The segment near the beginning about characters made me think of Brandon Sanderson's divisions of writers into the spectrum of Outliners or Discovery Writers! I think his Fantasy lectures are great, and fit in nicely with the way comics are made too! Thanks for the interview! I'm always excited to hear you in podcasts, and Jake Parker too!
@neshiah47476 жыл бұрын
Very beautiful and inspiring artwork you’ve presented here🙂🇬🇧
@kirthar73938 жыл бұрын
Great podcast, thanks again sir brubaker!
@CoffeeTableComics8 жыл бұрын
You are very welcome. :)
@robertodeluca17868 жыл бұрын
Two Great artists in one! That's GREAT!
@CoffeeTableComics8 жыл бұрын
Thanks Roberto! :)
@StanleyChen-ww8ph8 жыл бұрын
This was really great to hear especially as a grad student that is in a hard process of world building for a story.
@ernestdagrosaart8 жыл бұрын
Fantasy author Jim Butcher has 2 really good lectures on storytelling on KZbin that are very helpful. It is in 2 parts; 1.) "Blowing Stuff Up...", and 2.) "...and making people care about it."
@twopintsofmilk8 жыл бұрын
Haven't watched it yet but I liked it because I know it's gonna be great
@CoffeeTableComics8 жыл бұрын
Haha! Hope you do. :)
@saeidehrad50708 жыл бұрын
such a cool podcast
@CoffeeTableComics8 жыл бұрын
Thanks Saeideh. :)
@irishman64148 жыл бұрын
The sad thing is, the majority of the stuff talked about in this podcast has NOTHING to do with good storytelling, especially world-building. I'm not certain most people even know what a story is anymore. A story isn't a world, or a premise, or even characters, necessarily; a story is a cause-effect relationship between a series of events that happens in a linear sequence. A great story is a one where the events build on one another and flow together in a way that creates drama and tension for the audience, and ends with a satisfying resolution. Worldbuilding is icing, not cake. It's something that can make a story more appealing on the surface, but it's not what makes stories good. Think of it like animation. Even if every frame is beautifully drawn with the skill of Leonardo Da Vinci, if they don't flow together, then it will still be bad animation. By the same token, if the scenes in the story don't flow together, then the story will be boring and suck. Doesn't matter how amazing the world it takes place in is. Doesn't matter how cool the characters are. Doesn't matter how awesome the action is. Doesn't matter how pretty it is to look at. And the thing about this is, it takes a long time to master. Most writers don't have an innate sense of whether or not their story is flowing. It takes a lot of time and practice, just like it takes years to learn how to draw an appealing pose. And there are very few writers out there who every attain this -- even ones that are massively successful.
@CoffeeTableComics8 жыл бұрын
Very true and interesting response. I think you have convinced me. I like your phrase that Worldbuilding is Icing, not the cake. Thanks for your insights. :)
@irishman64148 жыл бұрын
Coffee Table Comics Thanks man. I was hoping it wouldn't come off as angry or pretentious. That's not my intention. And I certainly don't consider myself any kind of great storyteller either. But lately I've been feeling that storytelling as an art form is kind of... dead. At least in the same way hand drawn animation is. Sure, it's out there, but the amount of people who can really do it well are dwindling to the single digits. This is especially true for blockbuster movies. In the last few years, I've only seen a few that I thought were well written: Guardians of the Galaxy, Deadpool, and Mad Max Fury Road among them. And that's because most of these tentpole films are bought and sold largely on the strength of their premise. But a cool idea doesn't equal a good story. People can't believe me when I say I think Deadpool is the best movie of 2016, but that's because it actually managed to be dramatic, in spite of how goofy and filthy it was. On the other hand, I could not have been more bored by Dr. Strange. Yeah, it looked cool, and had a lot of cool ideas, but it was missing that fundamental thing that all good stories need: drama. But nobody is interested in drama anymore. Everything is a "ride" now. But have you noticed these so-called "rides" never have any lasting impact? How many people are watching James Cameron's Avatar in 2017? Not many. Not compared to Raiders of the Lost Ark or Die Hard. That's because Avatar's only selling point was its cool world and visuals, which you can only see so many times before you lose interest in it. It's like seeing boobs. It's great the first few minutes, but after that it doesn't do anything. But a great dramatic story will always offer a satisfying experience. That's why we're still adapting Shakespeare after hundreds of years, but quickly forget Marvel films a few months after they're released. Anyway, sorry for the ranting. I hope you found this mildly interesting.