The cool thing is that there is an in game explanation that the demons are so different. The mother demon used the radiation and altered the demons because they failed before. She wanted to win and took the extra mile. But still lost.
@QuasarEE2 жыл бұрын
I love how the story puts it ... she "systematically altered the decaying, dead carnage". So metal.
@AB0BA_692 жыл бұрын
I just want to know why the Doom64 demons are so CHONK. Did they give them bigger height/width (and thus hitboxes) to make it easier on console players?😊
@thenate53672 жыл бұрын
@@AB0BA_69 Their graphics are also way bigger, everything just feels the same because the player is bigger too
@doozy51842 жыл бұрын
I just came up with a similar theory while watching the video. Nice to see that they actually did give an explanation to it.
@phillipmele85332 жыл бұрын
@@AB0BA_69 That radiation added a few tumor pounds.
@eljaminlatour66332 жыл бұрын
And if you noticed about the Pain Elementals from Doom 64, they have a mullet. Some Doom players see it as a homage to John Romero.
@De-M-oN2 жыл бұрын
Me was the same while watching decino's video. "Is that Romero's hair??" :D
@worsethanhitlerpt.2539 Жыл бұрын
I saw one appear in the ceiling and float down facing the other way. It was weird it didnt even look like a monster just a shrunken head w/ gross rat hair
@DeepWeeb2 жыл бұрын
I like how the loss of every other enemy cut due cartridge limitations is treated as a tragedy (even the Arch-vile), *except for the Spider Mastermind*
@that1ctrl2 жыл бұрын
Probably because the Spider Mastermind only appears twice in DooM as Boss demons foe ep. 3 and 4, and every encounter in DooM II can be skipped. (Don't know about TNT or Plutonia)
@alex918492 жыл бұрын
Arch vile can have a bfg round, as a treat.
@ayylmao575 Жыл бұрын
The Arch Vile is a fun bad guy, the Spider Mastermind isn’t.
@worsethanhitlerpt.2539 Жыл бұрын
You gotta admit its suprising they have sprites for the demons to face sideways and away from you That is usually the first thing to get chopped
@HermaphroGynandro Жыл бұрын
If they had one of the larger cartridge sizes, imagine how much bigger the game would've been and how the other enemies would've looked! We would've had brand new enemies, too!
@metalheadmaniac86862 жыл бұрын
The AGONIZING PAIN family is growing at an amazing rate!
@sharpfalcon61962 жыл бұрын
AGONIZING GENITAL PAIN and AGONIZING ORAL PAIN, oh, my!
@SergeiKotikov2 жыл бұрын
I think these people found the perfect way to troll a youtuber. It's just so delightfully evil.
@zerotheero2 жыл бұрын
oh god I just realized there +1 now lmao
@bababooey54022 жыл бұрын
AGONIZING mental PAIN
@marcosandrey50595 күн бұрын
Soon we shall have agonizing elemental pain
@lhfirex2 жыл бұрын
Doom64 barrel is like in Doom 2 and feels no pain. Both of them have huge guts! I think that makes them infinitely tougher than the cyberdemon, too, if my math is right about their pain chances.
@nomecognome59112 жыл бұрын
That's facts bro
@AnInnocuousBlueCube2 жыл бұрын
I've certainly been killed by barrels more often than cyberdemons, that's for sure.
@Meatman80892 жыл бұрын
The math checks out
@KamenRaiden2 жыл бұрын
But the cyberdemon is huge which means it HAS HUGE GUTS RIP AND TEAR YOUR GUTS Idk if anyone has read the comics but some of those lines were great lol
@СергейМисюк-ж1к2 жыл бұрын
@@nomecognome5911 when I read it, a vouce from Marvin's facts sounded in my head.
@CreatorofSecks2 жыл бұрын
Due to the fact that the rockets fire from the cyberdemon’s launcher, they move downward a bit, meaning the splash damage is even more deadly since it can hit the floor even if you dodge the rocket.
@mechbfp32192 жыл бұрын
I am surprised that wasn’t mentioned as it is a huge difference.
@David-qw5vr Жыл бұрын
@@mechbfp3219 same
@gun_violence_gaming Жыл бұрын
bro what's ur secret how did u do it
@BaeYeou Жыл бұрын
@@gun_violence_gaming Hello FBI agent
@gun_violence_gaming Жыл бұрын
@@BaeYeou how did he do it
@niconutz8982 жыл бұрын
Ahhh the monthly dose of Decino narrated doom nerdiness
@melgalsue87922 жыл бұрын
I want to like, but I want it to stay on the holy number of 69.
