Control Rig - Tips & Tricks Speedrun

  Рет қаралды 7,136

Lincoln Margison - Game Development

Lincoln Margison - Game Development

Күн бұрын

Пікірлер: 29
@rickfuzzy
@rickfuzzy 8 ай бұрын
Amazing content. Please make more. I find that deep dives into one control rig example become overwhelming. What would be so good is lots of smaller examples, like a bow or fishing rod or taking damage or getting punched or an ai swinging a sword at a target. The more the merrier. Thank you for making this content.
@mazewinther1
@mazewinther1 9 ай бұрын
So many good things about this video. You blew my mind. 1. You got straight to the point, which is rare on KZbin 2. You solved all the issues I've been having the past days when following tutorials 3. So much value in short amount of time. Your explanations were concise Thank you for this masterpiece. You earned a new sub 💯
@lynnexlovely727
@lynnexlovely727 10 ай бұрын
Great Content! Hope to see some workflows that mix the procedural animation system, and physical animations. You and PrismaticaDev should do some work together on a Locomotion system! it would be much more refined and user friendly compared to ALS i think.
@dezcooking
@dezcooking 10 ай бұрын
Thank you very much. Any content that makes control rig more accessible is gold!
@Roger_Ridley
@Roger_Ridley 7 ай бұрын
Learned so much in such a short Tutorial! Please make more! Great work!
@Megasteakman
@Megasteakman 10 ай бұрын
UE5ControlRig- No OoB FBIK any%. Amazing video!
@toupin3583
@toupin3583 10 ай бұрын
pacing and flow of the video is 10/10 :)
@friedunicorn
@friedunicorn 10 ай бұрын
incredible control rig learning content THANK YOU
@Awaymebrique
@Awaymebrique 10 ай бұрын
Thank you !! I'd definitely want to see more useful tips like that :)
@TheNinjaOfTheGoldenTemple
@TheNinjaOfTheGoldenTemple 10 ай бұрын
Thank you a lot for this video! Keep on rocking!
@maniacb0y
@maniacb0y 10 ай бұрын
Amazing content. I wish there were more like this!
@post1440
@post1440 10 ай бұрын
Very cool! Need more of that
@henrybluefilms
@henrybluefilms 10 ай бұрын
Great explanation! Thanks for making this
@JAMs6504
@JAMs6504 5 күн бұрын
How would I rig the pistons on a space ship for the landing gear? Use an aim node?
@valentoMundrov
@valentoMundrov 10 ай бұрын
Your content has been very helpful to figure how this whole UE, quite complex, Animation System works. Thank you for sharing... I just bought your course to get the whole thing. Great job 👋
@sarahlynn7807
@sarahlynn7807 10 ай бұрын
This is gold!
@FraztheWizard
@FraztheWizard 7 ай бұрын
This is great! Thanks
@alexrybin3798
@alexrybin3798 7 ай бұрын
This is very useful tutorial, thank you! Is there a way to copy values from z axis rotation and set to y-axis-Local in my bone? I'm stuck with parenting wheels. my wheel hub has slight angle. as result it grabs values from 2 axes and not rotating properly. pretty sure you know how deal with it :) Really appreciated for any help!!!
@LincolnMargison
@LincolnMargison 7 ай бұрын
I don't entirely understand what it is you're aiming for/the setup. You can add/set/offset local bone rotations with the SetTransform node on the specific bone, but I'm guessing that isn't what you're asking. The other axis shouldn't matter, if you are just rotating the wheel to roll in it's own local axis of rotation
@alexrybin3798
@alexrybin3798 7 ай бұрын
@@LincolnMargison Thanks for the reply man, i solved it. To Euler>Mix axes Z to Y and > From Euler. My issue was rotation order, weird it works only with YXZ Anyway i have learned a lot from your videos, thank you!
@eivenhoe
@eivenhoe 10 ай бұрын
very nice videos! can you show us how you can connect the rig control to the mouse input, so the head and the torse are always looking towards it, depending where the character looks at. character looking transforms this control rig (this red back), kind regards
@LincolnMargison
@LincolnMargison 10 ай бұрын
At around the 11:50 mark it shows how to pass variables through to control rig, so for your use case you would just input the location and use that, rather than using the control location as the "look at" target. So in Blueprint (or however you wanted) you could calculate a position in front of the character's camera (EG: get cam world rotation, 'forward vector' from the world rotation and multiply it by 1000, add it to camera world location) then pass this through to control rig.
@eivenhoe
@eivenhoe 10 ай бұрын
@@LincolnMargison thanks i will try it out
@petarpehchevski3d338
@petarpehchevski3d338 9 ай бұрын
thanks for sharing!
@dobrx6199
@dobrx6199 10 ай бұрын
Eyy new vid let's go
@Nudtanun
@Nudtanun 5 күн бұрын
Thanks
@YuuJer
@YuuJer 10 ай бұрын
great vid! needs chapters, maybe could have been a buncha smaller vids!
@27rocker
@27rocker 9 ай бұрын
Thanks , I like fast learn .
@MashaBear-g8f
@MashaBear-g8f Ай бұрын
What a sexy voice and brain ❤
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