What angle is best for Jumping in a Car competition - beamng drive | Car Pal

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@andreidovan5675
@andreidovan5675 4 жыл бұрын
The best angle is always 45°. The maximum length travelled is reached when sin(2x)=1, where x is the angle. So 2x=90° and x=45°. And yes, I am fun at parties.
@esnebta
@esnebta 4 жыл бұрын
We did this problem in physics as well. 😊
@Marco_-vz2jl
@Marco_-vz2jl 4 жыл бұрын
Most of the force would be absorbed by the ramp if it went turther then 20°, which was shown
@dawidaleksanderwitkowski7455
@dawidaleksanderwitkowski7455 4 жыл бұрын
Also the mass of the object does not matter once it is in the air with a given velocity. If the velocity is the same for both objects that is a heavy tank and sporty mustang then they should travel the same distance jumping from the same ramp at the same angle before touching the ground if we ignore the resistance of the air because both with decelerate with the same rate in case of Earth 9.807m/s^2.
@Chewyfood
@Chewyfood 4 жыл бұрын
Mathematically you are correct, however I think the problem is the design of the ramp here. If the ramp was made to be long and gradual, then definitely 45° would be the best angle. In this video, though, the ramp is sudden, steep and short. It would appear there are diminishing returns above 20° as seen. As Marco_1504 has implied, because the ramp is so sudden and steep, a 45° ramp of this nature would absorb a lot of the car's force and it would not travel that far. Our high school physics problems regarding this were a bit more optimized for the calculations...heh.
@ExperimentalDude
@ExperimentalDude 4 жыл бұрын
That only works in ideal physics problems. You need to take into consideration, for this case, the force absorbed by the initial impact which depends on each car's design and, ideally, the best ramp would be a smooth curve with a slow increase in the angle which, again, the angle difference varies per car. And no, I am definitely not fun at parties
@theduckthatiswatchingjimmy5472
@theduckthatiswatchingjimmy5472 4 жыл бұрын
I think you need a smoother ramp so the cars don't just slam into it like the actual ramp prop lol
@theduckthatiswatchingjimmy5472
@theduckthatiswatchingjimmy5472 4 жыл бұрын
@Harry Johnston-Smith good point
@TMCRGaming
@TMCRGaming 4 жыл бұрын
@@theduckthatiswatchingjimmy5472 indeed a good point but for an actual competitive situation you need an easy on set to the ramp. That's why Evel Knievel always jumped off of curved ramps.
@metaltyre4894
@metaltyre4894 4 жыл бұрын
Laughed my ass out
@TMCRGaming
@TMCRGaming 4 жыл бұрын
@@metaltyre4894 that's not the right acronym fam
@metaltyre4894
@metaltyre4894 4 жыл бұрын
@@TMCRGaming English is good without grammar
@Gourmondise
@Gourmondise 2 жыл бұрын
A large portion of the speed is lost when the car hits the ramp, especially if it isn't curved at the start. You could have used a longer ramp so the the angle change won't put stress on the suspension. You could design a ramp which is about 50 or 100 meters long and see how much these records improve. Also, you can curve the lip of the ramp so it will increase the chance of the car to fly on a straight line rather than flip.
@Gromfrew
@Gromfrew 2 жыл бұрын
yes
@EnormousPurpleGarden
@EnormousPurpleGarden 2 жыл бұрын
The optimal angle is 45°, provided the collision with the ramp doesn't slow the car. The only factors are the angle and the speed at which the car leaves the ramp; that's a known physics fact. You'd need a much smoother ramp transition to ensure that the car maintains its speed, though.
@billbraske2894
@billbraske2894 2 жыл бұрын
And air resistance
@zachary4670
@zachary4670 Жыл бұрын
Bill has a good point. At steeper angles you end up with the car facing a different direction which will interact with the air in different ways.
@NewbyTon
@NewbyTon 4 жыл бұрын
If the ramps are too small, the cars will simply walk away with _acute_ disorder
@mchobbs2660
@mchobbs2660 4 жыл бұрын
Good one!
@ZaberZlayer7
@ZaberZlayer7 4 жыл бұрын
Now that’s a pun I can get behind.
