the snes version. People might think its stupid but I LOVED this game.
@fwobebe51646 жыл бұрын
Sega version, is one of my fave games as a kid. The drunk enemies look like my dad and I always used to tease him about it xD
@jdaywork26935 жыл бұрын
The sub weapons on SG actually effect something! On hard mode with SNES, they seem almost useless on bosses. Great video!
@eraser.head.96014 жыл бұрын
Amazing game. At simply first way didnt liked me...but then after playing it...the game catches you...
@theazuredemon48542 жыл бұрын
The SNES version is by far the most unsettling with how they handled the music AND sound effects in general, it made the game WAY harder despite it being generous with how many bonus lives the game handed you.
@SonicCDspeedrunArchives8 жыл бұрын
The Genesis version is sooo much better. Not just in music, but in the weapons Hellsing tells you to take.I love this game, it's so badass. I'd play it over Castlevania any day of the week.
@valdiviavicent36593 жыл бұрын
Another imbecille Sega fanboy LoL
@digimaks7 жыл бұрын
Anyone noticed in Genesis version intro screen- there are people on pikes, while in Snes it's removed. And JEEZ, SNES was so cheap by letting you get allot of lives and health bottles at the same time, besides giving several lives pickups in same location. Seriously? That makes it less challenging!
@Sh-hg8kf6 жыл бұрын
The snes port was the first, and hence had a lot of shit thrown in without afterthought. The Genesis version was more well thought out
@bangerbangerbro3 жыл бұрын
Well obviously it does. The question that needs to be answered is whether or not it needs to be less challenging.
@xenobytek95837 жыл бұрын
Something to comment, the well done transparency effect and scalling on genesis, pretty decent job from the programmers. The voices and sound effects are excellent too. Just a regular game, but in the style of most amiga ported games. I like the visual aesthetics in them, far from the excess of japanese designs at the time.
@agentcarbunkle3 жыл бұрын
26:37 music is almost like a sega techno remix
@CircuitBird5 жыл бұрын
I much prefer the way the Mega Drive version looks, but the SNES version sounds much better. The main problem with the MD in its production run, was not many people knew how to properly handle sound design. There was only a small handful of people who knew how to really make the sound design glimmer. Yuzo Koshiro, Jesper Kyd and a few others created their own sound engine rather than use GEMS or SMPS. GEMS had horrific instruments and a lot of people only used the standard ones in the program. Some good stuff came out of both engines, but generally, the custom engines worked so much better!
@AllardRT3 жыл бұрын
I would beg to disagree on this particular case. Matt Furniss handled the music here using his custom sound driver and IMO he gave the Sega version a pretty distinct sound compared to less synthy, but blander SNES version.
@CircuitBird3 жыл бұрын
@@AllardRT Matt Furniss is a brilliant musician, but here, I still prefer the SNES version. It's just a matter of taste, really.
@RetroRupp8 жыл бұрын
While this game is very nostalgic for me, I'm quite aware of how shitty it is. Can you imagine how awesome it could have turned out though if it would have been developed by Konami? =D
@bangerbangerbro3 жыл бұрын
I think this is the closest I have ever seen Mega Drive and SNES versions of a game graphically.
@NerdNoiseRadio7 жыл бұрын
I have both of these versions in hard copy, so I can play them on real hardware on CRT as Count Dracula intended them. Sorry in advance for the "tl;dr". :-) While they both certainly have their moments, while both versions are overwhelmingly similar, and while neither one of them exactly represent the heights of what the systems are capable of, I have no trouble at all picking a winner. It's amazing how for two things soooooooo very close, the outcome seems soooooo very decisive and obvious to me...... ......Genesis....oh geez, Genesis! First, let's consider the strengths and weaknesses of each system's hardware at large, and then decide how well (or how poorly) those hardware advantages were used here: The SNES hardware supports higher color counts, better RGB-to-composite conversion for a cleaner picture, and more special effects, while Genesis hardware supports higher resolution, faster game play, more robust sprites, and where the poor RGB-to-composite conversion is not creating fringing real bad and/or rainbowing, the smoother, softer picture better hides pixels and aliasing, creating the sometimes powerful illusion of being even further ahead of SNES in terms of resolution than it actually is. This "better at X, worse at Y" give and take dynamic of the two system's graphics hardware is why I maintain that overall, one is not clearly better than the other - as we've kinda been taught to believe. Instead, I maintain they're a stalemate. So then, how are they used HERE? Well, the SNES is making virtually