Things I wish I knew BEFORE playing IXION - New Player Guide Tutorial Tips

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Caledorn

Caledorn

Күн бұрын

After 40+ hours in IXION, these are the most important things I wish I knew before I started playing.
22 tips and tricks, from basic tips (but easy to miss) tips to advanced tips that will help you have a better time when you play IXION. The aim of the video is to be a guide and tutorial for both new and experienced players alike, as some of these things may not be obvious to everyone.
Note that there may be spoilers in the video.
Buy the game at Steam: store.steampowered.com/app/11...
Thank you to Kasedo Games and Bulwark Games for providing me with a press key for the game!
Support
----------
Caledorn @ Patreon: / caledorn
Caledorn @ Twitch: / caledorn
Caledorn @ Discord: / discord
Caledorn @ Twitter: / caledorn
Other Series
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IXION Guides & Tutorials: • IXION Tutorials & Guides
IXION Lets Play Series: • IXION Lets Play Series
Frostpunk: www.youtube.com/@Caledorn/pla...
Satisfactory Tutorials: • Satisfactory Tutorial ...
Factorio 0.17 with KatherineOfSky: • Factorio 0.17 Guide - ...
About the Game
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IXION combines city building, survival elements and exploration, into a thrilling space opera as you explore the stars. Propelled onwards through a perilous journey, you are the Administrator of the Tiqqun space station, charged with finding a new home for humanity.
Keeping the station sound and flying will require a deft hand and strategic thinking, as you are constantly pulled between maintaining hull integrity, bringing in new resources and managing power consumption.
What choices will you make when confronted with impending disaster? What will you discover out there in the dark?
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0:00 - Intro
0:10 - Resource Indicators on Buildings
0:27 - Science Missions are Pre-Determined
0:53 - Road Connection Tips
1:09 - Docking Bay Internal Storage
1:39 - Unassign Ships from Docking Bays
2:01 - When to open another Sector
2:41 - How to use the Probe Scanner
3:00 - Preparing a VOHLE Jump
3:28 - Technology Upgrades - Upgrade the Tech Lab
3:54 - Crew Quarter Sizes
5:05 - Resource Management Guide
5:53 - Fleet Management Guide - Mining Ships & Cargo Ships
6:36 - Hull Integrity
7:19 - Trust and Stability
8:17 - How to not lose the game
8:47 - Memorials and Memorial Upgrades
9:26 - Sector Workplace Safety & Working Conditions
9:55 - Events that give Permanent Modifiers
10:24 - Mining and Picking up Resources from Space
10:46 - Prioritise and Avoid Resource Nodes
11:29 - Remember to Move the Tiqqun & Batteries
12:30 - More Tips & Guides
12:58 - Outro
Outro Music: Big Giant Circles - The Echo
www.bensound.com
Support by RFM - NCM: • Dreams - Bensound | Ba...
#ixion #tutorial #guide #newplayer #guide #tips

Пікірлер: 133
@Caledorn
@Caledorn Жыл бұрын
MORE Things I wish I knew BEFORE playing IXION kzbin.info/www/bejne/kHuZpmVjjt6Ufsk EVEN MORE Things I wish I knew BEFORE playing IXION kzbin.info/www/bejne/kJ6YeGyOfKmIlbM Sector Specialization Guide & Tutorial kzbin.info/www/bejne/p520iItphNmBa5Y Mid-to-Late Game Sector Layouts - All Sectors Guide Tutorial Tips kzbin.info/www/bejne/pqDXnmWZiZt3gKs IXION Science Ship Events All Choices & Results Guide Prologue & Chapter 1 kzbin.info/www/bejne/hZyVe5d7q5l6faM IXION Science Ship Events All Choices & Results Guide Chapter 2 kzbin.info/www/bejne/j3SkZqWOnNSLe7c IXION Chapter 3 Walkthrough - Survive Storm - Chapter 3 Science Event Choices kzbin.info/www/bejne/gH2lk6mBpsiarM0 My IXION Let's Play Series kzbin.info/aero/PLTrN_yHNKlU_c_lOKelsiLPaR8LqFY5qA JD Plays Sector Layouts & Let's Play Series kzbin.info/aero/PLnIE0W-m629dYGtscXEhIY6Omdtp4PoqL
@aznfattass
@aznfattass Жыл бұрын
I dont know if this was ever brought up, but on the top bars where it tells you how much power you still have, that bar is actually clickable. It changes all the building to different colors and tell you how much power they are using. You can also click on the building to turn them off, saving you a few extra clicks. When you do jumps and want to turn off heavy power using buildings to preserve more cycles on the batteries, this saves time. Good luck space travellers!
