How Different Are Doom 64's Demons?

  Рет қаралды 598,600

decino

decino

Күн бұрын

Пікірлер: 1 300
@peterludwig4599
@peterludwig4599 2 жыл бұрын
The cool thing is that there is an in game explanation that the demons are so different. The mother demon used the radiation and altered the demons because they failed before. She wanted to win and took the extra mile. But still lost.
@QuasarEE
@QuasarEE 2 жыл бұрын
I love how the story puts it ... she "systematically altered the decaying, dead carnage". So metal.
@AB0BA_69
@AB0BA_69 2 жыл бұрын
I just want to know why the Doom64 demons are so CHONK. Did they give them bigger height/width (and thus hitboxes) to make it easier on console players?😊
@thenate5367
@thenate5367 2 жыл бұрын
@@AB0BA_69 Their graphics are also way bigger, everything just feels the same because the player is bigger too
@doozy5184
@doozy5184 2 жыл бұрын
I just came up with a similar theory while watching the video. Nice to see that they actually did give an explanation to it.
@phillipmele8533
@phillipmele8533 2 жыл бұрын
@@AB0BA_69 That radiation added a few tumor pounds.
@eljaminlatour6633
@eljaminlatour6633 2 жыл бұрын
And if you noticed about the Pain Elementals from Doom 64, they have a mullet. Some Doom players see it as a homage to John Romero.
@De-M-oN
@De-M-oN 2 жыл бұрын
Me was the same while watching decino's video. "Is that Romero's hair??" :D
@worsethanhitlerpt.2539
@worsethanhitlerpt.2539 Жыл бұрын
I saw one appear in the ceiling and float down facing the other way. It was weird it didnt even look like a monster just a shrunken head w/ gross rat hair
@DeepWeeb
@DeepWeeb 2 жыл бұрын
I like how the loss of every other enemy cut due cartridge limitations is treated as a tragedy (even the Arch-vile), *except for the Spider Mastermind*
@that1ctrl
@that1ctrl 2 жыл бұрын
Probably because the Spider Mastermind only appears twice in DooM as Boss demons foe ep. 3 and 4, and every encounter in DooM II can be skipped. (Don't know about TNT or Plutonia)
@alex91849
@alex91849 2 жыл бұрын
Arch vile can have a bfg round, as a treat.
@ayylmao575
@ayylmao575 Жыл бұрын
The Arch Vile is a fun bad guy, the Spider Mastermind isn’t.
@worsethanhitlerpt.2539
@worsethanhitlerpt.2539 Жыл бұрын
You gotta admit its suprising they have sprites for the demons to face sideways and away from you That is usually the first thing to get chopped
@HermaphroGynandro
@HermaphroGynandro Жыл бұрын
If they had one of the larger cartridge sizes, imagine how much bigger the game would've been and how the other enemies would've looked! We would've had brand new enemies, too!
@metalheadmaniac8686
@metalheadmaniac8686 2 жыл бұрын
The AGONIZING PAIN family is growing at an amazing rate!
@sharpfalcon6196
@sharpfalcon6196 2 жыл бұрын
AGONIZING GENITAL PAIN and AGONIZING ORAL PAIN, oh, my!
@SergeiKotikov
@SergeiKotikov 2 жыл бұрын
I think these people found the perfect way to troll a youtuber. It's just so delightfully evil.
@zerotheero
@zerotheero 2 жыл бұрын
oh god I just realized there +1 now lmao
@bababooey5402
@bababooey5402 2 жыл бұрын
AGONIZING mental PAIN
@marcosandrey5059
@marcosandrey5059 5 күн бұрын
Soon we shall have agonizing elemental pain
@lhfirex
@lhfirex 2 жыл бұрын
Doom64 barrel is like in Doom 2 and feels no pain. Both of them have huge guts! I think that makes them infinitely tougher than the cyberdemon, too, if my math is right about their pain chances.
@nomecognome5911
@nomecognome5911 2 жыл бұрын
That's facts bro
@AnInnocuousBlueCube
@AnInnocuousBlueCube 2 жыл бұрын
I've certainly been killed by barrels more often than cyberdemons, that's for sure.
@Meatman8089
@Meatman8089 2 жыл бұрын
The math checks out
@KamenRaiden
@KamenRaiden 2 жыл бұрын
But the cyberdemon is huge which means it HAS HUGE GUTS RIP AND TEAR YOUR GUTS Idk if anyone has read the comics but some of those lines were great lol
@СергейМисюк-ж1к
@СергейМисюк-ж1к 2 жыл бұрын
​@@nomecognome5911 when I read it, a vouce from Marvin's facts sounded in my head.
