In conclusion, we can say these tracks are mini-versions of cities.
@autbo Жыл бұрын
Burnout 3 has some of the most beautiful and realistic looking tracks I've ever seen in PS2 era, right up there with the Gran Turismo series. The texture work is phenominal.
@ASpeedyPotato Жыл бұрын
Absolutely solid work. The amount of time put into research and sourcing the images, yet crafting it as one entire video. I can only imagine the editing would take days, or even weeks. I've always wondered what the inspirations for the tracks were, since I recognised most of the Asian landmarks, having travelled to Thailand and Hong Kong before, and this video answered my questions. It's always nice to see content of Burnout 3 still being released, given its a childhood game for many of us and it was a 2004 game. It's now like, nearing the end of 2022? That makes it 18 years old, and yet we are still discovering new things/having new content for such an old classic of a game. Once again, absolute props to you man, your video deserves more views.
@OmniGlitcher Жыл бұрын
Thank you very much for your kind comment! It is greatly appreciated. I think all in all it took around a week of solid output to put together and make sure I wasn't missing any gaps. As you say, Burnout 3 is a childhood game to many of us. I think it definitely deserves the love it's received over the years by fans, and hopefully will for years to come. It gives me great pleasure to be able to contribute to that love, even if only in the small way I am currently able to. Thanks again for watching, and once again, thanks for your comment as well!
@MatthewDiLeva Жыл бұрын
Nice to see how they can add these little touches to the fantasy tracks.
@OmniGlitcher Жыл бұрын
It does really help to sell the location, even at a subconcious level.
@slayz_playz2077 Жыл бұрын
For a game that has some good rock and heavy music, this music here was pretty nice and pleasent, seeing the map felt so nice.
@JD-ee4df Жыл бұрын
It's insane how we're still getting content about this game 18 years on. Phenomenal work.
@OmniGlitcher Жыл бұрын
Thank you! It's always been a favourite game of mine, and I believe it deserves the content.
@JD-ee4df Жыл бұрын
@@OmniGlitcher Definitely. It holds a big place in my heart from when I was younger. I recently began replaying it with an emulator and it is just as enjoyable. Hopefully I can 100% it now 😄
@mrwotyshell5976 Жыл бұрын
Golden City, which was inspired by Bangkok. Some of the advertisement signs can be translated example during the video around 10:41 you'll see "ลดราคา" which means discount, while "ร้านขายยา" means drug store.
@littlefrank103 Жыл бұрын
This is the calmest music I have ever heard for a burnout game lol.
@ibnufasya64087 ай бұрын
do you know the names?
@littlefrank1037 ай бұрын
@ibnufasya6408 unfortunately no, sorry. If it seemed like I did, I apologize. I think I meant to say that it's calming music for a video about burnout, rather than its from an actual burnout game.
@ibnufasya64087 ай бұрын
@@littlefrank103 nah it's alright man don't apologize, i found them using shazam lol
@Heylanda-fb9xb5 ай бұрын
They're all from Xenoblade Chronicles 1 and 2. Both game are a Role-Playing Game with an extremely huge map, larger than GTA 5 map, to explore around. So their music is very fitting for a map exploration video like this one
@potts995 Жыл бұрын
2:53 Regarding Downtown/the Chicago level, the short green-roofed building on the left of the river is inspired by Merchandise Mart, a massive building in real life that borders the Chicago River
@OmniGlitcher Жыл бұрын
Oh, funnily enough I actually considered the Merchandise Mart for the building opposite that one on the right of the river, but discarded the idea because it lacked the central pillar. You're right, the building on the left is probably that! Thanks for the addition!
@LucasRPDJ Жыл бұрын
I love the effort put into these research. What I love in this level design is the variety of locations you can find and the little details of real places, I noticed a few months ago that some places around Vineyard and Riviera were close to the town where I did my studies (a sign indicating Aix en Pce), that was an amazing detail ^^. And thank god you managed to find a similar place where Silver Lake was inspired of, I've been searching for various places with a lake simillar to Silver Lake (even though there's an actual place named Silver Lake in Los Angeles). As you said there's no such place that has significant structure found in that track, but I will keep in mind Lake Tahoe :)
@OmniGlitcher Жыл бұрын
Thanks for you kind comment! It's also nice to see a familiar name, I remember you from your Burnout 3 remake video you posted to Reddit a while back.
@LucasRPDJ Жыл бұрын
@@OmniGlitcher yeah 😄
@SALEENS7GTR5 Жыл бұрын
This is so cool. Like uncovering Burnout 3 lore. Thanks for this
@stateyournameplease Жыл бұрын
This is some amazing work you've done to cover these, and good attention to detail from the Critereon Devs!