@Caledorn
@Caledorn Жыл бұрын
Excellent tip that I added into my EVEN MORE things video, with credits to you! 😀
@beriadan77
@beriadan77 Жыл бұрын
@@Caledorn I think you can use the TAB key for this as well.
@sanik9581
@sanik9581 7 ай бұрын
best tip is make sure you build everything with an idea in mind, cuz you cannot purge resources so if your section is full, it difficult to move resources quickly to relocate buildings for maximum efficiency
@vilgefortz3131
@vilgefortz3131 Жыл бұрын
Its hilarious how the game is fu#$ing over you, I love it! And the fact you can not switch difficulties makes it even better, its like back then when I was a kid: eventually I can beat the game, but only if I master it.
@Caledorn
@Caledorn Жыл бұрын
Y'know - that's a very good comparison. It IS quite like that. I remember when I was a kid and played games back in the late 80's and 90's - there was no "Easy" mode. Either you succeeded, or you had to restart. Over and over and over again, usually. So we did indeed have to practice and master the games back then. With the 150 page manuals... (If we even got those, since a lot of the games were shared between friends) 😂
@martinzavrel
@martinzavrel Жыл бұрын
I have played 30 hours of this game already but this video still helps. Thank you 🙏
@Caledorn
@Caledorn Жыл бұрын
Thank you for the nice feedback! I am still discovering things even after making this video, so I may end up making another one too. Some of which made me feel rather silly since two of the things (sector grid size, and pause the game while a voice actor is talking) are clearly spelled out in either the tutorials or the options. There's a lot of things to deal with all at once, so it's one of those games with such a high level of detail and content (which I absolutely love) that I figured a video like this could hopefully help people 😊
@brutalitea
@brutalitea Жыл бұрын
Thanks for all your ixion videos!!! I am finally having a successful run (so far) with all your help.
@cobba42
@cobba42 Жыл бұрын
I feel much more confident to start an adventure now!
@Toughbeard
@Toughbeard Жыл бұрын
If you have more quality housing then your cell housing you still get bonus. So you can build 1 cell housing for every 4 improved housing (125 - 40x4) without improvements in early game Cell housing and the 7x7 improvement buildings work great together and fit flush next to space buildings. Great for your space port and your industrial sector (space ports are 12x9 and steel mill is the same size) Great video...
@nogardgaming7447
@nogardgaming7447 Жыл бұрын
Very useful info. Great work!!
@MaxDobeck
@MaxDobeck Жыл бұрын
Great summary. Lots of complicated systems that are tough to decipher from the ui
@Jules_Diplopia
@Jules_Diplopia Жыл бұрын
Thanks for the heads up. I shall be starting my Tiqqun administrator career later today. These will help enormously.
@kdog3908
@kdog3908 Жыл бұрын
Regarding roads: They can be safely removed from buildings that do not need to be supplied with something, or themselves need supply. I have large blocks of crew quarters and batteries that don't have road connections. Not sure if it's a bug or by design but it appears to be working so far.
@martinw51
@martinw51 Жыл бұрын
Thank you for the effort! Great video! Also thanks for putting the chapters in! Very useful!
@Caledorn
@Caledorn Жыл бұрын
You're very welcome!😊
@MagralhoPT
@MagralhoPT Жыл бұрын
Since its a resource management game at the core... its worth take the -1 penalty of DES and stripmine the systems. The only real resource you need to survive is iron for repairs... and that leads to the next tip that I find makes the game so interesting. The more hull integrity you have, the worst efficiency of alloy to repair, I currently have 4 sectors open with sector 1 EVA full time online and sector 2 online for about 40% of the time always riding on the 85%+ efficiency. Only using my 3th EVA for top-ups if I need to move. With tech u will generate waste and with waste u can generate small amounts of resources that really remove the survival aspect of the game. Finally. Always strive for 2 infirmaries (even if the 2nd is off for most of the time as a backup for accidents) and always work in optimal conditions. Not letting any workers die is also something that once understood, makes it trivial. The working conditions being suboptimal is a feedback loop.