@CreatorofSecks
@CreatorofSecks 2 жыл бұрын
Due to the fact that the rockets fire from the cyberdemon’s launcher, they move downward a bit, meaning the splash damage is even more deadly since it can hit the floor even if you dodge the rocket.
@mechbfp3219
@mechbfp3219 2 жыл бұрын
I am surprised that wasn’t mentioned as it is a huge difference.
@David-qw5vr
@David-qw5vr Жыл бұрын
@@mechbfp3219 same
@gun_violence_gaming
@gun_violence_gaming Жыл бұрын
bro what's ur secret how did u do it
@BaeYeou
@BaeYeou Жыл бұрын
​@@gun_violence_gaming Hello FBI agent
@gun_violence_gaming
@gun_violence_gaming Жыл бұрын
@@BaeYeou how did he do it
@niconutz898
@niconutz898 2 жыл бұрын
Ahhh the monthly dose of Decino narrated doom nerdiness
@melgalsue8792
@melgalsue8792 2 жыл бұрын
I want to like, but I want it to stay on the holy number of 69.
@DoomIIMaster
@DoomIIMaster 2 жыл бұрын
@@melgalsue8792 too late... 1:37PM 10/2
@rogermucroy750
@rogermucroy750 2 жыл бұрын
Literally the only youtuber I watch.
@CHROME.FINDER
@CHROME.FINDER 2 жыл бұрын
You have custom emojis so you get my like
@gun_violence_gaming
@gun_violence_gaming 2 жыл бұрын
💀
@wyrmboi6172
@wyrmboi6172 2 жыл бұрын
No Revenants, no chaingunners, and no archviles? Doom 64 is like an anti-Plutonia
@Kyezoar
@Kyezoar 2 жыл бұрын
Technically the Revenant got merged into a very annoying projectile wall
@Aikisbest
@Aikisbest 2 жыл бұрын
And it is mostly better for it, in my opinion.
@Commrade-DOGE
@Commrade-DOGE 2 жыл бұрын
Modders and sprite artists: now this looks like a job for me
@jlewwis1995
@jlewwis1995 2 жыл бұрын
Well the marines can technically act as a stand in for chaingunners so those aren't gone completely :P
@wet-read
@wet-read 2 жыл бұрын
@@Aikisbest Revenants would have improved the gameplay a good deal.
@DergSol
@DergSol Жыл бұрын
The Pain Elemental was creepy at first, but now I can’t stop wondering if it can speak in Stereo
@Damian_1989
@Damian_1989 2 жыл бұрын
What i love about D64 is how satisfyingly BEEFY the weapons sound when you fire them, with the chaingun being my personal favorite
@jackimus8987
@jackimus8987 2 жыл бұрын
D64 chaingun is glorious agreed. Not just the sound but the muzzle flash and small screen shake is so visceral and satisfying
@pauldee7504
@pauldee7504 Жыл бұрын
Agree, my personal favourite is the Plasma Rifle, because of its eargasmic sound, too.
@Anomaly188
@Anomaly188 Жыл бұрын
Thing is, the sounds are all reused from Playstation Doom.
@demonjmh
@demonjmh Жыл бұрын
It used the exact same sounds as the PS1 ports of the original dooms. The music is also creepier because it was the same composer as the PS1 ports also.
@Damian_1989
@Damian_1989 11 ай бұрын
Aubrey "distorted baby cries are an instrument" Hodges
@unfathomable3434
@unfathomable3434 2 жыл бұрын
If we dropped the pain elemental we could've had the chaingunner in DOOM 64, never forget
@BlazingShadowSword
@BlazingShadowSword 2 жыл бұрын
But knowing how they made the pain elemental so much more evil, what would the chaingunner be like?
@mad_scientist5597
@mad_scientist5597 2 жыл бұрын
We could've dropped both to have the arch-vile :(
@tundcwe123
@tundcwe123 2 жыл бұрын
And if we had no cinematic exclusive enemies we maybe could have arch-viles
@decino
@decino 2 жыл бұрын
The cinematic exclusives recycle already existing sprites and states and barely use up any extra memory.
@tornado100able
@tornado100able 2 жыл бұрын
Revenants not being included is really sad
@peanutbutter946
@peanutbutter946 2 жыл бұрын
This version of doom has to be my favorite. It has a much different atmosphere then the other dooms and the ambient music is very creepy too, especially those crying babies… God I love doom.
@Dwayne4007
@Dwayne4007 2 жыл бұрын
I'm playing it rn. Decino's "Unmaker" analysis got me fired up!