no use of its higher color palette, running at almost the same color depth as the Genesis version, and the only real special effect to speak of here is how the stages zoom in at the beginning from the book to the start of the stage (where the Genesis version is not a zoom, but just a widening window). So, the only advantage the SNES really holds onto here is it's cleaner RGB-to-composite conversion, which in itself is something of a mixed blessing, as it also creates an all around flatter picture, further exposes its lower resolution, and results in quite a bit more aliasing. But at least it is sharper and cleaner. This RGB-to-Composite distinction is completely lost in this comparison video, although the trade off is to highlight that the SNES is not really pushing a higher (or at least not much higher) color output here than the Genesis despite it's clear advantage in that arena. On the other hand, the Genesis is running at full 320x224 resolution (except for the intro / title sequence where it runs at 256x224), against the SNES version's constant 256xx224 - the same resolution the original NES ran in.. The backgrounds, as a result, tended to be bigger, and more detailed on the Genesis, though some objects were identical in both versions, and about 40-50% of the character and object sprites were bigger and more detailed on the Genesis also (such as the final battle boss). And this all happens at a fluidity equal to, or even greater than the SNES version despite the heavier load. The Genesis hardware has such an advantage in this regard over the SNES hardware that despite seeing some improvement here, it's still almost a surrender of benefit as the potential gap could've been much bigger than it was. In any case, all in all, in part because the strengths of the Genesis are [partially] on display here, and in part because the strengths of the SNES are all but completely surrendered here, unless you are just hyper-sensitive to the RGB-to-Composite from a real Genesis running on real hardware, (which once again, I've come to see as just about as much of a strength as it is a weakness), it's all but completely impossible, in my opinion, to deny that the Genesis version of this game is overall the better looking version. As far as the sound goes, this is so much more a matter of subjective preference than it is a matter of the once again stalemate comparative give and take strengths and weaknesses of Genesis and SNES sound hardware, but once again, I favor the Genesis, and indeed, I feel much more strongly in my preference for the Genesis audio over the SNES audio than I do in my preference in the graphics. The Genesis version, with the legendary Matt Furniss at the helm is dynamic and huge, and crisp, and big, and even terrifying at times. The SNES version of the soundtrack is fine. It's an enjoyable collection. But in my opinion, it's just so flat and dull by comparison. There is a certain mystique and subtlety to the SNES version soundtrack, but little to nothing of the acute "haunting...ness" (?) and intensity of the Sega rendition. But the biggest demerit to the SNES version for me is one actually borne of one of the system's hardware advantages over the Genesis - an abundance of sampler channels. But what is the fruit of that here? Just about every character and object making some really stupid sound or voice clip. It all just becomes so much aerosol cheese spray blowing all over the place that it grates on me very badly. Also, the kabooms when you kill things. First, it's a super muffly sound, like it's happening from two or three city blocks away, but worse, I should not hear a bomb go off every time a bat is slashed with a sword. Maybe some of the Genesis sound effects are cheesy in their own right with odd FM effects, and the limits that sine-based sound effect are constrained by.....but they're nowhere near so "in your face". Even the bad laugh samples on the Genesis are overshadowed by all the bad voice clips and stuff on the SNES so that they become more forgivable. In the end, my conclusion is that the Genesis sound is Matt Furniss making masterful work of the YM2612, with whoever handled the sound effects doing a [mostly] tasteful, if unremarkable job, whereas the SNES sound was a composer (well, "arranger") not trying hard enough - and the SFX team trying waaaaaaaaay, waaaaaaaaaaaaay, WAAAAAAAAAAAAY too hard, to tragically comic effect. So, for all these reasons, I am compelled to regard as significantly superior the Genesis version of this rather unspectacular game, albeit one with at least one very significant soundtrack. :-) Thanks for the comparison! p.s. I do wish you had spent more time letting the Genesis version of the stage 4-3 music play. It's my favorite of the lot, and we barely heard it in favor of the SNES version, which we already got to hear a little bit of in stage 2-3. A genuine complaint in an otherwise excellently done video. In general, great job! :-) Cheers!