@Caledorn
@Caledorn Жыл бұрын
Totally agree! I actually adress the -1 penalty in the latest MORE things I wish I knew video as a counter to the tip I gave here. Same with the turn off/on EVA, which is also in the new video. 2 infirmaries, keeping one powered off when not needed, is a great tip too!
@MagralhoPT
@MagralhoPT Жыл бұрын
@@Caledorn yes you did! I felt so embarrassed as I just finished watching that specific video! thanks for the response and thank you for the guide! very informative!
@Caledorn
@Caledorn Жыл бұрын
@@MagralhoPT Nono! Don't feel embarrassed! Not everyone will watch that video, and having the information in the comments here is great! I am so overworked currently that I completely forgot to add it here, so thank you for commenting it! 😀
@fordgt500ss
@fordgt500ss Жыл бұрын
First time running across your channel, your pace, tone and descriptions are on point. Well done and subscribed.
@Caledorn
@Caledorn Жыл бұрын
Thanks and welcome! 😊
@SDThondas
@SDThondas Жыл бұрын
I just got IXIOM and I 100% appreciate thos video. Thank you
@safakkarakus3249
@safakkarakus3249 Жыл бұрын
Specializations are awesome, I have tried farming and space specs so far by building all related buildings in one sector. Space spec. gives nice boost to eva repair efficiency. Another thing I want to try is to produce so much waste from farms -which receives a bonus form farming spec. And use the waste for infinite water production. I think it is possible to get a self sustained farming sector with out need to mine ice constantly, however i havent done the math yet.
@Caledorn
@Caledorn Жыл бұрын
That's an interesting thing to consider - waste recycling for selfsustained farms. I like that idea! Please let me know if you find a way to get that work 😊
@robnlarie
@robnlarie Жыл бұрын
I haven't figured out how to do specializations yet, but I want to get the bonuses for it. Seems like it could be easy Trust.
@DarkEliteTV
@DarkEliteTV Жыл бұрын
@@Caledorn You can get self-sufficiency with metal already in the first chapter (after the destruction of the moon, but even before Protagoras). I reached the 3rd level of technology somewhere in 1200+ cycles, in 5600+ cycles all the technologies were researched, 14 of the 18 solar panels were built and the ship was self-sufficient, although only the first sector was active. The main problem is the population that produced the waste. 800+ was too small for two sectors. About the production of water from waste... well, it doesn't work the way you think. The building only compensates for water during one cycle, which is not enough for the full operation of even one field.
@witcher-86
@witcher-86 Жыл бұрын
great tips, this game is very interesting, I'm just learning and messed up in my 1st game with food and alloy management and expanding too fast lol, will do better on the 2nd playthrough
@venoshockk
@venoshockk Жыл бұрын
I literally did the same thing, opened up Sector 2 way too soon and screwed everything up. Started a new playthrough and am doing WAY better lol
@totallynotaspy1101
@totallynotaspy1101 Жыл бұрын
Thanks! Picked up a few tricks here.
@R.Daneel
@R.Daneel Жыл бұрын
Yup. Liked and sub'd. Nice, high-quality work you've done here.
@andreijeltyi7453
@andreijeltyi7453 Жыл бұрын
Found about the research tech lab upgrade during my third restart lol. Great video. Yeah, resources just chilling at the dock also block your ships from unloading. Found out that hard way.
@Caledorn
@Caledorn Жыл бұрын
Thanks! And oh yes. I probably should have mentioned that as well. You don't want them completely full if you're still hauling stuff to your ship. That can quickly lead to the necessity of building another dock, which.. Well.. They're kinda big. 😂
@wilq312
@wilq312 Жыл бұрын
Man I just got the game yesterday. It's so good... Thanks for the tips and the time you've taken to share them!
@Caledorn
@Caledorn Жыл бұрын
Glad you like them, and really glad to hear you are enjoying the game too! It's a great game, with a lot of complexity and depth, and I am definitely very happy with how much it has challenged my brain 😊
@Alexandragon1
@Alexandragon1 Жыл бұрын
Thx for the video!
@Comicsluvr
@Comicsluvr Жыл бұрын
Two minutes in and I've already learned new stuff!
@Kristaliorn
@Kristaliorn Жыл бұрын
Great video, many thanks.
