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In this Adobe Substance 3D Designer tutorial I go over some of my thoughts and techniques for achieving stylized stones that have a bit of a sculpted chunky feel to them, but could be applied to a variety of materials. This only covers height, Normal, and Ambient Occlusion map generation.
My Substance Designer Nodes/Resources:
www.artstation.com/lucasannun...
gameartresources.gumroad.com/
Link for Matthias Schmidt's Dilation node:
www.artstation.com/a/3229072
Daniel Thiger's Substance Fundamentals series:
www.artstation.com/a/1295371
Music from www.zapsplat.com