@OmniGlitcher Жыл бұрын
Thank you! The track designers clearly knew what they were doing.
@DogeyboyThePieChow Жыл бұрын
8:12 insane to know that the mountain is based on the paramount logo.
@NoBillsOfCrashDamage Жыл бұрын
It's quite interesting to see all of these comparisons together after coming across each as an image post on Reddit. I remember that in the late 2000s, I tried doing a conceptually similar video, but in a very rudimentary way and with the little knowledge teen me had about landmarks and cities in other countries. Not to mention the lack of cheats didn't make things easy. So in a sense this is like a definitive edition of a long abandoned video of mine. I imagine it took you a long time to pin down most of these structures, especially those that aren't super famous landmarks or locations. And I notice you're a very big fan of Xenoblade music. Can't say I disagree, the franchise has bops. 🎶
@OmniGlitcher Жыл бұрын
Indeed, I'd imagine the lack of cheats would make this considerably harder, especially with your lack of emulation! Well, I'm glad I could produce the definitive edition for you! Some of them were fairly simple like Avignon, or I knew them beforehand like Neuschwanstein or HK's Bank of China. A couple took a while to pin down though, like Avignon's Palais des Papes, especially for those I couldn't definitively pin down. I do like Xenoblade! The franchise probably has my favourite soundtrack overall, and it especially helps for avoiding copyright here.
@NoBillsOfCrashDamage Жыл бұрын
@@OmniGlitcher This and your help with the texture mods feels like you're aiding me in materialising my Burnout dreams 👀 Avignon was one of the locations I recognised easily. Monaco and Chicago were also immediately obvious to me back then. I still find it impressive how Winter City has so many landmarks compared to the rest of the tracks. Maybe it was a developer favourite. I got into the Xenoblade music thanks to Smash, but I don't see myself playing the games because of how lengthy they are, and in general I have trouble with a lot of RPGs.
@OmniGlitcher Жыл бұрын
@@NoBillsOfCrashDamage Glad I could help with those! It seems each regular track was often put together by a singular developer. Alpine for example was put together by Chris Walley, Riviera was by Thomas Adams, and Golden City was also a single person. Whoever put Winter City together probably just knew a lot about Vienna, or wanted to reference as much as they could to differentiate it from elsewhere. I feel Xenoblade is best described as "a JRPG that plays like a single player MMO". Granted, I don't tend to outright recommend them because it's a decently niche game (compared to Fire Emblem or Dragon Quest or Final Fantasy) in a genre that's niche in the west, and even then it's not for everyone. Smash's music selection is also pretty good and a good introduction, but there's many more songs than what Smash put in that I feel should have been put in, or are outright better in the original game (XC2's Counterattack for example) which is unusual for Smash.
@NoBillsOfCrashDamage Жыл бұрын
@@OmniGlitcher That's a good theory, since levels back then could easily be assembled by one person. By that logic, Silver Lake probably had an identity crisis depending on who worked on it. I have yet to try an MMO that doesn't feel overwhelming. I also remember trying to get through EarthBound but after a while the battle system got annoying, mostly due to the unpredictability rather than the system itself. Some of the music choices in Smash really do feel like a joke, like Pikmin's environmental noises. I also don't really like how many times main themes are remixed. DK in particular gets the short end of the stick because of it.
@angelo95234 Жыл бұрын
@@NoBillsOfCrashDamage WHAT?
@patrick.bateman_VP5 ай бұрын
Amazing work! I applaud your meticulous research. This really makes me want to visit the real life locations, as I grew up with this game in my childhood.
@firsthandsome5888 Жыл бұрын
10:14 Golden City is my farvorite Track and Golden City is my Hometown
@TheEvkingКүн бұрын
When you enter the town in Silver Lake from either side, you'll notice a big, wooden sign with the words "Gateway to Holidayland" on it. This is an homage to to the 1982 film First Blood (Rambo), which was filmed in the town of Hope, British Columbia, in Canada. The town shown here does bear a resemblance to Hope and the surrounding scenery.