@DoomIIMaster2 жыл бұрын
@@melgalsue8792 too late... 1:37PM 10/2
@rogermucroy7502 жыл бұрын
Literally the only youtuber I watch.
@CHROME.FINDER2 жыл бұрын
You have custom emojis so you get my like
@gun_violence_gaming2 жыл бұрын
💀
@wyrmboi61722 жыл бұрын
No Revenants, no chaingunners, and no archviles? Doom 64 is like an anti-Plutonia
@Kyezoar2 жыл бұрын
Technically the Revenant got merged into a very annoying projectile wall
@Aikisbest2 жыл бұрын
And it is mostly better for it, in my opinion.
@Commrade-DOGE2 жыл бұрын
Modders and sprite artists: now this looks like a job for me
@jlewwis19952 жыл бұрын
Well the marines can technically act as a stand in for chaingunners so those aren't gone completely :P
@wet-read2 жыл бұрын
@@Aikisbest Revenants would have improved the gameplay a good deal.
@DergSol Жыл бұрын
The Pain Elemental was creepy at first, but now I can’t stop wondering if it can speak in Stereo
@Damian_19892 жыл бұрын
What i love about D64 is how satisfyingly BEEFY the weapons sound when you fire them, with the chaingun being my personal favorite
@jackimus89872 жыл бұрын
D64 chaingun is glorious agreed. Not just the sound but the muzzle flash and small screen shake is so visceral and satisfying
@pauldee7504 Жыл бұрын
Agree, my personal favourite is the Plasma Rifle, because of its eargasmic sound, too.
@Anomaly188 Жыл бұрын
Thing is, the sounds are all reused from Playstation Doom.
@demonjmh Жыл бұрын
It used the exact same sounds as the PS1 ports of the original dooms. The music is also creepier because it was the same composer as the PS1 ports also.
@Damian_198911 ай бұрын
Aubrey "distorted baby cries are an instrument" Hodges
@unfathomable34342 жыл бұрын
If we dropped the pain elemental we could've had the chaingunner in DOOM 64, never forget
@BlazingShadowSword2 жыл бұрын
But knowing how they made the pain elemental so much more evil, what would the chaingunner be like?
@mad_scientist55972 жыл бұрын
We could've dropped both to have the arch-vile :(
@tundcwe1232 жыл бұрын
And if we had no cinematic exclusive enemies we maybe could have arch-viles
@decino2 жыл бұрын
The cinematic exclusives recycle already existing sprites and states and barely use up any extra memory.
@tornado100able2 жыл бұрын
Revenants not being included is really sad
@peanutbutter9462 жыл бұрын
This version of doom has to be my favorite. It has a much different atmosphere then the other dooms and the ambient music is very creepy too, especially those crying babies… God I love doom.
@Dwayne40072 жыл бұрын
I'm playing it rn. Decino's "Unmaker" analysis got me fired up!
@justiciar19642 жыл бұрын
It's supposed to be the spooky take on Doom, and it doesn't even have the spooky skeletons. 0/10 worse than Doom 3.
@chairslots37922 жыл бұрын
The PlayStation Doom 2 release had this ambience.
@doomerrasa84752 жыл бұрын
The aesthetics are good, but the lack of archviles and chaingunners means the game has trouble challenging you at times imo.
@Kippykip2 жыл бұрын
You should try doom for the PS1, its atmosphere is the same while having the original sprites and level design with dark coloured lighting.
@tonyf34312 жыл бұрын
the 64 Megabytes joke was just as funny every single time
@clearspira2 жыл бұрын
I will never forget the first time I tried to chainsaw a Doom 64 Pain Elemental and having it blow up in my face like a rocket. Combine that with double the Lost Soul spam and just thank whatever God you believe in that these are not in Plutonia.
@De-M-oN2 жыл бұрын
sounds like an interesting mod to do that 🤣
@QuasarEE2 жыл бұрын
It's fantastic that you went to the trouble to sum all this up finally. Hopefully we can integrate this info into the Doom Wiki in a reasonable amount of time.
