BUMP vs. GLOSSY: How To Completely Control Your Materials | All 3D Software

  Рет қаралды 5,278

RenderRam

RenderRam

Күн бұрын

Yo guys, this time on ‪@RenderRam‬ , I'm covering BUMP VS. GLOSSY, and why it's important to know when to use each one! This rule applies to most 3d softwares and rendering engines. Check it out!

Пікірлер
@akashsaini6805
@akashsaini6805 4 ай бұрын
This video is a holy grail for anyone who is just starting out in 3d texturing
@megomad
@megomad 3 жыл бұрын
by far one of the best and clear tuts for fstorm
@krzysztofbogdanowicz4543
@krzysztofbogdanowicz4543 Жыл бұрын
I am impressed by wood material. Great explanation !
@messiah001
@messiah001 Жыл бұрын
Wow! You covered such a complex topic so easily 🤯🤯🤯 You sir are a Wizard!
@sociocynic
@sociocynic 3 жыл бұрын
Fantastic!! very well explained, shed light on something so damn important. Although I am a hardcore Vray user I find it very useful. Keep on posting such knowledgeable stuff and thank you!!
@slick3d392
@slick3d392 2 жыл бұрын
Works because what defines any surface in reality is the roughness. When you use the bump, you are defining the level of roughness without using the glossiness ou roughness property of the shader, though the bump is much more render expensive. A trick to render the bump faster, is to put the bump in a gradient and use a dot product as an input taking the camera as reference. In doing so, the bump only appears in the geometry facing the camera, speeding up the render time.
@lazar_design
@lazar_design 2 жыл бұрын
So Amazing tutorial! Please keep it going
@abhisheksakpal484
@abhisheksakpal484 3 жыл бұрын
Simple but so effective! Nice one keep em coming bro!
@aphaits
@aphaits 3 жыл бұрын
Very well illustrated and clearly explained demonstration of something foundational in material creation. Keep it up man, I love your videos.
@Vincentvisuals
@Vincentvisuals 2 жыл бұрын
Amazing tricks. Keep up!
@henrique-3d
@henrique-3d Жыл бұрын
Thank you very much for your tips RenderRam!
@henrique-3d
@henrique-3d Жыл бұрын
I was so lost trying to always focus on the roughness first.
@RenderRam
@RenderRam Жыл бұрын
No, thank YOU! 💪🏻
@Vizeral
@Vizeral Жыл бұрын
Great tut!
@Someone-jy7ch
@Someone-jy7ch 3 жыл бұрын
wow, thank you, great tutorials!
@MochaccinoAndGames
@MochaccinoAndGames 5 ай бұрын
I'm learning fstorm and watching some of your videos to understand better, I'm making a scene to learn materials and I tested this glossy bump technique on a wall, it was very good, but when I changed cameras it was totally different, do you recommend using this when it would be a product render, just a studio or how to do it? Hug from Brazil ! And thanks for all vídeos, its a treasure!
@carlospueblaherrero7988
@carlospueblaherrero7988 2 жыл бұрын
Really nice video!
@shahulfreakhunter6109
@shahulfreakhunter6109 2 жыл бұрын
Excellent tutorial bro. Need more material tuts .
@alpherbethe
@alpherbethe 2 жыл бұрын
Amazing tutorial! Thanks a ton!
@Arikiatrukido
@Arikiatrukido 2 жыл бұрын
Nice scene
@btconline4114
@btconline4114 2 жыл бұрын
I like your vids here. can you make a video on how to creat bumb, normal, displacement from material and when to use them and to generate seamless texture as well. thanks and more power!
@thecuckoocook
@thecuckoocook 3 жыл бұрын
Dude, that thumbnail though 🤣🤣🤣 LOLOL
@L30nHbl
@L30nHbl 3 жыл бұрын
thanks alot! would love to see more Material Tutorial Videos. Could you show us how to make wood look realistic on a building far away .... where the texture is quiet visible in the distance. It alway looks like a color not like wood material :-(
@RenderRam
@RenderRam 3 жыл бұрын
Huuu that’s a VERY nice question! Far away objects have a bit different logic how they appear in render, will see to make a video about that definitely!
@L30nHbl
@L30nHbl 3 жыл бұрын
@@RenderRam that would be great. In general I find wood a difficult task to recreate. Where you get your textures from?
@RenderRam
@RenderRam 3 жыл бұрын
@@L30nHbl this texture is part of Arroway wood texture pack, they have large surface textures with 20k resolution
@L30nHbl
@L30nHbl 3 жыл бұрын
@@RenderRam ok great thanks! do they work in the far distance as well?
@RenderRam
@RenderRam 3 жыл бұрын
@@L30nHbl textures are 240x240cm, so they will have better performance when viewing from larger distance
@Challenging_Reality
@Challenging_Reality 3 жыл бұрын
Very nice video, thanks for the tips. What video card are u using, the interactive is pretty fast :D
@RenderRam
@RenderRam 3 жыл бұрын
Thanks! I’m using a single Nvidia RTX 3090
@g3d894
@g3d894 3 жыл бұрын
Hi, congratulations and thanks for your videos! I have some questions: 1. At 3:52" what is your Falloff map setting? Is it default? 2. At 5:40" I would like to know which wood number Arroway used and how you set each ColorCorrect map to Difuse/Reflection/Refraction and Bump? Thank you again!
@RenderRam
@RenderRam 3 жыл бұрын
Hi G3D, please send an e-mail to renderram.cgi@gmail.com, and I'll send screenshots
V-Ray | Procedural OBJECT BLENDING
13:48
Jonas Noell
Рет қаралды 17 М.
Five Topology Tips Every 3D Artist Should Know
13:17
DECODED
Рет қаралды 882 М.
Materials Ep7: Curtains | All 3D Software
13:16
RenderRam
Рет қаралды 8 М.
Two hour project timelapse
2:42
Texture Supply
Рет қаралды 19 М.
Materials Ep12: Curved Wooden Surfaces | 3ds Max
11:00
RenderRam
Рет қаралды 3,9 М.
Materials Ep8: Dirty Windows | All 3D Software
12:59
RenderRam
Рет қаралды 7 М.
Five Things That Just Don't Make Sense In 3ds Max
8:38
RenderRam
Рет қаралды 3,4 М.
I Made a Donut in Every Version of Blender
11:31
Noggi
Рет қаралды 541 М.
Have I Been Modeling Wrong My Whole Life?! | 3ds Max
8:00
RenderRam
Рет қаралды 3,9 М.