Create any road in Blender (for Assetto Corsa, or any game)

  Рет қаралды 132,854

LuckyOne.

LuckyOne.

Күн бұрын

SKIP FROM 23:50 TO 29:48 (or waste a few minutes)
for questions/help go join the discord: / discord
my low effort way of recreating the terrain/road for any giving road in blender. Ported into AC.
Physical road, trackside objects and actual texturing not included (more about this and other stuff regarding track modding: www.racedepartment.com/thread...)
If you have any questions, feel free to ask. And don't use this as a 1-1 tutorial but more a guidline to get you started.
blender-osm: prochitecture.gumroad.com/l/b... (put 0$ if you do not want to pay)
0:00 Hello/Addons
2:08 OSM Import
5:05 import texture start (SKIP)
5:50 import texture end (SKIP)
6:49 create close terrain/path
14:00 import texture start (SKIP)
14:55 import texture end (SKIP)
16:00 smothing the height
20:48 shrinkwarp close terrain
23:50 creating the road SKIP THIS
29:48 creating the actual road
31:39 fixing the terrain
33:00 basic texturing
37:28 joining both terrains
43:20 roadlines
45:45 creating a basic guardrail
51:41 create dummys for pits
55:21 export
56:12 KSeditor
1:04:28 ingame test
1:06:10 whats left to do?
1:09:33 demonstration of half finnshed project

Пікірлер: 387
@brogy_su_7105
@brogy_su_7105 Жыл бұрын
anyone else see the first recent folder at 0:52?
@aardvark1088
@aardvark1088 9 ай бұрын
i was looking for this comment lol i knew i couldnt be the only one that noticed
@Cartonlu867
@Cartonlu867 5 ай бұрын
we saw......
@krohnberg
@krohnberg 5 ай бұрын
I'm sure that's just what he calls his homework folder!
@Imas_025
@Imas_025 3 ай бұрын
Primary Other Resource Notations.
@johnsmith-sv9tm
@johnsmith-sv9tm 2 жыл бұрын
Thanks alot for this tutorial. Finally got a track in game after rewatching about 20 times haha.
@LuckyOneB3D
@LuckyOneB3D 2 жыл бұрын
Haha glad to hear. Takes time I know, but in the end I would call it worth it:)
@nakamuratkn
@nakamuratkn 2 жыл бұрын
I just give up. There's something I'm doing wrong and cannot figure what....
@LuckyOneB3D
@LuckyOneB3D 2 жыл бұрын
@@nakamuratkn why not join the discord and ask for help
@nakamuratkn
@nakamuratkn 2 жыл бұрын
@@LuckyOneB3D ok. Will try that. Thanks for answer
@xshar4
@xshar4 Жыл бұрын
@@LuckyOneB3D I cant do the thing you do at 11:28 pls help
@LuckyOneB3D
@LuckyOneB3D 2 жыл бұрын
I will open a Discord server soon, i think thats way easier to help and maybe build a community that helps each other and shares their "secrets". Also i will do a few shorter videos about common issues or stuff that you still need. I'll pin it here as soon as the discord server is ready
@akioasakura3624
@akioasakura3624 2 жыл бұрын
great
@omarjimenezo
@omarjimenezo 2 жыл бұрын
sounds amazing!
@hermanbrennum3301
@hermanbrennum3301 2 жыл бұрын
pls do it i need help
@Its_Jamieee
@Its_Jamieee 2 жыл бұрын
is there a discord i need some help
@Its_Jamieee
@Its_Jamieee 2 жыл бұрын
my street path looks nothing like my track either
@user-tq6yk4nv4q
@user-tq6yk4nv4q 2 жыл бұрын
Love it, thanks for this tutorial, now I can start try to build my first track.
@AussieDaves
@AussieDaves Жыл бұрын
Subbed! Thanks for taking the time to make these tutorials mate. I’ve dabbled in making track mods for a few years on and off and usually get to the point where they work but then need the very time consuming details added to complete them. It’s tutorials like yours that help me find the drive and make the time to revisit these and in doing so, learn a new way of getting the result. Loving your discord channel too. Keep up the great work 👍🏼
@LuckyOneB3D
@LuckyOneB3D Жыл бұрын
Thank you so much for the extreme nice words! I wish and plan for more videos showing the pros and cons of a few methods. And how to bring the scene alive, since without that a track is just so sad to drive.. Sadly I have a few stones lying in my way, hopefully that series will come out this year! and thanks again for the words, means alot
@ghostprxphet
@ghostprxphet 2 жыл бұрын
I started building my home touge a couple months ago but I gave up because the tutorials on KZbin were absolutely horrible. This video though is exactly what I needed. Gonna give it another try, thank you!