@jonrooney3310
@jonrooney3310 Жыл бұрын
Nice video, i just bought and downloaded after watching a few minutes! But staying till the end was worth it! Gonna watch this a few times
@Caledorn
@Caledorn Жыл бұрын
Thank you! I hope you enjoy the game as much as I am enjoying it! 😀
@jonrooney3310
@jonrooney3310 Жыл бұрын
@@Caledorn also got a new sub! Keep up the great content
@valerykuznetsov2913
@valerykuznetsov2913 Жыл бұрын
Thank you! My first game was a disaster, hope after this video my second game would be better:))
@badejong
@badejong Жыл бұрын
Great tips! I got the game at release but have not played it yet. Too busy watching playthroughs.. 😁 Sub gained
@DGalious
@DGalious Жыл бұрын
This is SUPER USEFUL Thank you! Never noticed thee upgrades feature in Tech. Now I will roll back to the old saving and lose ¬20 hours of the gameplay...
@olusegunmaximus2241
@olusegunmaximus2241 Жыл бұрын
This is the first city building game I have played since Age of Empires 3 as far back as 2006!!!!! Played the game twice and crashed out due to mutiny and hull integrity. I have a hang of it now and I'm getting quite pumped. Looking forward to playing it from the start once I am through. My building layouts are quick disjointed. 😅😅😅 Best tip I can add without giving away to many spoilers is, make sure you stock up on Iron before Vohl Jumping, Hull integrity is a live event and must continue regardless of what is happening. If you run out of Iron you are in hot soup. Happy Gaming!!! Oh! And @Caledorn, awesome breakdown!!!
@Daedwartin2
@Daedwartin2 Жыл бұрын
Something I would add is that during the EXTREME early game, food is disabled until you ACCEPT the communal dining request. You can choose to ignore it for a short time period. This means that the faster you are at cleaning up all the boxes and getting your starting layout built, the more time you have to get the science to work on researching and building the EVA and Probe Launchers before having to build insect farms. In the ideal situation, the request takes enough time to be triggered that you get both your starting layout, the eva and probe, and your insect farms all built or being built by the time it bothers you. Which happened to me. For whatever reason, they decided to wait to like day 25 to make the request. And yes, this is actually how I know that they dont actually need to eat until you accept the request. How they can pull off such a feat of metabolism, I do not know. It might have been caused by me restarting the chapter and it not responding well.
@Caledorn
@Caledorn Жыл бұрын
Oooh. That's a very interesting tip! Thank you! 😊
@Daedwartin2
@Daedwartin2 Жыл бұрын
@@Caledorn On further playing, I actually found out how to make it consistent that you have researched insect farms by the time the request happens. You see, you dont get the request UNTIL that one women talking about the DLS is finished chatting about her prompt. If you use the time while each person is talking and wait for the game to automatically move onto the next communication, this gives you plenty of time before her time to talk is triggered. Hell, this tends to result in someone else being called up to talk that you otherwise be getting after her because their trigger is likely to be met as well and the game doesnt queue them behind her. I had enough time to not just clean the boxes up, but slap down a dock in the lower right corner 4 tiles away from Sector 2's gate, dismantle the original dock, slap down a bunch of stockpiles on the old dock's location, build my 6 starting houses, the EVA, a probe, my 3 starting ships, some more stockpiles while dismantling the ones built where the dock was, complete the moon situation, collect that science, then send the ship over to mars, fire off the probe, be a decent portion of the way to the next probe, have a single solar panel built and start throwing down the insect farms by the time she FINALLY is done talking. At which means as the mess hall is being finished, I can already ensure a stable food supply. I managed to leave by day 53. I might have been able to do it faster if I had built 2 science ships instead of 1 send one to Saturn and when the Moon-Mars ship got back just dismantle it and make my mining ship then.
@jamielonsdale3018
@jamielonsdale3018 Жыл бұрын
You can turn off non-essential buildings during EKP travel to reduce the drain on the batteries.
@Caledorn
@Caledorn Жыл бұрын
Thank you and added to my EVEN MORE tips video with credit to you! 😄
@jamielonsdale3018
@jamielonsdale3018 Жыл бұрын
@@Caledorn I have one more tip for you. This is probably my best one: Ticking DES events only happen after... Well you know what causes DES. If you DON'T trigger that cutscene, you can sit around gathering science from your tech lab for as long as you want.
@martijnvs
@martijnvs Жыл бұрын
This video will be bookmarked by many players.