@cadronagaming Жыл бұрын
btw you can tell most of the tracks locations simply looking at the street signs. It narrows the location down very much, for example in Waterfront you can see Interstate 5. (which goes through San Diego irl if im not mistaken)
@OmniGlitcher Жыл бұрын
I do reference signs at various points in the video, 8:43, 9:23, 11:00 and 13:05. You are correct I didn't bring up the Interstate 5 sign though, so thanks for pointing that out. Interstate 5 is however a very long road, running the entire length of the US West Coast. You can sort of triangulate it via mentions of California State Route 94 and 163, which run out of San Diego, and Interstate 8, which runs between San Diego and Phoenix, Arizona. But there's also mentions of what seems to be an Interstate 7 (which doesn't yet exist but would run past San Fransisco) and an Interstate 11, which runs near Las Vegas, so they're not always 100% helpful. Interstate from Burnout 1 and Interstate 88 from Burnout 2 also seem to be based on sections of Interstate 5 as far as I can tell, so it's certainly a popular road for the devs.
@cadronagaming Жыл бұрын
@@OmniGlitcher for the first part Yeah I know, but I thought I should mention it since in the European region the signs only tell you what cities are near, unlike in US regions where it runs through the city the track is located in. And oh wow I didn't know previous Burnout games also used sections of Interstate 5! Cool to know. I love this game, and the fact that everything is literally real, so you technically can cause chaos in someone's hometown is funny and a very good detail. Makes the immersion godly. Btw great video dude! A few years ago I was trying to figure all of this out simply for my own curiousity and for the sake of knowing where I spent my childhood at 😂. Keep up the good work!
@OmniGlitcher Жыл бұрын
@@cadronagaming The focus on real locations certainly helps for the immersion, as well as to differentiate the different locations! Thank you! It seems to be something most burners have done at some point, myself included! And thanks again, I'll try my best!
@RivalGT Жыл бұрын
Excellent work as always, love all the detail found on this video. Its incredible how much detail, and work went in to Burnout 3.
@VegasFlatline Жыл бұрын
11:20 look up millennium hilton bangkok Right side of the screen Fun fact: by the time burnout release that building doesn't even finish yet Or from some source it doesn't even built
@OmniGlitcher Жыл бұрын
Ah thanks, I hoped someone would be able to recognise it! Thanks for your addition!
@eusouluizgustavo7 ай бұрын
Thank you for this video, when I was a kid I've always wanted to drive around those places, great to see there are real life counterparts.
@DogeyboyThePieChow Жыл бұрын
I would love to see the inspirations of Burnout 2's tracks
@OmniGlitcher Жыл бұрын
Good to hear! I was planning to do a video on that at some point too. Unfortunately Burnout 2 is a lot less specific than Burnout 3's tracks though. In short, the region appears to largely be based on the US West Coast. The Palm Bay city area is a conglomerate of cities, with San Diego, San Fransisco and maybe a little bit of Chicago. Crystal Summit seems to be based on the mountains near lake Lake Tahoe in California, Big Surf is based on the Monterey Bay area in California, Airport Terminal might be based on LA Int'l Airport, and Sunrise Valley is Las Vegas.
@@OmniGlitcher Thank you for your reply! It was nice of you to reply in Japanese. Let me use a translation app to send the message again. I've never seen a map like this in Burnout 3 before, so it was really interesting. I usually race through at breakneck speed, so I never had the time to appreciate it, but it's really well-crafted.
@OmniGlitcher Жыл бұрын
@@arcatraz2805 Ah, thank you! The translation I used implied that the video was too fast for you to understand, rather than anything about driving speed. It is a very well crafted game, despite the speed at which you go past things. I'm glad you enjoyed the video!
@driverof86th908 ай бұрын
When I was playing Burnout Legends (It has tracks from Burnout 3 Takedown and Burnout 2 Point of impact) I was impressed with design of Winter city and wanted to live in real city this track based on. In that time I thought that this track was based on Saint Petersburg or London. But 5 years ago I discovered that this track had been based on Vienna.
@SmokeyBCN Жыл бұрын
2:53 one building that stands out to me at the inside of the river bend looks like Smith tower in Chicago. It actually seems like the map has multiple occurrences of it.
@elton8280 Жыл бұрын
At 2:50 you can see what would be the sears tower. The 2 antennas are similar to the real one. This part of the map is most likely part of the golden mile. Nice vid!
@OmniGlitcher Жыл бұрын
See I thought that, but the overall building shape and colour isn't really close. Maybe it's some sort of legally distinct version. The antennae similarity is a good call though, thanks for the contribution! I have since found that there's a building that resembles The Merchandise Mart there too. And glad to hear you liked the video!
@Rohit.Gaikwad Жыл бұрын
Very well researched from a veteran Burnout player
@anglodoomer5995 Жыл бұрын
brilliant video!
@OmniGlitcher Жыл бұрын
Thank you!