@LuckyOneB3D
@LuckyOneB3D 2 жыл бұрын
Glad to hear that! That's exactly how I started, a few years back.. Couldn't find anything decent myself. Still wanna do the method I told you to skip here. Once I get the motivation, I'll do a shorter video (hopefully)
@Thefan
@Thefan Жыл бұрын
Thanks for this! I tried a couple of years back to try and make a track and have been wanting to revisit it and try again, this will be a great help!
@baptm727
@baptm727 Жыл бұрын
Always coming back to this tutorial when I'm working on a drivable map because the logic of this method is the best imo, but always getting caught by how confusing and chaotic the tutorial is so here is a quick recap of the steps: Make landscape - Add curve to follow reference road - Shrinkwrap curve to terrain - Create close roadside terrain and follow curve - Shrinkwrap outside edges to terrain - Create road follow curve - Extrude close roadside terrain on Z - Boolean divide terrain by close terrain - Shrinkwrap close terrain to terrain nearest vertices
@LuckyOneB3D
@LuckyOneB3D Жыл бұрын
yes it is chaotic, thought that maybe 100 people would see it and made it more as a proof of concept. Sorry for that but glad it is helping
@japattielite5338
@japattielite5338 11 ай бұрын
@@LuckyOneB3D 87k later, think you're ready for another go haha
@LuckyOneB3D
@LuckyOneB3D 11 ай бұрын
@@japattielite5338 i plan to do Plöckenpass as a personal project (starting after i finish my current client). And record everything to upload it (cutted this time haha)
@obkf-too
@obkf-too 10 ай бұрын
@@LuckyOneB3D Please do, this was a lot of help, and very few people share their methods.
@lamanis
@lamanis 25 күн бұрын
@@LuckyOneB3D updating the voice over would be helpful. The video is good.
@OhertRasmus
@OhertRasmus Жыл бұрын
0:48 First folder in the "Recent" tab 😳
@symbletsplay1643
@symbletsplay1643 2 жыл бұрын
Hi there! First of all this is a really nice tutorial! By no means i am a game designer, but i believe this a very convenient way to quickly create a road. The reason why you caught my attention is that i am a civil engineer specialized in roadway construction. And honestly, i am baffled by the fact how similar you approach the modelling. If you are interessted how you could potentially optimize some things feel free to let me know. I saw the one of the most time consuming work is the flattening of road, when you basically extruded your axis. I don't know if there is an offset option in blender but thats basically the way you do it in CAD. Also for the future you might want to take a look at the DEGES or for my region the ASFINAG webside. Building Information Modelling is also a thing noe in infrastrukture, so for the first time in decades actual 3D modells are made and uploaded as .ifc files. Not sure if there is an import for that in blender and the files are gigantic, but it is most likely a digital surfaxe modell that the current import. Kind regards and keep the tutorials up - i had a blast watching this!
@mrturtle3531
@mrturtle3531 10 ай бұрын
how would one go about aquiring some BIM files?
@symbletsplay1643
@symbletsplay1643 10 ай бұрын
@@mrturtle3531 I just looked it up but i guess those files are treated quite carefully and are not yet available to download. Sorry to disapoint... I hope this changes in the future.
@nodira608
@nodira608 2 жыл бұрын
Thanks for the tutorial, I actually got a track made. It has a lot of issues because I messed up the original path so the mesh is messed up, but it's a proof of concept. I'll be able to redo it in a fraction of the time I took originally.
@LuckyOneB3D
@LuckyOneB3D 2 жыл бұрын
glad to hear!
@meehdrescher
@meehdrescher 2 жыл бұрын
Instant sub, this is the best tut on this topic I have ever seen. GJ.
@LuckyOneB3D
@LuckyOneB3D 2 жыл бұрын
thank you very much
@tutosdeUD
@tutosdeUD 2 жыл бұрын
thanks a lot and its the most simple tutorial ive ever seen
@Videounikum
@Videounikum 2 жыл бұрын
Danke dir für deine Zeit die du genommen hast um dein Wissen mit uns zu teilen! ... Thanks for taking the time to share your knowledge with us! ... grüssle aus der Schweiz..
@LuckyOneB3D
@LuckyOneB3D 2 жыл бұрын
Gerne! ich hoffe ich hoffe ich komm dazu noch ein paar mehr tutorials zu machen, um grob das meiste angesprochen zu haben. Braucht man nur die Zeit und Energie dazu...
@Videounikum
@Videounikum 2 жыл бұрын
@@LuckyOneB3D Arbeite eigentlich mit 3DS Max und nur sehr selten mit Blender. Habe gerade ein Problem mit meinem Track, bzw. mit der AI. Obwohl dein Video mich nicht an eine Lösung näher gebracht hat, fand ich es informativ und angenehm gesprochen. Daher hast du dir meinen Daumen verdient ;) autsch!