@therealhardrock7 жыл бұрын
I admit, in my last comment, I used loaded language in my previous comment that you responded to. EDIT: I also wasn't thinking very hard and acting out more emotionally (ditto when I replied to your reply to me). I deleted it because it reflected poorly on me. Nevertheless, you saw it, and can't "un-see" it. So go ahead and ream me as much as you want to. I deserve it. That being said, allow me to make a more analytical and less snarky response to what you're saying here. I agree with what you say about the graphics, the SNES really doesn't use its superior color palette, and runs in a lower resolution. Still, at 9:46, I think the SNES does the does the fog effect better. As for sound, I disagree. from the Title screen, I see that the Genesis, as usual, is more musically simplistic and primitive, and sound more artificial and synthesized. I find that the SNES does a better job at imitating the sound of real musical instruments and that the title theme feels much more powerful on the SNES aside from lacking the thunder sound effect. At 6:49, the SNES is again more musically complex, but there is something to be said about the subtlety on the Genesis creating more of a haunting atmosphere. Again, as you said, it comes down more to aesthetic preference. I honestly don't think that either of the 16-bit consoles can create a haunting atmosphere that really scares me (EDIT: though Super Metroid does give me goosebumps), but the SNES stimulates my senses better, so it appeals to me more. I have to say though, the composer did a good job with the Genesis version, despite its limitations in the sound department. There are also elements missing from the SNES version, such as the intermission theme (the SNES version just re-uses the title theme). EDIT: The Genesis sound hardware was designed to replicated what most arcade hardware at the time sounded like (using the Yamaha YM series of sound chips). Because of that, the Genesis was capable of replicating the arcade sound in its arcade ports better than the SNES. But BSD is not an arcade-style game, so I think the SNES sound hardware, with it's ability to create more realistic music is more fitting.
@silenig7 жыл бұрын
@ Nerd Noise Radio. Thanks for taking the time to write such an in-depth comparison/analysis as a comment. Yes, games which hardly represent the pinnacle of 16-bit gaming are interesting too. Totally agreed about Furniss, his credits include some of the best soundtracks of the 16-bit era. The music you refer to is at 26:40? Well, even if this was edited more than a year ago, I remember that I didn't like it that I had to cut it out, but this is always a problem when editing such a video: muting the audio in one version, something has to be left out, and it's more about practicality (one version has to be paused to keep them in sync) than preference. Again, thanks for watching and commenting!
@NerdNoiseRadio7 жыл бұрын
Hey, thanks for getting back to me! I'm very glad you did. I actually didn't get to read your last reply in full as it was deleted before I could see beyond just the blurb, and that part of the reply didn't really contain anything offensive. So we're good over here. Actually, I wanted to apologize to you as well for going straight to four alarm in my reply. Even if I were just a guy on the internet, I would need to do a better job of beginning at a much lower spice level. Being a guy with a podcast now only increases that need for better self-control. I was acting on a bit too much passion as well. So as I said, I'm very glad you replied so that I could have a chance to apologize. Let's just start over. :-)
@therealhardrock7 жыл бұрын
So you felt guilty too, huh? It took your comment to make me realize how bad mine was. I was not really being serious or personal, I thought I could rattle the cages of Genesis fanboys a little bit, since they were gushing over how much "better" the Genesis version was, but since you seemed to take my comment so personally, I realized that others might as well, even though I'm just talking about a mediocre video game from the 90s. What I said in the reply that I deleted was that the SNES version's music lived up to the legacy of the SNES in its ability to produce realistic orchestral music like in games like The Final Fantasy games, The Legend of Zelda: A Link to the Past, Castlevania: Dracula X, and Super Metroid. The SNES had great composers writing music for it such as Nobuo Uematsu, Koji Kondo, Kenji Yamamoto and David Wise. Since that's out of the way, what did you think of my analysis? Do you now understand why I prefer the sound on the SNES? I was a Nintendo fanboy growing up. I hated Sega on principle because of their infamous "Genesis does what Nintendon't" and "Blast Processing" ads and I thought Nintendo got them back good with their Donkey Kong Country ad. Unfortunately, that meant that I missed most of their great games. Although today, the only ones that I really play are the Streets of Rage games.
