This man is an excellent spokesperson for your brand. He is very well spoken, and articulates things very clearly. Be sure to value him accordingly at Unreal, as his talent would likely be surely missed. And no, this isn't his mother making a secret account to dote on her child! I SWEAR (but please make sure he's eating his veggies, k?).
@marc0matic4 жыл бұрын
Agree 110.5% Covered a lot of core areas or me
@DeepFriedOreoOffline3 жыл бұрын
I have always struggles setting up lighting in Unreal Engine, and I know this is more-so a talk about the specific techniques they used in Fortnite, but even so everything he went over really helped me understand the fine things that go into tuning lighting settings. I am doing some research before the upcoming Spooktober game jam, and I feel like I'm just about ready!
@ActualZakEpic6 жыл бұрын
Hey folks, just wanted to shout out and say thanks to Tim Hobson here at Epic, who actually compiled most of the data for this particular talk.
@mentionedfirebread11155 жыл бұрын
Thanks tim!
@TimothyBell905 жыл бұрын
Thanks Tim, and thank you Zak. You're one of the best presenters for Epic
@UnrealEngineTutorials5 жыл бұрын
is there a way to get updated when a presentation of yours is posted online? You're the best when it comes to teaching UE4
@guestplayzroblox1188 Жыл бұрын
@Pet Default snippet not snip-it.
@IIMyLittlePonyII6 жыл бұрын
Amazing speaker! Some people are boring and you find yourself rewatching the video several times because you zone out. This guy keeps your attention, so please make more videos with him speaking.
@brookslee22275 ай бұрын
true dude
@rangeslider6 жыл бұрын
All you guys and gals at Epic Games are absolute LEGENDS! Unreal Engine is pure love
@Ghaffar750016 жыл бұрын
what a talented and experienced is this man...
@laughinmann5 жыл бұрын
Best lecture available for lighting in Unreal Engine, over the last few days I've watched loads of them. I won't even hold his hair against him.
@ryumaster6666 жыл бұрын
This guy is amazing as lector
@legacythegame3 жыл бұрын
this was an incredible presentation, I got some instant results having this side by side with my project, thanks Zak!
@KhalifaLame6 жыл бұрын
They should make more of these short concise lectures. You learn nearly as much from them as you would from the really long live streams.
@cosmotect4 жыл бұрын
I just going to chime in and say that the manner in which all of this info was presented is on a stellar level, I understood everything right away and am ready to use these techniques (Given, the subject matter isn't very complicated, but still!)
@diffraction1635 жыл бұрын
this was VERY helpful. not only did i get a neat idea to draw players attention, it also helped me (and this is something thats hard to find) to understand how to optimize my game in terms of performance
@Ghaffar750016 жыл бұрын
Precious lecture.....
@Kiadaw776 жыл бұрын
Learned a lot in this session. Thanks.
@mrwang4202 жыл бұрын
I wanna see an Extreme Battle Royal play option. It plays like normal Battle Royal but there is no storm. Whole map is usable at all times and buildings can be taken over as player bases, everyone starts off solo but there is an option to join a team but only join once per match. No switching sides.
@naikrovek6 жыл бұрын
I am thankful for these videos. Small request for next time you record this kind of thing - can you increase the bitrate by quite a bit?
@cloudlove12 жыл бұрын
Omg this guy is smart. So cool to see secrets from my favorite game, was not expecting that ❤
@mentionedfirebread11155 жыл бұрын
Zak parrish you're awesome.. love you😊
@TitanAnteus6 жыл бұрын
I love this guy. He's so clear, concise and fun. He is Unreal's PREMIER public speaker.
@gk0r6 жыл бұрын
Can we please have more talks like this? How come this kind of stuff doesn't get covered in normal streams?
@eggyrepublic4 жыл бұрын
IMO the graphics and art style in Fortnite is very well done, do people hate it because of the gameplay? I haven't actually played it so I'm not sure how the gameplay works.