@LuckyOneB3D
@LuckyOneB3D 2 жыл бұрын
@@Videounikum Danke dir! :) Was für ein Problem hast du mit der AI?
@Videounikum
@Videounikum 2 жыл бұрын
@@LuckyOneB3D Sie verhält sich bescheuert ;) Werde noch ein paar Modifikationen vornehmen, hoffe dann klappt es. Hast du mit deiner Frage etwa deine Hilfe bekundet? Könnte dir sonst mal per Mail meinen Track zum testen geben.. grüssle, m
@zrazvan8612
@zrazvan8612 2 жыл бұрын
best tutorial ! i love it
@SanOcelotl
@SanOcelotl Жыл бұрын
I was about to suffer for hours in geometry nodes to acomplish this, but this way works fine, thanks
@LuckyOneB3D
@LuckyOneB3D Жыл бұрын
Glad this worked for you. A faster way would be to create the road to your liking with all the heights and connections and simply knife project it to the terrain, delete the faces in between and shrinkwrap to nearest vertex. And if you need more detail you can sculpt it or repeat the step with the newly added things (i did asume by you wanting to use GN that you know some blender haha if not you can ignore this)
@aaron_gurung04030
@aaron_gurung04030 Жыл бұрын
thankyou for the guide brother this will help a lot
@pneumaq8559
@pneumaq8559 Жыл бұрын
them recent files looking juicy.
@Dopefish1337
@Dopefish1337 Жыл бұрын
This is a great tutorial, thanks for uploading it. Could you also teach how to adjust banking/camber of the road, as roads IRL usually bank towards the apex of the turns?
@catallaxy
@catallaxy Жыл бұрын
Excellent tutorial. Danke schoen!💆
@flyer3849
@flyer3849 Жыл бұрын
going to give this a try
@xysarius
@xysarius 2 жыл бұрын
THANKS U A LOT. im just finding u all time. thx very much. bro
@serpentires
@serpentires 2 жыл бұрын
dudes just chilling thru the boring parts but hustles thru the important things like crazy. couldt undertand anything he did.
@killbillquints
@killbillquints 2 жыл бұрын
Thanks brother 🙏🏼🙏🏼
@lupikekeampu6757
@lupikekeampu6757 Жыл бұрын
You are a life saver. THX
@triplediscmangames
@triplediscmangames 2 жыл бұрын
The pretty nice work. Thank's a video
@NoGripNick
@NoGripNick 11 ай бұрын
@0:48 there is a suspicious looking folder at the top of the recent box.
@shawnarnold6007
@shawnarnold6007 8 ай бұрын
i thought i was the only one who saw!! lmao
@zhonglouis
@zhonglouis 2 жыл бұрын
中国玩家,前来学习。谢谢分享。让我学到了很多知识!
@thomaswhitaker2953
@thomaswhitaker2953 2 жыл бұрын
I didn't want to buy a license, so I downloaded it. Thanks
@REDLINEROADS
@REDLINEROADS 2 жыл бұрын
This is a goldmine, I used to play assetto, but now I'm a 3d artist and this is what I've been looking for, and textures for making my anime should be a breeze since I'm a 2d illustrator lol
@dwade_fpv
@dwade_fpv 2 жыл бұрын
Thank you!
@dangminhkhoa1778
@dangminhkhoa1778 8 ай бұрын
great guide, thank you and what playlist is this video in?
@vladimirbezchleba4835
@vladimirbezchleba4835 Жыл бұрын
Hi, thanks for the tutorial. I have one question. I have been trying to do a crossing or a network of roads and I cannot get the result. I see that in the preview of your more complex project you have similar network of more roads that are joining. How can that be done, please?
@Kugly
@Kugly Жыл бұрын
how do you get the ArcGIS satellite? i don't really understand what is up with all the API keys so pls explain XD (if it is paid then tell me how to use an alternative link because i am stupid)
@masongrabster8938
@masongrabster8938 2 жыл бұрын
thanks this helped me a lot good clear video to make a race track. can you also explain something about those shaders in assetto corsa. thank you in advance.
@LuckyOneB3D
@LuckyOneB3D 2 жыл бұрын
once i understand them a bit more, ill make one. Currently i copy most settings from post on any ac forum and try to make it look decent. Currently not modding much, so no idea how long it wil take :/
@totoyeraFR
@totoyeraFR 11 ай бұрын
hi , for osm import , i only have " ArcGIS Satelite , mapbox satelite , osm mapnik , mapbox street and custom url , i havent " ArcGIS street maps
@sovietpotatoes3578
@sovietpotatoes3578 Жыл бұрын
Literally the start of the video "So this is gonna be a short tutorial"🤣
@Dopefish1337
@Dopefish1337 Жыл бұрын
How do I make sure that the plane follows the curve, I tried another project and the plane doesn't follow the curve at all?