@amalawawaw2
@amalawawaw2 4 жыл бұрын
BADUMMTSSS
@gvm-yt6gs
@gvm-yt6gs 4 жыл бұрын
My cringe: ALREADY PAST THE INTERNATIONAL SPACE STATION
@lexvantez
@lexvantez 4 жыл бұрын
@@gvm-yt6gs I'm way ahead of you, I'm already back on earth
@negkoray
@negkoray 4 жыл бұрын
I've been watching these for a couple of months now and I just realized... This is Top Gear.
@stargazer2312
@stargazer2312 2 жыл бұрын
Top Gear on infinite budget
@brendancross2767
@brendancross2767 4 жыл бұрын
The amount of comments about being early or late is sickening Also, the aero on the F1 car wouldn't help with air distance, cause it uses downforce, which is trying to avoid being off the road
@agenty_gd
@agenty_gd 4 жыл бұрын
Yeah, but if it was recorded before this mod got updated it would help, there used to be a bug that it would fly away lol
@jonathanschmidt4676
@jonathanschmidt4676 4 жыл бұрын
Indeed. I have an F1 mod that simulates aerodynamics, and anytime you jump it, it flies kinda like an unfolded piece of paper
@nihilpeel9627
@nihilpeel9627 4 жыл бұрын
Doesn’t most of the F1 downforce come from skits and brims rather than the spoiler
@jonathanschmidt4676
@jonathanschmidt4676 4 жыл бұрын
@@nihilpeel9627 Depends on the car. But all the skits and extra aero is what makes it fly wierd. Just a spoiler wouldn't be as bad.
@h_7397
@h_7397 4 жыл бұрын
can we accept the fact that most crashes and landings here feels dramatic, smooth, and realistic?
@johnmattv5731
@johnmattv5731 4 жыл бұрын
@Daniel Tjioe bonk
@guh7929
@guh7929 4 жыл бұрын
Gg
@zaymax_7
@zaymax_7 2 жыл бұрын
That's because it's beamng drive. It's famous for the physics engine
@XxDeeJayxX
@XxDeeJayxX 4 жыл бұрын
"THIS MUST BE AUSTRALIA!" ok i agree.
@YonaFinance
@YonaFinance 4 жыл бұрын
such a video in the vast beamng drive the first time I see. THANKS FOR QUALITY CONTENT!🧡🧡🧡🧡🧡
@nachorodriguezramos4371
@nachorodriguezramos4371 3 жыл бұрын
Quality? Xd
@tmane.7848
@tmane.7848 3 жыл бұрын
@@nachorodriguezramos4371 I’m sure you could make better content right?
@nachorodriguezramos4371
@nachorodriguezramos4371 3 жыл бұрын
@@tmane.7848 For being honest, I don´t remember why did I write that coment jajaja
@DoNuT_1985
@DoNuT_1985 2 жыл бұрын
I think, you should re-record this with higher angles and a smoother ramp transition. Some numbers would be interesting, too. For example speed when lifting off the ramp and on impact. Why did the Mustang perform so badly, in terms of performance numbers, it should at least be on par with the Audi, did it bleed off that much speed/energy on the ramp, already?
@alexanderhuang9730
@alexanderhuang9730 4 жыл бұрын
put the ramp at 90°
@MadnessCrewTom
@MadnessCrewTom 4 жыл бұрын
All cars 0 m lil
@user-jo6go1hd2b
@user-jo6go1hd2b 4 жыл бұрын
@@MadnessCrewTom wooosh
@rafifhaziqihsan8756
@rafifhaziqihsan8756 4 жыл бұрын
Lol
@kyleeverhart1915
@kyleeverhart1915 4 жыл бұрын
wall
@FluffyDoesStuff
@FluffyDoesStuff 4 жыл бұрын
bUt ThAtS iMpOsSiBlE!1!!!11
@haninditohaidarsatrio7393
@haninditohaidarsatrio7393 3 жыл бұрын
Ahh yes, Yu-Gi-Oh! LP change SFX brings back good-ol' memories
@NespeCoaching
@NespeCoaching 3 жыл бұрын
I thought that sounded familiar
@haloslayer255
@haloslayer255 2 жыл бұрын
My dog loves barking to that sound, found a life point counter that replicates season 1 of duel monsters effect.
