Thank you!! So helpful! I always forget the steps since I don't use it often enough for my brain to remember the steps. you are awesome. :-)
@taptopgamer5 жыл бұрын
searching for this for a long time
@CameronLaderer6 жыл бұрын
Very clean and simple tutorial. Thanks!
@MatthiasVichte7 жыл бұрын
My loaded clips are red, what does that mean? Also, compute mixdown is greyed out.
@davidclark90559 ай бұрын
Thank you for your time.
@JoeBlow-vx5po5 жыл бұрын
Great tutorial but what do you do after this step? I'm getting a bunch of missing bip errors when loading a 3dsmax animation after the mixdown. There has to be another step somewhere that is missing? How do I get rid of these error messages?
@mykeprice4049 жыл бұрын
Thanks again, Bond1. Great video lesson.
@sumedh0269 жыл бұрын
Thanks a lot for this explanation :) This was very useful.
@ExacoMvm6 жыл бұрын
What if my character is rigged in non-biped and has only bones? ( Umodel - Ripped from UE4 )
@BogdanZiza6 жыл бұрын
Thank you very much, you have helped me a lot!
@CameronLaderer7 жыл бұрын
Thanks, very nice tutorial.
@semirukiya53088 жыл бұрын
What about dynamic objects like spring? How can I save a few animations for them if they don't use bipes?
@MIchaelSybi6 жыл бұрын
you can save animation (animation - save animation), then add max object in motion mixer and load its animation. So it works not only with bipeds.
@plepleplep7 жыл бұрын
Helped a lot, thanks
@atabek98 жыл бұрын
Thanks for the video. Is it also possible to play 2 animations at the same time. Like a face animations and a body animation?
@shsYoshik6 жыл бұрын
thanks very good lesson
@GameBRO13379 жыл бұрын
Hey bond do you know if fpsc model pack 22 will work with game guru?