@AimlessAvian2 жыл бұрын
The random screams just get me laughing heavily. You certainly don’t overuse it and when it’s very faint, I have to replay to make sure I heard it correctly. “She will let out a blood curtling scream” **AAAaAaAaaAaaAAA!!**
@darkprinc9792 жыл бұрын
Or that little farting noise she made right after he mentioned that the missiles she fires off are capped at nine.
@SoldierOfFate11 ай бұрын
@@darkprinc979 I thought I was the only one that noticed that!
@ImRandomDude2 жыл бұрын
Not sure if this is nostalgia speaking, but there is something with these old skool 3D models. Nice to look at, not overly detailed but just right, yet capturing the essence of the creature. Pleasing to the eye
@decino2 жыл бұрын
I never played Doom 64 until 2020 and I agree with the 90s-core 3D renders. They're excellent.
@TheRyujinLP2 жыл бұрын
Agreed. I forgot how clean these designs were. Granted that's probably because I only played it once, rented it for my Thanksgiving weekend after it came out and sadly the main day I played it... wasn't a good day lol. My ma bought a huge ass turkey but got like the cheapest dollar store tray to cook it in. There I was, off from school just living it up playing the shit out of Doom 64. Never owned a PC (wouldn't be till almost 2010 I got my first computer heh) so this was my first experience with Doom and it was awesome. She called me out to take the turkey from the oven since it was too heavy for her. I paused my game and went to do so, mind you I was wearing shorts at the time... this will be important in a second... . Now the tray it was cooking in was one of those large foil metal trays you normally see used... it was just paper think for it's size.... and when I grabbed the pan out of the oven (with oven mitts of course)... once the bottom of tray was not longer supported by the oven grate.... the bottom bulged under the weight and the side walls folded.... and boiling hot turkey gravy sprayed all over my bare legs.... Doom 64 was kinda the last thing on my mind from that moment on lol.
@SimonBuchanNz2 жыл бұрын
@@TheRyujinLP Now that's what I call splash damage! ... Too soon?
@TheRyujinLP2 жыл бұрын
@@SimonBuchanNz Bwahahahahaha! Who new that cheap turkey trays were explosive barrels spiritual brothers. Needless to say my pain chance was 100% and my pain time was a whole lot longer then a few milliseconds lol
@TheHumppaidiootti2 жыл бұрын
I think animations are not up to par of original, too static and lifeless, but style itself I like
@windhelmguard8592 жыл бұрын
I guess the chaingunners, revenants, and archviles all got used up in plutonia and none were left for this game.
@furorteutonicus90452 жыл бұрын
When decino does not upload for a long period of time he is most certainly working on another analysis video. And here we are! Can't wait to watch this. :)
@ballisticblocker91632 жыл бұрын
My guess on why Spectres have wider hit boxes than Pinkies is to give the player more leeway when fighting them. They’re invisible so you don’t have to be quite as accurate.
@rankoinazuma67882 жыл бұрын
A shame some of the enemies were left out of 64, but well, it's understandable, technical limitations back then. And besides, sometimes less is more.
@HermaphroGynandro Жыл бұрын
If the cartridge had been a larger size or if the Expansion Pak was used, imagine how much more would've been in the game.
@1mariomaniac5 ай бұрын
@@HermaphroGynandro Expansion Pak doesn't help with limitations of ROM size inside the cartridge. The Expansion Pak is a RAM upgrade for the N64 from 4mb to 8mb. This helps large, ambitious titles like Donkey Kong 64 and Perfect Dark to actually function well on the system. If the cartridge had been of larger size the game would've also probably been more expensive.
@mefistowski52922 жыл бұрын
Doom64 is definitely a gem, I remember playing map 20 for first time and the music alongside more devilishly looking demons actually made me feel something akin to anxiety. Definitely leaving a like and a comment to boost stats, because I love this game and hope for more content with 64 as a subject.
@Hydronisa2 жыл бұрын
"He's just standing there. MENACINGLY!!"
@CyberattackWorld2 жыл бұрын
Love to see Doom 64 get some attention, especially its overall aesthetic. The look and feel of that game were awesome.
@aydinmakesthings2 жыл бұрын
I really hope 64 has or gets custom wad support! I love it's art style and gameplay, and would love to see custom levels.
@aydinmakesthings2 жыл бұрын
@@Kr00zA NIce!