@NerdNoiseRadio7 жыл бұрын
As far as the sound thing, because it seems like that's the only area of significant disagreement we have, I'll hope you'll forgive another "tl;dr" - this time a "SUPER TL;DR"! In fact, I have to break it into *at least* two replies it's that long (damned character limits). :-D part 1: The majority of paths our conversation can wind us down will land us squarely into subjective territory, where I'm afraid we're going to just have to agree to disagree. You prefer the sounds of the SNES version (and presumably, the SNES in general), and I prefer the sounds of the Genesis version (and, yes, I'll admit it, the Genesis in general). I think we're probably better off to just "leave the other to his folly" on the subjective front. ;-) So, I'll endeavor to avoid subjectivity as much as I can (until the very end in the "recap" phase), though it's tendrils will no doubt work its way through even the most objective paths we can take anyway. Here goes nothing: While I do prefer the Genesis over the SNES -subjectively- When looking at them as objectively as I can, I regard them as equals. Call it a tie, a draw, a stalemate, a wash, a break-even....you pick your preferred term, they each have completely different sets of strengths and weaknesses, which in my mind essentially offset. Now, in a world where the narrative "SNES is the best, objectively most powerful 16-bit system" has been so drummed into us that most of us just take it as assumed and move on with our lives, just repeating it - if we say anything on the matter at all that my even claiming equality between them strikes some ears as radically pro-Genesis. I'm used to it. But just to be clear, yes, I'm actually arguing that the Genesis is equal to the SNES. Weak where the one is strong, strong where the one is weak. Coming out about even in the end. That is actually my position. Now, I don't just say that about the systems at large, but extend that to the matter of sound as well. There are so many elements to consider when looking at the sound system, and it once again very much becomes an X axis vs Y axis situation. First, we need to consider the different technology types we're dealing with here. We're not comparing apples to apples at all, not differing degrees of the same tech, but completely different approaches to producing sound. And if you're used to "SNES is objectively better, Genesis is objectively worse" - especially if you believe it yourself, this is going to sound radically pro-Genesis, even though all I'm REALLY doing is bringing it up to level. The SNES represented a step into the future with the inclusion of the Sony SPC700 ADPCM sample-based sound chip. It wasn't the first video game system to ever use sample-based sound. I believe that distinction went to the 1985 Commodore Amiga. But still, the SNES was the first system to really reach the mainstream in North America and Japan to use this technology. It was the first of "the soundchips of tomorrow", where the Genesis was one of the last to feature one (actually two) of "the soundchips of yesterday", a Yamaha YM2612 (OPN2) FM synthesis chip, and a Texas Instruments SN76489 PSG, which was the same PSG used in the 8-bit Sega Master System. So, I will freely admit that the SNES sound system is definitely the more forward thinking, and trailblazing one, and probably the more important one for the history of sound technology evolution in video games as a whole. But does that make it actually "better"? I maintain that it's the exact same "yes..and no.....but yes.....but no" answer that we find when looking at other aspects of the systems' hardware. The SPC700 itself is more advanced than the YM2612, and looks better on paper, with 8 channels of ADPCM sampling with 16-bit sound fidelity out of each channel at 33kHz vs 6 channels of four-operator, eight algorithm, sine-only FM with 9-bit output, and one channel that can become an 8-bit DAC sampler akin to the SNES, only lower fidelity. Sounds like a pretty lopsided fight, doesn't it? ….and it would be…if it were not a matter of "a chain being only as strong as its weakest link". The SNES only has 64k of audio RAM, roughly half of which needs to be earmarked for sound effects, making an effective 32k RAM for music samples, all of which also need to be stored on ROM, taking up space on the cart. The Genesis has much less audio RAM, but FM and PSG take up nearly no memory. Meaning the Genesis has an abundance of audio RAM for its purposes, with plenty of space for the sampling-capable FM6 channel to play with - no doubt a factor in why the sampled percussion tends to sound so big and punchy and powerful on Genesis even with only an 8-bit sampler, vs often times more "mashed potato" sounding percussion out of the 16-bit sampling of the SNES). By contrast, the very memory intensive ADPCM sampling SPC700 starves to death on the SNES' memory "budget". That only leaves room for very, very small sound samples to make music and special effects. As a result, the overwhelming majority of instrument samples fail to be any kind of convincing, and end up sounding very cheesy. I mean, heck, even "PAULA" in the Amiga, despite being 5yrs older - from the mid 1980s, and only having half the channels still manages to do much better than SNES in this way - able to access even up to a whopping 512k of audio memory! That makes for MUUUUCH better samples! I mean, that's circa 1995 PS1 and Saturn audio memory territory right there - a simply