@justiciar1964
@justiciar1964 2 жыл бұрын
It's supposed to be the spooky take on Doom, and it doesn't even have the spooky skeletons. 0/10 worse than Doom 3.
@chairslots3792
@chairslots3792 2 жыл бұрын
The PlayStation Doom 2 release had this ambience.
@doomerrasa8475
@doomerrasa8475 2 жыл бұрын
The aesthetics are good, but the lack of archviles and chaingunners means the game has trouble challenging you at times imo.
@Kippykip
@Kippykip 2 жыл бұрын
You should try doom for the PS1, its atmosphere is the same while having the original sprites and level design with dark coloured lighting.
@tonyf3431
@tonyf3431 2 жыл бұрын
the 64 Megabytes joke was just as funny every single time
@clearspira
@clearspira 2 жыл бұрын
I will never forget the first time I tried to chainsaw a Doom 64 Pain Elemental and having it blow up in my face like a rocket. Combine that with double the Lost Soul spam and just thank whatever God you believe in that these are not in Plutonia.
@De-M-oN
@De-M-oN 2 жыл бұрын
sounds like an interesting mod to do that 🤣
@QuasarEE
@QuasarEE 2 жыл бұрын
It's fantastic that you went to the trouble to sum all this up finally. Hopefully we can integrate this info into the Doom Wiki in a reasonable amount of time.
@AimlessAvian
@AimlessAvian 2 жыл бұрын
The random screams just get me laughing heavily. You certainly don’t overuse it and when it’s very faint, I have to replay to make sure I heard it correctly. “She will let out a blood curtling scream” **AAAaAaAaaAaaAAA!!**
@darkprinc979
@darkprinc979 2 жыл бұрын
Or that little farting noise she made right after he mentioned that the missiles she fires off are capped at nine.
@SoldierOfFate
@SoldierOfFate 11 ай бұрын
@@darkprinc979 I thought I was the only one that noticed that!
@ImRandomDude
@ImRandomDude 2 жыл бұрын
Not sure if this is nostalgia speaking, but there is something with these old skool 3D models. Nice to look at, not overly detailed but just right, yet capturing the essence of the creature. Pleasing to the eye
@decino
@decino 2 жыл бұрын
I never played Doom 64 until 2020 and I agree with the 90s-core 3D renders. They're excellent.
@TheRyujinLP
@TheRyujinLP 2 жыл бұрын
Agreed. I forgot how clean these designs were. Granted that's probably because I only played it once, rented it for my Thanksgiving weekend after it came out and sadly the main day I played it... wasn't a good day lol. My ma bought a huge ass turkey but got like the cheapest dollar store tray to cook it in. There I was, off from school just living it up playing the shit out of Doom 64. Never owned a PC (wouldn't be till almost 2010 I got my first computer heh) so this was my first experience with Doom and it was awesome. She called me out to take the turkey from the oven since it was too heavy for her. I paused my game and went to do so, mind you I was wearing shorts at the time... this will be important in a second... . Now the tray it was cooking in was one of those large foil metal trays you normally see used... it was just paper think for it's size.... and when I grabbed the pan out of the oven (with oven mitts of course)... once the bottom of tray was not longer supported by the oven grate.... the bottom bulged under the weight and the side walls folded.... and boiling hot turkey gravy sprayed all over my bare legs.... Doom 64 was kinda the last thing on my mind from that moment on lol.
@SimonBuchanNz
@SimonBuchanNz 2 жыл бұрын
@@TheRyujinLP Now that's what I call splash damage! ... Too soon?
@TheRyujinLP
@TheRyujinLP 2 жыл бұрын
@@SimonBuchanNz Bwahahahahaha! Who new that cheap turkey trays were explosive barrels spiritual brothers. Needless to say my pain chance was 100% and my pain time was a whole lot longer then a few milliseconds lol
@TheHumppaidiootti
@TheHumppaidiootti 2 жыл бұрын
I think animations are not up to par of original, too static and lifeless, but style itself I like
@windhelmguard859
@windhelmguard859 2 жыл бұрын
I guess the chaingunners, revenants, and archviles all got used up in plutonia and none were left for this game.
@furorteutonicus9045
@furorteutonicus9045 2 жыл бұрын
When decino does not upload for a long period of time he is most certainly working on another analysis video. And here we are! Can't wait to watch this. :)
@ballisticblocker9163
@ballisticblocker9163 2 жыл бұрын
My guess on why Spectres have wider hit boxes than Pinkies is to give the player more leeway when fighting them. They’re invisible so you don’t have to be quite as accurate.