@QuasarEE2 жыл бұрын
@@aydinmakesthings The recent patches we put out were mainly to fix modding issues in fact.
@scatman12362 жыл бұрын
I don't know who remembers Space Hulk: Vengeance of the Blood Angels on PS1/Saturn, but the demons in 64 always reminded me of the gene stealers in that game. Something about their claws, eyes and teeth make them look similar, which for me helped the 64's demons seem more terrifying. Thanks again truly for uploading more Doom 64 content btw, always good to see this game get love.
@rogermucroy7502 жыл бұрын
Omg I forgot that game existed!
@MrMisfortune2 жыл бұрын
I love these enemy and gun breakdown videos. I'd very much like to see a Doom 2016 breakdown in this manner, though I imagine that would be really difficult to capture footage for.
@elimgarak35972 жыл бұрын
Not gonna happen. New Id Software doesn't publish source code anymore, and no one has attempted to reverse engineer it either. The times of John Carmack are definitely gone.
@cowrocks36302 жыл бұрын
@@elimgarak3597 Quite unfortunate.
@fojisan23982 жыл бұрын
@@elimgarak3597 You can find enemy stat values from the game's .decl files
@SergeantLuke2 жыл бұрын
@@elimgarak3597 Doom 3 DID have its source code published, so maybe we could have an analysis video on that one, although Decino rarely seems interested in doing videos about 3.
@elimgarak35972 жыл бұрын
@@SergeantLuke op said "Doom 2016" , not "Doom 3" (which was from a time when Carmack was still in charge), hence my comment. Both Carmack and Romero where heavily influenced by the hacker's ethic concept Steven Levy talked about in his book, "Heroes of the computer revolution", and sharing the source is part of that ethic. Seems like those values are lost in modern Id. A Doom 3 comparison would indeed make an interesting video anyways.
@Mac-bp9nj2 жыл бұрын
God I love the Arachnotron redesign, it looks so damn cool with its legs looking like knifes as well as its face being threatening instead of it looking like a ugly sponge.Awesome video dude, excited to see whats next for doom 64.
@notcardlinsytaccount13552 жыл бұрын
Lmao. It’s like the evil sponge from that episode of goosebumps.
@fojisan23982 жыл бұрын
And it was so good it served as the design base for the Eternal Arachnotron.
@lightningq612 жыл бұрын
Was literally JUST thinking about how I wish you had more 64 videos, so epic
@Sniff7382 жыл бұрын
People will bring up the cut D2 enemies but let's not forget the cut new ones: 2 headed dog, double Cybie and HR Giger lady. Also, have you ever thought of a video comparing classic D1/2 enemies to their 2016/Eternal counterpats?
@decino2 жыл бұрын
The games are too different to make any logical comparisons unless you mean the looks of the enemies which is not really an interesting topic in my opinion.
@Gebohq2 жыл бұрын
Or Doom 3 even?
@midnightkitsune232 жыл бұрын
I always liked how the Doom 64 demons look, they look more menacing than their classic versions, too bad we didn't get the complete roster due to the memory limitation
@HermaphroGynandro Жыл бұрын
If only they had one of the larger cartridges at that time…
@SpringDavid2 жыл бұрын
1:55 "Decino, the accident wasn't your fault, you have to let him go"
@OrangMario2 жыл бұрын
Lets be honest, no one's gonna miss the chaingunner in DooM64.
@De-M-oN2 жыл бұрын
While PSX had him in E1M1 lol Was quite shocking to see that the first time after playing tons of doom 1 and doom 2 PC.
@worsethanhitlerpt.2539 Жыл бұрын
DOOM 64 gets by ok with the monsters it has except I think the Cacodemon looks too cheesy
@gjtrue6 ай бұрын
The DOOM 64 design of the Pain Elemental is nightmare fuel. And the Cyberdemon just standing there like a statue comes off as rather creepy to me.
@HappyMario19902 жыл бұрын
I remember the first time I saw a plain elemental in from 64 and I was scared!
@KatOwO22352 жыл бұрын
you forgot to mention how DOOM 64 cacodemons look like classic pain elementals
@terence70092 жыл бұрын
hell knights and barons infighting was so handy - my biggest gripe with 64 is that they really do just swarm you with an absurd amount of the bull bois. after a while you get sick of seeing them.
