MORE Things I wish I knew BEFORE playing IXION - New Player Guide Tutorial Tips

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Caledorn

Caledorn

Күн бұрын

After 60+ hours in IXION, these are the more important things I wish I knew before I started playing.
Check • Things I wish I knew B... for the first video. This video contains 19 MORE tips and tricks, from basic (but easy to miss) tips to advanced tips that will help you have a better time when you play IXION. The aim of the video is to be a guide and tutorial for both new and experienced players alike, as some of these things may not be obvious to everyone.
Note that there may be spoilers in the video.
Buy the game at Steam: store.steampowered.com/app/11...
Thank you to Kasedo Games and Bulwark Games for providing me with a press key for the game!
Support
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Caledorn @ Patreon: / caledorn
Caledorn @ Twitch: / caledorn
Caledorn @ Discord: / discord
Caledorn @ Twitter: / caledorn
Other Series
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IXION Guides & Tutorials: • IXION Tutorials & Guides
IXION Lets Play Series: • IXION Lets Play Series
Frostpunk: www.youtube.com/@Caledorn/pla...
Satisfactory Tutorials: • Satisfactory Tutorial ...
Factorio 0.17 with KatherineOfSky: • Factorio 0.17 Guide - ...
About the Game
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IXION combines city building, survival elements and exploration, into a thrilling space opera as you explore the stars. Propelled onwards through a perilous journey, you are the Administrator of the Tiqqun space station, charged with finding a new home for humanity.
Keeping the station sound and flying will require a deft hand and strategic thinking, as you are constantly pulled between maintaining hull integrity, bringing in new resources and managing power consumption.
What choices will you make when confronted with impending disaster? What will you discover out there in the dark?
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0:00 Intro
0:09 Build Houses without Roads
1:05 Stay in Systems even if you get a Negative Stability Modifier
1:29 Hidden Point of Interest in the Prologue (NON SPOILED)
1:43 Build Space Buildings along the Lower Wall too
2:05 How to quickly see what Direction Buildings Face
2:23 Remember to read Building Descriptions and Tooltips
3:11 Don't Auto-Repair your Hull all the time
4:02 Managing Housing and Homeless People Efficiently
4:58 Chapter Starts: Build and Use Probes ASAP to find Iron & Points of Interest quickly
5:34 The Best Early Game Tech Upgrades (IMHO)
6:52 How to use the Minimap and Why
7:10 What are the Icons on the Sector Stability Overview?
7:35 Tiqqun Inhabitant Requests and Consequences of turning them down
8:37 Number of Buildable Tiles in Each Sector
9:02 Have enough EVA Airlocks & Alloys before VOHLE Jumping!
9:30 Ships gain Experience over time
9:45 Stockpile Vehicles and why resources gridlock
10:30 Power off buildings to deal with worker conditions and surplus production
11:06 Dialogue can play while you pause the game
11:20 More tips and thank you
Outro Music: Big Giant Circles - The Echo
www.bensound.com
Support by RFM - NCM: • Dreams - Bensound | Ba...
#ixion #tutorial #guide #newplayer #guide #tips

Пікірлер: 79
@Caledorn
@Caledorn Жыл бұрын
Things I wish I knew BEFORE playing IXION kzbin.info/www/bejne/qKW9emSmaNh5rK8 EVEN MORE Things I wish I knew BEFORE playing IXION kzbin.info/www/bejne/kJ6YeGyOfKmIlbM Sector Specialization Guide & Tutorial kzbin.info/www/bejne/p520iItphNmBa5Y Mid-to-Late Game Sector Layouts - All Sectors Guide Tutorial Tips kzbin.info/www/bejne/pqDXnmWZiZt3gKs IXION Science Ship Events All Choices & Results Guide Prologue & Chapter 1 kzbin.info/www/bejne/hZyVe5d7q5l6faM IXION Science Ship Events All Choices & Results Guide Chapter 2 kzbin.info/www/bejne/j3SkZqWOnNSLe7c IXION Chapter 3 Walkthrough - Survive Storm - Chapter 3 Science Event Choices kzbin.info/www/bejne/gH2lk6mBpsiarM0 My IXION Let's Play Series kzbin.info/aero/PLTrN_yHNKlU_c_lOKelsiLPaR8LqFY5qA JD Plays Sector Layouts & Let's Play Series kzbin.info/aero/PLnIE0W-m629dYGtscXEhIY6Omdtp4PoqL
@user-semenar
@user-semenar Жыл бұрын
About the tip that the houses do not need to be connected - you don't want to rely on that, since later on you can unlock a technology that allows houses to generate Waste, and this one absolutely needs road connection for the Waste to be collected.