incredible feat for 1985! And then we can add to that a function called "gausian interpolation", or "GI". GI is a form of anti-aliasing. Think of it this way, if aliasing in a picture is "jaggies", aliasing in sound is "scratchies", and anti-aliasing works in both cases by "smoothing" the picture or sound out to get rid of those unwanted artifacts. However, there's a catch, as you increase anti-aliasing, you reach a point where a picture begins to become blurry. Well, "blurry" exists in sound as well, where it manifests itself as "muffly". So, GI reduces scratchiness by increasing muffliness. Pretty simple, right? In some cases, GI can be a lifesaver, while in other cases, it can be a nightmare. GI is a good thing to have on hand then, but it needs to have a toggle to turn it on when you need it, and off when you don't. Amiga's PAULA works just this way to great effect…..but not the SNES, where GI is always on no matter what. Hence, while sometimes it's obnoxious and other times it's barely perceptible, that muffle is ALWAYS there. We can also add the reverb function to the SNES as well, which does occasionally offer benefit, but also can play total havoc as it's an incredibly crappy reverb, that leaves things sounding sizzly, and "tin can-y". At least reverb CAN be turned off, but why it's turned on as often as it is is a mystery to me, and I feel, quite to the system's detriment quite often. So, 16-bit, 33kHz bandwidth on the channels look amazing on paper perhaps, but because of the memory constraints in both RAM and effective constraints in ROM, the stuff that actually passed through those channels really never even came close to realizing that. 8kHz to, MAYBE 20kHz is really all you ever saw, and then, tiny samples that needed looped to work, rather than extended samples allowing for greater expressiveness, which were only very, very rarely observed on the system. So, with the SNES, what we ended up with was a chip that had all the theoretical capabilities in the world, and if allowed to truly flourish and perform to its max would've totally dominated…..only it never was to be….because the rest of the system. In other words, the SNES wasn't more than the SNES……because SNES. The SNES hamstrings itself. This is a theme that continues to surface with the SNES. Looking at the spec sheet without knowing any better will paint a picture that shows the SNES not only being the best of its generation, but by a magnitude of almost two-to-one….only so much of it is unrealized - and more importantly, unrealizable at all - because of other aspects of the hardware holding it back. That sad phenomenon is to be found all over the spec sheet. Where the Genesis spec sheet paints a picture that is perfectly straightforward, and the PC Engine / Turbografx16 is actually quite a lot MORE capable than its spec sheet implies (maybe now's not the time to say this, but I don't argue for an effective two-way tie in the 4th gen hardware wars…..but rather, a three-way - including "the little engine that could"). Spec sheets can't outright lie, of course. But without the right "eyes" to see, they can paint a picture every bit as deceptive as an outright lie - and in fact, even more deceptive because they come against the backdrop of assurances of truth. On the other hand, the Genesis only had 9-bit FM, and 8-bit PCM (the max frequency escapes me), but the thing is, those channels were always able to fire on max, with nothing but bad drivers, and/or lazy/inept programming holding it back. The YM2612 was able to be YM2612 - ON MAX…..anytime. So, just like the 12-bit, 18kHz ADPCM-A channels on the Neo Geo, which put out samples sounding waaaaaay more hi-fi than the SNES samples despite coming out of theoretically inferior sound channels (because there was enough memory for large enough samples to be significant), the Sega Genesis, despite having technically more lo-fi channels, generally ended up coming out sounding brighter, cleaner, sharper, more dazzling, dynamic, or deep, crisp, full bass than the SNES with its theoretically more advanced sound channels. (continued)
@jdaywork26935 жыл бұрын
Thanks for this! I played the SNES game years ago and have it still. I'm working on a review of the novel. Should have it up fairly soon. I did one for the NES's CastleVania 2: Simon's Quest if anyone wants to check that out.
@elrincondelukas2 жыл бұрын
Hello. I suscribe your channel. Like
@Bog86865 жыл бұрын
The real thing we should all be asking is how did Harker turn into a midget? Everyone he fights is giant.
@inceptional4 жыл бұрын
Any reason why the SNES version has a border at the top here when the SNES and Genesis have the same vertical resolution?
@MrDamo344 жыл бұрын
NTSC version on SNES?
@bangerbangerbro3 жыл бұрын
@@MrDamo34 Maybe, but I think that the border would be bigger then. Actually maybe not.
@Non_Stop_18 жыл бұрын
On Sega more like music !)
@therealhardrock7 жыл бұрын
0:25 1:10
@karlhans66788 жыл бұрын
sega has a more eerie sound but snes has better quality as expected
@aggomez59410 ай бұрын
Sega's version is 1000 times better than Nintendo. The sounds and the music are really great.
@felipealexandrenascimentof18977 жыл бұрын
Jogos parecidos, mega vence por ter uma tela de jogo maior.
@stephenqueen11228 жыл бұрын
Genesis version is much better as with most multiplatform games released on both systems. Genesis version has better gameplay, higher resolution, more (and better) music... And no load times unlike SNES version lol.
