Fantastic video and perfectly timed for a project I am currently working on. Thank you so very much!
@5MinutesBlender3 жыл бұрын
Glad to know that it was helpful!
@rayzrsharp2 жыл бұрын
Nice! Short! And to the point! Thank you!
@5MinutesBlender2 жыл бұрын
Glad it was helpful!
@ATAVMJPRO Жыл бұрын
Excellent tutorial - - I wish they all were like this one.
@5MinutesBlender Жыл бұрын
Many thanks!
@RoP-xy4vh4 ай бұрын
very professional - clear voice -Thanks a lot
@5MinutesBlender4 ай бұрын
Glad it was helpful! 😊💝💝
@travissmith74714 ай бұрын
I love it. This will be useful. Thanks for sharing.
@5MinutesBlender4 ай бұрын
Glad it was helpful! 😊💝💝
@Schnoicky23 күн бұрын
Very helpful, thank you!
@5MinutesBlender21 күн бұрын
You're welcome, I'm glad it was helpful! 😊💖💖
@RichyBier2 жыл бұрын
Short and good! Thanks for the tutorial!
@ericcarlsen46032 жыл бұрын
Nothing dirty about it! Thanks!
@5MinutesBlender2 жыл бұрын
Glad you liked our tutorial 💝💝
@evalynpolaris18346 ай бұрын
What a beautiful result thank you so much!
@5MinutesBlender6 ай бұрын
Glad to hear that! 😊💝💝
@spoonfeeder25612 жыл бұрын
thanks mate. you've made things way easier.
@5MinutesBlender2 жыл бұрын
Glad to help 👍
@hydrobaleinos3410 Жыл бұрын
Extremely helpful. Thank you very much !
@5MinutesBlender Жыл бұрын
Glad it helped! 💖💖
@Crits-Crafts9 ай бұрын
Nice tutorial. I tend to use a noise texture, through a colour rap, mixed with the black... but this works really well too
@5MinutesBlender9 ай бұрын
Glad we could help somehow 😊💝💝
@gravitee5129 Жыл бұрын
thanks a lott...u saved 15 minutes of my life
@5MinutesBlender Жыл бұрын
Glad we could help! 😊
@냥-e9w2 жыл бұрын
Thank you so much!!! this video helped me a lot!!!
@5MinutesBlender2 жыл бұрын
Glad that you found this helpful!
@ragnardimarzo Жыл бұрын
Thanks for sharing. Great tutorial - works wonderfully even with Cycles.
@5MinutesBlender Жыл бұрын
Glad it helped! Cheers!
@willcastano35292 жыл бұрын
Fantastic, direct to the point.
@5MinutesBlender2 жыл бұрын
Thank you!
@FedocaVernieri Жыл бұрын
Simple, fast, easy and usefull ... Great tutorial 😉
@5MinutesBlender Жыл бұрын
Glad it helped! Cheers! 😊
@Craftonix7 Жыл бұрын
Wow thanks so much! Straight to the Point and Fast!! Thx so much❤
@5MinutesBlender Жыл бұрын
Glad it helped 😊💖💖
@flardrynn17 ай бұрын
great tutorial! thanks
@5MinutesBlender7 ай бұрын
Glad it helped! 😊❤️❤
@bandeppert11 ай бұрын
Thanks man perfect!
@5MinutesBlender11 ай бұрын
I'm so glad that it helped 😊💝💝
@alexarockman3999 Жыл бұрын
Wonderful, thank you so much!
@5MinutesBlender Жыл бұрын
Glad it helped! 😊💝💝
@sumayaalhashmi63889 ай бұрын
Thank you, nice tutorial
@5MinutesBlender9 ай бұрын
Glad it was helpful for you! 😊💝💝
@upcomingvillain Жыл бұрын
Great video thank you!
@5MinutesBlender Жыл бұрын
Glad you liked it! 😊
@obscuredtitan2841 Жыл бұрын
Thanks for this video! It helps.
@5MinutesBlender Жыл бұрын
Glad it was helpful for you! 😊❤️
@imfeelbruh98182 жыл бұрын
thanks man this help a lot 👍
@5MinutesBlender2 жыл бұрын
Glad to know that it helped! 😊 Soon we are coming with a better version or an extended version of this.