@rankoinazuma6788
@rankoinazuma6788 2 жыл бұрын
A shame some of the enemies were left out of 64, but well, it's understandable, technical limitations back then. And besides, sometimes less is more.
@HermaphroGynandro
@HermaphroGynandro Жыл бұрын
If the cartridge had been a larger size or if the Expansion Pak was used, imagine how much more would've been in the game.
@1mariomaniac
@1mariomaniac 5 ай бұрын
​@@HermaphroGynandro Expansion Pak doesn't help with limitations of ROM size inside the cartridge. The Expansion Pak is a RAM upgrade for the N64 from 4mb to 8mb. This helps large, ambitious titles like Donkey Kong 64 and Perfect Dark to actually function well on the system. If the cartridge had been of larger size the game would've also probably been more expensive.
@mefistowski5292
@mefistowski5292 2 жыл бұрын
Doom64 is definitely a gem, I remember playing map 20 for first time and the music alongside more devilishly looking demons actually made me feel something akin to anxiety. Definitely leaving a like and a comment to boost stats, because I love this game and hope for more content with 64 as a subject.
@Hydronisa
@Hydronisa 2 жыл бұрын
"He's just standing there. MENACINGLY!!"
@CyberattackWorld
@CyberattackWorld 2 жыл бұрын
Love to see Doom 64 get some attention, especially its overall aesthetic. The look and feel of that game were awesome.
@aydinmakesthings
@aydinmakesthings 2 жыл бұрын
I really hope 64 has or gets custom wad support! I love it's art style and gameplay, and would love to see custom levels.
@aydinmakesthings
@aydinmakesthings 2 жыл бұрын
@@Kr00zA NIce!
@QuasarEE
@QuasarEE 2 жыл бұрын
@@aydinmakesthings The recent patches we put out were mainly to fix modding issues in fact.
@scatman1236
@scatman1236 2 жыл бұрын
I don't know who remembers Space Hulk: Vengeance of the Blood Angels on PS1/Saturn, but the demons in 64 always reminded me of the gene stealers in that game. Something about their claws, eyes and teeth make them look similar, which for me helped the 64's demons seem more terrifying. Thanks again truly for uploading more Doom 64 content btw, always good to see this game get love.
@rogermucroy750
@rogermucroy750 2 жыл бұрын
Omg I forgot that game existed!
@MrMisfortune
@MrMisfortune 2 жыл бұрын
I love these enemy and gun breakdown videos. I'd very much like to see a Doom 2016 breakdown in this manner, though I imagine that would be really difficult to capture footage for.
@elimgarak3597
@elimgarak3597 2 жыл бұрын
Not gonna happen. New Id Software doesn't publish source code anymore, and no one has attempted to reverse engineer it either. The times of John Carmack are definitely gone.
@cowrocks3630
@cowrocks3630 2 жыл бұрын
@@elimgarak3597 Quite unfortunate.
@fojisan2398
@fojisan2398 2 жыл бұрын
@@elimgarak3597 You can find enemy stat values from the game's .decl files
@SergeantLuke
@SergeantLuke 2 жыл бұрын
@@elimgarak3597 Doom 3 DID have its source code published, so maybe we could have an analysis video on that one, although Decino rarely seems interested in doing videos about 3.
@elimgarak3597
@elimgarak3597 2 жыл бұрын
@@SergeantLuke op said "Doom 2016" , not "Doom 3" (which was from a time when Carmack was still in charge), hence my comment. Both Carmack and Romero where heavily influenced by the hacker's ethic concept Steven Levy talked about in his book, "Heroes of the computer revolution", and sharing the source is part of that ethic. Seems like those values are lost in modern Id. A Doom 3 comparison would indeed make an interesting video anyways.
@Mac-bp9nj
@Mac-bp9nj 2 жыл бұрын
God I love the Arachnotron redesign, it looks so damn cool with its legs looking like knifes as well as its face being threatening instead of it looking like a ugly sponge.Awesome video dude, excited to see whats next for doom 64.
@notcardlinsytaccount1355
@notcardlinsytaccount1355 2 жыл бұрын
Lmao. It’s like the evil sponge from that episode of goosebumps.
@fojisan2398
@fojisan2398 2 жыл бұрын
And it was so good it served as the design base for the Eternal Arachnotron.
@lightningq61
@lightningq61 2 жыл бұрын
Was literally JUST thinking about how I wish you had more 64 videos, so epic
@Sniff738
@Sniff738 2 жыл бұрын
People will bring up the cut D2 enemies but let's not forget the cut new ones: 2 headed dog, double Cybie and HR Giger lady. Also, have you ever thought of a video comparing classic D1/2 enemies to their 2016/Eternal counterpats?