@jldude84
@jldude84 3 жыл бұрын
Gotta factor in the aero drag when airborne. If the angle is too high, the car's nose will either pop up or down thus increasing the aero drag and cutting the distance. Given the same speed for the same vehicle,a lesser angle CAN result in farther jump because it allows the car to remain somewhat horizontal and aerodynamic vs vertical and a parachute.
@soap924
@soap924 4 жыл бұрын
most people think "he he funny car goes crash" but if you think about it since beamng uses realistic physics and vehicle composition his data and "research" could be used in real life
@danielsandberg9365
@danielsandberg9365 4 жыл бұрын
The data being shown here, while entertaining, isn't exactly data that couldn't already be calculated. Considering that the experiment used straight ramps rather than curved ones, I don't see where this would have any use
@eddiehimself
@eddiehimself 4 жыл бұрын
Beam NG is "realistic..." LOL, good one.
@hauntified9060
@hauntified9060 3 жыл бұрын
@@eddiehimself it is...
@dansteadman2528
@dansteadman2528 3 жыл бұрын
yeah but unfortunately I think a lot more of the environment would have to be physics objects for them to be completely accurate sorry for necropost
@thatonecarguydirk4803
@thatonecarguydirk4803 3 жыл бұрын
@@eddiehimself did we watch the same video?
@LucaRatta
@LucaRatta 4 жыл бұрын
7:31 yeah you might need to pit for that one
@tripleparakeetshoes4613
@tripleparakeetshoes4613 4 жыл бұрын
Is that the sound effect from Yu-gi-oh whenever someone's life points dropped? 🤣
@jackieaponte167
@jackieaponte167 4 жыл бұрын
Yes
@higfatforever4503
@higfatforever4503 3 жыл бұрын
Time?
@hyperionwhitestar1453
@hyperionwhitestar1453 3 жыл бұрын
@@higfatforever4503 when the vehicles are in the air........ Turn your freaking sound ON
@higfatforever4503
@higfatforever4503 3 жыл бұрын
@@hyperionwhitestar1453 I don’t know what the yu-gi-oh sound is
@TheVenomViper1234
@TheVenomViper1234 3 жыл бұрын
That's what I was wondering
@sebbes333
@sebbes333 4 жыл бұрын
*@Car Pal* 3:20 -ish. If possible, remove the air resistance, because at these speeds you get the effect of lifting body ( en.wikipedia.org/wiki/Lifting_body ), basically the whole car acts as an airplane wing, so the angle of the car affects the distance it can fly, but if you can remove the air resistance, then you get a more "ballistic" trajectory. Alternatively, if you can figure out a way to make all the cars have the same angle / lifting effect when flying, it would be more "fair"? I guess. Also, the cars spoiler & down-force will affect their trajectory, eg: if you launch a F1-car, it would probably fly further if it was turned upside-down front-forward while in the air.
@dead_duck6626
@dead_duck6626 4 жыл бұрын
2:10 girls: I just learned how to do a cartwheel. One day later
@justinentwistle4735
@justinentwistle4735 4 жыл бұрын
4:54 accurate representation of mustangs leaving car meets
@jmichael1holmes
@jmichael1holmes 4 жыл бұрын
"That Audi must've had a tune or something" LMAO
@larrytemen4789
@larrytemen4789 4 жыл бұрын
Need a smooth radius ramp and the results will be WAY better.
@NitinKumar
@NitinKumar 4 жыл бұрын
45 should result in Maximum range as we have studied !!
@agenty_gd
@agenty_gd 4 жыл бұрын
If the ramp was smooth and they didn't slam into it like this losing speed, then it would probably be the case
@NitinKumar
@NitinKumar 4 жыл бұрын
@@agenty_gd yeah !
@tomsaunders7569
@tomsaunders7569 2 жыл бұрын
Hey Carpal, you produce the best beamng videos on youtube by far. Every other beamng channel sucks, please dont ever stop.