@otherworlds9677 Жыл бұрын
THANK YOU!
6 ай бұрын
Cool, thanks !
@5MinutesBlender6 ай бұрын
Most welcome 😊💝💝
@0blueenderman044 Жыл бұрын
i used colorRamp and it's work thanks for the tut
@5MinutesBlender Жыл бұрын
Glad it helped!
@slowdro2 жыл бұрын
Thank you!
@RustedWaterGate7 ай бұрын
Very good tutorial
@5MinutesBlender7 ай бұрын
Glad it helped! 😊❤️❤
@blueskyprojects38982 жыл бұрын
Fantastic! Thank you!
@5MinutesBlender2 жыл бұрын
Glad you liked it 😊
@GabeDobsky Жыл бұрын
Thank you man!
@5MinutesBlender Жыл бұрын
Most welcome 💝💝
@SuperPuneri Жыл бұрын
thanks for sharing
@5MinutesBlender Жыл бұрын
My pleasure 💝
@takenbyblancship10172 жыл бұрын
If you’re ever in Nigeria. I’m gonna give you a surprise just for this video😂😂 too good😊
@5MinutesBlender2 жыл бұрын
Thank you so much 💝💝 Sure I will be there someday and we will meet 😊
@comoeraanteswdАй бұрын
Muchas gracias
@5MinutesBlenderАй бұрын
You're most welcome! 😊💝💝
@memjgcrafts7 ай бұрын
Thank You!!
@akashezio69132 жыл бұрын
Thanks bro❤️🥺
@ElliottFay Жыл бұрын
thanks😃
@wenkwenk Жыл бұрын
Thx💛💛💛💛💛
@5MinutesBlender Жыл бұрын
Glad you liked it 💝💝
@ShivamSharma-zf4zc Жыл бұрын
Tq Bro
@haku7335 Жыл бұрын
i love you. so much
@5MinutesBlender Жыл бұрын
Thank you so much bro 😊💖💖
@miaalexander8043Ай бұрын
thanks for the tutorial! The stars are appearing in front of my object, how do you push them further back?
@5MinutesBlenderАй бұрын
The stars are not supposed to appear in front of your object since we are working on the world shader which always displays far behind the objects. By any chance, are you creating this node setup in the compositor? Can you send your blend file to 5minblender@gmail.com so that we can investigate it further?
@offfff6982 жыл бұрын
ty so much
@RedwoodTheElf Жыл бұрын
Vorenoi texture no longer has a "Distance" output handle.
@5MinutesBlender Жыл бұрын
It does, I checked the latest version of Blender. There seems to be no change on this 🤔🤔 Only some new fields got added into this node, but the Distance field is there as it was.
@michelmenard67 Жыл бұрын
👍👍
@5MinutesBlender Жыл бұрын
Thank you! 😊
@Suburban_Pantsula Жыл бұрын
THANK YOOOOOOOUUUUUUUUUUUUU
@petertremblay3725 Жыл бұрын
With a way to make blinking stars this would be perfect!
@5MinutesBlender Жыл бұрын
That is a nice suggestion. However, that effect should be very very subtle, otherwise it will look unreal. It is easy to make all stars blink together, you just play with the brightness values. But it may be little challenging to make it random. Can be done though, I have an idea... nice tutorial suggestion, we will take up soon. Thank you!
@petertremblay3725 Жыл бұрын
@@5MinutesBlender I remember i made a procedural texture that was animated and the illusion was pretty good but i lost the .blend unfortunately.
@5MinutesBlender Жыл бұрын
@@petertremblay3725 Oh that's sad! But you can make it again!
@petertremblay3725 Жыл бұрын
@@5MinutesBlender Don't have the time because i am releasing my game in 3 to 4 months and since i am a one army man this require all my attention!
@5MinutesBlender Жыл бұрын
@@petertremblay3725 Oh that's great! All the best 👍
@Gronk_7772 жыл бұрын
whoa...
@lytn93912 жыл бұрын
Is there a way to make them all differently colored, like a gradient?
