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SKIP FROM 23:50 TO 29:48 (or waste a few minutes)
for questions/help go join the discord: / discord
my low effort way of recreating the terrain/road for any giving road in blender. Ported into AC.
Physical road, trackside objects and actual texturing not included (more about this and other stuff regarding track modding: www.racedepartment.com/thread...)
If you have any questions, feel free to ask. And don't use this as a 1-1 tutorial but more a guidline to get you started.
blender-osm: prochitecture.gumroad.com/l/b... (put 0$ if you do not want to pay)
0:00 Hello/Addons
2:08 OSM Import
5:05 import texture start (SKIP)
5:50 import texture end (SKIP)
6:49 create close terrain/path
14:00 import texture start (SKIP)
14:55 import texture end (SKIP)
16:00 smothing the height
20:48 shrinkwarp close terrain
23:50 creating the road SKIP THIS
29:48 creating the actual road
31:39 fixing the terrain
33:00 basic texturing
37:28 joining both terrains
43:20 roadlines
45:45 creating a basic guardrail
51:41 create dummys for pits
55:21 export
56:12 KSeditor
1:04:28 ingame test
1:06:10 whats left to do?
1:09:33 demonstration of half finnshed project