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In this episode of unreal engine thunder and lighting system, I am going to explore the dynamics of the lightning. Specifically, how to increase the light total light intensity temporarily to mimic a realistic lightning effect. Here we will do that by dynamically changing exposure in post process settings. The reason not to add an actual light here is, because increasing the intensity of any existing light or adding a light temporarily is not always an option as in some levels we may use baked/static lights. Also, here will look into how to dynamically change the location of the lightning as well.
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