@E_blanknamehere2 жыл бұрын
If one thing is definitely different it's that incredible juicy dumper they sculpted onto the imp
@YatzeeWillWearAGreenHat2 жыл бұрын
On the Cacodemon you can really see the 3d render they've screenshot for the frames
@robo30072 жыл бұрын
Same with the Mancubus
@BlazingOwnager2 жыл бұрын
The projectile offsetting was something I noticed immediately. It really looks very nice. I am surprised more source ports of Doom don't fix that.
@Roebloz2 жыл бұрын
While it wouldnt be the toughest thing in the world to change, its really not that needed. (Besides, it could throw off some people)
@BeatCrazed2 жыл бұрын
I remember this one model pack for gzdoom which "fixed" the problem from the other direction by making the firing animations line up with the (lack of) offsets. The Cyberdemon in particular looked ridiculous because they sort of crouched a little and held their rocket launcher at their crotch to fire.
@Brick_Eater_2 жыл бұрын
@@BeatCrazed they should add this to the console version
@MasterBiggie212 жыл бұрын
Just wanted to say thank you for your content Decino. I find your videos to be incredibly cathartic. I've only been subscribed for a short time but you have become one of my top five favorite creators.
@livingcorpse56642 жыл бұрын
"Why would you give the Pain Elemental two mouths, you absolute monsters!?" - Civvie 11
@luckilyduckily2 жыл бұрын
super glad to see you making doom 64 videos! its by far my favorite classic doom game personally
@Phryj2 жыл бұрын
I think a lot of the changes to monster stats and logic are inherited from the PSX version. Also, if I remember correctly, the code for the Nightmare Specter from the PSX is still in Doom 64, but there's no way to put them in levels because the map format doesn't support it.
@meromute40162 жыл бұрын
If there was a way to make doom 64 maps with the marine enemies, there would probably be a lot of mods with plots about them and it would be cool in general to fight other ai marines especially as they have different firing modes. Although i imagine someone may have figured out a way, if so then i would love to see gameplay by them.
@Roebloz2 жыл бұрын
There is already quite a few mods (Or in this case, hacks) of Doom 64.
@TheDoughboy19172 жыл бұрын
Agreed! It's a shame that they went through all that trouble of making AI Marines and then just never used them!
@NerfPlayeR1352 жыл бұрын
We now have AGONIZING GENITAL PAIN to add to the other types of AGONIZING PAIN… but they’re only a tier 2 Patreon sub, so their name wasn’t read!
@indiananock64772 жыл бұрын
Yes! I'm am so glad you made this video. I was literally going to ask if you could do more Doom 64 analysis videos. Like how the different weapons work, or where they got the textures and sounds. Similar to your Doom 1 and 2 analysis videos.
@iguana91732 жыл бұрын
The sound effects have to be next.
@andrewmaher98672 жыл бұрын
9:55 the dean of doom reference is great! Awesome video
@Jurarigo2 жыл бұрын
Doom 64'a Pain Elementals are the stuff nightmares are made of.
@ernestoosuna45942 жыл бұрын
WAIT... I JUST NOTICED THE MANCUBUS NIPPLES. Thanks for the nightmares Decino
@fuzzywuggzy5062 жыл бұрын
I've admittedly never played N64 DOOM (I had a Saturn...) and was curious if they fixed the Revenant height considering they've edited the values for all the other monsters... I guess they reduced it to zero.
@rodiroddude62042 жыл бұрын
I love the thumbnails. The realistic demons in a simple yellow background. I think it's kinda nice :)
@cy_mx2 жыл бұрын
lets go a 20 minute analysis video great video as usual, the doom64 enemy sprites are awesome, kinda surprised how close their stats are to their DOOM II counterparts
@ShadesMan2 жыл бұрын
9:55 - Delinquent, a Dean of Doom refrence!
@spacehunter20042 жыл бұрын
The mother demon flame kinda gets me thinking about the Arch-vile’s flame attack…
@Verity_Auger2 жыл бұрын
Finding out about this version and the fact that it is a totally different game was like x-mas and thanksgiving at the same time! Fully in love with this game.
@kyledodson29922 жыл бұрын
Doom 64 is my second fav in the series right behind the almighty Ultimate Doom. It’s just so damn good. Hope Beth puts out more maps for it
@ReddestRosies62982 жыл бұрын
I'm building a Doom 64 project and will absolutely be using this and the weapons video as balancing guidelines.
