Love these simple tutorials that give great results! I'm a noob but after quickly doing this tutorial I modeled a Queen with relative ease. I also added edge loops on the chess board and created a 1 segment bevel on each so that I could create a gold border around each square. Best thing to do after watching a tutorial like this is just keep building on it for another hour or two! Much easier than trying to think up something from scratch which is where I get stuck.
@cg_cookie2 жыл бұрын
That's great, keep on keeping on! Glad to hear you were inspired by this.
@TajaBaja Жыл бұрын
good 4 u
@johnnydraw56652 жыл бұрын
Pawn is the new donut
@ChrisReitz-vu8qq9 ай бұрын
yea i look at this as a good muscle memory thing and a good foot hold after you spend like many hours on it I guess I dunno
@nidonemo2 жыл бұрын
Thank you very much for this tutorial, this is my first project after the beginner basics, and it was the most success I've had in ages since starting my struggle of learning this software. The amount of hardship I've had finding a teacher that can match my learning wavelength is insane. I feel more confident in my abilities and I have already lined up a good handful of your other tutorials for my lesson plan! Thank you again!
@charmawow2 жыл бұрын
I’m still fairly new to Blender and haven’t done much with texturing and rendering yet, so really love this type of tutorial. Many thanks!
@cg_cookie2 жыл бұрын
Awesome!
@xDaShaanx2 жыл бұрын
Just what blender community needed. Thanks.
@joe99_3d2 жыл бұрын
for eevee, you should have turned on Subsuface Translucence on material settings for SSS. try it.
@SJSDE892 жыл бұрын
Thanks! I was wondering why I was getting a bluish hue instead of a yellowish one.
@sakibshaikh88082 жыл бұрын
Heyy thanks! I'm not new but it helped refresh some blender functions as I've not used it for a long time
@cg_cookie2 жыл бұрын
Outstanding!
@gottagowork2 жыл бұрын
I'd start out with tracing a contour reference image using the screw modifier. Also before starting with materials I'd scale it to an appropriate real world scale and apply transforms (if done in object mode). This because bump distance is sensitive to scale. Using object coords as a base and adding object info/random -> 1D white noise to the coordinates creates variations per instance. Think ahead of the use case. If this was a deformable object I'd compensate for stretching when using generated coords, and verify generated even works - if not, UVs would have to be done and baking in the effect instead.
@Some_Guy_Called_Raven2 жыл бұрын
Another option, if you wanted to use the sphere. Start there, cut the bottom off and model top to bottom. Also, for that "lip" near the bottom, you could also extrude it in after so that the top and bottom align. Love your personal channel been watching for some time.
@ShovonaKarmakar2 жыл бұрын
you are FAVVVVVVVV .. its super fun to follow your tutorials..
@kencg65662 жыл бұрын
Fantastic tutorial, very easy to follow and well explained. Thanks!!! 👍✌
@cosmicray0072 жыл бұрын
Great tutorial!!! This is to point and at a good pace. Thank you.
@myra8695 Жыл бұрын
The best tutorial i've seen in a while! Thank you so much, managed to create my own version of a full chessboard ( minus the knight i couldn't figure out how to make that haha )
@travezripley2 жыл бұрын
Thanks for sharing your work flow, always a learning experience.
@elitewolverine3 ай бұрын
Funny enough back in like blender 1.49 days or whatever the 1.x release was. My first model was a pawn. I have used the pawn for years to teach people the fundamentals to blender modeling.
@pramathkarthik9789 Жыл бұрын
Finally made it!!!!!
@patrickmccarthy65322 жыл бұрын
Really enjoyed this and learning too. Thank you.
@WoodMetalDesigns11 ай бұрын
Thanks for the video, I managed to make a chess piece so far .
@nguyenkhanh21012 жыл бұрын
Very much appreciated.
@hakanviajando2 жыл бұрын
Great video, thank you. I would love to see more lighting and rendering focused videos and courses.
@jkristia20112 жыл бұрын
great tutorial, thank you
@tomaoq2 жыл бұрын
Let's go ! Thanks :)
@himan123456782 жыл бұрын
If we're going for photorealism shouldn't we have gone full SSS and adjusted the radius vs nonrealistic mid value? Or because this was a simple beginner tutorial that is beyond the scope because could be confusing? That's like not having the metallic slider as either 0 or 1.
@Unordinal2 жыл бұрын
AFAIK, Subsurface is a multiplier for Subsurface Radius, so either way is fine.
@SpencerMagnusson2 жыл бұрын
I remember a tutorial (can't remember who) where they did a speed model of a chess piece in about 10 seconds. In short, you make the profile of the chess piece and use the screw modifier to make it cylindrical.
@multigenerator2 жыл бұрын
That would be Polyfjord
@SpencerMagnusson2 жыл бұрын
@@multigenerator I double checked, the one I was thinking of was Blender HD: kzbin.info/www/bejne/d6S5gHajaL9ki5o
@rickfakhre2400 Жыл бұрын
great video. I found it very helpful as a beginner, but not too simple. Mine did not come out as nice looking as urs tho.
@yoinkling2 жыл бұрын
Awesome
@skycladsquirrel2 жыл бұрын
Hi Chris, I have a question for you. I modeled the whole chess board and I'm trying to do an animation that makes on the pieces (and position they are on) randomly move to other locations within the 8x8 grid. I've been trying to do this with geo-nodes to no success. Is there a way of moving objects confined to a grid?