@fabioeliasreisritter8827
@fabioeliasreisritter8827 4 ай бұрын
I'm so dumb, 30 hours in, suffering, and I didn't know you could research the buildings you already have lmao That's a life saver
@Caledorn
@Caledorn 4 ай бұрын
No, you're not dumb at all. 😂 I played for many, many hours myself before I realised that. I don't remember how many hours, but it was a fair few. And we're not the only ones - it has been one of the things that people have commented that they've missed.
@lolroflroflcakes
@lolroflroflcakes Жыл бұрын
You should only really give a ship one high priority task. It’s the task you absolutely need the ship to perform and if you double or triple up on high priority tasks you are just lowering the chance a ship will be doing what you need most and the amount of time it spends on that task. If you want it to keep working when it’s done all the primary task use secondary and tertiary marks. Always have a miner and a cargo ship dedicated to iron, alloys are literally one of two have this or your dead resources. The other is food so do the same for water once you transition to crop/algae farms. In kind of the same vein EVA hubs are the only space building that really get significant benefit from space specialization and it’s a really important benefit. Stack up your space sector with EVA and so don’t be afraid to give your industrial sector it’s own space port capabilities. The lost space is non-issue as the industrial specialization does not really affect production so you only need one or two of each building to keep up. Further, the industrial sector should be importing so much that having your raw resources coming in through another sector is just an unnecessary bottleneck.
@im2nub
@im2nub Жыл бұрын
i incorrectly stated a "biggest" tip as housing dont need roads incorrectly because of the fact once built they dont have any production or consumption therefore no need for roads to be attached to them after they are built (still need them if u want to dismantle) so its just a small tip but still decent because it allows u to build houses in corners by placing them 1 by 1 as u demolish the roads
@Caledorn
@Caledorn Жыл бұрын
Interesting! Thank you! I will actually ask the developers if that is intended behaviour, because that might also be a bug - and I'd rather not make that a tip in the next upcoming "More things.." video I have planned if it's something that will be patched away in a couple of days.
@im2nub
@im2nub Жыл бұрын
​@@Caledorn from a bit more testing it looks like anything that has no need to interact with any storage can be placed in this manner for example a tech lab that just purges the waste also has no need for roads after construction
@seantaggart7382
@seantaggart7382 Жыл бұрын
Remember that each vohle jump increases damage depletion So once you arrive EVA AIRLOCKS
@Niccaman
@Niccaman Жыл бұрын
Make sure your tech lab has a DLS Center with Waste Recycling on otherwise you lose so much lab time to Waste Destruction!
@Caledorn
@Caledorn Жыл бұрын
That is a great tip indeed!
@Quilkhak
@Quilkhak Жыл бұрын
Nice1, thanks
@lbwatty
@lbwatty Жыл бұрын
I have just hit one of the points you said!! I have about cleared out my first system and run out of science and its going to take like 300 cycles to upgrade my research lab. i may have to restart because of this...
@Caledorn
@Caledorn Жыл бұрын
Ouch. Don't worry about restarting though. That's a part of Ixion. I had to do that a couple of times myself - and I will not be surprised if I have to do it again before I get to complete the game...
@FunkyBaconArts
@FunkyBaconArts Жыл бұрын
I wish I knew researched items could be upgraded. It might be there in the text tutorials but you never learn about it through gameplay tutorials and they don't become available until somewhere through the second mission, and even then you don't require any upgrades until the mid-point of the third level, by which point you have missed on out so much research points from only having the basic lab's 1 point per 10 cycle or whatever it is. x_x
@Caledorn
@Caledorn Жыл бұрын
Yeah, that one is definitely an important one. The game does mention it in the Tutorial section for "Technology and Upgrades" - but it's kind of overwhelming to read all that, and while I love reading books, I'm not good at reading tutorials and text in games because I just want to get on with it. Many of the tips in these 3 videos I have made are actually mentioned in the tutorials, but from having observed what people ask about both in my comments, and in the IXION Discord, I gradually learned what would be potential good tips to have in these videos.
@anthonybadavi4931
@anthonybadavi4931 Жыл бұрын
Is there a way to cancel research? Is there a hotkey to for "Avoided" resource nodes or do you have to click manually?
@hoodcat3548
@hoodcat3548 Жыл бұрын
holy.. really good tycoon layout..! thank to tip
@Caledorn
@Caledorn Жыл бұрын
Thank you! 😊
@exemida
@exemida Жыл бұрын
Two of Three DES are actually Temporary they go away when you go to the next chapter. They do get replaced over time though. DES stage one is permanent.