@5MinutesBlender2 жыл бұрын
Nice question! Yes, it is easily possible. In the compositor, we have a node called Background and it has got an input socket called Color. You can add a gradient color or any texture to this input field, and the stars will get a variable color. For a simple setup, just add a Voronoi Texture node and connect its output to the color input of the Background node. You will notice the color variation in the stars in the render output. You can customize the color or the gradient by changing the Voronoi node settings suitably or by replacing it with some better color input.
@lytn93912 жыл бұрын
@@5MinutesBlender Thank you so much
@xynzhere5 күн бұрын
how do i make it have like some realistic animation that makes the stars blink randomly?
@5MinutesBlender5 күн бұрын
I think that blinking will make it look more unrealistic because in reality any such blinking is so subtle that only our eyes can perceive. If we do it in an animation, it will look closer to a cartoon. In a cinematic setup, you'll hardly see the background stars blinking unless there is a dream-like sequence.
@AE-kf7ml2 жыл бұрын
thx!!!
@ahanuesterhuizen63302 жыл бұрын
Is there a way to change the dark part of the sky, I want to make it more of a deep blue.
@5MinutesBlender2 жыл бұрын
Yes. Mix the existing Background node with another Background node with a deep Blue color or whatever you like the sky to be. Remember to use a very low value for the "Value" field in the HSV code. Mix these two Background nodes using a Mix Shader with FAC maybe 0.5 or so. The sky will be deep blue along with the stars as expected.
@Deepakoc3 жыл бұрын
please make a video on making 3d satellite models ❤️
@5MinutesBlender3 жыл бұрын
Okay sure, I will do.
@yahyabaskale8948 Жыл бұрын
@5MinutesBlender Жыл бұрын
Hello my friend! I don't know how to add this waving emoji 🙂
@spoonfeeder25612 жыл бұрын
can we mix two worlds via nodes ?
@5MinutesBlender2 жыл бұрын
Yes, you can. You don't actually mix two "worlds". Each world has its own node setup. Just duplicate both the setup into one 3rd world so that you have everything together, in two separate groups. Then mix the output of these two separate groups with a mix shader and connect that to your world output.
@spoonfeeder25612 жыл бұрын
Thanks 😘
@reigen69692 жыл бұрын
if i want to add a gradient to the background, how do i do that
@5MinutesBlender2 жыл бұрын
By gradient to the background - do you mean a color gradient to the stars, or to the black sky behind?
@reigen69692 жыл бұрын
@@5MinutesBlender to the sky.. i used a gradient texture and color ramp to add it to the background but i also want stars on it
@5MinutesBlender2 жыл бұрын
@@reigen6969 Okay. What you need to do is: You have a color node or node group setup for the background, let us call it color1. Now decide a color for the stars and add a RGB node from the input group and set the star color on this node. Let us call it color 2. Now mix color2 and color1 using a MixRGB node from the color group. From our node setup in this tutorial, use the final value from the multiply node and plug it into the FAC input of the MixRGB node. Please ensure that color2 is at the top and color1 is at the bottom. Now connect this MixRGB node to the Background node and you are done! I just tested this. All the best!
@reigen69692 жыл бұрын
@@5MinutesBlender it worked!!! Thank u !!you have been the most helpful keep up the good work 👍👍
@5MinutesBlender2 жыл бұрын
@@reigen6969 Glad it worked!
@MalikRashed Жыл бұрын
is there a way to change the background to a different color? I've been trying to look at ways to make a star roof like a Rolls Royce but this is the closest video I've found
@5MinutesBlender Жыл бұрын
Yes, you can invert the noise texture and use its factor to mix the sky output with a solid color. So the black portion will be replaced with a solid color while the stars remain as it is.
@MalikRashed Жыл бұрын
@@5MinutesBlender I’ll give that try thank you
@dustonclubs38677 ай бұрын
When I render, stars appears on ground plane texture🤔… How to remove that?
@5MinutesBlender7 ай бұрын
I just checked this same thing with a ground plane, the stars are all over the sky i.e. the area outside the ground plane and above the ground plane. They do not overlap with the ground plane texture. To investigate it further, I would request you to send your blend file to us (5minblender@gmail.com), we'll check and get back to you asap.
@dustonclubs3867 Жыл бұрын
When I did this, my objects in the project also going black, can’t see… any solution?