@NerdNoiseRadio7 жыл бұрын
When the higher res mode was actually used. Overall, I'm a much bigger fan of the Genesis than the SNES, but it's all a matter of comparative strengths and weaknesses, as each system takes its turn being way better and way worse than the other one. So in the cases where one system is maintaining its advantages while the other one surrenders its advantages, the former system will pretty much always yield the better product. In my opinion (and I say this as a Genesis guy), the Genesis more often than not actually loses out in this exchange over the SNES version. Particularly in music (once again, being one who definitely prefers the Genesis sound at large over the SNES sound). When they compose for one, and then hack port it to the other, the second one is almost always going to sound worse, and based on what I've observed, it seems more often than not, the SNES is the source, and the Genesis is the afterthought - unfortunately. That's not the case with this game, though, as the Genesis retains most of its hardware advantages in this game, while the SNES actually surrenders most of its advantages. Even the SNES' vastly superior color palette is not really brought to bare here, with both running at more or less the same color depth. As a result, I definitely believe the Genesis is the better looking (of two nearly identical games). Also, I believe the soundtrack is way better on the Genesis version, with the SNES version feeling like the revision this time. Of course, even if I'm wrong about which one was the original, Wolfchild proves that Matt Furniss is more than capable of taking a soundtrack that was originally composed on another system and making magic out of it on the Genesis.....so, either way, to my ears, the Genesis soundtrack is leagues better than the SNES version - although the SNES version isn't exactly garbage either. Cheers!
@NerdNoiseRadio7 жыл бұрын
Which one has more "enjoyable", or "pleasant", or "engaging", or even "appropriate" music is a matter of subjective preference, rather than objective fact. From this perspective there is no "right or wrong" when it comes to which version has the [quote unquote] "better soundtrack". You might think the SNES version has the better soundtrack, and think I'm absolutely crazy for thinking the Genesis version is not only better....but degrees of magnitude better (which I do).....and still I cannot call you "wrong" for thinking so. On the flip side, I personally find the prospect of the SNES version having the "better" soundtrack to be so outrageously preposterous that I QUITE LITERALLY laughed out loud considering it, so committed am I [subjectively] to the notion of the Genesis' soundtrack superiority here. And yet, you cannot call me "wrong" for thinking that either. Why? Because "right" and "wrong" are completely invalid categories in the realm of subjective preference. It's all a matter of tastes and preferences and what grabs and holds us. And of course, it's "different strokes for different folks". So, we can't conclusively "resolve" the matter on these grounds, and frankly, we'll never be able to. Getting into objective considerations really can't be done outside of getting into objective considerations of SPC700 vs YM2612 (SN76489 is factored out as it was not used for this game), which I would argue comes to a stalemate along the lines of "the propositions 'more powerful' and 'more advanced' are not necessarily synonyms, or at least not necessarily inseparable propositions as I feel the contest cannot be more perfectly summarized than to say that SPC700 is 'more advanced' in terms of it being an ADPCM sampler which uses much more forward-thinking technology [in its infancy], which can produce a range of sounds much wider than the YM2612, whereas YM2612 is 'more powerful'" in that, less due to the strengths of the YM2612 itself, and much more to how "nerfed" the SPC700 was by the remainder of the SNES hardware, the YM2612 could produce much more dynamic, and fluid, and expressive nuances in sound, as well as much louder, crisper, tighter punchier sound than the very wooden, and very muffly and/or scratchy and/or "sizzly reverby" sounds of the teensy, tiny ADPCM samples the remainder of the hardware constrained the SPC700 sound chip to, plus the much lower volume output and forced gaussian interpolation. So again, in this light, the SPC700, and ergo the SNES sound hardware is "much more advanced" than the YM2612, and ergo the Genesis sound hardware whereas the Genesis sound hardware was "much more powerful" than the SNES. Actually, I believe that this "more advanced vs more powerful" distinction holds true pretty much across the board for every facet of SNES vs Genesis hardware in all quadrants - which is why I consider them a tie (a stalemate) hardware-wise across the board. In any case, both soundtracks are products of their hardware - a lo-fi example of a cinematic soundtrack, vs a hi-fi super spooky synthetic score. Objectively a draw, and subjectively dictated by our personal tastes and preferences. If you prefer the SNES version, more power to you, and you have my wholehearted blessing in feeling that way. As for me.....well....you already know my preferences in the matter, and they run counter to yours. Actually, on a subjective level, the SNES vs Genesis Bram Stoker's Dracula soundtracks are a perfect microcosm of how I feel about the systems as a whole. I have a very strong preference for the Sega Genesis, though clearly see the good and bad in both!......different strokes, right? :-) Cheers!
@alubaldini7 жыл бұрын
is a joke or what genesis version looks and sound horrible same as sunset riders
@earlduran64196 жыл бұрын
Yeah best Bram stoker's Dracula goes to Sega Genesis and Sega CD.