@grmnj
@grmnj 2 жыл бұрын
THANK YOU THANK YOU THANK YOU
@bradyhill2136
@bradyhill2136 Жыл бұрын
Is anyone else having issues getting the satalite image to overlay? It imports into blender and i can see it in the preview but i cannot get it to overlay onto the terrain.
@rwddesign879
@rwddesign879 Жыл бұрын
Thanks for this! Curious how you handle the road intersections; that's something I still haven't figured out. I know there will be some manual work, but I'm looking for a method that gets most of the way there without having to collapse all the modifiers before I'm ready.
@LuckyOneB3D
@LuckyOneB3D Жыл бұрын
what you could do: end the road before it gets wider or the intersection starts. search for a satellite image of that intersection and just mask the road. Use snapping to jsnap the vertex to the vertex where the road ends and adjust anything that is wrong
@SRixolino19
@SRixolino19 Жыл бұрын
Hi bro, how do I get Arcgis Street Map bc it doesn't result for me
@omax83
@omax83 2 жыл бұрын
Thank you very helpful !
@kristauine1782
@kristauine1782 2 жыл бұрын
hey is it normal that i cant find the acrgis street view ? i only have satelit view ...
@Ultixa
@Ultixa Жыл бұрын
Hey man, I already have a track but with no trees and stuff, I want to test road first, but all I see in ks is a big black dot, and how did you set the pits?
@BlueFoxAnimations
@BlueFoxAnimations 6 ай бұрын
everything works and ac even helped me fix map errors lmao, but i keep falling through the map, how do i fix that?
@xysarius
@xysarius 2 жыл бұрын
Im just trying to do map for carX and i think to use shrink wrap to do on terrain and u , ooh i so satysfaing
@bbbmarko1
@bbbmarko1 2 жыл бұрын
Total noob here, but you showed me more (and i understood it what's important) then most tutorials. I'm guessing when using OSM maps you use actual roads as path ? Maybe even that kind of tutorial in near future. But really thank you, i hope i'll be able to finish my track soon.
@LuckyOneB3D
@LuckyOneB3D 2 жыл бұрын
Not quite sure what you mean with actual roads as path, can you explain a little bit further what you mean?
@bbbmarko1
@bbbmarko1 2 жыл бұрын
@@LuckyOneB3D hey sure, when you import map with OSM, you can also import roads and buildings, can those roads be used as is or be used as guidelines for making it (something like Path tool would make)
@LuckyOneB3D
@LuckyOneB3D 2 жыл бұрын
@@bbbmarko1 at least as a guide they work, saldy they need alot of cleanup. I does work, but the amount of cleanup is so much I always abandoned that plan. If the geo data you get would be around 1m this would be the way to go, imo. But with 30m it is not worth it
@RedsBusker
@RedsBusker 14 күн бұрын
I can't make the plane following the nurbs path after applying the shrinkwrap modifier and I cant understand why. could you pls explain?
@ciaranfitzgerald3416
@ciaranfitzgerald3416 2 жыл бұрын
Thank you very much for this, when I go to add the terrain overlay I do not have arcgis streetmap only have arcgis satellite, could you help?
@polonamak1
@polonamak1 Жыл бұрын
I have the same issue
@akis4s
@akis4s 5 ай бұрын
in 39:05 in the boolean, when I choose the terrain_alternation001 (in my case), some parts of the map disappear when it cuts the background of the track help pls.
@cooperdavies1361
@cooperdavies1361 Жыл бұрын
hi i am struggling at the 39 min mark as i cant get the Boolean to work. can anyone help
@sityu82
@sityu82 4 ай бұрын
At around 26 minutes.. how do you extrude over and over simply pressing E without clicking? And automaticly selecting the next set of vertices when creating faces only by pressig F?
@itsmxntle
@itsmxntle 11 ай бұрын
“just a short tutorial” hour long video 😂 na great tutorial man about to give it my first go
@calitase1
@calitase1 Жыл бұрын
Hello, do you have any idea why when i put the modifiers "Array with Curve" and Curve modifier, it won't really stretch like my road? It goes about 70% of it
@drgerbil9625
@drgerbil9625 Жыл бұрын
Make sure the path is followed ( linked and merged ) zoom in .
@d3admaub938
@d3admaub938 Жыл бұрын
any idea why the boolean might not be working
@XboxPlayerPL
@XboxPlayerPL Жыл бұрын
when I apply shrinkwrap modifier that path allign to the terrein, but the road mesh stays in place.