@jasonluciustaylor7489
@jasonluciustaylor7489 Жыл бұрын
I'm blown away that you have two dense, high quality videos so soon after release. Thanks for the help.
@Caledorn
@Caledorn Жыл бұрын
Thank you! 😊 Much appreciated, and glad I could be of help!
@Adyen11234
@Adyen11234 Жыл бұрын
Answer for fire: No, fire fighters need road access. It's the same for any kind of damage - the constructor needs road access to repair any buildings. On honorable mentions: Once you have level 3, upgrading your science ships to get 5/10/15% extra science is great!
@Caledorn
@Caledorn Жыл бұрын
Thank you for this feedback! That's really useful! 😊
@miloskodydek9307
@miloskodydek9307 Жыл бұрын
Also roads are needed to collect waste from the living quarters
@theBoonarmies
@theBoonarmies Жыл бұрын
grabbed the game after the most recent updates, Hooked immediately. Playing on the new easy mode, and it's still kicking my butt.
@joshleveille8233
@joshleveille8233 Жыл бұрын
Something I also noticed while playing the game. Your airlocks can hold more than three ships. You just need to click unassign in which it just chills out inside your station until you reassign it somewhere else. I currently have 5 ships but only one docking port. (Granted, I can only use three at a time but still)
@FreakyFerret
@FreakyFerret Жыл бұрын
That's something I have yet to see other KZbinrs using. Really useful to have a handful of mining ships to quickly mine stuff, then store them when done mining. Then bring in more cargo ships to grab stuff.
@molybdaen11
@molybdaen11 Жыл бұрын
I guess you lose the extra ships when you jump away, doesn't you?
@joshleveille8233
@joshleveille8233 Жыл бұрын
@@molybdaen11 I haven’t tested that out yet.
@Caledorn
@Caledorn Жыл бұрын
I adress this in the first "Things I wish I knew" video here kzbin.info/www/bejne/qKW9emSmaNh5rK8 😀 You will not lose the extra ships when you jump away. The docking bays clearly has some ship stowage area that we don't see. I use this in my LP series quite frequently, as I don't want to have Polymer storages all over the stations. I use Sector 1, where I currently have my Polymer Refinery, unassign a ship temporarily from a Docking Bay there, build a new ship, then unassign that new ship - reassign the original ship - and then assign the new ship in the Docking Bay of another sector where I want it. 😊
@numbernine5044
@numbernine5044 Жыл бұрын
I just found this out through youtube as well. Wish I didn't dismantle all my cargos and mining ships where I could have just unassigned them. but now i know i should just unassign and maybe that will save me time.
@cloud9847
@cloud9847 Жыл бұрын
This game is proving that a sound design and fun game play will get players over small bumps. I'm in love with the game and even I can see some shortcomings that I'm a bit surprised made it through testing. Thanks for the videos!
@simewies
@simewies Жыл бұрын
So helpful! Really hard game with my setup right now, I think I have to restart and plan everything better.
@nogardgaming7447
@nogardgaming7447 Жыл бұрын
Very useful info. Great work!
@Alexandragon1
@Alexandragon1 Жыл бұрын
Thx for the video! Keep going!
@reganCZ
@reganCZ 10 ай бұрын
Another tip: deconstruct the first docking bay immediatelly when starting the game and replace it to make more room on the side. Make your first sector as full space sector with multiple docking bays and EVA airlocks .. if you reconstruct the first one you can fit 8 different space buildings here .. otherwise you could only place 7 in the sector 1.
@Jules_Diplopia
@Jules_Diplopia Жыл бұрын
Nice tips!
@DIN-Norm
@DIN-Norm Жыл бұрын
Great Videos, Thanks a lot!
@Mr_DGrim
@Mr_DGrim Жыл бұрын
9:46 i actually noticed the vehicles don't travel back and forth. especially noticable when building. the moment the last vehicle entered a building 5 new ones poped out of the stockpile
@a834102
@a834102 Жыл бұрын
Nice concise points, I'm in chapter 4 now, and it is tough, need to redo chapter 3 or might as well restart. Some other tips too: 1. Make each sector specialized in 1 thing, as u get bonus for it, like industry or food production sector. 2. Mining ships and harvester can die from environmental hazard, if u notice their route passing thru those, u can avoid those harvesting points. 3. Always check your population tab to prevent overwork, only workers work, non-workers don't work, literal. 4. Take your time as long as you have renewable and sustainable resources, don't jump too fast.