@parallaxcraze9586 жыл бұрын
+al ubaldini Man, you must be blind. Graphics are about the same but Genesis runs this game (as well as the majority of its library) in proper resolution of 320x224 pixels while the SNES is stuck in that flawed resolution of 256x224 pixels making for limited playfield and deformed graphics once in 4:3. Also SNES version is censored, another usual SNES fail (see also Sunset Riders, Mortal Kombat, Lethal Enforcers, Prince of Persia, etc etc).
@GAMESYSTEMHUNTER7 жыл бұрын
as always, the genesis version sounds like unadulterated human sorrow. meanwhile the snes version sounds creepy and unsettling. like the movie (except boss fights, that theme is unfitting). meanwhile the gen version is uncensored. more clearly noticeable in the intro, with the impaled men.
@aiedne4 жыл бұрын
Bram Stoker's Dracula CHEATS Level Select After completing the first level, immediately press X+Y to skip levels. How does this code?
@valdiviavicent36593 жыл бұрын
I laughed at the Sega fanboys claims that the Genesis version is the best,the fact is that the SNES version destroy the Genesis one in every category, especially in the sound,i guess this video makes Genesis fanboys butt mad!
@tenchimod8 жыл бұрын
Really? That was the final battle? Damn that's disappointing. When I was a kid I could never get past the Brides and that laugh of theirs.
@digimaks7 жыл бұрын
Yeah they were indeed terrifying!
@agentcarbunkle3 жыл бұрын
14:46 lol
@JarDisvarine4 жыл бұрын
Sound! Snes
@alejandro59303 жыл бұрын
La música de Génesis parece de consolas de 8 bits ,por lo demás los juegos son muy similares en las dos consolas
@predaking2wings4 жыл бұрын
Genesis won the console war better gameplay almost all the time
@MarcoPolo827 жыл бұрын
São bem parecidas.
@felipealexandrenascimentof18977 жыл бұрын
Realmente, mas ainda prefiro o jogo do mega por ter uma tela maior.
@emersoncardosocardoso80536 жыл бұрын
As duas versões estão boas, diferença que a tela no mega maior e o som no super nes um pouco melhor, gráficos iguais então empate
@MegaAshWilliams6 жыл бұрын
It's like comparing one piece of shit to another piece of shit.
@lmihalis238 жыл бұрын
I dont remember a dragon in the movie. What is he wearing on his head? Another great comparison video of an awful movie to video game adaptation. Keep up the good work
@RetroRupp8 жыл бұрын
There isn't an actual dragon in the movie, but Vlad Dracula was a member of the Order of the Dragon. The dragon boss fight takes place in Dracula's castle.
@perihelion74455 жыл бұрын
Nowhere near as awful as the Amiga movie to video game adaptations. This is actually great on the average comparatively 👍
@direccionjuridica13132 жыл бұрын
Its like Ernest the vampyres pet
@Gui.Vieira_6 жыл бұрын
A música do Mega Drive parece que faltam instrumentos.
@victoryaalanadosreys23926 жыл бұрын
E impressão minha ou todos os vídeos as pessoas ficam sempre falando que do mega drive, é melhor em todos os jogos??
@DrPepperFields6 жыл бұрын
O seguismo é uma severa patologia mental caracterizada por comprometimento cognitivo e perda de acuidade sensorial. Portadores dessa condição se tornam incapazes de reconhecer quaisquer desvantagens nos hardwares da Sega, mostrando-se insistentes em defender chips de áudio baseados em sintetização e controles com botões horizontais, mesmo q a inviabilidade desses recursos tenha resultado na obsolência e extinção dos mesmos no mercado de videogames. É muito triste!
@juniornobre97506 жыл бұрын
Melhor resposta. E ainda tem o Sega Saturn, o qual como já não bastasse as mancadas no mega drive que alias era um ótimo console mas inferior ao Snes, 20 anos depois eles defendem que o Sega Saturn era superior ao Playstation e alguns até que o N64; mas tinha um hardware complicado. Eu joguei tanto a geração 16 quanto a 32 bits, e não era isso que as pessoas viam ou comentavam na época.
@williansmleal5 жыл бұрын
Não é bem assim. Mas o povo também não é cego. As versões multiplaforma no Mega se sai sempre melhor no quesito fluidez, tela maior e velocidade. Já o Snes ganha em cores, gráficos e áudio mais limpo. Aí vai do gosto de cada um!