@decino
@decino 2 жыл бұрын
The games are too different to make any logical comparisons unless you mean the looks of the enemies which is not really an interesting topic in my opinion.
@Gebohq
@Gebohq 2 жыл бұрын
Or Doom 3 even?
@midnightkitsune23
@midnightkitsune23 2 жыл бұрын
I always liked how the Doom 64 demons look, they look more menacing than their classic versions, too bad we didn't get the complete roster due to the memory limitation
@HermaphroGynandro
@HermaphroGynandro Жыл бұрын
If only they had one of the larger cartridges at that time…
@SpringDavid
@SpringDavid 2 жыл бұрын
1:55 "Decino, the accident wasn't your fault, you have to let him go"
@OrangMario
@OrangMario 2 жыл бұрын
Lets be honest, no one's gonna miss the chaingunner in DooM64.
@De-M-oN
@De-M-oN 2 жыл бұрын
While PSX had him in E1M1 lol Was quite shocking to see that the first time after playing tons of doom 1 and doom 2 PC.
@worsethanhitlerpt.2539
@worsethanhitlerpt.2539 Жыл бұрын
DOOM 64 gets by ok with the monsters it has except I think the Cacodemon looks too cheesy
@gjtrue
@gjtrue 6 ай бұрын
The DOOM 64 design of the Pain Elemental is nightmare fuel. And the Cyberdemon just standing there like a statue comes off as rather creepy to me.
@HappyMario1990
@HappyMario1990 2 жыл бұрын
I remember the first time I saw a plain elemental in from 64 and I was scared!
@KatOwO2235
@KatOwO2235 2 жыл бұрын
you forgot to mention how DOOM 64 cacodemons look like classic pain elementals
@terence7009
@terence7009 2 жыл бұрын
hell knights and barons infighting was so handy - my biggest gripe with 64 is that they really do just swarm you with an absurd amount of the bull bois. after a while you get sick of seeing them.
@E_blanknamehere
@E_blanknamehere 2 жыл бұрын
If one thing is definitely different it's that incredible juicy dumper they sculpted onto the imp
@YatzeeWillWearAGreenHat
@YatzeeWillWearAGreenHat 2 жыл бұрын
On the Cacodemon you can really see the 3d render they've screenshot for the frames
@robo3007
@robo3007 2 жыл бұрын
Same with the Mancubus
@BlazingOwnager
@BlazingOwnager 2 жыл бұрын
The projectile offsetting was something I noticed immediately. It really looks very nice. I am surprised more source ports of Doom don't fix that.
@Roebloz
@Roebloz 2 жыл бұрын
While it wouldnt be the toughest thing in the world to change, its really not that needed. (Besides, it could throw off some people)
@BeatCrazed
@BeatCrazed 2 жыл бұрын
I remember this one model pack for gzdoom which "fixed" the problem from the other direction by making the firing animations line up with the (lack of) offsets. The Cyberdemon in particular looked ridiculous because they sort of crouched a little and held their rocket launcher at their crotch to fire.
@Brick_Eater_
@Brick_Eater_ 2 жыл бұрын
@@BeatCrazed they should add this to the console version
@MasterBiggie21
@MasterBiggie21 2 жыл бұрын
Just wanted to say thank you for your content Decino. I find your videos to be incredibly cathartic. I've only been subscribed for a short time but you have become one of my top five favorite creators.
@livingcorpse5664
@livingcorpse5664 2 жыл бұрын
"Why would you give the Pain Elemental two mouths, you absolute monsters!?" - Civvie 11
@luckilyduckily
@luckilyduckily 2 жыл бұрын
super glad to see you making doom 64 videos! its by far my favorite classic doom game personally
@Phryj
@Phryj 2 жыл бұрын
I think a lot of the changes to monster stats and logic are inherited from the PSX version. Also, if I remember correctly, the code for the Nightmare Specter from the PSX is still in Doom 64, but there's no way to put them in levels because the map format doesn't support it.
@meromute4016
@meromute4016 2 жыл бұрын
If there was a way to make doom 64 maps with the marine enemies, there would probably be a lot of mods with plots about them and it would be cool in general to fight other ai marines especially as they have different firing modes. Although i imagine someone may have figured out a way, if so then i would love to see gameplay by them.
@Roebloz
@Roebloz 2 жыл бұрын
There is already quite a few mods (Or in this case, hacks) of Doom 64.
@TheDoughboy1917
@TheDoughboy1917 2 жыл бұрын
Agreed! It's a shame that they went through all that trouble of making AI Marines and then just never used them!