@unreal_metronomus6786 жыл бұрын
Zak, you are a great speaker! Thanks!
@Potatinized6 жыл бұрын
Oh, it's zak. Is it the same zak that has been making tutorials for Unreal Engine? Been a while since I watch his tutorials.
@magyararon69186 жыл бұрын
Very usefull, so much information packed into 20 minute.
@ianfinquelstein93806 жыл бұрын
jesus, imagine 4 hs with this guy. I cant imagine how much he actually knows about the engine. Great video
@darodism4 жыл бұрын
Important Question, Why did Epic add Eye Adaption(exposure) when starting up new projects? I never played fortnite but does it use it? It's default and haven't noticed until now that it was messing my scenes up everytime which I gave up on lighting and handed it to someone else. Disabled it and omg I can actually adjust shadows properly, now on top of that after watching this. OMG!
@DaMeshMonster4 жыл бұрын
Best documentation ever unlike Unity
@TY_Blender5 жыл бұрын
nice Lighting Techniques!
@ieee75465 жыл бұрын
Do you use any second program with UE4 to make some models ( as cars, trees,plans )?
@kyneticist5 жыл бұрын
If the mesh distance fields are nearly always the same ratio, why not program the lights to do the work?
@herculesmare42096 жыл бұрын
Reallu good video. How would distance field work with Alembic geo cahces?
@zakparrish6 жыл бұрын
Hercules Mare It wouldn't work.
@GoblinGamesLtd5 жыл бұрын
Great info, thanks!
@The9PointStar5 жыл бұрын
Thank you!
@AlmondChocolateMilk3 жыл бұрын
Bro imaging opening up Unreal Editor and having a whole copy of Fortnite.
@CompanionCube4 жыл бұрын
awesome talk!
@KeenanWoodall6 жыл бұрын
This dude could be a shoutcaster
@DANUNAVARRO6 жыл бұрын
loved!
@angrybonobro87115 жыл бұрын
Why are subtitles disabled and even those generated automatically?
@AndyCormack6 жыл бұрын
You're the best Zak :D
@Xenthorx6 жыл бұрын
Yay Lightning ! :D
@denver51445 жыл бұрын
Can we use mesh distance fields lighting for mobile?
@s1nontribes4 жыл бұрын
Does this use dynamic GI like LPV or SSGI?
@M4v3RicK996 жыл бұрын
so this isn't compatible with VR in UE4 yet?
@ibrozdemir4 жыл бұрын
15:42 enabeling "capsule based shadow" activates Volumetric Shadow technique, and when its disabled Shadow Map technique is being used right? i wonder what tech unreal uses when "capsule based shadow" selected
@mariomguy4 жыл бұрын
That's actually not true. Cascaded shadows are used up close, Distance fields are used for the rest. And characters or any skeletal meshes require a capsule setup in order for distance fields to work, because distance fields will not work on the mesh itself. Turning on capsule shadows for a mesh simply tells the computer to use the capsule shadows instead of the cascaded dynamic one.
@ibrozdemir4 жыл бұрын
@@mariomguy i dont know distance field method, i will look it up. thank you for input :)
@bluegizmo19833 жыл бұрын
Your should totally send me a complete copy of the Fortnite source code and UE project files! 😁🤣
@AlfexOmega6 жыл бұрын
Interesting stuff :)
@pinoepelzockt74606 жыл бұрын
Omg this is whistleblower christopher wylie!!!
@Davide-if5sy5 жыл бұрын
Can i have season 2 graphics with this?
@davidcristian95366 жыл бұрын
please fix fortnite... the material of all third person controller is controlled for hackers and active the light material and this doing that all players are see you.
@user-yk6fx7wd4c6 жыл бұрын
Epic Games please make Subtitle in some important vedio,lt is important for can 't listen understand English's Learner,thanks!