@Ayerle2 жыл бұрын
Doom 64 is underrated. I love to see more videos.
@blackhawks81H2 жыл бұрын
Nice! It's always good to see a notification from the Flying Dutchman of Doom. This series is by far the most comprehensive, yet accessible source of literally everything about the doom games.
@levesteM2 жыл бұрын
Loving all the Doom 64 analyses. I guess an arsenal comparison would be next somewhere down the line. On a side note, this got me wondering: would you consider allowing D64 maps for the next viewer submission(or any D64 WAD playthrough in the future)? I haven't had a chance to play any myself, but I'm curious what the community has managed to cook up for this game.
@decino2 жыл бұрын
I don't see why not!
@SkullArrol2 жыл бұрын
Is d64 wads even a thing? Ive looked for years. I would love to see decino do a comparison of the weapons
@apocalypticpioneers21162 жыл бұрын
I'm on vacation in Bar Harbor Maine right now but I saw the notification, so I had to sit down and find Wi-Fi
@DOOMSlayer64762 жыл бұрын
The music and the demons go great with the environment in DOOM64 imo
@kurtismcdeath68362 жыл бұрын
I've just noticed the Mother Demon's shape and animation has a resemblance to a huge heart when viewed at a certain angle,that is awesome.
@johnlewisbrooks2 жыл бұрын
The chaingunner missing from Doom 64 is a blessing. Look no further than Plutonia to see what I'm getting at lol.
@dafoex2 жыл бұрын
Also Archie won't be missed
@dingusdongus612 жыл бұрын
The mancubus gag was so good
@franthehonest-eyes48832 жыл бұрын
A blast to watch as always, thanks for the knowledge and laughs!
@malignantpootis2132 жыл бұрын
Doom 64's enemies underwent a major glow up (Shoves Pain Elemental behind)
@EvilishDem0nic8732WhatItDo2 жыл бұрын
I actually wanted to know this back in the day. Doom 64 is kinda odd as well as Quake 2 for 64
@JewelManDLN0692 жыл бұрын
That little fart sound effect at 17:11 caught me off-guard lol. Great video as always, decino. :D
@NicRittler2 жыл бұрын
Welp, time to re-watch Decino's Doom 64 playthrough.
@ipaqmaster2 жыл бұрын
It's interesting to me how different a game it is. I really love how different the Unmaker is too 10/10 outro music
@drmajalis15832 жыл бұрын
I think it would be really cool to see modders try and create sprite sets to re-add demons that had to be cut for cartridge size, but, I dunno how feasible that is
@sporeham1674 Жыл бұрын
It's the doom community, it's very viable and will be done eventually
@returnoftherat6412 жыл бұрын
Seeing a new decino upload is like finding the bfg in a new map after dying multiple times.
@guidobonzani20722 жыл бұрын
Thank you for another great analysis video Decino. Really great channel
@BigHailFan2 жыл бұрын
interesting to note, also, that it seems of the classic monsters, the arachnotron is the only one that kept a look similar to the doom 64 variant with the brain shape as well as it being built into the body rather than just on top of it.
@euugh88772 жыл бұрын
I just realised that they basically added the nightmare imp back in doom eternal in 2020. It's just that they changed his name into "prowler".
@GameplayandTalk2 жыл бұрын
That information about the introduction in particular was fascinating. Great work as always!
@ElCriticoCitrico772 жыл бұрын
A minute of silecne for Chaingunners, Revenant, the archvile and the mama. 😢
@Gna-rn7zx2 жыл бұрын
The mama got homewrecked
@mulhollandoverdrive8 ай бұрын
I always loved how grim and evil D64 was visually, it really feels like Romero's action-horror vision of DOOM honed and perfected. And it suited the game, being a progression of DOOM II and Final DOOM, a beaten down and weary Doomguy versus what remains of Hell's armies - the Pain Elemental was a standout, looking cobbled together from whatever remains the Mother Demon could find, resulting in two grotesque mouths and a greasy mullet, which is deeply evil. I also liked the wobbly Mancubus, like they weren't designed to have the bandolier and backpack that they now need. As a kid I always imagined the Spider Mastermind leading almost a splinter faction of Hell that sought to use cybernetics over magic, and the events of the series have whittled it down so much that the Arachnotrons are all that's left, now folded in with the "pure" demons led by the Mother Demon and later the Resurrector. I did also imagine as a kid that the Unmaker was so evil that Doomguy preferred to stay in Hell as a gatekeeper than risk turning back home on Earth. A tragic ending for a guy who happened to be in the wrong place at the right time.
