Click This. What an Epic Struggle!- StarCraft 2 - Getting Good - Platinum League 1v1 TvT

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VoidSpace Alpha

VoidSpace Alpha

Күн бұрын

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Hello Everyone,
Ollie here and back with another StarCraft 2 1v1.
Another game of PLATINUM!!!!! League!
Hope you enjoy :D
What I'd love to know is where you think I can improve.
As always, I'd love your feedback and comments, I'm enjoying getting better with your help!
Look forward to chatting next time.
Ollie
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#starcraft2 #starcraft #1v1 #competative #tank #terran #trade #main #siege #terran #competative #competitive #zerg #protoss #terran #starcraftlive

Пікірлер: 8
@thestoryteller9431
@thestoryteller9431 3 күн бұрын
So. Several things about this game. 1. You aren't using your tanks. You are sorta just plopping them down and hoping your opponent walks into them. Look at that last fight when you were maxed out. You plopped your tanks down and then chased the battlecruisers completely out of tank range and then just kept fighting until all your infantry were gone, and only after losing all your army did you go "Huh better pull my tanks back." You are just A-moving your army around with no regard for terrain or ranges. You aren't leapfrogging them forward either you are unsieging them all at once and seiging them all at once. Look at that attack on the third. You had a good position but you needed to pushed forward. So without pulling back you unseiged them all as one, removing all fire support from your infantry, and then pushed them within spitting distance of the enemy before redeploying them. 2. "I'm maxed out, time to harass." No it's time for you to take your army which cannot get any bigger and go kill him. You sat around on a maxed out army for roughly seven to eight minutes, not expanding, not taking map control just sending out medivacs and liberators to annoy him. 3. I was screaming at my phone as you had control of his main, had a sizable army on top of his production with control of his ramp and upon seeing a single tank you decided to grasp defeat from the jaws of victory and run to the third losing everything. That was a game winning position. Even if he did manage to take out everything you had dropped he would have lost a significant portion of his army and production and you would have been able to swamp him in infantry. Just stim and shoot the tank. 4. Your opponent didn't outplay you here. Honestly you both had about the same micro skill. The issue was that your opponent built an army made for A-moving and you built an army built around the tank which... see point 1. The absolute biggest issue I'm seeing is you aren't thinking about the different parts of your army and how they work together and separately you are just thinking pure infantry mindset. You run around with your infantry and if your air and tanks can keep up great, if not they should have gotten to the party faster. 5. You still just building four units. If those four units aren't working you aren't adjusting your competition or tactics any you are just maxing out and slamming them directly into the face again.
@jan7256
@jan7256 3 күн бұрын
Was gonna write something similar but yeah. You need to learn to micro your infantry. Way too many moments were your tanks are just disconnected from every else. Terran is not that simple and Tanks and infantry MUST be micro'd. Also elaborating on his last point. You are WAY too scared or unfamiliar with anything that is not MMM + Tanks, Vikings and the occasional liberator (mostly for letting it die on the opponent mineral line).. I don't think you have ever done Banshees, Ravens or BCS. Obviously I'm not saying that you should play more cheesy or not use Marines (Marines are broken lol). But once again like many many other matches you've shown here. You are not adapting or thinking what units counter other units. You're just throwing the same over and over. IMO you should maybe make like a separate episode or a stream just testing units, there is custom maps for testing them! But certainly you need to study the game a little bit or maybe watch some top level play.
@AShadow007
@AShadow007 3 күн бұрын