@Caledorn
@Caledorn Жыл бұрын
Thank you! And thank you for those 4 great tips too! 😊
@spartanseraph
@spartanseraph Жыл бұрын
Re: 2: you can relocate the Tiqqun to another point of interest to diminish or eliminate the transit hazard for miners and cargo ships (and the same approach works for science ships too, since you can direct them manually).
@eqhymay
@eqhymay Жыл бұрын
@@Caledorn One other interesting tip, If you fill a stockpile full, (such as raw iron) and power it off, then switch the stockpile to another resource type, it will unload the iron to an active stockpile even while turned off. Ex if you have 5 completely full of iron, turn 4 off, switch to si or whatever, and they will feed the operational stock that is feeding your steel mill and keep it topped off. Saving 20 energy from having 4 piles turned off. (no si will get loaded, they will only deplete)
@molybdaen11
@molybdaen11 Жыл бұрын
Is there a way to recall ships so that you can go through „space weather” without damaging them?
@a834102
@a834102 Жыл бұрын
@@molybdaen11 manually turn off the active resource tab of the ships, or just deactivate them from the port, and put em back up once u passed the storm
@cy-one
@cy-one Жыл бұрын
a) Awesome video! b) Could we get explanations for 1) sector specialization/bonus? I have no idea what they do and if they're worthwhile and b) the types of people we have. Worker, non-worker, etc. What they do, why they exist, if they have a purpose later on, etc.
@Caledorn
@Caledorn Жыл бұрын
Thank you!😊 I am working on 3 things that are still on the concept stage in my brain. 1. Resource Management between sectors/docking bays (without advanced transport options) 2. Sector Specialisations 3. Chapter 2 Science Events Just give me some more time to ponder how to present these topics, and I'll make dedicated videos for them, since they belong in separate videos - even if those videos are shorter - rather than being in a collection video. 😊
@cy-one
@cy-one Жыл бұрын
@@Caledorn Take your time, your video are good :) I've restarted a couple of times (in fact, I'm on my third run now having just arrived in Chapter 1 again) and reference your other video about Chapter 1 Events _a lot_ :D It's _way_ more convenient than savescumming (which I've been doing for Chapter 2)
@eqhymay
@eqhymay Жыл бұрын
@@Caledorn Excellent! Finding out how to trigger specialization is one of the many tips I was hoping for when I clicked. Great work on al the other tips.
@Optronix117
@Optronix117 Жыл бұрын
Actually, there's nothing stopping you from tearing out everything in S1 in the prologue. I like to pull everything out and end up filling up 10 stockpiles with 700 Alloy, 100 Polymer, 100 food, and (I think) some circuits (Electronics). This allows me to put 3 Bays in the back (up top) and then the Probe Launcher. I also put 2 Airlocks on the front (down below) and then a row of Stockpiles with the Mess hall right on the road. This gives me enough space for 4 T2/3 quarters or 8 t1 houses. My first priority in Sector 2 is food.
@ryd6467
@ryd6467 Жыл бұрын
Been enjoying your content keep it up.
@Caledorn
@Caledorn Жыл бұрын
Appreciate it!😊
@R.Daneel
@R.Daneel Жыл бұрын
To add a little bit to the road-view tip showing green or yellow arrows - the arrows can also be red if they're inaccessible. For example, if you have built against the hull or barrier between sectors that means you have no opportunity to add a road later and those arrows will be red. Also, you will get an error message if you try to build something where all of the arrows would be red as that would make an inaccessible building.
@numbernine5044
@numbernine5044 Жыл бұрын
I noticed this too,example is the steel mill requires one stockpile with alloy and they MUST be connected, that means a road needs to be connected to the steel mill (for access to the steel mill) and that road needs to extend to one side of the stockpile. Removing the road that connects the two will result in a red message. I wasn't aware of this for like 4 hours trying to figure wtf.
@nevetz845
@nevetz845 Жыл бұрын
Wrote on the other video too, but I see you got it here for houses: batteries also do not require roads to work once built
@Caledorn
@Caledorn Жыл бұрын
That's also a great tip! Just be wary of the fire/accident hazard as someone mentioned in the comments here! 😊
@holydissolution85
@holydissolution85 Жыл бұрын
Thanks
@evilmrgames
@evilmrgames Жыл бұрын
your welcome its a great game ^.^ and i hope you fully enjoy it, wish the reviews where not so mixed :P i finished it btw lol
@Amanoob105
@Amanoob105 5 ай бұрын
I can tell you exactly how the "no roads" plan works should fires become a thing. There's at least 2 times in a game where you can't negate the chance of a fire. So if there's no road to the building that's burning, then there's no way for the fire engines to put it out. So that fire is free to spread. This isn't FTL, you can't just open the airlock and suffocate it. Even once it's burnt itself out, if there's no road then there's no way for the workshop to repair the building back to working condition. Now. Granted. The chances of all of these dominoes falling over in that exact order isn't high, but if they do you won't be a happy bunny. Then there's the thing about the waste resource, but other comments got that covered.