@NerfPlayeR135
@NerfPlayeR135 2 жыл бұрын
We now have AGONIZING GENITAL PAIN to add to the other types of AGONIZING PAIN… but they’re only a tier 2 Patreon sub, so their name wasn’t read!
@indiananock6477
@indiananock6477 2 жыл бұрын
Yes! I'm am so glad you made this video. I was literally going to ask if you could do more Doom 64 analysis videos. Like how the different weapons work, or where they got the textures and sounds. Similar to your Doom 1 and 2 analysis videos.
@iguana9173
@iguana9173 2 жыл бұрын
The sound effects have to be next.
@andrewmaher9867
@andrewmaher9867 2 жыл бұрын
9:55 the dean of doom reference is great! Awesome video
@Jurarigo
@Jurarigo 2 жыл бұрын
Doom 64'a Pain Elementals are the stuff nightmares are made of.
@ernestoosuna4594
@ernestoosuna4594 2 жыл бұрын
WAIT... I JUST NOTICED THE MANCUBUS NIPPLES. Thanks for the nightmares Decino
@fuzzywuggzy506
@fuzzywuggzy506 2 жыл бұрын
I've admittedly never played N64 DOOM (I had a Saturn...) and was curious if they fixed the Revenant height considering they've edited the values for all the other monsters... I guess they reduced it to zero.
@rodiroddude6204
@rodiroddude6204 2 жыл бұрын
I love the thumbnails. The realistic demons in a simple yellow background. I think it's kinda nice :)
@cy_mx
@cy_mx 2 жыл бұрын
lets go a 20 minute analysis video great video as usual, the doom64 enemy sprites are awesome, kinda surprised how close their stats are to their DOOM II counterparts
@ShadesMan
@ShadesMan 2 жыл бұрын
9:55 - Delinquent, a Dean of Doom refrence!
@spacehunter2004
@spacehunter2004 2 жыл бұрын
The mother demon flame kinda gets me thinking about the Arch-vile’s flame attack…
@Verity_Auger
@Verity_Auger 2 жыл бұрын
Finding out about this version and the fact that it is a totally different game was like x-mas and thanksgiving at the same time! Fully in love with this game.
@kyledodson2992
@kyledodson2992 2 жыл бұрын
Doom 64 is my second fav in the series right behind the almighty Ultimate Doom. It’s just so damn good. Hope Beth puts out more maps for it
@ReddestRosies6298
@ReddestRosies6298 2 жыл бұрын
I'm building a Doom 64 project and will absolutely be using this and the weapons video as balancing guidelines.
@Ayerle
@Ayerle 2 жыл бұрын
Doom 64 is underrated. I love to see more videos.
@blackhawks81H
@blackhawks81H 2 жыл бұрын
Nice! It's always good to see a notification from the Flying Dutchman of Doom. This series is by far the most comprehensive, yet accessible source of literally everything about the doom games.
@levesteM
@levesteM 2 жыл бұрын
Loving all the Doom 64 analyses. I guess an arsenal comparison would be next somewhere down the line. On a side note, this got me wondering: would you consider allowing D64 maps for the next viewer submission(or any D64 WAD playthrough in the future)? I haven't had a chance to play any myself, but I'm curious what the community has managed to cook up for this game.
@decino
@decino 2 жыл бұрын
I don't see why not!
@SkullArrol
@SkullArrol 2 жыл бұрын
Is d64 wads even a thing? Ive looked for years. I would love to see decino do a comparison of the weapons
@apocalypticpioneers2116
@apocalypticpioneers2116 2 жыл бұрын
I'm on vacation in Bar Harbor Maine right now but I saw the notification, so I had to sit down and find Wi-Fi
@DOOMSlayer6476
@DOOMSlayer6476 2 жыл бұрын
The music and the demons go great with the environment in DOOM64 imo
@kurtismcdeath6836
@kurtismcdeath6836 2 жыл бұрын
I've just noticed the Mother Demon's shape and animation has a resemblance to a huge heart when viewed at a certain angle,that is awesome.
@johnlewisbrooks
@johnlewisbrooks 2 жыл бұрын
The chaingunner missing from Doom 64 is a blessing. Look no further than Plutonia to see what I'm getting at lol.
@dafoex
@dafoex 2 жыл бұрын
Also Archie won't be missed
@dingusdongus61
@dingusdongus61 2 жыл бұрын
The mancubus gag was so good
@franthehonest-eyes4883
@franthehonest-eyes4883 2 жыл бұрын
A blast to watch as always, thanks for the knowledge and laughs!