@5MinutesBlender Жыл бұрын
Please add enough light into your scene i.e. add light objects and/or increase their strength. Usually the background will make your objects visible (like daylight in the real life). But for a night sky, you need to have your own light to make the objects visible.
@gsnipes54512 жыл бұрын
When i zoom out the stars enlarge and get pixelated. How do I fix this?
@5MinutesBlender2 жыл бұрын
Where did you zoom-in? If you zoom-in while in the render output, it will get pixelated, because it is a simple image file only. If you zoom-in your camera in the camera view, any other object will get bigger, but the stars won't. These stars are actually part of the world background, so they are not affected by the camera zoom. Please confirm where you actually zoomed in.
@gsnipes54512 жыл бұрын
I zoomed out while working on the project and I wasn’t in the camera view. If I kept zooming out, It would eventually become Pixilated
@5MinutesBlender2 жыл бұрын
Okay, so I think you don't need to worry for this. If you render the scene, the output will be perfect. The zoom level won't affect the starred background in the output. Please let me know if it does.
@blazespt Жыл бұрын
hey it did work but tha stars go through the character how can i fix that ?
@5MinutesBlender Жыл бұрын
That's strange, it should not happen ideally. I need to look at your blend file to figure out how it can be fixed. Can you please send the blend file to 5minblender@gmail.com? Thank you.
@shrikantgarg5934 ай бұрын
How would you go about changing the color of the background? Say Orangish for an evening-like effect.
@5MinutesBlender4 ай бұрын
Mix the existing Background node with another Background node with Orange color or whatever you like the sky to be. Remember to use a very low value for the "Value" field in the HSV code. Mix these two Background nodes using a Mix Shader with FAC maybe 0.5 or so. The sky will be orangish along with the stars as expected.
@3drobot762 Жыл бұрын
Problem I have with this method is from one side I have bad lightining, no matter how many of them I place. It seems to bring problems with the lightning
@5MinutesBlender Жыл бұрын
Hi, I want to help you solve this, but I could not get the problem description. I hope there is no misspelling between lighting and lightening, because they mean completely different things.
@almabora4052 жыл бұрын
Really nice tutorial. But when u zoom out a bit, those stars become blurry, how to solve that?
@5MinutesBlender2 жыл бұрын
Hi, sorry for this late response, I was out of the town during the weekend. I quickly checked at my end, if I zoom out the camera, the objects in the viewport become smaller as expected, but the world background does not change (and it is not supposed to change). So I did not notice what you said. Can you please check if you have some other nodes also active, or if you are using bloom, or something else which is maybe interfering with this effect? 🤔🤔
@almabora4052 жыл бұрын
I already solved my problem by just scaling everything down and no, nothing i am aware of. I did it in a fresh new project.
@5MinutesBlender2 жыл бұрын
@@almabora405 Oh good! Glad to know that you resolved it.
@SOFIA-zn1yu7 ай бұрын
The stars do not appear in the rendered image, what should I do? :(
@5MinutesBlender7 ай бұрын
Sorry for the late reply, my machine was out of order. Did you enable any kind of noise reduction in the compositor (or in the render)? It can wash out the stars. If you are still unable to resolve the issues, please send your blend file to us (5minblender@gmail.com) so that we can verify and suggest you accordingly.
@BITRU2 жыл бұрын
I do the same steps and the voronoi texture is not seen in eevee
@5MinutesBlender2 жыл бұрын
That's strange! Are you in the Shader Editor? If so, can you please tell me what options you see when you go to Add menu > Texture sub-menu ? What are the entries you see there?
@BlazeTheCatMan2 жыл бұрын
why is it that when i render it the stars look bigger and not tinnier like they are suspose to in real life like it kinda looks unatural.
@5MinutesBlender2 жыл бұрын
Hi, it depends on the scale factors in the Voronoi textures (and on your screen resolution). To reduce the size of the stars, you can increase the scale size to say 500 and 700 for the two Voronoi textures. The stars will be then tinier. But if your screen resolution is not good, the stars may vanish completely. So you can just do some experiments and discover what values give you the perfect result.
@BlazeTheCatMan2 жыл бұрын
@@5MinutesBlender i figured it out now so thank you! :)
@xjbjvfxstudio2 жыл бұрын
How to make the stas feel looming
@5MinutesBlender2 жыл бұрын
Hey, can you please clarify what effect you are trying to create? By "looming", do you mean that the stars should have a glare or a hazy look?