@axelastori4849 ай бұрын
Very very cool! Great job identifying all of this!
@SmokeyBCN Жыл бұрын
11:10 the white building with the pancake like structure on top is the Millennium Hilton
@Seongjae1397 ай бұрын
어렸을때 게임을 하면서 아름다운 배경을보고 게임에 나온 지역들을 구글 지도로 찾아보곤했지만 실패했었는데... 이렇게 찾아주시니 감사하네요😊 Burnout3는 제 어린시절 추억이 담긴 게임입니다 감사합니다
@OmniGlitcher7 ай бұрын
Google 번역을 사용하고 있으므로 오류가 있으면 사과드립니다. 나도 어렸을 때 너처럼 그랬어! 실제로 이것이 몇 년 후 이 비디오에 영감을 준 것입니다. 제 작은 영상이 마음에 드셨다니 기쁘고, 저에게서 멀리 떨어진 사람들에게도 다가갈 수 있게 되어 기쁩니다.
@Seongjae1397 ай бұрын
@@OmniGlitcher 당신의 답변에 감사합니다
@Synchronex Жыл бұрын
Good informative video, thanks mate.
@OmniGlitcher Жыл бұрын
Glad you enjoyed it!
@DogeyboyThePieChow Жыл бұрын
8:21 actually, the modern logo is found, here's a link to the Artesonraju page in Wikipedia: en.wikipedia.org/wiki/Artesonraju And the mountain may also be based on the Matterhorn mountain found in the Pennine Alps.
@OmniGlitcher Жыл бұрын
The source Wikipedia cites for it is ScreenRant, which states "Originally, the mountain was a charcoal drawing, but was redesigned in 1951. This new version is seemingly based on Artesonraju", seemingly being the operative word here. There's absolutely some real candidates that look similar, but it's overall inconclusive outside of word from Paramount or an exact match. I believe the Indiana Jones version of the logo was also a later iteration than the 1951 redesign anyway.
@KodyKaz Жыл бұрын
Ur a hero for this
@SlyBalto Жыл бұрын
This is incredibly well made awesome work!! I've been exploring the tracks myself after you helped me with the pnach codes, how'd you get the entire track to render for shots like of Silver Lake at 4:23? Or was that stitched together in post?
@OmniGlitcher Жыл бұрын
Thank you very much! Glad to see you're enjoying the codes! Ah, glad you've noticed! Yeah it's a composite stitched together from the individually loaded sections of track. Unfortunately there's nothing to enable the entire track rendering yet. I've actually done composites for every track, and posted them over on Reddit. I'm still working out how to put them into an eventual video, but if you're curious, here's a link that hopefully should work: www.reddit.com/r/Burnout/search?q=composite+author%3AOmniGlitcher&restrict_sr=on&include_over_18=on&sort=relevance&t=all
@SlyBalto Жыл бұрын
@@OmniGlitcher Sweet!! These composites are seriously cool, alongside all of your free cam content. May the Algorithm™ bless you and your channel 🙏
@derosiflo6524 Жыл бұрын
This would be funny with revenge, they're much more blatantly on the nose with their maps
@OmniGlitcher Жыл бұрын
I'm actually planning to do this style of video for every game! But yeah, they are rather on the nose in Revenge, I need to find a way to point out the Colosseum and not be a maximum degree of patronising whilst doing so.
@SmokeyBCN Жыл бұрын
8:45 Hannover is in northern germany. Stuttgart and Nürnberg are in the south but nowhere near the alps. In general its odd to see all 3 on the same highway sign without other destinations included.The A4 also doesnt go to amy of them, but runs from Aachen to Dresden via Cologne. My overanalysis concludes that this is probably just some fantastical thematic sign, that nonetheless still backs up your placement of the region in the German alps
@CaptainBasculin Жыл бұрын
Pretty good video!
@cazaguiros Жыл бұрын
Excellent work, bud.
@OmniGlitcher Жыл бұрын
Thank you!
@not_kjb Жыл бұрын
Before even starting I'm gonna take a guess that silver lake is salt lake city
@-SoonerorLater11 ай бұрын
This video is wonderfully thorough and analytical, awesome friggin work man. But ya GOTTA tell us what them songs are called man Edit: nvm missed the first part of the video. Much appreciated!
@abluecar5375 Жыл бұрын
Can you do one like this but explore more of Revenge's tracks? I'd like to see real life comparisons for Motor City and Detroit
@OmniGlitcher Жыл бұрын
It's currently in the works alongside two other videos, though progression has been rather slow lately. Unfortunately, Revenge is a lot more sparse for actual landmarks, but I hope it's interesting to look at nevertheless.