@malignantpootis213
@malignantpootis213 2 жыл бұрын
Doom 64's enemies underwent a major glow up (Shoves Pain Elemental behind)
@EvilishDem0nic8732WhatItDo
@EvilishDem0nic8732WhatItDo 2 жыл бұрын
I actually wanted to know this back in the day. Doom 64 is kinda odd as well as Quake 2 for 64
@JewelManDLN069
@JewelManDLN069 2 жыл бұрын
That little fart sound effect at 17:11 caught me off-guard lol. Great video as always, decino. :D
@NicRittler
@NicRittler 2 жыл бұрын
Welp, time to re-watch Decino's Doom 64 playthrough.
@ipaqmaster
@ipaqmaster 2 жыл бұрын
It's interesting to me how different a game it is. I really love how different the Unmaker is too 10/10 outro music
@drmajalis1583
@drmajalis1583 2 жыл бұрын
I think it would be really cool to see modders try and create sprite sets to re-add demons that had to be cut for cartridge size, but, I dunno how feasible that is
@sporeham1674
@sporeham1674 Жыл бұрын
It's the doom community, it's very viable and will be done eventually
@returnoftherat641
@returnoftherat641 2 жыл бұрын
Seeing a new decino upload is like finding the bfg in a new map after dying multiple times.
@guidobonzani2072
@guidobonzani2072 2 жыл бұрын
Thank you for another great analysis video Decino. Really great channel
@BigHailFan
@BigHailFan 2 жыл бұрын
interesting to note, also, that it seems of the classic monsters, the arachnotron is the only one that kept a look similar to the doom 64 variant with the brain shape as well as it being built into the body rather than just on top of it.
@euugh8877
@euugh8877 2 жыл бұрын
I just realised that they basically added the nightmare imp back in doom eternal in 2020. It's just that they changed his name into "prowler".
@GameplayandTalk
@GameplayandTalk 2 жыл бұрын
That information about the introduction in particular was fascinating. Great work as always!
@ElCriticoCitrico77
@ElCriticoCitrico77 2 жыл бұрын
A minute of silecne for Chaingunners, Revenant, the archvile and the mama. 😢
@Gna-rn7zx
@Gna-rn7zx 2 жыл бұрын
The mama got homewrecked
@mulhollandoverdrive
@mulhollandoverdrive 8 ай бұрын
I always loved how grim and evil D64 was visually, it really feels like Romero's action-horror vision of DOOM honed and perfected. And it suited the game, being a progression of DOOM II and Final DOOM, a beaten down and weary Doomguy versus what remains of Hell's armies - the Pain Elemental was a standout, looking cobbled together from whatever remains the Mother Demon could find, resulting in two grotesque mouths and a greasy mullet, which is deeply evil. I also liked the wobbly Mancubus, like they weren't designed to have the bandolier and backpack that they now need. As a kid I always imagined the Spider Mastermind leading almost a splinter faction of Hell that sought to use cybernetics over magic, and the events of the series have whittled it down so much that the Arachnotrons are all that's left, now folded in with the "pure" demons led by the Mother Demon and later the Resurrector. I did also imagine as a kid that the Unmaker was so evil that Doomguy preferred to stay in Hell as a gatekeeper than risk turning back home on Earth. A tragic ending for a guy who happened to be in the wrong place at the right time.
@kinetic03
@kinetic03 2 жыл бұрын
whoever designed that pain elemental sprite...well idk it's just cool how nightmareish it is. Pinky is scary as hell too
@tristarnova3454
@tristarnova3454 3 ай бұрын
Oh I got an idea for nightmare and fast monsters, if fast monsters are enabled, lost souls go turbo, just like pinkies, getting their doom 64 stats minus hp with a slower pain animation, luckily, you only have to deal with a pain elemental spawning one, also cyberdemon rockets also get their speed form doom 64 too.
@jamesypal
@jamesypal 2 жыл бұрын
Such a well put together video!
@sailor_jupiter_6823
@sailor_jupiter_6823 2 жыл бұрын
Nice to see some doom 64 love. I look forward to seeing “doom 64 nightmare tier list.”
@maxcorrice9499
@maxcorrice9499 2 жыл бұрын
You forgot to mention how great it is when lost souls infight and try to beat eachother to Urdak
@Doctor_C_Jack
@Doctor_C_Jack 2 жыл бұрын
Very informative video. I enjoyed watching and I learned a lot about DOOM 64, which I have not played yet.
@RetroGamingWithEdgarRivera
@RetroGamingWithEdgarRivera 2 жыл бұрын
OH HECK YES!!! more Doom 64 analysis videos right about time for the halloween season with one of my favorite Childhood N64 games of all time. Great Video as always it was joy to learn new stuff with Doom 64.