@trafficface
@trafficface Жыл бұрын
In the UK the government website here has DEM data to download in wonderful tiles so I stuck that into qGIS but I like this plugin I'll give it a shot
@LuckyOneB3D
@LuckyOneB3D Жыл бұрын
depending on what method they used/how accurate the data is it could be much much better than this. This is more of the simpliest ways to do it i would say
@luchipunchi98
@luchipunchi98 Жыл бұрын
Hi! On the osm add-on preferences page, it says "paste one or more access tokens to get satellite imagery". It is no longer "optional" like in your case. That means I can't get the road on blender, only the terrain. I have tried all options for image overlay. So there's that, I'm stuck :(
@HaydenNoles
@HaydenNoles Жыл бұрын
same
@drgerbil9625
@drgerbil9625 Жыл бұрын
use , Gis instead
@Platurah
@Platurah 11 ай бұрын
just click on the button "get it!" in the add-ons preferences
@aardvark1088
@aardvark1088 9 ай бұрын
thank you i felt like an idiot lol @@Platurah
@Utukki
@Utukki Жыл бұрын
How can I know the names that I have to put to the objects in blender, example 1ROAD.
@gringuiito9799
@gringuiito9799 Жыл бұрын
Hello how are you? Could you help me create the map? when I draw the line of the road it appears below the map and I don't know how to move it
@johnsunny4152
@johnsunny4152 Жыл бұрын
what do i do?? An access token for ArcGIS overlays isn't set in the addon preferences
@bara3918
@bara3918 11 ай бұрын
the boolean part is not working for me man
@magma5267
@magma5267 2 жыл бұрын
Love this tutorial, Do you have any advice on actually Finding the cool real life roads to recreate?
@LuckyOneB3D
@LuckyOneB3D 2 жыл бұрын
Thank you and a New one, with a better result vise is on the way (in the next days) it takes more effort but pays out at the end. Either Google for driving roads/motorcycle roads or be lucky enough know them/live near them 🙈
@radwl
@radwl 2 жыл бұрын
​@@LuckyOneB3D Perfect timing! I was just about to start making roads for a city and stumbled across this video and your reply. In the new video will you show how to make roads with intersections, sharp turns and roundabouts? It's what I need to know in order to create a town's streets and I was hoping you could tell me if you'll teach these types of roads or not, so that I know whether to keep waiting for the video or to get started. The techniques of modeling streets that I've seen on youtube seem too tedious and modifying something after finishing is really difficult, that's why I am interested in this method with "a better result" which "pays out at the end".
@LuckyOneB3D
@LuckyOneB3D 2 жыл бұрын
@@radwl if you join the discord, "part2" is currently unlisted under #track-modding-chat. Works with any type of road. (at the end there is a little showcase of my map all created with that method). And if you need something just ask in there and i/we try to help :)
@radwl
@radwl 2 жыл бұрын
@@LuckyOneB3D Thanks!
@gabrieleladelfa3260
@gabrieleladelfa3260 Жыл бұрын
heyo, my blender doesnt recognize the file osm after i downloaded it and i cant find it anywere in the folder, anybody knows how to help? thanks in advance
@gabrielvisser252
@gabrielvisser252 Жыл бұрын
So nobody gonna talk about the corn folder 0:49 🤣🤣
@LuckyOneB3D
@LuckyOneB3D Жыл бұрын
A lot of people did 🤔
@Basura_Boy
@Basura_Boy 6 ай бұрын
Everything exported fine i am able to load into the map on asseto, however i keep falling through the map Any ideas as to what can cause this?
@eden4949
@eden4949 3 ай бұрын
22:06, when i apply the vertex group the middle of the street (terrain alternation) is sunk in. Changin the weight also doesn't work speeratly, it's either 0 or 1 even if i desecelt the other verticies and assign it. Any idea?
@xsilentleander
@xsilentleander 2 жыл бұрын
0:47 so we're not gonna talk about the top folder in recent
@LuckyOneB3D
@LuckyOneB3D 2 жыл бұрын
What do you want to know about it?
@akioasakura3624
@akioasakura3624 2 жыл бұрын
how do you actually get the height right? in blender it’s easy because you can use side perspective, but in real life you know you can’t just split the mountain in half and copy. For example, you can’t see the full straight from a picture, but you can from side view. What would you do in these situations? Great video too!