@ewanwillett6700
@ewanwillett6700 4 жыл бұрын
7:42 That’s gonna be a big medical bill
@BrickCrashes
@BrickCrashes 4 жыл бұрын
your technical videos are the best! ❄️🚗🎢
@bigjay1093
@bigjay1093 4 жыл бұрын
Early finally. who else is early? It's ok if your not. I'm just asking. I don't want to make other people feel bad because they weren't early.
@anomalycenter1197
@anomalycenter1197 4 жыл бұрын
Totally not me
@Jonathan-Adames-402
@Jonathan-Adames-402 4 жыл бұрын
Me
@cristianamati6563
@cristianamati6563 4 жыл бұрын
Well I am absolutely late XD No, just joking, not me!
@recoverychannelofbigjay9842
@recoverychannelofbigjay9842 4 жыл бұрын
Not me
@ElliottAlvis
@ElliottAlvis 4 жыл бұрын
Your editing and in-game camera work is so good.
@carguy697
@carguy697 3 жыл бұрын
Build the ramps longer with varying heights to get different angles of trajectory, the sweet spot is 45°, see how far they'll fly. Love the videos.
@grayantitoplayz6355
@grayantitoplayz6355 4 жыл бұрын
You just gained a new sub.......... good luck in the road to a million.
@onebackzach
@onebackzach 4 жыл бұрын
The optimum ramp would actually be 45 degrees, but you would have to add a radius to it because a lot of the energy would be absorbed by the cars suspension and you would probably smash the front end of each car that had an approach angle of less than 45 degrees if you didn't.
@toby7366
@toby7366 2 жыл бұрын
This is not putting aerodynamics into the equation, if you do count that at 45° the car won’t always face the optimal way, the perfect angle might be actually lower
@sidharthchadha8994
@sidharthchadha8994 3 жыл бұрын
I found ur channel at 2 in the morning and I'm subscribing to it at 2:36 i loved the last 36 minutes of my life❤️
@B0ng00
@B0ng00 4 жыл бұрын
Aerodynamics of F1 "push" it down to the gound and produce drag. They doesnt help flying, they do opposite. Technically speaking
@asmallyoutube
@asmallyoutube 3 жыл бұрын
r/woooosh
@Anxiety102
@Anxiety102 2 жыл бұрын
6:46 I kinda like it cuz it means "THIS MUST BE AUSTRALIA"
@andriys.1860
@andriys.1860 4 жыл бұрын
That audi did have a tune, when u hold g it starts going faster my pal
@westcheap
@westcheap 4 жыл бұрын
I am a simple man. I see CarPal uploads a video. I like it.
@timmofonnius
@timmofonnius 4 жыл бұрын
From flatout2 I remember, that the best angle for throwing driver is 26 degrees
@inhex1603
@inhex1603 3 жыл бұрын
Me: *has a car setup* My potato pc: Me when BeamNG Drive crashes: *OH NO MY CAR CRASHED*
@KhaosInductionCreator
@KhaosInductionCreator 4 жыл бұрын
6:34 again, slow motion was activated by distance counter wasn’t slowed down, so technically that invalidates that distance, making the record void
@soapymonkey1488
@soapymonkey1488 3 жыл бұрын
Yes
@arthurblackburn5851
@arthurblackburn5851 4 жыл бұрын
I hope this is a series!
@lukejordan9389
@lukejordan9389 4 жыл бұрын
Was I the only person to tilt my head upside down so I could read the letters on the sbr4? Just me? Okay
@biagiofilippi9248
@biagiofilippi9248 4 жыл бұрын
No ur not the ONLY person
@cristianamati6563
@cristianamati6563 4 жыл бұрын
Me me!
@dangerousdoggo5465
@dangerousdoggo5465 4 жыл бұрын
Can you guys not read upside down or what? Lol. I can read it just as fast as right side up.
@kennethsteverson5392
@kennethsteverson5392 4 жыл бұрын
I did the same thing you did bro
@mohamedadheel3743
@mohamedadheel3743 4 жыл бұрын
Car Pal, you did it again! Love the humour and jokes you add!