@LearnedSome
@LearnedSome Жыл бұрын
Nice video. :)
@ronniebots9225
@ronniebots9225 Жыл бұрын
8:34 i always open a new sector imediatly (sector 6) when hitting chapter 1 even before i get the request. And get the +10% trust from it once its completed. And make it my industry sector. And even try and open sector 2 as a food sector to once cryopods starting to arrive.
@Caledorn
@Caledorn Жыл бұрын
Interesting! How do you deal with having enough workers in both sectors with that strategy?
@ronniebots9225
@ronniebots9225 Жыл бұрын
@@Caledorn with 2 sectors, sector 6 is green in work because not many buildings needing work yet, sector one will be yellow. Build 2nd science ship asap in chapter 1 and send probe to mars for first 20 cryopods. Send second probe to debry field and send 2nd science ship to debry field to start unlocking more cryopods. Also build 2nd dock straight away in sector 1 with 1 miner and start mining carbon as long as earth still has alloy. That way you can start to build you Fleet before you need to start mining for Fe
@ronniebots9225
@ronniebots9225 Жыл бұрын
Oh and 1 huge tip. If you setup sector 1 for all docks and put 1 snall storage for every gatherable material, you can set it to zero in transport menu in sector 1. Then have a bunch of unpowerd storages in another sector set to store maximum in transport menu. They will transport materials to another sector to unpowerd storages. That saves energy and manpower. Then you can micromanage turning a storage on to transport items you need and power off again when done
@numbernine5044
@numbernine5044 Жыл бұрын
Any tips on how to structure your saved game files? or when and where to save? I realize I should have grinded Iron before I made the Vohl jump or between certain chapter points. I'm sure there are moments in the story where you could relax and grind and upgrade. Feeling like each plotpoint takes you further into a downward spiral and its not a good feeling if you're learning the rope. I would love it if they made a chapter based save point and allows you to return and 'do over' again kind of thing with the particular build configuration.
@Rose_Harmonic
@Rose_Harmonic Жыл бұрын
I just finished the game a few hours ago. I thought I was clever by sticking batteries behind other buildings, but I was not. They will eventually explode and then you have to deconstruct everything in the way to them.
@Caledorn
@Caledorn Жыл бұрын
Congrats! And yeah, the battery/housing with roads thing I warn about in the EVEN MORE things video I made.. It can be quite annoying.
@Caledorn
@Caledorn Жыл бұрын
Please also check out kzbin.info/www/bejne/qKW9emSmaNh5rK8 if you enjoyed this guide, as I have 21 more tips in that video!
@beansperkins
@beansperkins Жыл бұрын
The housing road access thing, idk if it’s a bug but I hope it stays because it makes sense. Needs industrial road access for construction but other than that should be perfectly walkable without direct access.
@beansperkins
@beansperkins Жыл бұрын
We’ll see how desperate I get but I can’t see myself keeping people homeless. A dead planet and stranded in space is enough trauma.
@Nathanallenpinard
@Nathanallenpinard 9 ай бұрын
Played the game for 10 hours and didn't even realized everything was tiered in research. Man, that should makes things easier now.
@Caledorn
@Caledorn 9 ай бұрын
I think I played even more than 10 hours before I noticed myself. Easily missed (especially if not reading the tutorials, which has a bit of an information overload thing...). Glad I could help 😊
@gergelymolnar5796
@gergelymolnar5796 Жыл бұрын
Wait, you can research the building further? :'D
@kamillatocha
@kamillatocha Жыл бұрын
was playing chapter 2 and i did unlock all the points of interest but i forbidden to carry any cryopods to the ship leaving them at the sites hoping i can get strong and unlock all sectors and build bigger base but no once i reach cycle 200 with everyone HAPPY . they brute force into my command center and kill me ...
@Seluecus1
@Seluecus1 Жыл бұрын
I made the mistake of opening a sector when given the quest.... expecially since it took me way too long to figure out that you have to throw a workstation into the new sector before you can really do anything else.