@LuckyOneB3D
@LuckyOneB3D 2 жыл бұрын
there are some websites that do that, but not sure how accurate they are. best thing is to drive it and log the data. Or just eyeball it from a video you have. As i said this isn't the most accurate method. If you want accuracy try with laidr data
@Maka6648
@Maka6648 Жыл бұрын
0:51 caught you lacking on the left
@glockrl6569
@glockrl6569 Жыл бұрын
Bruh thought I was the only one who noticed
@Steezywhip
@Steezywhip 2 жыл бұрын
You should check out cheddar gorge one the best roads in the uk
@blackwng
@blackwng 29 күн бұрын
arcgis streetmap doesn't show up in my overlaps so I can't get the road to show up
@Jonni65
@Jonni65 5 ай бұрын
okay now i got a problem i cannot select the middle part at 20:50 i hold alt and click it but it doesnt choose the whole thing also i am making a circuit
@wyszeg4140
@wyszeg4140 Ай бұрын
why when i want import map i got this problem "a valid directory for data in the addon preferences isn't set"
@whozproxy
@whozproxy Ай бұрын
You have to go to the plugin and set a dir by pressing the arrow and setting the directory
@Cegor
@Cegor 2 жыл бұрын
Thank you for tutorial. I'm getting stuck at assigning the array + curve on my plane. I follow the steps as the video, but my plane is really distorted on the curve. Have gone through the different axies to see if it can work, but no dice. I am trying to model a local neighborhood about 3km.
@Cegor
@Cegor 2 жыл бұрын
Nevermind. What fixed it for me was turning my original plane 90 degrees so it's standing straight up. After I set deform axis to Y.
@saintsrow3isdabomb
@saintsrow3isdabomb 4 ай бұрын
so i have my kn5 file but when i add it to ac i keep getting a CANNOT HAVE 0 CARS IN RACE.INI File error and im unsure how to fix this as this is the first map ive made any help will be appriciated
@saintsrow3isdabomb
@saintsrow3isdabomb 4 ай бұрын
figured it out i had the pit named with the letter o instead of a 0 lol
@phillipeiser7787
@phillipeiser7787 Жыл бұрын
Every time I try to import the terrain it says, “HTTP Error 403: Forbidden” Please help
@touge.ranger
@touge.ranger Жыл бұрын
how do i get the "acrGIS streetmap" option (4:25)
@omarjimenezo
@omarjimenezo 2 жыл бұрын
HI man, it's me again :P Im really good with my tracks now thanks to you! now, I found that procedural grass can be added, but Im unable to get it, I created the extension folder, created an ext_config.ini file and I put the basic values there GRASS_MATERIALS = Edge where Edge is the name of the material in the "terrain_alternation" how do you get it work?
@LuckyOneB3D
@LuckyOneB3D 2 жыл бұрын
join the discord (discord.gg/768btfj9) its hard to answer it here haha
@auliafebby08
@auliafebby08 Жыл бұрын
can i convert map from cities skylines (own build) to assetto corsa?
@goyave6498
@goyave6498 2 жыл бұрын
Awesome vid! Are you planning on making another tutorial about for exemple how to implement trees to the track?
@LuckyOneB3D
@LuckyOneB3D 2 жыл бұрын
Thank you. Not sure what's next. Thinking of maybe opening a discord for common issues/help and short videos for stuff people need. But currently I don't have the energy. But I do not want to end it with this video/method
@shoya_dori
@shoya_dori Ай бұрын
At 4:26. When I open image overlay I don't have ArcGis Street Map, I only have the Satellite version. How can I get the Street Map version?
@whozproxy
@whozproxy Ай бұрын
You must use OSM mapnik
@fabiosaurin1737
@fabiosaurin1737 9 ай бұрын
Because I don’t have ArcGIS street maps?
@Jonni65
@Jonni65 5 ай бұрын
Is the satellite texture at 15:06 required as i dont have the token for it UPDATE: Nvm i got it
@rickgrimesf1
@rickgrimesf1 Жыл бұрын
How much ram is required for blender?
@DaveSchutt
@DaveSchutt Жыл бұрын
why am I falling through the map? I have done everything you did. What did I miss?
@shuggiedoo
@shuggiedoo 4 ай бұрын
thing is i was trying to follow what he was saying so i could do the same things but he got all breathless when he noticed his homework folder was visible there and i couldn't understand what he was saying for at least 10 to 15 seconds , so i couldn't follow that bit .