@ErvinJesse6 жыл бұрын
I'm a bit confused. He mentions at the start how DF shadows are nice and soft, and look better than cascade shadows. Then he goes on to say that the DF shadows are only drawn at a distance where they are replaced by cascade shadows. Wouldn't you want to see the nice soft ray traced shadows up close instead? Is this 4500 unit replacement set only for certain objects like trees?
@TheKakan13376 жыл бұрын
Take a pen and paper and make notes, he tells you why :)
@ErvinJesse6 жыл бұрын
I got it. The Directional sun light uses cascaded shadows up until a certain point, all the other light types use distance fields. He doesn't really mention that, but great presentation regardless!
@TheKakan13376 жыл бұрын
You are just restructuring your last sentence, rewatch it again and take notes :)
@TheMastercoms6 жыл бұрын
Ervin Jesse It's because animated models are not cast by DF shadows, so they only use them when they are far away enough for the player not to notice.
@ActualZakEpic6 жыл бұрын
Sorry I wasn't super clear. Chalk it up to shouting your way through from the show floor! :) It's like this: CAMERA| --------4500 units of cascaded shadow maps----|----blend area---|---distance field shadows
@butchertibi60396 жыл бұрын
And I disabled all shadows in Fortnite, so no enemy could hide in the tree shadows
@Smash_ter6 жыл бұрын
Could you guys optimize Unreal Engine for AMD Radeon cards?
@imagine-games66776 жыл бұрын
you know you have a great presentation when there are only 3 thumbs downs... from haters obviously
@cgCody6 жыл бұрын
Well this was quite the surprise seeing Zak outside of ye ol Buzz Cave. Good on you, man! Your presenting skills are Epic, after all. :) Question: You talked about not using MDFs for trees since they move. Got it. But what about using the character capsule shadows on foliage if soft shadowing is needed? Viable option?
@zakparrish6 жыл бұрын
cgCody First, MDFs definitely work for trees, but you should probably only do it at distances where ambient animation shadow loss isn't a big deal - like we do in FN. Capsule shadows in foliage? Nah. Not worth it. You'd have to make your foliage a skeletal mesh and there is currently no way to instance those.
@dharcsu6 жыл бұрын
Fuzzy Penumbras
@darodism4 жыл бұрын
I hate fortnite but on a technical standpoint I knew it was very well made. Great fricking job however Why this game????/ Important Question, Why did Epic add Eye Adaption(exposure) when starting up new projects? I never played fortnite but does it use it? It's default and haven't noticed until now that it was messing my scenes up everytime which I gave up on lighting and handed it to someone else. Disabled it and omg I can actually adjust shadows properly, now on top of that after watching this. OMG!
@vegitoblue21872 жыл бұрын
interesting how this tech is probably what evolved into lumen
@farkasvilkas58394 жыл бұрын
wish a subtitles were here...
@yoeymeme4 жыл бұрын
?
@farkasvilkas58394 жыл бұрын
@@yoeymeme key - subtitles. sorry my english
@djmips5 жыл бұрын
This guy's previous job was tour guide.
@shadowolf39986 жыл бұрын
Only 2 requests: Please find a way to optimize the Engine for MMOs better, it has been extremely CPU-Heavy. Please fix Fortnite BattleRoyale spots where the light has the same color as the loot which confuses players.
@taligranguerra41616 жыл бұрын
Yo no entendí Nada
@omhr95546 жыл бұрын
empieza aquí, es gratis... www.duolingo.com/
@tonipro24884 жыл бұрын
How did you get map
@mrwang4202 жыл бұрын
Honestly. I'd love to see a battle royal match done at night. It's always during the day. Come on. Switch it up.
@elrius38015 жыл бұрын
Wow 🐹🐹🐹
@tanraycz6 жыл бұрын
What is unreal engine for on fortnite? And does anybody have please spare codes for PvE please? :(
@acf28025 жыл бұрын
Guy with pink highlights in his hair "I'm a developer for Fortnite." Of course you are.
@AerysBat6 жыл бұрын
Seriously awesome presentation, info firehose and all great stuff ready to use in your own scenes!