@Caledorn
@Caledorn Жыл бұрын
Oops. Yeah. I feel it's WAY too early. It caused me a lot of headache when I did it in my first playthrough, and I had to restart because of it, because I couldn't get my Tiqqun back into some semblance of balance and order...
@found_it
@found_it Жыл бұрын
I think I've seen someone find that hidden interest. My question would be is there only one of those interests before the prologue The Outer Hope station?
@jeremiahdunaway3002
@jeremiahdunaway3002 Жыл бұрын
Yes. It is the only thing that you will find with the probe launcher in the Prologue.
@DavidMoore_Golden
@DavidMoore_Golden Жыл бұрын
I've been playing for a number of hours and I can't see a way to upgrade to level/tier 2. What am I missing? Any suggestions? Anyone?
@Caledorn
@Caledorn Жыл бұрын
Check my guide to sector specializations! It's in the pinned comment on this video 😀
@henrychang2267
@henrychang2267 Жыл бұрын
How is this game compared to Against the Storm? Are they very similar in terms of gameplay but Ixion in space?
@toddkes5890
@toddkes5890 Жыл бұрын
Another person compared this game to Frostpunk, where you have to make difficult choices to save people
@Caledorn
@Caledorn Жыл бұрын
I have not played enough AtS to know how they compare. I *WAS* going to play AtS and have a LP series on that now.. But.. This game arrived. 😂 So I will be playing AtS when Ixion calms down a bit. I feel this game compares quite well to Frostpunk in space though. Some people find it harder than Frostpunk, others find Frostpunk the hardest, so I won't comment on which one is the harder one, especially since I aced Frostpunk and completed every mission except the first with flying colours and best endings (on Normal difficulty, to be very specific....) on my first attempts.
@molybdaen11
@molybdaen11 Жыл бұрын
@@toddkes5890 Frostpunk is way more forgiving. But the general gameplay is compareable.
@vitorgomes8798
@vitorgomes8798 Жыл бұрын
Alll sectors must have Eva And Hangar bay?
@Caledorn
@Caledorn Жыл бұрын
No, not at all. EVA is actually beneficial to have in a Space Specialised sector - but early on it's a bit tight for space to get that, since specialising early might not be the best idea. Hangar bay is also not needed in all sectors - but until you get late game techs for transportation I find it useful. 😊
@Theinfinitewell
@Theinfinitewell Жыл бұрын
Be careful with tip 1 later in the game you can have houses generate waste and you'll need road access for it to be collected ready for recycling
@eqhymay
@eqhymay Жыл бұрын
Do you happen to know if the same or similar appies to batteries? I have noticed they can also continue working without roads after being built.. but no idea if they will ever explode, burn, or othewise need access for maintenance.
@Caledorn
@Caledorn Жыл бұрын
Batteries can go boom. And then mechs can't access them to repair them. So be careful with that tip as Emily mentions. 😊
@kamillatocha
@kamillatocha Жыл бұрын
1:40 yes i found the hidden point of interest but its not worth it
@DrSunRu
@DrSunRu Жыл бұрын
U're simply wrong about eva efficiency, just do the math, alloy per sec ratio is the same
@Caledorn
@Caledorn Жыл бұрын
Maybe I worded it wrong. The point wasn't that you spend more alloys on the repairs themselves though - but that you can save a lot of alloys by turning it off and on in a cyclic manner, as long as you're in safe space (i.e. not inside space weather or other phenomena). If you spend 3 Alloys to repair the hull, the mathematical difference that the efficiency modifier applies to is whether you spend those 3 Alloys to repair for instance 80 hull points at 80% efficiency at 50% hull integrity in one cycle - vs repairing 45 hull points instead, at 45% efficiency with 100% hull integrity. Since there is no penalty to having the Hull Integrity until it drops below 25% (although I'd seriously caution strongly against letting it drop *that* far down...), this is just a way to preserve your alloys and make them last longer. 😊
@DrSunRu
@DrSunRu Жыл бұрын
actually, i rechecked and really, this is just another bug or so. it spends 4 alloy per cycle no matter what. but saying in the eva lock AND in hull tooltip that its spending like 2 or 3 allow per cycle. but in reality always 4. it doesnt make sense, since finding cracks in hull has nothing to do with repairing it with alloy. you should have to spend more time (and energy) to repair it, not material itself. so i believe current situation is not intended. but for now, actually, you're right.
@Ev3rM0r3
@Ev3rM0r3 Жыл бұрын
It looks like an android game, the moment I saw this i uninstalled it. Typical pre placed builder. Like playing Ogame all over again.
@richardcagle5475
@richardcagle5475 Жыл бұрын
thanks
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