Proper ao in cod 4? wow I would also love to see a proper and universal PBR shader which could be applied to any object and would feature all the image maps such as diffuse, roughness, normal, and metallic.
@xoxor4d5 жыл бұрын
AO would be even better if I could manage to render the screne normals to a texture. Here I had to reconstruct normals from depth. That way it kinda changes directions sometimes. PBR should be doable
@tayrocs5 жыл бұрын
That shader looks familiar ;-)
@7ngel4 жыл бұрын
Woahhh
@Moco265 жыл бұрын
How does your game not stretch out when you use custom resolution? I want to use 1920x698 to get 120FOV horizontal, but it looks to me like the game stretches itself (it's not scaling to the monitor, it's 1:1 resolution, but in-game it looks stretched).
@xoxor4d5 жыл бұрын
Because I added support for 21:9 :) Just edit your exe with a hex editor. Search for this array of bytes: "39 8E E3 3F" and replace it with "A2 0B 30 40". This will change the default 16:9 (1.7777778) aspect ratio to 2.75071 (1920/698). Then just select 16:9 ingame :) -> gregstoll.com/~gregstoll/floattohex/ (Swap endianness)
@Moco265 жыл бұрын
Thanks a lot for the fast reply! I tried, but upon launch it resets to default on iw3mp.exe. Don't know what happens there :)
@xoxor4d5 жыл бұрын
@@Moco26 i guess you have some weird version of cod4x installed. just use an older version of cod4x .. like 17.7 / 8
@Moco265 жыл бұрын
@@xoxor4d yea, that's why probably. Will try, thanks
@GmZorZ5 жыл бұрын
that console.... need
@xoxor4d5 жыл бұрын
its even better now. Check out the latest video fren :)
@Oscar_Armstrong5 жыл бұрын
CoD4 x Borderlands
@sdirighazi69795 жыл бұрын
Hello bro can u pls tell me name of that weapon in 2:23 and if u can upload it and thx
@xoxor4d5 жыл бұрын
thats the quake 3 rocketlauncher. You can find the model online
@sdirighazi69795 жыл бұрын
@@xoxor4d thx bro I already send u invitation on discord to ask about camo that I see in other video keep working work great job 👌👏