@joonbuggie555
@joonbuggie555 4 жыл бұрын
And now son, I will tell you the story of me launching cars over my lifetime.
@melissacarruthers238
@melissacarruthers238 4 жыл бұрын
Cool video I love it and i will love to watch it with you😁❤and your my favorite youtuber ever I love you pal🥰😂😘❤😁
@olilawrence4123
@olilawrence4123 4 жыл бұрын
Luv u 2 daddy
@bhargavrokade9279
@bhargavrokade9279 4 жыл бұрын
Carpal - 20° Nerds studying trajectory motion- Something's wrong, I can feel it
@SteinGauslaaStrindhaug
@SteinGauslaaStrindhaug 3 жыл бұрын
At 0 all horizontal momentum will be preserved but nothing is turned into vertical so there will be no jump, at 90 nothing will go forwards, and at 45 it will redirect just as much up as forward; but it would be a very brutal redirection wasting a lot of energy deforming. so probably somewhere between 22.5 and 30 would be ideal. At lower speeds with suspensions with a lot of travel (which will store and release energy when slamming into the ramp) a higher angle is probably good, but at higher speed it will start to deform no matter what, which will probably make lower angles better.
@lonelylad3023
@lonelylad3023 4 жыл бұрын
Delicious content
@sephalon1
@sephalon1 2 жыл бұрын
Scientifically, the optimal ramp angle should be 45 degrees. The cars who perform well are the ones that hit the ramp so hard they basically bounce off of it. Bouncing off a 20 degree ramp gives them a 40-degree exit angle. The cars that transition more smoothly onto the ramp end up acquiring the ramp's angle as their exit angle, 20 degrees, and don't go as far.
@genericgoat
@genericgoat 4 жыл бұрын
The best angle for this is 180 degrees obviously.
@kyleeverhart1915
@kyleeverhart1915 4 жыл бұрын
no
@genericgoat
@genericgoat 4 жыл бұрын
@@kyleeverhart1915 You know what, your right. The perfect angle would actually be 360.
@kyleeverhart1915
@kyleeverhart1915 4 жыл бұрын
20
@genericgoat
@genericgoat 4 жыл бұрын
@@kyleeverhart1915 Dang it, your right again, I was a full 20 degrees off so the best angle is actually 340.
@kyleeverhart1915
@kyleeverhart1915 4 жыл бұрын
no
@rachelsalomevijayakumargou9098
@rachelsalomevijayakumargou9098 4 жыл бұрын
Love the channel
@danielsilva9502
@danielsilva9502 4 жыл бұрын
This video is absolutely wasted on the fact that there's no gradual increment.
@CamLinkTong
@CamLinkTong 3 жыл бұрын
why do you have to be so wasteful
@nikolajko_
@nikolajko_ 4 жыл бұрын
3:35 when you order same day delivery from amazon
@Casnux
@Casnux 2 жыл бұрын
You mean FedEx
@noonxrs
@noonxrs 4 жыл бұрын
"aerodynamics should help here" doesn't it have massive downforce
@asmallyoutube
@asmallyoutube 3 жыл бұрын
Pastor Maldonado would like to know your location.
@Calupp
@Calupp 2 жыл бұрын
Im addicted to these videos. I can't stop
@Kuid0us
@Kuid0us 4 жыл бұрын
Pigeon will break the record
@dlcarburetor
@dlcarburetor 3 жыл бұрын
After the F1 car I was expecting you put a rocket on something lol... fun video, thanks
@fmj3249
@fmj3249 4 жыл бұрын
the best angle 180 you don know???
@GremmyV
@GremmyV 4 жыл бұрын
Wha plu teh 12 stooopy 21 stiooooo
@worstxb1playertylerteehc635
@worstxb1playertylerteehc635 3 жыл бұрын
45% Angle was always the best for height and distance on the Javelin on Track & Field but you need a smooth transition from flat to 45 % My fave game of the 80's
@sohamnayak7191
@sohamnayak7191 Жыл бұрын
In a physics point of view, The aerodynamics would be fully incorporated within the result only when the car is held in a streamlined configeration. As we can see in this video though, most of the cars flip due to drag and weight imbalance between the front and back. If you could somehow balance the weight, you can get way better results with the F1 and even other cars.