@ccdmn15574 жыл бұрын
@@DrPepperFields Não sou seguista, mas o lance da música é 100% questão de gosto. Eu que gosto de música eletrônica prefiro muito mais o som de sintetizadores do que instrumentos reproduzidos numa gravação abafada. Em termos de produção musical, a síntese do Mega Drive tem mais qualidade de frequência (maior espectro de graves, médios e agudos). O SNES tem maior fidelidade com efeitos sonoros e outras possibilidades de timbre com samples, mas o Mega tem instrumentos mais limpos e potentes (e possivelmente com mais capacidade de modulação já que se trata de sintetizadores reais). São características bem distintas que vão variar dependendo do seu gosto musical. Aliás, seu ponto sobre obsolescência não faz muito sentido pra mim. A música feita por samples do SNES era tão arcaica quanto aos da síntese FM já que ambos foram substituídos por audio digital em CD, quase na mesma época. O Sega CD foi lançado em 91 (um ano depois do SNES) e áudio reproduzido por samples já existiam com mais qualidade em computadores Amiga desde 85. O chip sonoro do SNES era ótimo, mas não teve esse impacto todo no mercado não. Enfim, mal aí pelo necrobump hehe.
@ccdmn15574 жыл бұрын
@@juniornobre9750 SNES não é superior ao Mega e nem o contrário. Ambos os consoles tem seus pontos fortes e fracos. SNES tem uma paleta de cores estendida (e pode gerar mais cores na tela) além de efeitos visuais mais fáceis de programar (alguns únicos do console como transparência). O Genesis tem uma CPU mais potente (permitindo maior fluidez e objetos na tela), além da resolução de tela superior, que pode fazer diferença na gameplay. Quem prefere jogos rápidos de ação\arcade geralmente vai preferir o Genesis pela alta performance (como Gunstar Heroes, Contra Hardcorps ou Thunder Force IV), quem prefere jogos mais narrativos ou com mais estilo\atmosfera vai preferir o SNES pela combinação de cores e efeitos (Chrono Trigger, Clock Tower ou Donkey Kong Country). Ambos são excelentes consoles da época.
@rafaellima837 жыл бұрын
The game was also released on Amiga. All versions suck anyway :D the Sega CD game was different.... but not that good either.
@inceptional3 жыл бұрын
It's obvious they did very little here to take advantage of all the things the SNES does better than the Genesis out the box, such as more colours and more parallax layers for example.
@fredmorris78223 жыл бұрын
Fred Fuchs
@RedRanger20012 жыл бұрын
Both are the same games with graphical differences such as the Sega 16-bit version uses dithering. The Super Nintendo version uses more colors and looks more vibrant.
@faelgamesantigos59575 жыл бұрын
O jogo é a msm coisa mas voto dp snes por causa do som, so por isso msm pq os 2 sao muito parecidos o mega ta muito bom mas nao gosto do som do mega acho muito ruim
@JimWegner7 жыл бұрын
Top 10 cowboys🙂
@lexp98174 жыл бұрын
Sega version has better sound and effects
@valdiviavicent36593 жыл бұрын
Go have your ears examined Sega fanboy clown!
@MeduzaTeam20092 жыл бұрын
The SNES version of the game has disguised loading for boss fight scenes in an attempt to trick the player. What a nonsense.
@faelgamesantigos59574 жыл бұрын
pra min os 2 é ruim kkk, mas gostei mas do som do snes
@JulioGonzalez-zb9ht4 жыл бұрын
Sega tiene mejor sonido
@valdiviavicent36593 жыл бұрын
Examinate los oidos imbecil Sega fanboy
@sirbalinelsalvaje50023 жыл бұрын
No jodas, en el apartado sonoro la versión de snes destruye totalmente a la de sega. En la de sega pareciera que estás jugando a un videojuego de naves espaciales de antaño.
@JulioGonzalez-zb9ht3 жыл бұрын
@@valdiviavicent3659 ¿Por que tienen que ofender ? ¿Acaso no es mejor una critica constructiva ?
@miriamalmeida66877 жыл бұрын
SNES rhe best
@andresmoreno15223 жыл бұрын
Snes version is always better 100%
@GeorgeNadaYT4 жыл бұрын
Nintendo wins the sound and music that is for sure.
@ttvCarn3 жыл бұрын
Music maybe but the SFX in the SNES version is horrible
@direccionjuridica13132 жыл бұрын
The génesis score is much better
@alubaldini3 жыл бұрын
Snes have better graphics I own the two versions genesis and snes
@alubaldini2 жыл бұрын
@@MusuemBucket chek the video and by the way snes have more details
@78ralan3 жыл бұрын
Não importa a versão, esse jogo é uma bosta rs...
@pauloleviatto49624 жыл бұрын
Sloppy AF Also, is this supposed to scare anyone?
@Camilo198320016 жыл бұрын
The genesis version sounds like an old NES 8 bit sound!! Total crap! At least the sound on the SNES was a lot better! Not much can be said about this shitty game