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Engineering gameplay will add a multitude of resources to ships, vehicles, and buildings that players will need to balance and control for maximum efficiency. This could provide a TON more unique gameplay for players, but it also could make ship ownership more difficult. Today I’m joined by Loud Guns to discuss the complexities and reasons for engineering, and whether it may ruin solo gameplay for Star Citizen players?
Today’s Guests:
Loud Guns
KZbin: / @loudguns
Twitch: / loudguns
ToC:
00:00 Introductions
01:50 How Are You Feeling About Star Citizen?
11:00 What is Multicrew Gameplay?
14:30 The Resource Network
18:30 Multicrew Ship Roles
24:00 Who is the Tuner?
32:10 Who is The Mechanic?
43:45 Who is the Manager?
51:45 Does This Kill Solo Gameplay?
01:08:00 Is This Good or Bad for Capital Ships?
01:15:30 Less Pilots in Star Citizen
Audio Podcast: podcasters.spotify.com/pod/sh...
Video Podcast: • Launch Sequence Podcas...
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