@kinetic032 жыл бұрын
whoever designed that pain elemental sprite...well idk it's just cool how nightmareish it is. Pinky is scary as hell too
@tristarnova34543 ай бұрын
Oh I got an idea for nightmare and fast monsters, if fast monsters are enabled, lost souls go turbo, just like pinkies, getting their doom 64 stats minus hp with a slower pain animation, luckily, you only have to deal with a pain elemental spawning one, also cyberdemon rockets also get their speed form doom 64 too.
@jamesypal2 жыл бұрын
Such a well put together video!
@sailor_jupiter_68232 жыл бұрын
Nice to see some doom 64 love. I look forward to seeing “doom 64 nightmare tier list.”
@maxcorrice94992 жыл бұрын
You forgot to mention how great it is when lost souls infight and try to beat eachother to Urdak
@Doctor_C_Jack2 жыл бұрын
Very informative video. I enjoyed watching and I learned a lot about DOOM 64, which I have not played yet.
@RetroGamingWithEdgarRivera2 жыл бұрын
OH HECK YES!!! more Doom 64 analysis videos right about time for the halloween season with one of my favorite Childhood N64 games of all time. Great Video as always it was joy to learn new stuff with Doom 64.
@jasonmanadraw2 жыл бұрын
you are awesome man! Learning so much i never knew with your videos
@Brucifer22 жыл бұрын
I am still forever convinced the Cacodemon and Pain Elemental were originally swapped sprites during development. Hence why the caco is brown with an orange eye with arms and the PE is a dark red with a green eye. As to why they were swapped? Who knows. Probably someone at Midway given a picture of both meatballs but confused which was which and only knew the PE was gonna spawn 2 lost souls. Dont know if its true, just what im convinced is true.
@jazzmaster9092 жыл бұрын
I doubt this one since both Romero oversaw Doom 64's development and the dev team being big fans of Doom who would constantly Deathmatch the id crew during Doom 2's development.
@ellocojoncrazy32702 жыл бұрын
I don't think so, that's not how it works lol, it's not just a matter of changing the sprites, but that the animations stay with the behaviors of the enemy, besides that it doesn't make sense for the animations, the cacodemon when he looks dies in a similar way that in the original game and the elemental Pain keeps exploding.
@TheNeonController24O68 ай бұрын
9:54 look at that helpless little delinquent. Aww!
@dotmp38832 жыл бұрын
That imp has a fucking CAKE
@enocescalona2 жыл бұрын
thus man is always asking the right questions. i always wanted to see someone check this out. thanks
@FuelAirSparkTime2 жыл бұрын
When this game first came out, I remember it being about 30 dollars more expensive than the average game. Yet, still not enough memory to get some more frames of animation from the monsters they didn't cut. This would be my favorite Doom of all time if they had done just a bit more with it.
@norncare12 жыл бұрын
Man, what perfect timing! I’ve been playing through my Doom collection lately and started Doom 64 today.
@saibot12462 жыл бұрын
1:59 Good but i also maybe they didn't put him because of the hit scan attack who in higher difficulty is bs hit scan with high rate of fire is really cheap
@WIldXIII2 жыл бұрын
I never noticed the John Romero hair on the 64 Pain Elemental before. Now I can't unsee it.
@mattwadd64022 жыл бұрын
I love Doom 64 arachnotrons so much
@TheUKNutter2 жыл бұрын
You’re doing Doom64 stuff now. I love this
@BlazingShadowSword2 жыл бұрын
I like being able to actually see these demons. Ya know, cause Doom 64 is so dark? It's DARK! I CAN'T SEE ANYTHING BECAUSE IT'S SO DAMN DARK!
@SoundlessMound2 жыл бұрын
Civvie, it that you?
@BlazingShadowSword2 жыл бұрын
@@SoundlessMound Ever since that rat bag got moved up, it's been quiet down here in the lower levels. All because he's "good for revenue" and "hasn't set anyone on fire recently" 90 deserved it.
@prish982 жыл бұрын
I love these types of videos. Also barrels are the unsung tough guys of Doom