@michabanasiak2073
@michabanasiak2073 Жыл бұрын
One more tip do not store 250+ cryonic pads. For every 250 stored you'll get -1 to stability.
@exemida
@exemida Жыл бұрын
I have over 300 with no stability loss. It's only if your population is below the number of cryopods stored.
@michabanasiak2073
@michabanasiak2073 Жыл бұрын
@@exemida Rly I could swear i had like 4 k pop and around 2k pods with like -5 stab ...
@exemida
@exemida Жыл бұрын
@@michabanasiak2073 Yikes. All I know is they get upset if cryopods outnumber workers as the description of one such stability penalty described.
@Themegakender
@Themegakender Жыл бұрын
@@exemida and @michabanasiak2073 you're actually both correct! When the game first came out, there was a stacking -1 stability for every 250 cryo pods unopened. This was deemed too harsh (since it was ridiculous how quickly that can pile up out of nowhere) and instead they changed it with a later patch. Now you just get a penalty when the pods outnumber the workers
@OO-mk1xf
@OO-mk1xf Жыл бұрын
Thanks rocket man
@nevetz845
@nevetz845 Жыл бұрын
All building needs roads BUT batteries are fine without roads once they are completely built. Useful to fit 3x3 spots that would be left unused otherwise.
@Caledorn
@Caledorn Жыл бұрын
Almost done with the Chapter 2 guide! 😊
@MarcusAndersenn
@MarcusAndersenn Жыл бұрын
I haven’t played yet but have been waiting for this game for a good while now. Your tips are invaluable. Quick question though : How do you increase the amount of cycles your batteries will hold ? My guess would be by building solar panels in said sector, correct me if I’m wrong
@beetle3088
@beetle3088 Жыл бұрын
Solar panels just add available power. Build more batteries or upgrade them to increase cycles.
@MarcusAndersenn
@MarcusAndersenn Жыл бұрын
@@beetle3088 Good to know thanks a lot ^^
@groupvucic2235
@groupvucic2235 Жыл бұрын
Hello Caledorn. I'm Group Vucic.
@Forellekrippe95
@Forellekrippe95 Жыл бұрын
i cant continue to ply this game because im stucked at an even bug at the third level. this bug just pauses the game and dims the game, but cant select an option either to continue
@ayoubmorjane7722
@ayoubmorjane7722 Жыл бұрын
I suck at placing my building and I always runs to resources shortages
@mermadone6465
@mermadone6465 Жыл бұрын
I'm stuck, I can't build the Vohle engine. Help!
@molybdaen11
@molybdaen11 Жыл бұрын
Have you searched for all points of interest with your probe launcher yet?
@Gandulito
@Gandulito Жыл бұрын
Do you get more than one penalty after the day 320?
@Gandulito
@Gandulito Жыл бұрын
So once i get the penalty can i stay in the solar system to strip it bare?
@Caledorn
@Caledorn Жыл бұрын
Yes, please stay. I did a mistake in not doing so myself, and the -1 negative stability modifier is temporary and goes away when you finally decide to leave. Don't rush things - stay for as long as you can in Sol, and also in Immortan (Chapter 2).
@pauln9297
@pauln9297 Жыл бұрын
I like this game but the tutorial is soooo lacking. Thank you for the video!
@giguy2002
@giguy2002 Жыл бұрын
True the tutorial is severely lacking however videos like this help greatly so you can start a fresh game with tips to help you succeed. There's also a Discord channel with a constant stream of information and also players helping each other progress through the game. I was a little panic'd at first but not any more.
@Caledorn
@Caledorn Жыл бұрын
The tutorial does require you to read a lot. And process a lot of information very fast. The game could definitely benefit from a slower pace in the tutorial. But the devs are getting a lot of feedback about the difficulty curve, so I am sure that as they get time to work on the game, we'll see improvements in accessibility to understand the game concepts. Meanwhile, both I and other creators will be here to do our best to help out! 😊 I absolutely love the game, and the main reason I make these guides is to try to help other people have the same experience I have in the game - which is that it's one of the most amazing stories and games I've played in years!
@molybdaen11
@molybdaen11 Жыл бұрын
Also the game sometimes want you to use tools or technology you have no acess to yet.
