Looks amazing. And to think all you need is 4 FREAKING TITANS.
@Yeet420696 жыл бұрын
For this level of cgi thats hardly anything xd
@amit4Bihar6 жыл бұрын
This is literally game changing
@musashidanmcgrath6 жыл бұрын
This is a huge step forward. Amazing work. Now I just need to spend 10 grand on a new machine. Can't wait till this is fully implemented in 4.22. By then it will be much more optimised for single card machines.
@pierrepucheu6 жыл бұрын
This was Epic!
@vama896 жыл бұрын
Pardon the pun, but this is unreal.... Great work team! I'm geeking-out about the possibilities for the future. I don't know why my mind is so blown watching this stuff. Maybe I just don't know too much about computer graphics. I couldn't believe that these were cg model stormtroopers and a cg Phasma in a real-time raytrace! Yeah it is using that DGX, but imagine where this will be in a few years. To imagine this on a desktop or even in VR! This is some matrix-level stuff right here.
@amit4Bihar6 жыл бұрын
vama89 Nvidia
@ShainAnimations6 жыл бұрын
So are ray-traced reflections going to be available in 4.20? Even as an "experimental"? In my case, I don't even need it to work real-time as I use Unreal to create short-films/cinematics so they are rendered out from Sequencer anyway...
@friendstype256 жыл бұрын
I can only imagine Eevee utilizing some of this technology.
@matsta1776 жыл бұрын
Well done Unreal
@chcamp6 жыл бұрын
i just say "incredible"!!! amazing!!
@IantoddusSardus6 жыл бұрын
33:40 300k vertices and 500k triangles? Isn't it the other way around?
@The9PointStar6 жыл бұрын
they wanted to use the full power of ray tracing on geometry
@ralakus87846 жыл бұрын
Bit of a late response but to my knowledge they're using indices which basically allows you to have each unique vertex in an array and have the indices say which vertex to render. Lemme try to clear it up; lets say you try to draw a cube, there are 8 unique points in a cube, 6 faces which turn into 12 triangles ( every quad is rendered with two triangles ). You have those 8 points stored in some array and you have your indices tell the renderer what vertex to draw in what order so you save memory (I believe) and it renders faster since you're not repeating vertices which take up computing resources. To show what that might look like ( C++ ) std::vector vertices = { //The array, this is a C++ dynamic array found in the standard library. //Each point is a 3 part vector so they have an X, Y, and Z coord. //These are the coords of the vertices on the rear side of the cube. 1.f, 1.f, 0.f, //Vertex 0 1.f, 0.f, 0.f, // Vertex 1 0.f, 0.f, 0.f, //Vertex 2 0.f, 1.f, 0.f, //Vertex 3 //These are the coords of the vertices on the front side of the cube. 1.f, 1.f, 1.f, //Vertex 4 1.f, 0.f, 1.f, //Vertex 5 0.f, 0.f, 1.f, //Vertex 6 0.f, 1.f, 1.f //Vertex 7 } std::float indices = { //The array that contains the indices //Front face, each number tells which vertex to draw in the array of vertices 4, 5, 6, //Draws vertex 4, then 5, then 6 which makes a triangle, and does the same with 6, 7, and 4 6, 7, 4, //Rear face 0, 1, 2 2, 3, 0 //Right face 4, 0, 3 , //Not sure if this is correct 3, 7, 4 ... // The rest of the indices for each face of the square } I didn't explain it very well and I'm probably very wrong, but you can always search up some articles on how things are rendered. Also the cube example has some complications as it'd be very hard to texture and normal the cube, but that should've helped you understand why there can be more triangles than vertices.
@AntonioModer6 жыл бұрын
26:20 raytracing without realtime indirect lighting :( realtime indirect lighting is most powerful feature, which needed for realistic lighting, but this is out from next UE. So i dont need UE, goodbye next UE
@T.K.Wellington1996 Жыл бұрын
And now a singe RTX 4090 can do it. 😀
@NeoMoonSevin6 жыл бұрын
awesome I love unreal engine
6 жыл бұрын
Love it this unreal ray-tracing!! :O
@charlesdonneaud35256 жыл бұрын
you can render that with gtx 1060 ??
@richardpaulphilips95616 жыл бұрын
Charles Donneaud That was real time redering. You would need 4 Quadro GV100 to do it properly. In a GTX 1060 the time to render the full scene would be several hours, even days.
@romeotango55976 жыл бұрын
Wait why are they using geometry instead of normals? Is it really that big of a sacrifice in quality? I've never had issues with normals working well for ray tracing.
@whyismynametaken1236 жыл бұрын
I believe they said near the beginning of the video that ray tracing to normals won't be implemented for another UE4 version or two (more or less).
@melanitex10896 жыл бұрын
Will ray tracing actually be able to run in Next Gen machines though?
@GladerDev6 жыл бұрын
Well everyone is creating an API for it and/or allocating hardware for it on the next generation components. So, it seems like it's almost a reality.
@muaazabed67916 жыл бұрын
I mean, this demo runs on 4 Titans, so the answer is maybe.
@proxyone8906 жыл бұрын
not this Next Gen, but someday definitely yes.
@melanitex10896 жыл бұрын
+David Tran What are we getting next gen then in terms of lighting?
@proxyone8906 жыл бұрын
+MelaniteX Definitely not something that requires 4 Titan's V to run at 24fps 1080p
@mattmarlar6 жыл бұрын
'guess you could say 4.20 is pretty "lit"
@Outerplaces6 жыл бұрын
Hello, I am a video producer for Outer Places (www.outerplaces.com), a science and sci-fi website with over 225,000 Facebook followers. We’re interested in creating a short video story about Unreal Engine. Could I have permission to use this footage? I would shorten it to around 30 seconds, add captions, and credit it appropriately. Thank you for your time! Hannah
@dhkatz_6 жыл бұрын
These are public videos, nowhere in the video or description do they claim copyright of any sort. I think it would be fine.
@gavinmoran89536 жыл бұрын
I'm not sure that anybody that could give you permission is reading the comments. You would be better off contacting Epic directly to ask for permission.
@g4macdad6 жыл бұрын
The demo should be r2 and c3po on tatooine... Would be far more impressive.
@ryanemad46386 жыл бұрын
Can y'all optimize Fortnite and make the graphics a bit better please?
@gigigigiotto16736 жыл бұрын
fortnite hasn't bad graphics, it's the cartoony stile. for example pixar, has a cartoony stile but all the materal are photorealistic (pbr + raytracing)
@Unknown-sz8kg6 жыл бұрын
We better watch out so epic games not sues us for watching this video..
@pein76036 жыл бұрын
1st
@HueyTheDoctor6 жыл бұрын
It's great when English obviously isn't the first spoken language of the people giving your talk. It's great when you need to listen to the same sentence three times to get past the accent and figure out what is being said. That's great.
@dhkatz_6 жыл бұрын
You obviously don't get out enough. Most people have no trouble understanding what is being said.
@ifusion6 жыл бұрын
Scott Douglas Not today, colonizer. 🙅🏾♂️
@whyismynametaken1236 жыл бұрын
Come to southwest PA and listen to some of these hicks talk. If you can't understand this guy, you definitely won't understand their mountain talk. I've lived here most of my life and can't understand some of them :)