@jasonmanadraw
@jasonmanadraw 2 жыл бұрын
you are awesome man! Learning so much i never knew with your videos
@Brucifer2
@Brucifer2 2 жыл бұрын
I am still forever convinced the Cacodemon and Pain Elemental were originally swapped sprites during development. Hence why the caco is brown with an orange eye with arms and the PE is a dark red with a green eye. As to why they were swapped? Who knows. Probably someone at Midway given a picture of both meatballs but confused which was which and only knew the PE was gonna spawn 2 lost souls. Dont know if its true, just what im convinced is true.
@jazzmaster909
@jazzmaster909 2 жыл бұрын
I doubt this one since both Romero oversaw Doom 64's development and the dev team being big fans of Doom who would constantly Deathmatch the id crew during Doom 2's development.
@ellocojoncrazy3270
@ellocojoncrazy3270 2 жыл бұрын
I don't think so, that's not how it works lol, it's not just a matter of changing the sprites, but that the animations stay with the behaviors of the enemy, besides that it doesn't make sense for the animations, the cacodemon when he looks dies in a similar way that in the original game and the elemental Pain keeps exploding.
@TheNeonController24O6
@TheNeonController24O6 8 ай бұрын
9:54 look at that helpless little delinquent. Aww!
@dotmp3883
@dotmp3883 2 жыл бұрын
That imp has a fucking CAKE
@enocescalona
@enocescalona 2 жыл бұрын
thus man is always asking the right questions. i always wanted to see someone check this out. thanks
@FuelAirSparkTime
@FuelAirSparkTime 2 жыл бұрын
When this game first came out, I remember it being about 30 dollars more expensive than the average game. Yet, still not enough memory to get some more frames of animation from the monsters they didn't cut. This would be my favorite Doom of all time if they had done just a bit more with it.
@norncare1
@norncare1 2 жыл бұрын
Man, what perfect timing! I’ve been playing through my Doom collection lately and started Doom 64 today.
@saibot1246
@saibot1246 2 жыл бұрын
1:59 Good but i also maybe they didn't put him because of the hit scan attack who in higher difficulty is bs hit scan with high rate of fire is really cheap
@WIldXIII
@WIldXIII 2 жыл бұрын
I never noticed the John Romero hair on the 64 Pain Elemental before. Now I can't unsee it.
@mattwadd6402
@mattwadd6402 2 жыл бұрын
I love Doom 64 arachnotrons so much
@TheUKNutter
@TheUKNutter 2 жыл бұрын
You’re doing Doom64 stuff now. I love this
@BlazingShadowSword
@BlazingShadowSword 2 жыл бұрын
I like being able to actually see these demons. Ya know, cause Doom 64 is so dark? It's DARK! I CAN'T SEE ANYTHING BECAUSE IT'S SO DAMN DARK!
@SoundlessMound
@SoundlessMound 2 жыл бұрын
Civvie, it that you?
@BlazingShadowSword
@BlazingShadowSword 2 жыл бұрын
@@SoundlessMound Ever since that rat bag got moved up, it's been quiet down here in the lower levels. All because he's "good for revenue" and "hasn't set anyone on fire recently" 90 deserved it.
@prish98
@prish98 2 жыл бұрын
I love these types of videos. Also barrels are the unsung tough guys of Doom
Doom 64's Weapon Differences
11:06
decino
Рет қаралды 402 М.
Doom's Nightmare Difficulty: Everything You Need To Know
16:36
What type of pedestrian are you?😄 #tiktok #elsarca
00:28
Elsa Arca
Рет қаралды 30 МЛН
小路飞还不知道他把路飞给擦没有了 #路飞#海贼王
00:32
路飞与唐舞桐
Рет қаралды 85 МЛН
Enemy Health, Damage and More
23:58
decino
Рет қаралды 978 М.
How Castlevania Speedrunners Overcome Impossible Odds
19:28
Dr4gonBlitz
Рет қаралды 577 М.
Doom II Nightmare! Monster Tier List (ft. Peter)
15:26
decino
Рет қаралды 1,4 МЛН
Designing DOOM Eternal's New & Classic Demons
18:28
Noclip - Video Game Documentaries
Рет қаралды 2,2 МЛН
The Origins of Doom's Sound Effects
23:15
decino
Рет қаралды 2 МЛН
Every Softlock in Portal
43:08
Marblr
Рет қаралды 639 М.
Are All Doom Monsters Equally Aggressive?
12:53
decino
Рет қаралды 489 М.
The Broken Pain Elemental Secret
13:09
decino
Рет қаралды 284 М.