@HartzenMitKalle
@HartzenMitKalle Жыл бұрын
I hope for a fast answer. first of all its for real the best tutorial for map making! but how do i make straight lines? i wanna do like a parking lot but thats not working with curves
@HartzenMitKalle
@HartzenMitKalle Жыл бұрын
or like straight lines for junctions
@LuckyOneB3D
@LuckyOneB3D Жыл бұрын
@@HartzenMitKalle I do these parts by hand and align them with the road it should connect, same for junctions
@HartzenMitKalle
@HartzenMitKalle Жыл бұрын
@@LuckyOneB3D when i do the plane part it only works for the first thing i draw with hand. I’m not really into blender tbh
@charliejeanneau8270
@charliejeanneau8270 Жыл бұрын
merci
@jimmyd1148
@jimmyd1148 2 жыл бұрын
Awesome tutorial…however I got lost @ around 20:50 and I wasn’t able to select the centre line for the full track. I don’t know where I went wrong. Also am I able to create a “circuit” instead of a “track/sprint” section like you created? Do I join the ends of the “path” using “F”? Any help is greatly appreciated. Many thanks sir
@LuckyOneB3D
@LuckyOneB3D 2 жыл бұрын
dont forget to hold alt while left clicking on the line. Yes in theory this works with every "road" but i would use the "method" i told you to skip here and than shrinkwarp it into the terrain, smooth it afterwards. And yes you would join the ends with "F"
@jimmyd1148
@jimmyd1148 2 жыл бұрын
@@LuckyOneB3D would you be willing to accept my friend request on discord kind sir? I can appreciate you may be a busy man and can only say that I’m genuinely interested to get into this 3d modelling, especially to be able to experience what I have created in a game such like AC. Thank you
@jimmyd1148
@jimmyd1148 2 жыл бұрын
@@LuckyOneB3D also I did hold “ALT” however this only selected one segment of the “centre line” of the path. And not the complete “centre line” of the ENITRE path (from end to end) so this then stopped me in my tracks as I could not follow the tutorial any further regarding creating the “flat” base for the road texture to lay onto. And when I was creating either the “path “ or “terrain path” I noticed one of yours did not have the “modifier” to snap the “Z” axis to the terrain. I can’t recall which one it was (without watching the video again) which I will be doing many time no doubt, but I am currently at work. I just wondered why both your “path” and “terrain track” where snapped to the terrain “z” axis. If I didn’t apply a “modifier”-“shrinkwrap”-“project”-“z axis”-“+ & -“ to both the “path” and “terrain track” only one of mine would be “snapped” to follow the terrain’s contours/elevations. It’s very hard to write in word form and I really appreciate you taking the time to respond. Your very kind and I would love to become competent using blender etc. but just need a little help/support along the way. Many thanks again buddy
@johnsmith-sv9tm
@johnsmith-sv9tm 2 жыл бұрын
@@LuckyOneB3D I had the same problem mate. It was only selecting a small portion of the centre line. I figured out it was beacuse i forgot to tick the merge box when creating the plane soo the verticals were seperate parts.
@jimmyd1148
@jimmyd1148 2 жыл бұрын
@@johnsmith-sv9tm 100 I figured that out too. 😂
@lukspuck53
@lukspuck53 2 жыл бұрын
What if i want to use different textures for the road, do i just need to make different paths, or can de same Path be seperated into sections.
@LuckyOneB3D
@LuckyOneB3D 2 жыл бұрын
Yes, just (after applying the modifiers) select what you want to change, create a new material and assign it. You could also split the object. Same thing, but after you select it, press P and by selection. Than delete the material(slot) of the old road and add the new one. If they should feel/drive different, you would do that over the physical road (I think there is a link in the description, if not Google it haha. And if you can't find it I'll send it to you)
@lukspuck53
@lukspuck53 2 жыл бұрын
@@LuckyOneB3D Well i followed all your steps and actually made the track, now when i boot it up ingame i start falling through the ground, any idea why?
@Sendit77
@Sendit77 8 ай бұрын
why is it everytime i start one of these projects something holds the key to the gate . Something always either doesnt work or takes a week to figure out. its driving me insane. Theres always some 3rd party fuckwit plugin that doesnt behave. Why cant a nerd make a friggin map editing program that doesnt require a phd in computer programming to understand lol
@daxbarker9195
@daxbarker9195 7 ай бұрын
Skill issue😂😂
@ShutokoSteve
@ShutokoSteve 7 ай бұрын
Bro for real!! I’m getting depressed thinking it’s impossible to start. I just want to make a track I can drive on… I keep lowering my goal but still get stuck. Gatekeeping is real
@Not_Aran8276
@Not_Aran8276 7 ай бұрын
It always the issue with the Google results whenever you’re trying to resolve these issues. Literally Google just gives me the most basic answer created by a article publisher who barely knows or even knows nothing what he wrote copied from the other source, Google is also seriously showing the same 5 articles about it while hiding the ACTUAL helpful answers that doesn’t really have srch optimization on it such as old forums or old Reddit threads, KZbin tbh is even worse. KZbin could have gone far as showing a random Cocomelon video as “You might also interested” suggestions in the next 5 results (and no after those bs, the videos are getting more unhelpful the more you scroll). On top of all that yes I did use the quotation marks, exclude using - and site: functions for those, it did help sometimes but not majority of issues
@cam5556
@cam5556 5 ай бұрын
@@Not_Aran8276try searching your question with the word ‘reddit’ after
@Not_Aran8276
@Not_Aran8276 5 ай бұрын
@@cam5556 yeah, using site:redditURL (I can’t write the full url otherwise this reply is going to be autodeleted) does help since it is a google srch filter feature and guaranteed to remove all the unnecessary results that isn’t from reddit. Using the keyword ‘reddit’ after the srch question sometimes doesn’t help and Google is stubborn to give you the non reddit results. But even worse thing on top of that, reddit is blocked in my country so I had to do some DNS stuff to not get rerouted to my ISP blocked site alert.