@axelhopfinger533
@axelhopfinger533 Жыл бұрын
Wish there was a simple way to prevent resources from piling up in the docking bay or stockpiles with no way to manually purge and discard them to make room for others. Also a way to have transport ships bring in only so much of a resource that can be stored in the sector storages in total to prevent overflow. Resource management is extremely annoying and unnecessarily complicated in this game.
@Caledorn
@Caledorn Жыл бұрын
You can turn off collection of a resource on your Cargo Ships in the Fleet Management. That's what I do when I see I am in danger of a docking bay filling up. Leaving the resources out in the pickup points in space doesn't hurt, and the resources doesn't go anywhere, and can be picked up later when you're ready for picking them up again 😊
@axelhopfinger533
@axelhopfinger533 Жыл бұрын
@@Caledorn True, but I'm usually too preoccupied with other stuff to keep an eye out for the docking bay resource status and quite honestly, the game only seems to only know 2 resource states: not enough and too much to handle. Also the fact that you cannot remove buildings without having room in storacge for the reclaimed materials is really problematic, as it prevents you from reorganizing your layout or correcting mistakes. The game outright punishes you for having too many resources. That needs to change.
@Caledorn
@Caledorn Жыл бұрын
@@axelhopfinger533 All valid points, that I won't argue! But don't forget that you can "get rid" of some alloys by shutting down your smelters and enabling hull repair even at low efficiency. If you have 3-4 EVA Locks that'll burn 50-100 alloys in 5-10 cycles. 😊
@iTregas
@iTregas Жыл бұрын
How on earth you get these unlocks on 328 cycle? Im on 618 and dont have it
@Caledorn
@Caledorn Жыл бұрын
I've done all the POIs that give science, in addition to having my science lab upgraded twice so it produces 5 science per 5 cycles instead of 1 every 30 cycles. 😊
@iTregas
@iTregas Жыл бұрын
@@Caledorn just to upgrade it twice for 5 science per 3 cycles you must upgrade EVERY lab researches. Its imposibru in 328 cycle))
@exemida
@exemida Жыл бұрын
@@iTregas He's just a legend obviously lol
@leristamerello8225
@leristamerello8225 Жыл бұрын
I don't know how I'm failing at this, but I cannot seem to figure out how to export materials to another sector. I just unlocked one and already I'm losing it...your guide is handy...but I'm dumb.
@molybdaen11
@molybdaen11 Жыл бұрын
1) make sure you have assigned storage for the goods you want to move around in both sectors. 2) select the ressources tab and select the sector you want to import it from. 3) Select the type of ressource you want and activate the checkbox next to it 4) Chose how many you want to keep in the exporting sector (this can be done b typing in the number or moving the bar in the sector view on the right). Sometimes the ui need a few seconds to refresh, that's normal. Be aware that moving stuff between sectors takes some time.
@Caledorn
@Caledorn Жыл бұрын
Not dumb, Lerista. It's complex, so I understand how you have struggled. I have considered making a quick guide for that too, but I'm also quite exhausted after making all these guides, so definitely not today. Romuland gives a great description in his comment though!
@leristamerello8225
@leristamerello8225 Жыл бұрын
@@Caledorn Oh I fully understand, and thanks to that comment I got a slight better handle on that now. I now know how to transfer materials. I still failed that run of it, but a misstep is still a step.
@exemida
@exemida Жыл бұрын
I was confused for a bit till I figured it out. Click a checkmark it'll balance out stored goods between sectors. Say you set the Sector 1 to 50 and Sector 2 to 75. If sector 2 has 80 and Sector 1 has 45 it'll send 5 to sector 1. Opposite is true if you have 55 in sector 1 and 70 in sector 2 it'll send 5 to sector 2. I apologize this feels like a complex explanation.
@josephprice5872
@josephprice5872 Жыл бұрын
One thing I haven't understood yet is the controls on the cryo building. You can choose to send workers and non workers places and set a numerical limit. Is there a better explanation of this somewhere? I couldn't see anything in the tutorial pages. Despite setting a number in the limit I'm still seeing both total population and just worker numbers be breached, despite another sector having a checkbox?
@Caledorn
@Caledorn Жыл бұрын
Hi Joseph! To be perfectly honest, I am a bit confused by that myself. There may be a bug there, OR it might be that it's the sector travel time (It takes 1 cycle for population to move between sectors - so from sector 1 to 3 would take 3 cycles for instance). Or it might be that it only takes precedence as long as the population in all sectors are not at the capped number. I am researching it, and also have asked the devs about it in their Discord server.