@deathgaming5453
@deathgaming5453 3 жыл бұрын
7:08 Handy : oh no the big jump Get jumped so High Handy : HOLY MOTHER OF VANILLA CUPCAKES
@verybadastronom879
@verybadastronom879 3 жыл бұрын
Formula 1: "I have the longest jump!" Elite Dangerous Scarab SRV: "Really? Hold my beer mate!"
@gliss46
@gliss46 2 жыл бұрын
1:52 alr it hits the ranp goes very high does a couple frontflips, side flips, and cart wheels or whatever its called smoothly touches the thing and freezes. Nice job man, keep it up!
@NurHidayah-ik2vp
@NurHidayah-ik2vp 3 жыл бұрын
5:07 the best engine sound i ever heard
@deanlawson6880
@deanlawson6880 Жыл бұрын
What a great jumping video!! Excellent!!
@whydontmatter859
@whydontmatter859 2 жыл бұрын
I loved the yuhi oh sound effects
@e-berry
@e-berry 4 жыл бұрын
45° (For the best compromised between height and length, without counting the loss when the car hit the ramp)
@avianerd9952
@avianerd9952 4 жыл бұрын
Avengers endgame will be the biggest crossover event in history. Audi and Nissan: hold mah motor 4:14 Carpal: *uses f1 for aerodynamics* F1: oh, I don’t think so
@oachkatzlschwoaf2760
@oachkatzlschwoaf2760 3 жыл бұрын
I think there would be longer distances with a curved ramp
@justcuriousjumperbot_6724
@justcuriousjumperbot_6724 3 жыл бұрын
2:03 You mean "that's a nice carwheel there"
@blackhole5543
@blackhole5543 4 жыл бұрын
I hope you will get those 1 mln subs :)
@pixelrunner2775
@pixelrunner2775 Жыл бұрын
I wish the f1 didn’t get as damaged when it hit the ramp because then it would’ve started gliding like a plane because of how aerodynamic it is.
@Xehemoth
@Xehemoth 2 жыл бұрын
If you were ever put in charge of how criminals were executed, there would be nothing but closed caskets for your entire reign.
@DarkBloodLP
@DarkBloodLP 2 жыл бұрын
30% is the best angle for throwing stuff the furthest. Sports car in general are less ideal for flying as they are designed to use the air stream to be pressed against the floor for better grip. Also you use a lot of energy due to the bad ramp deforming the cars and the suspension working
@universeisherestudytime8701
@universeisherestudytime8701 Жыл бұрын
7:25 by seeing the distance me in my mind damn that's almost half a kilometre and the next moment he wrote the exact same thing i was thinking of😁😁
@kingnixasvids8648
@kingnixasvids8648 3 жыл бұрын
1:57: that 1 girl at recess 2:24: do a barrel roll 2:38: when you land on a trampoline but somebody jumps as soon as you land 3:21: when you land a stunt jump in gta v 3:39: when you fail a stunt jump in gta v 3:43: do another barrel roll 7:11: when the fastest kid in school jumps
@alifyandri
@alifyandri 2 жыл бұрын
I love the yugioh sound effect to count the distance
@stanceddivinity1014
@stanceddivinity1014 4 жыл бұрын
Everybody knows that 90° is by far the best way to get a result in Beam. There is no question
@tylerm124
@tylerm124 2 жыл бұрын
Now you need to test length of the ramp and the curve of it. Those thjngs make the felt g's of changing direction less and retain more energy.
@giddy1337
@giddy1337 3 жыл бұрын
SBR4: [upside down] this must be Australia LOL XD
@Nelson-Man
@Nelson-Man 2 жыл бұрын
Actually a F1 car has so much downforce that in a tunnel it could easily drive on the ceiling. So better make sure to invert your F1 car when trying this at home!