@finns.7629Ай бұрын
Silver Lake feels like home
@WerewolfBoyfriend Жыл бұрын
Great work! I've always had an appreciation for the details in Burnout tracks, say you wouldn't have any more images of the overhead road layouts from these tracks? I'm trynna reconstruct them in Cities Skylines lol
@OmniGlitcher Жыл бұрын
Thanks! And I do! I've posted composites of every track over on Reddit here: www.reddit.com/r/Burnout/search?q=composite+author%3AOmniGlitcher&restrict_sr=on&include_over_18=on&sort=relevance&t=all I've yet to put them into a video however. There's also a video series of doing laps/runs of the tracks from overhead as a playlist on my channel if you want some finer detail.
@WerewolfBoyfriend Жыл бұрын
@@OmniGlitcher I just came across the ones on your channel! I'm surprised to see some layouts have been modelled or at least planned even in out of bounds sections. But thanks again! I imagine this sorta thing ain't possible with Burnout Revenge yet?
@OmniGlitcher Жыл бұрын
@@WerewolfBoyfriend Be careful though, some of those out of bounds areas do not lead nicely into each other! And you're welcome! And yeah, the free camera doesn't appear to be in Revenge. There is something vaguely similar that will be the topic of a future video and will technically be part of my next video. But it's far more limited in scope, as it doesn't let you move the car to load other sections of track or look around completely freely as that's not the intended purpose for it.
@machr293 Жыл бұрын
So weird listening to this kind of music, when looking at Burnout tracks.
@ghostrex3327 Жыл бұрын
Belo vídeo brow
@Heylanda-fb9xb5 ай бұрын
To this day I still wonder what the developer of Burnout 3 were thinking when they chose my home country, Thailand, as part of the "Far East" track. You would that being a racing game inspired by a Japanese arcade. This would include a Japanese track instead. They also use Thailand as the main country too. Featured as a location for 3 out of 4 maps.
@OmniGlitcher5 ай бұрын
Thailand is actually seen as a sort of staple "Far East" country in my home country, the UK, where the Burnout games were made. So it's not too unsurprising of a choice. Burnout 1 was planning to have a Japan track, but that was cut. Then Revenge and Dominator both have Japan tracks to compensate.
@Heylanda-fb9xb5 ай бұрын
@@OmniGlitcher Didn't know that was how the UK see us. Normally, you wouldn't use the term "Far East" to associate with Thailand. Asian like us use "Far East" to describe the absolute Eastern edge of Continental Asia and the countries located or have territory there like Russia, China, North/South Korea and Japan. Thailand as a South East Asia country are more associated with the term "Indochina" "Kochin-China" and "ASEAN" more.
@OmniGlitcher5 ай бұрын
@@Heylanda-fb9xb That's very interesting. I would generally agree with how Wikipedia defines the Far East, which includes Thailand and Indonesia: en.wikipedia.org/wiki/Far_East#/media/File:Far_east1.png Admittedly, eastern Russia and maybe Mongolia would not be in my usual consideration, though I can see the argument for them to be. Everything else is though.
@darkmagicians625 ай бұрын
the yellow and red logo on Golden City's adboards bears a mild resemblance to Nintendo's logo for me
@jerzyk7724 Жыл бұрын
Wow, and we never have time to look at them when we play, cause we always have to drive as fast as we can
@AwkwrdPrtMskrt Жыл бұрын
Will you do Revenge and Dominator tracks as well?
@OmniGlitcher Жыл бұрын
They're further down the pipeline than some other videos I have planned, but I do plan to do them, yes!
@DogeyboyThePieChow Жыл бұрын
@@OmniGlitcher did you try using pcsx2's free cam?
@KodyKaz Жыл бұрын
More burnout videos
@damonm.7704 Жыл бұрын
Background theme? Nice video by the way.
@OmniGlitcher Жыл бұрын
The songs are listed in order of appearance at the beginning of the video. And thanks!
@damonm.7704 Жыл бұрын
Oh wow. Completely missed it. Thanks. No problem. Keep up the good content. You deserve more views.
@OmniGlitcher Жыл бұрын
@@damonm.7704 No worries, and thanks I'll try!
@fadilbocalcola3803 Жыл бұрын
Is the real location in burnout 3
@Ldinos4 ай бұрын
Great choice of music, can I get the track names please? :)
@OmniGlitcher4 ай бұрын
Thank you! Music is listed at 0:00 in order of appearance.