@DartVrag
@DartVrag Жыл бұрын
U forgot to mention how to rotate buildings while placing. And the best organising scenarios.
@Caledorn
@Caledorn Жыл бұрын
Good point! Organising is something I feel I want to dedicate videos to. I've seen a couple of layout videos - for instance over at JD Plays channel. I don't agree fully with his layout, as the road curve around his houses will make for a miserable time with intra-sector transport - but it is a very good layout initially that can be reworked later on!
@tuclance
@tuclance Жыл бұрын
Startopia vibes
@reynermontero1067
@reynermontero1067 Жыл бұрын
Do the non workers have a use? I mean why are they there? or maybe later on they become useful
@exemida
@exemida Жыл бұрын
You train them into colonists they come into effect in Chapter 2 when you do a colonization test.
@reynermontero1067
@reynermontero1067 Жыл бұрын
@@exemida Thanks I was just in that part of the story, I thoght they were useless
@michaelhanson5773
@michaelhanson5773 Жыл бұрын
Things i wish i knew before i bought it, and subsequently ended up getting a refund.. 1.) The accident rate is crazy high 2.) The patch initially done will break the game 3.) The fixed patch after a roll back says it fixes the accident rate but still doesnt appear to do so 4.) The game is punishing 5.) Appears to have been released as a full complete version but probably should have been early access.
@Caledorn
@Caledorn Жыл бұрын
Sorry to hear you didn't enjoy it. They released a massive bug fix patch yesterday. But at least you got to refund it. 😊 The game is, indeed, punishing. It's meant to be. It's Frostpunk in space, and it's even harder than Frostpunk was. 😊
@XMG3
@XMG3 Жыл бұрын
wow this game looks so complex
@PyubX
@PyubX Жыл бұрын
What an amazing looking game. I loved frostpunk, i hope its as good or better. Great video.
@Wookiee925
@Wookiee925 Жыл бұрын
As a player of both, there is definitely a similar vibe to both of them, but with some unique flavour each way
@blastingweevil2968
@blastingweevil2968 Жыл бұрын
i found the "Learning Curve" Far too steep and the Prolog dose not explain things clearly .. such as you only controll the science ship.. the mining ship and cargo are controlled onlky by the fleet screen by selecting what to mine and what to carry, also when you make your first jump you are on a countdown clock by which i mean Your Hull is constantly taking damage which you need to repair but your low on alloys... and when you open another Sector no where in the tutorials dose it mention to put a mech factory down to be able to start building roads... most people would just assume the roads going to the Huge locked doors would continu through... erm nope ! then Exploding buildings are fun which happen when you dont have enough workers when a building blows up you loos upto 5 crew which them compounds the fact that the workforce is under too much pressure which is why accidents and explosions are happening. i was lucky i managed to get my money back, it is a shame cause the demo was really good.
@Caledorn
@Caledorn Жыл бұрын
I'm sorry to hear you had that bad experience with the game. It's definitely not an easy game, and I agree that they could definitely have made many things clearer. But I'm sure they'll address things along the way as they get feedback, so maybe you can buy it again in a year or so, and it'll be more fleshed out (and maybe even on a sale). One can always hope 😊
@sillymesilly
@sillymesilly Жыл бұрын
Howwwwwwwww 😂😢😢😢
@ozgundemirr
@ozgundemirr Жыл бұрын
I was hoping this game could be another one like the Homeworld, it turned out to be another frostpunk wannabe which I don't like the genre all that much. Why can't they make a pure space game like homeworld and keep making "survival" games all the time sigh.
@Caledorn
@Caledorn Жыл бұрын
I'm sure there will be more Homeworld games eventually! That was a good series.
@ozgundemirr
@ozgundemirr Жыл бұрын
@@Caledorn yes, it is in development kzbin.info/www/bejne/hpmYqWmbZZ2Eh68
@novoca1n3
@novoca1n3 Жыл бұрын
Great tips. Thanks
@Caledorn
@Caledorn Жыл бұрын
Glad it was helpful!😊
@beriadan77
@beriadan77 Жыл бұрын
The video I wish I saw BEFORE playing IXION XD thanks so much!!!!!!
@Caledorn
@Caledorn Жыл бұрын
😂 Thank you! Hope it had some useful tips for you!
@walterryan4383
@walterryan4383 Жыл бұрын
You are my favorite KZbinr! #1 place to + your subs Promo*SM!
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