Control Rig #4: Intro Constraints | Unreal Engine Tutorial

  Рет қаралды 2,565

Ask A Dev

Ask A Dev

Күн бұрын

In this Unreal Engine tutorial we are going to be setting up a reverse foot to give our leg controls a more intuitive setup for animators. We do this through simple hierarchy setup and a little bit of rotation constraints.
🎓 What is a Constraint
🎓 Types of constraints
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0:00:00 Intro
0:01:04 Class Setup
0:02:07 Creating a Constraint
0:02:21 Parent Child Relation
0:04:35 Maintain Offset
0:05:36 Multiple Parents
0:06:34 Weights
0:08:27 Rotation Constraint
0:11:18 Parent Constraint
0:14:45 Aim Constraint
0:21:52 Ball Rotation Constraint
0:20:22 - Wrap Up

Пікірлер: 31
@darabjakab
@darabjakab 10 күн бұрын
Thanks for doing this!
@livinfreestyle6727
@livinfreestyle6727 10 күн бұрын
No problem
@wayne9954
@wayne9954 23 күн бұрын
Very informative and gives a deeper understanding why. Instant sub!
@livinfreestyle6727
@livinfreestyle6727 23 күн бұрын
Welcome aboard!
@jackrabbit03
@jackrabbit03 4 ай бұрын
Very clear and informative! I’d love a video that covers how to drive one control rig from another. I’m envisioning parent child interactions between characters like handshaking or arm wrestling.
@livinfreestyle6727
@livinfreestyle6727 4 ай бұрын
Great suggestion! Once we get through the foundation stuff we can take a look. Thanks for the comment and watching!
@hotsauce7124
@hotsauce7124 4 ай бұрын
This is very cool, Thank you.
@livinfreestyle6727
@livinfreestyle6727 4 ай бұрын
Thanks again hotsauce....but based on all your tips my guess was this was a lot of review. Appreciate the watch!
@valentinkraynik7245
@valentinkraynik7245 24 күн бұрын
Thank You - these are some of the best lessons)
@livinfreestyle6727
@livinfreestyle6727 24 күн бұрын
That's great. More coming (I think look at drops this weekend). Thx for watching
@3ArtDigital
@3ArtDigital Ай бұрын
Thanks, it helped me a lot!
@livinfreestyle6727
@livinfreestyle6727 Ай бұрын
Glad it helped!
@ShiroiAkumaSama
@ShiroiAkumaSama Ай бұрын
Best tutorials out here
@livinfreestyle6727
@livinfreestyle6727 Ай бұрын
Thanks for taking the time to drop feedback!
@ChamferStudio
@ChamferStudio 9 күн бұрын
Intro audio volume is way to loud compared to voice volume But the video is great :D thanks for the tutorial
@livinfreestyle6727
@livinfreestyle6727 9 күн бұрын
Agreed. I’ve worked a lot on volume levels. And hopefully you’ll find in the more recent videos and live streams that is the case.
@ChamferStudio
@ChamferStudio 8 күн бұрын
@@livinfreestyle6727 yeah ive watched some of the newer videos and its much better thank you :)
@livinfreestyle6727
@livinfreestyle6727 8 күн бұрын
@@ChamferStudio phew!
@hotsauce7124
@hotsauce7124 4 ай бұрын
Is there a way to use a Control Rig to trigger 3 consecutive Morph Target corrective shapes? For example, can we have 3 morph corrective shapes to make a bicep flex? When the elbow rotates 90 degrees, it will trigger Morph Target_A with a little bicep bulge and the elbow bone protrudes out a bit. When the elbow rotates 115 degrees, it will trigger Morph Target_B, with a little outer displacement on the inside elbow flesh, the bicep will get bigger and the elbow bone protrudes more. When the elbow rotates 125 degrees, Morph Target_C will trigger, with a totally compressed inside elbow flesh, the bicep will compress against the forearm and the elbow bone is at max protrusion?
@livinfreestyle6727
@livinfreestyle6727 4 ай бұрын
I feel like this is a total yes. There is more than one way and actually the reverse foot tutorial that is dropping on Sunday uses a single attribute to drive multiple rotations on different objects. As an example
@hotsauce7124
@hotsauce7124 4 ай бұрын
@@livinfreestyle6727 Looking forward to this.
@AlexiosLair
@AlexiosLair 27 күн бұрын
So I guess I've been thinking about rotational constraint in a wrong way. I treated it as Copy Rotation constraint in Blender where you choose only one target. And weight will be the interpolation between the target and original position. Is it possible to do this using rotational constraint? I was assuming it will behave like this if you set weight to lower than 1 and have just one target, but it doesn't work this way.
@livinfreestyle6727
@livinfreestyle6727 26 күн бұрын
I have not dug into if it's constrained to a single target if it defaults to the original parent. These constraints work a lot like maya where you can have multiple parents and even set the weights between. In maya it use to be like this, if you constrained to one object it was confusing....so what we use to do is constrained it to its original parent and the new object for example. I'd have to test the single constraint but blended off behaviour
@AlexiosLair
@AlexiosLair 25 күн бұрын
@@livinfreestyle6727 oh, interesting! I have to try it out, I thought in this case you need to have a bone that is a copy of the one with constraint, but I wonder if parent will work in this case too, thank you!
@hotsauce7124
@hotsauce7124 4 ай бұрын
Can I ask a second question? In the Control Rig graph, is there a way to create a node that controls the scale of the controls? For example, if I want to scale all the control at once, is there a node for that?
@livinfreestyle6727
@livinfreestyle6727 4 ай бұрын
I think you want setShapeTransform?
@hotsauce7124
@hotsauce7124 4 ай бұрын
@@livinfreestyle6727 I will Google this, Thank you.
@-.._.-_...-_.._-..__..._.-.-.-
@-.._.-_...-_.._-..__..._.-.-.- 19 күн бұрын
Is it not possible to clamp a rotation?
@livinfreestyle6727
@livinfreestyle6727 18 күн бұрын
You can set limits. THere in the details
@-.._.-_...-_.._-..__..._.-.-.-
@-.._.-_...-_.._-..__..._.-.-.- 18 күн бұрын
@@livinfreestyle6727 Thank you so much!
@livinfreestyle6727
@livinfreestyle6727 18 күн бұрын
@@-.._.-_...-_.._-..__..._.-.-.- 👍
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