Car Modeling in Plasticity , Rim Modeling (QuickTip 6)

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Kuechmeister Swagger

Күн бұрын

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Rim Modeling (QuickTip 6)

Пікірлер: 42
@whynotbuildit
@whynotbuildit Жыл бұрын
I would pay for a voiceover narrator in this XD
@archiplanservices3746
@archiplanservices3746 2 жыл бұрын
Awesome as usual. Everyone is asking for a voice but i think a screen display with your keyboard and mouse (clicks) actions would be really helpful to understand precisely the way you handle Plasticity.
@IlyaAndreev-1
@IlyaAndreev-1 2 жыл бұрын
The best cad modeling you show on your channel! Would be great if you could explain your workflow by voice recording 🙏
@Kuechmeister
@Kuechmeister 2 жыл бұрын
I have no room the record, sorry.
@IlyaAndreev-1
@IlyaAndreev-1 2 жыл бұрын
@@Kuechmeister you don't need any special room for that. Just mic , even from your headphones set :)
@Kuechmeister
@Kuechmeister 2 жыл бұрын
@@IlyaAndreev-1 you don't understand, I have not quite room.
@IlyaAndreev-1
@IlyaAndreev-1 2 жыл бұрын
@@Kuechmeister ahh i got it .
@ericliss9600
@ericliss9600 Жыл бұрын
@@Kuechmeister Chainsaws in your bedroom?
@BestMods168
@BestMods168 Жыл бұрын
Plasticity seem to be good at automating the topology that is difficult in regular 3d modeling softwares.
@TAH1712
@TAH1712 Жыл бұрын
I wouldn't say 'Automating', I'd say instead 'Demolishing' the topology. Other software adds rules or preference of faces ( features) - Plasticity doesn't make hierarchy of any faces I think - so it's very fast at changing or even swallowing whole faces without a single complaint ( or check! ).
@thisGuy481
@thisGuy481 6 ай бұрын
Plasticity is essentially CAD software, it doesn't not care about clean topology in the sense that Maya or Max would.
@DezitaAlvarado
@DezitaAlvarado 10 ай бұрын
Amazing video!! I'm trying it too with a rim I need to make I have few questions: What do you do at 16:20 to slide and modify the curve after bridging vertices? 15:14 how do you join that segmented yellow line into one? and finally at 15:21 what command is used to subdivide those blue lines? thank you 🙏🙏🙏 great videos
@Kuechmeister
@Kuechmeister 10 ай бұрын
16:20 loft tension. "d". 15:14 "del" 15:21 "shift s"
@emrezo
@emrezo 11 ай бұрын
While there are no commands visible on screen more than 1 second, how could people learn? Am i missing something?
@danskog
@danskog 2 жыл бұрын
Love these!
@jaromor8808
@jaromor8808 2 жыл бұрын
I am comparing what I am seeing with Rhino. In terms of the visible geometry I am assuming Plasticity is showing you less isocurves, less of the clutter, so the wireframe looks amazingly clean. I like what I am seeing.
@DanteEhome
@DanteEhome Жыл бұрын
I saw the struggle to loft 2 skin faces together. Usually I copy the rings they need to be lofted and bridge them, and then join 3 bodies together.
@ajdhgsldhdgwielbw736
@ajdhgsldhdgwielbw736 2 жыл бұрын
Thank you!
@Евгений-ж6ф1у
@Евгений-ж6ф1у Жыл бұрын
is it possible to somehow bend the finished part
@xianhua-pb9nu
@xianhua-pb9nu Жыл бұрын
why me not have the Bridge vertex
@Aztekphetamine
@Aztekphetamine 2 жыл бұрын
Cool
@lavatr8322
@lavatr8322 2 жыл бұрын
If we had to bring it in Blender or Maya or Substance Painter, is the triangulated mesh OK?
@DG-wy9fk
@DG-wy9fk 2 жыл бұрын
Thanks for videos, they really inspire. Unfortunately it's difficult to repeat these actions and learn how to do this. For example action "Bridge vertex" abcent in interface buttons, in commands folder, so it's not clear where did you take it :) (maybe I installed latest version without it). How good it would be if we cold see shortcuts in action.
@Kuechmeister
@Kuechmeister 2 жыл бұрын
Select Points and press L. It is a loft.
@peterjaritz1642
@peterjaritz1642 2 жыл бұрын
Hi, I just find your channel, and love the content. But as the one before me mentionned, a voice would be very helpfull! and also, please better resolution for the vids!
@Kuechmeister
@Kuechmeister 2 жыл бұрын
it's 2160p60 I can not make it better sorry.
@sweethomesalamander7370
@sweethomesalamander7370 2 жыл бұрын
Amazing! Never thought of modelling a rim this way. Could this be done in MoI as well?
@Kuechmeister
@Kuechmeister 2 жыл бұрын
Yes
@TAH1712
@TAH1712 Жыл бұрын
and other Parasolid direct modellers as well.
@stevewill3572
@stevewill3572 Жыл бұрын
That looks really hard
@jaromor8808
@jaromor8808 2 жыл бұрын
BTW do you have any clue whether there are plans for import/export functionality that would allow one to get my Rhino3d models into Plasticity and vice versa?
@Kuechmeister
@Kuechmeister 2 жыл бұрын
Step import
@Aldebaran80
@Aldebaran80 Жыл бұрын
fuck, i suffered a lot making a very complicated trim in Maya... now i watch this and i feel like if i were losing my time...
@Kuechmeister
@Kuechmeister Жыл бұрын
Yes, because Plasticity is a CAD tool, and Maya Polygon based. CAD tools are everytime better for hard surfaces modeling than polygon tools.
@danholzer4626
@danholzer4626 Жыл бұрын
is plasticity available for purchase?
@cr4723
@cr4723 Жыл бұрын
Yes for 100$.
@Quimber100
@Quimber100 7 ай бұрын
Que lastima que este hombre sea mudo... Que gran servicio que haria si le diese por mover los labios.
@Kuechmeister
@Kuechmeister 7 ай бұрын
Haha.
@Quimber100
@Quimber100 7 ай бұрын
@@Kuechmeister Admiro tu trabajo, antes en Moi y ahora en Plasticity, pero solo llegas a un 5% de los que te ven... No te gustaría llegar a un 100% de tus seguidores? Nos gustaría saber que comandos utilizas. Eres tímido?, ok! No hables 😉 Pero escríbe los comandos al menos en letra grande para que te podamos seguir. Eres bueno y más lo serías si te pudiésemos seguir. 🙄
@DieTabbi
@DieTabbi Жыл бұрын
First I thought my headphone was broken, than watched other videos. No sound nothing.... you make good videos but please explain something for noobs like me
@stevewill3572
@stevewill3572 Жыл бұрын
This is cool and all but doesn’t help me learn anything lol he’d actually make money if he talked
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