@torreyproctor40289 ай бұрын
I'm using Blender 4.0, and the Principled BSDF shader doesn't look like this one. I noticed that there's a dedicated node available for subsurface scattering. However, I'm unsure how to combine subsurface scattering while also reducing the roughness for gloss. Any help would be much appreciated.
@ruxmixtv53202 жыл бұрын
Hey Great Video! Could you please do a Tutorial for a robot mechanic(DELTA)? I would appreciate it !
@Glowbox3D2 жыл бұрын
Dude, you're back! Or I've been gone...not sure.
@Javeh20002 жыл бұрын
i would love to see you make a sushi. thank you
@beyondcinema2 жыл бұрын
mmm that's a great idea!
@ramalshebl602 жыл бұрын
9:57 that's wrong; polygon and n-gon refer to the same thing but otherwise, it's a good tutorial 👍🏻👍🏻
@temwangwira37172 жыл бұрын
i could use same advise blender want let me sculpt what can i do to fix it
@yusufsahingoz81552 жыл бұрын
Hello, I am working on a 3d project in blender and it's almost done. Now, I want to create some texture combinations (Noding textures) and get render. For example, there are 3 objects and some textures for each object, there are some combinations like that and the combination number is 2300 which is impossible to create it one by one. (By the way render will be animation render) How can I do it rapidly and short way. Can you please help me? Thanks.
@MoreLikeCappuccino2 жыл бұрын
Like if its 1000 chairs that all get the same texture nodes, select them all, materials then click assign
@MRVI-qp6on2 жыл бұрын
i would see the cycle version. its gpu rendered iam right?
@murdocklesban68362 жыл бұрын
pero usa spline con array y listo pues hijo
@3dstudio7242 жыл бұрын
Nice tutorial, but 10 minutes to model simple chess pawn - in 3ds max (or any other 3d software), you can do all that under few minutes, using simple curve (drawing 2d shape) and than using lathe modifier. Not quite sure, why Blender is trying to invent some new modeling techniques, that are far complex, when you have much simplier techniques in any other 3d software. Working with curves (drawing 2d line shapes - like in illustrator or Photoshop) is waste of time in Blender. Best regards
@Pavankumar-pq3in2 жыл бұрын
Hi bro
@ianmcglasham2 жыл бұрын
This is not in any way how this would be made. Beginner, intermediate, advanced; it doesn't matter. This is not correct. This is starting beginners off with bad methods.
@BlkMagik2 жыл бұрын
Which method would you recommend to make this? I'm a beginner that's really interested in learning Blender and taking it seriously, so I'm open to alternate ways to accomplish the same task.
@tjc78152 жыл бұрын
@@BlkMagik Check out @Ian McGlasham youtube channel.
@ialebedev2 жыл бұрын
Not bad for nubbies. But it is way far from photo realistic render, as well as from the reference, which he used.
@Gullar122 жыл бұрын
Ok
@choo_choo_2 жыл бұрын
Oh look, more low-hanging fruit. As if there weren't already a ton of videos for beginners. Give me some expert-level shit. Been at the game for 10 years and all I ever see is baby's first tutorial.
@himan123456782 жыл бұрын
Expert level stuff is specific to the job or even custom crafted tools. It doesn't really make sense for anyone to put in the effort to produce a tutorial for like 10 people. Also at that level the content artists are working on is likely sensitive and will remain private and so can't have a tutorial made about it. The current way the internet ecosystem is you have to keep putting out fresh content and beginner level is easy for that. Having a standard guide that everyone can point to and is pinned and the first thing a beginner will find, those days have been gone since around 2012-2014. To advance at the expert level of your journey you just have to create, especially large projects, and then ask around when you hit a roadblock. Watching timelapses and convention talks are useful at times too.
@ianmcglasham2 жыл бұрын
I am trying to make more expert level tutorials!
@himan123456782 жыл бұрын
@@ianmcglasham I'll give them a watch when I get the time. Pretty standard and technical looking from the thumbnails and titles. If you're open to advice, I'd recommend watching andrew price (blender guru) video on how to make a tutorial if you haven't. I'm just going off the titles and thumbnails so far, which are engaging enough for me, but don't have mass appeal if you are even going for that. Retopo text could be interesting (even if I'll never use it since I've never used text), not something I've seen any video on at least.
@ianmcglasham2 жыл бұрын
@@himan12345678 Cheers hirman12345678. They are techincal but not standard! lol. Always open to advice and I like watching Andrew Price. I am not looking to have mass appeal. I am looking to make people better modellers. The problem is not that the level is always for beginners - the problem for me, is that the material being taught to beginners is simply incorrect. I am making a much more advanced version of the text retopology one which will be ready soon. Hope you like them. Any advice or comments will be really welcome!
@deanlindholm86632 жыл бұрын
You put your white piece on a black square ???!!!! Blasphemy......
@liltayboyz Жыл бұрын
wth is zed
@TheAmazingJimmy2 жыл бұрын
lol, dude, just trace half of the side profile and spin it, super duper easy. Lots and lots of pointless modeling you did here.
@ramalshebl602 жыл бұрын
right, that's what i thought.. just like CAD modeling