Рет қаралды 1,466
In part 2, we set up the packaging object using an armature to demonstrate basic animation using the timeline, the Action editor and the Non-linear editing environment.
00:00 Introduction
00:50 Adding an Armature, bones
04:44 Assigning vertex groups to the flaps
07:35 Correctly naming the bones
08:57 Adding an Armature modifier
11:03 Setting up basic Timeline animation
16:24 Using Actions
20:52 Using Non-linear animations
#blender4 #actioneditor #timeline #nonlinearanimation #armature