Good game Ollie. Lots to look at and learn from this game. First, really good job with the reaper scout. When you scout/harass, I think the following should be the goals in mind and in this order: 1)Did macro continue at home? Cause if not, then you are hurting yourself more than your opponent. You macro'd 2)Did you gain info? Yes, there was an expansion then later a quick 3rd CC being built showing GREED. 3) Did you do any damage? Yes you slowed down the expand, killed some units, overall created some chaos. Next, I'm 95% sure you won the game at 11 minutes, then promptly gave up that win. You killed in that first fight (it would have been even better if your tanks were sieged when it started). In the replay you even point out that supply is 163 to 138. We also know he was ahead on SCVs by 10 or so, so the army supply was +35 in your favor. No way he can gather enough to kill that death ball. Instead of staying together and killing his expansions, you split your army and dropped his main. It allowed him to take the fight in two chunks and eventually win both. If you used that supply advantage to take out his 4th, then siege up in between his 3rd and natural, you kill his fresh bases and contain him on 2 bases while you are on 3 and can freely expand. Then it's just a matter of time. Instead you traded the army supply advantage out for what ended up being. a 10 SCV advantage in your favor with the drops killing lots of SCVs...but he has 4 bases and you have 3, so his SCVs are mining more efficiently AND they can rebuild quicker. In sum drops are great for scouting and harassment, but if you have the supply advantage, just keep the army together and overwhelm the smaller force. As the game went longer, it became harder to keep up. As you point out after that first fight, you needed more production and more bases for your SCVs. When you hit 3 base full eco, you need to build up to 8 rax, 2 factory, 2 starport (you did have 3 starports). Another related thought is that when you hit max supply, you can no longer spend on army or SCVs, so money starts stacking. Right before you move out with that army, you want to ADD production so it builds as you fight. Then, you have it available to re-max quickly after the fight. Again you won at 11 minutes in my opinion because you're opponent was too greedy with bases and production buildings, but that all greed paid off as the game went on and they could build more units than you much faster than you. Last your tank marine army is generally better but required more micro than his Thor based army. Thor's can A move and tanks cannot., You need to work on moving your marines forward to engage then quickly pulling back, drawing the enemy forces into your siege tank line. This back and forth dance is very common in marine tank armies. Also it's critical that tanks are sieged before the fight starts. Send a single marine ahead of your force so you don't get caught in a surprise battle. Even though you had less production and less efficient mining, you were in it all the way up until the BC transition. A few fights with some better positioning and micro might have allowed you to push back his expansions and keep his economy contained. In the end, his macro and expansions allowed him to keep trading army and eventually ran you out of money. Keeping up macro and micro in these late games can really tax your APM. GGs Ollie. You have shown tremendous improvement. I have no doubt you will continue to learn and be a diamond player soon.
@superflypheelign
@superflypheelign 3 күн бұрын
Ollie, Scout. When you supply blocked at 23, you should cancel the marine that is queued but not building and drop your reactor instead. I recommend starting to add a sensor tower directly in front of your third.
@Voidspacealpha
@Voidspacealpha 3 күн бұрын
Two solid points. The sensor tower is good because when I’m vs one it always throws me off
@drulad43
@drulad43 3 күн бұрын
Awesome Game "GG Well Played" for both of You. TBH i dislike MassBC openner (cuz its too EZ win against it) but MassBC Transition is entirely different & awesome even if Your enemy is doing it. Tip: 1. All Buildings Maximum Efficiency @ 3Base or more Saturation: • 8-Rax (4Reactor,4Techlab) (@TvP: 3React,5TecLb) • 3-Factory (3TechLab) • 3-Starport (2React,1TecLab) Note: more mauraders for TvP thats why its 5Techlabs 2. At TvP & TvT, have 3Starports on the ready to transition to Mass Vikings incase of sudden Transition to MassBC & Skytoss 3. "Minute Engagement" Your getting close to diamond anyway, So Every-Minute, there must always be an engagement especially in the Midgame. HARASSING, SCOUTING, SCANNING, PUSHING, what ever it may be to keep Opponent "In-Check" and Not blindly letting him do something suspicious (Like Mass BC Transition), as long as You Keep that Macro in the Background Good as well. Doing all the engagement while Getting Bad Macro is also bad.😊
@Spectre11B
@Spectre11B 3 күн бұрын
Crazy good game. You had all of the elements you needed to win. It just gets harder to focus on all of the things at once. That's what I struggle with myself. Getting good with your control groups will help, where you're not scrolling around looking for things to do. It's called a rotation, that you'll repeat throughout the game. It feels unnatural and clunky, but when you get good at it, your apm will shoot up by 50%. (at least it did for me). A lot of time is wasted staring at buildings and units, this helps reduce that. Sorry if you already know this. Just my two cents.
@Voidspacealpha
@Voidspacealpha 10 сағат бұрын
I did know this, but I needed reminding, because I am dumb. Thank you
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