@tjacobemxw109
@tjacobemxw109 2 жыл бұрын
Let’s see a part 2 to this. Throw in top fuel dragster, monster truck, sport bike, hell even a jet car
@Subwayu_Productions_Official
@Subwayu_Productions_Official 3 жыл бұрын
Hi guys, some say that 45 degrees is the best angle and that is correct technically, but there a small problem ,a s the angles of the car get higher more of the bottom surface is reveiled causing more air drag, so in a vacuum environment 45 degrees will be the best but with air resistance its all about what object your using and the aerodynamics of it, along with speed, also with such a ramp with higher angles alot of momentum is lost while suddenly changing the elevation of the road, oh and if your wondering, I am a fun (not very fun) person.
@divakaranam7270
@divakaranam7270 4 жыл бұрын
Congratulations you are reaching 1M
@Raymonlol_
@Raymonlol_ 4 жыл бұрын
Nice meter counter sound good old yugioh days ^^
@androidlogin3065
@androidlogin3065 2 жыл бұрын
It would be much better if the start of the elevation is curved with a soft transition of the angle, using a clotho curve.
@martijnstavorinus
@martijnstavorinus 2 жыл бұрын
Curved ramp + aerodynamics, when the car stays aimed forward it goes further because less air resistance
@ricardoastronaut
@ricardoastronaut 2 жыл бұрын
The cars are crashing once they transition from the road to the ramp, showering their speed. If you smooth the ramp increasing to the desired angle (just like skate ramps), you'd get what you're looking for... Distance increments until you reach 45° angle which should be the maximum distance reached.
@3mmbgmi
@3mmbgmi 4 жыл бұрын
I have liked your video because you did lots of hardwork to make it not because I actually liked the video
@filippolecci2280
@filippolecci2280 3 жыл бұрын
The best angle is actually 45° but you need a smooth ramp to achieve that. With your type of ramp the higher the angle the more is the loss of horizontal speed so it's obvious that you achieve a lower distance with higher angles.
@littleblock2639
@littleblock2639 3 жыл бұрын
I’m pretty sure that the best ramp angle is 45 degrees though. And you would need a smoother slope so that the cars wouldn’t bump into it and lose speed right before the jump
@pepeyt5557
@pepeyt5557 4 жыл бұрын
Your videos make my day
@joedunn7434
@joedunn7434 4 жыл бұрын
“The Audi must have a tune or something” lmfao
@kartiekagarwal7259
@kartiekagarwal7259 3 жыл бұрын
The competition is probably all determined by who has the best front shock absorbers so that the energy from the collision is not wasted away in damaging the car but actually letting it fly... A smoother ramp will be the fairer comp.
@rafaelcruz2109
@rafaelcruz2109 4 жыл бұрын
Good try! But have to use cars with almost 50/50 weght distribution. Go to the Porsche and see how it went thru air smoothly no drag. Compare that with the otjer cars, they went crazy time up, or went rolling thru air, making drag resiatance, and braking the car, and less distance.
@Lucerd127
@Lucerd127 4 жыл бұрын
The most effective angle to launch something is 45 degrees
@theyoshi202
@theyoshi202 4 жыл бұрын
This. And the only reason it would be different is if the transition onto the ramp is to rough. Make it a gradual transition and 45° will win every time.
@herbert_strudel6376
@herbert_strudel6376 4 жыл бұрын
He's getting closer to 1million every day congrats
@gamerdorianyt1
@gamerdorianyt1 3 жыл бұрын
1:49 My man's practictly smashed into it
@icicle_ai9748
@icicle_ai9748 4 жыл бұрын
The tire spin with the first car sounded like the dual of the fates opening
@bustersgarage
@bustersgarage 3 жыл бұрын
having jumped cars in real life with a mixture of successful landing and suspension/chassis failures, the best way to leave the ground/ramp with as little suspension bounce or car roll/yaw/ unsettled as possible. and definitely dont want anything super stiff in the front or rear. also the faster you can get the wheels off the ground in relationto eachother, , the less likely you will rotate too much nose in or nose up. think of plane taking off and landing. you need a little nose up. but not too much that the front slaps the ground once the rear touches.
@steinzel
@steinzel 4 жыл бұрын
Plz make more steve and george its funny, and my name also George lol
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