@petitlotus6168
@petitlotus6168 11 ай бұрын
please i need help and promess to help... at 11:50 you say that we need to broaden the path of 20meter but when I want to do that my path go down and not in straight line... pls help me
@Mnichu_TEAM
@Mnichu_TEAM Жыл бұрын
Hi, I have a problem importing FBX to ksEditor. When I open FBX, I get the message "Error Object: Street Path has no material attached." If you could help it would be great. I am waiting. Regards.
@LuckyOneB3D
@LuckyOneB3D Жыл бұрын
Simply don't export the path, it is only needed in blender
@shanedeverse4525
@shanedeverse4525 Жыл бұрын
hello im having a problem around 20:30 so the vertices that are generated after i apply the modifiers to the street_path are buggin out. I try selecting them and then moving them, but then there is a duplicate set of offset verticies with more mesh under it. also i cant seem to move it clipped to the surface like you do, it just moves in the 3d space.
@sebastienimary7881
@sebastienimary7881 Жыл бұрын
Dude I found out it's EDGE SLIDE, but don't know how to select it properly. So I select vertices, then switch to edge selection, right click et EDGE SLIDE :) Or Shift + V with verticies
@carlosguijon8053
@carlosguijon8053 2 жыл бұрын
Up until setting up the points of the stree everything is well, but when I add the modifiers for the plane it goes in very weird shapes, not similar to the path that I traced :\ restarted and same thing happened :(
@LuckyOneB3D
@LuckyOneB3D 2 жыл бұрын
Hi, make sure both origins are in the same position and scale is applied. And the road should be at the origin point (the plane for the road, before adding the modifiers)
@kivikall
@kivikall 2 жыл бұрын
Can you briefly explain how KSEditor understands what part is considered as a road and what is off track? I don't think it was explained in a video or maybe I just missed it completely but clearly when you drive off the road it says lap time invalidated so it must know somehow. I'm also little curios about those white lines you did. Because they are actual objects and not just texture wouldn't they cause problem for example if they would be higher from the ground? Sounds like a possible collision detection bug can happen. But overall very helpful video and gives pretty good starting point to learn more :P
@LuckyOneB3D
@LuckyOneB3D 2 жыл бұрын
Yes very simple: Everything is just visual unless declared with the naming convertion for AC. e.g.: 1ROAD_XXX for the road, 1GRASS_XXX for offtrack/grass, 1WALL_XXX for collision things. But for collision you do simple shapes. So you would call the guardrail just guardrail or guardrailvis and place a simple cube (following the guardrail) over it and call it 1WALL_gaurdrailxxx. Than in your track folder under data, in the surface.ini you can declare different settings for the road/grass/dirt/curbs and and and) also "is_valid_track=1 or 0" thats how the game knows what is valid and what not. White lines are just a visual object so no collision possible, The outer lines are often done with masking them on the road, so they are the same object as the visual road (not part of the physical road) but for the middle lines i haven't found a solution with masking thats why i make them seperate, since i value the control i have with it. Thank you, was only planned as a proof of concept.. and maybe to help a few people didn't think it would "blow up" like it did haha
@kivikall
@kivikall 2 жыл бұрын
@@LuckyOneB3D Fantastic answer, thanks for taking time answering! This clears things up a lot :P
@Alexander_Snowden
@Alexander_Snowden Жыл бұрын
0:48 caught red handed (recent files)
@zagg5154
@zagg5154 2 жыл бұрын
quick question, how would you go about getting correct road size/lenght if you were trying to be more accurate? for e.g. i know my road is 4 meters wide roughly, and if i scale the map so that the road is the size of a 4 meter plane in blender. im not sure if that method would yield the correct result.
@LuckyOneB3D
@LuckyOneB3D 2 жыл бұрын
yes the size you have in Blender is 1:1 scale! if the road widht changes, you could either do a secound path and plane and merge them together (would need to do a new "close_terrain" thing) but it should work. Or you could do it like in the part i told you to skip, for that to work, you need to make the road in close terrain wider than you wides part and manually adjust the edges/verticies that should be close to the road. Its alot of work tho, i plan to do a short video soon on how to do this (hopefully haha)
@LuckyOneB3D
@LuckyOneB3D 2 жыл бұрын
@@takumifujiwara2073 I didn't even know this effect accourd in this "small" scale. Would have thought this is an issue about the bad geo data. But I honestly don't know. You could in theory, rotate the whole thing, so it matches a axis, and than scale it smaller by 10%, and than rotate it back. But that could mess up other things. (don't forget to apply scale afterwards, ctrl + a and then apply scale)
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