Combo Attack Tutorial - Unreal Engine 5.2

  Рет қаралды 6,048

Lisowi

Lisowi

11 ай бұрын

Hey there, in this video I will show you how to make a combo system.
Sword Asset by: Sarath K
sketchfab.com/3d-models/fanta...

Пікірлер: 19
@user-wo5uo6ys6g
@user-wo5uo6ys6g 6 ай бұрын
I needed this, thank you!
@kriswintf2027
@kriswintf2027 8 ай бұрын
Very simple and useful, thanks
@baetaproducoes2844
@baetaproducoes2844 2 ай бұрын
9:43 that "opa" sounded brazilian af 😂
@python.requsts
@python.requsts 11 ай бұрын
good video man
@KaijuGameplayTv6592
@KaijuGameplayTv6592 11 ай бұрын
nice video 👍
@mg3dartist
@mg3dartist 3 ай бұрын
WOW! Trophy for your brain strength in Unreal Engine
@AJeyLMFAO
@AJeyLMFAO 11 ай бұрын
LeafBranchGames says hello to you!
@bliassFN
@bliassFN 5 ай бұрын
hi! love the video just wondering if this is compatible with UE5 ALS movement system thingy as i have no idea how i could add this to the locomotion system. thanks! also any chance that this could get an expansion at some point (eg more combos, block whatever)
@mateomiranda4211
@mateomiranda4211 8 ай бұрын
Excelente! me sirvio mucho! sería genial ver un tutorial donde se pueda alternar de armar y cambiar las animaciones de caminar, saltar y atacar dependiendo del arma que tenga en la mano el personaje. Por cierto: ¿Alguien sabe cómo puedo hacer un ataque en salto?
@CyberiaWu
@CyberiaWu 4 ай бұрын
Hi, Thank you for this tutorial and the previous one which are really great. I just have a quick question please. How can we ensure that the sword does not collide with other 3D objects? Because if we move towards walls for example, the blade of the sword goes through. I tried adding a colision capsule but it doesn't change anything. I cannot increase the character's capsule otherwise he would no longer be able to pass correctly in certain places. Thank you for your answer and congratulations for your channel.
@lisowi.
@lisowi. 4 ай бұрын
Hey there, and thank you very much. In response to your question, I've never attempted that, but perhaps you could try both the skeletal and static meshes using the item collision or additional collision presets. I'll have a look later, and if something pops up, I'll update my response. Good luck
@CyberiaWu
@CyberiaWu 4 ай бұрын
@@lisowi. Great, thanks for the advice. See you soon.
@Minecarftable
@Minecarftable 6 ай бұрын
my anim notify state looks different, my left window has a search bar saying "Enter function or even name to find references" im using 5.3
@CallansCastle
@CallansCastle 4 ай бұрын
how would i interupt the animation to make the combos quicker?
@lisowi.
@lisowi. 4 ай бұрын
Add a montage notify to where you want to interrupt with a name such as 'ready'. Then, in the event graph from the play montage, do a switch from the name node and connect the white execution pin to on notify begin since by default it won't. And put the exact name in the switch node, and after that, have your other code.
@CallansCastle
@CallansCastle 4 ай бұрын
@@lisowi. Hey do you have a discord or something? I’d love to ask more questions as I’m a complete beginner! Your one of the fist people who do guides to actually answer me.
@alawlol5459
@alawlol5459 9 ай бұрын
How can I combined light attacks and heavy attacks? for example: LA + HA+ HA+ LA
@lisowi.
@lisowi. 9 ай бұрын
For that use the same technique, like you would follow from a light to light, you can do light heavy, heavy light and so on.
@lordwolf2799
@lordwolf2799 11 ай бұрын
Please make a enemy die drop item
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