@skreet72512 жыл бұрын
@@5MinutesBlender he prob mean make da stars different colours
@5MinutesBlender2 жыл бұрын
@@skreet7251 Yes, it is easily possible to make the stars different colors. In the compositor, we have a node called Background and it has got an input socket called Color. You can add a gradient color or any texture to this input field, and the stars will get a variable color. For a simple setup, just add a Voronoi Texture node and connect its output to the color input of the Background node. You will notice the color variation in the stars in the render output. You can customize the color or the gradient by changing the Voronoi node settings suitably or by replacing it with some better color input.
@JustinRenders3 ай бұрын
Quick and dirty - like my meatballs 😊
@5MinutesBlender3 ай бұрын
Glad it helped! 😊💝💝
@irfaninamdar28782 жыл бұрын
hi sir , whenever I saved it in glb file and open it in 3d viewer then I can not see the stars sky. could you please help me?😊
@5MinutesBlender2 жыл бұрын
The export function is not very robust. It does not include the environment (sky in this case) by default. You'll need to export the environment separately as a texture and combine it in your target application. The objects and the environments are handled separately.
@irfaninamdar28782 жыл бұрын
@@5MinutesBlender I created it. but I want this planet with sky in glb file.
@takenbyblancship10172 жыл бұрын
Okay I just did this. But stars are suppose To be in the sky.. how do I limit it to the sky only ?
@5MinutesBlender2 жыл бұрын
Hi, there is another advanced tutorial where we have created a night sky (with stars limited to the sky only). You can check that here 👉 kzbin.info/www/bejne/iZnSq4pnj6ylqaM
@takenbyblancship10172 жыл бұрын
@@5MinutesBlender thank you !
@arbiter8246 Жыл бұрын
WHY DOES THE MAP RANGE REMOVE THE COLOR???
@5MinutesBlender Жыл бұрын
The map range node is connected to the Color input of the Background node and converts everything into Black & White. The white parts are the stars. Based on your requirement, you may need to make suitable adjustments to this node tree. For example, let's say we want to create stars on a deep blue sky instead of black sky. We need to Mix the existing Background node with another Background node with a deep Blue color or whatever you like the sky to be. Remember to use a very low value for the "Value" field in the HSV code. Mix these two Background nodes using a Mix Shader with FAC maybe 0.5 or so. The sky will be deep blue along with the stars as expected.
@Jmvars18 күн бұрын
1:58 Oh f#%&! I tried to invert it with the invert color but it messes it up. Didn't even think of using the map range.
@5MinutesBlender16 күн бұрын
So your issues are solved or is there any help needed?
@Jmvars16 күн бұрын
@@5MinutesBlender I tried to make a star background but ran into the problem of having black stars on a white background, and inverting color did not work. Now I know I can do it with the map range. Basically this should solve my problem.
@5MinutesBlender16 күн бұрын
@@Jmvars Ok, now I got it 👍
@Ryubyuljin Жыл бұрын
쉬운건 좋지만 더러운건 싫은데...이 튜토처럼 생긴걸 봐야하는거 맞나?
@5MinutesBlender Жыл бұрын
Hi, here dirty does not really mean dirty as in untidy or bad. Here dirty means a quick way or a hack. There are many ways to create a sky filled with stars, but they take more time to setup. Even using a starfield texture is another quick way. We just presented a simple solution here, but you can use some other technique as well. Anyway, thanks for watching our tutorial 💖
@alimekkiye21307 ай бұрын
great tutorial, thank you
@5MinutesBlender7 ай бұрын
Glad it helped! 😊❤️❤
@mrjasiqiАй бұрын
Dude thank you so much!
@5MinutesBlenderАй бұрын
I'm glad it helped! 😊💝💝
@Zensei332 жыл бұрын
when i go to render the stars do not show up? how can i show it in the final render?
@5MinutesBlender2 жыл бұрын
It should show up in the render without any other special setup. Are you using any post-processing in your compositor? That can suppress the stars. Or if you are using a different lighting, or color scheme, it can impact the output. I suggest you to try this with the default Blender scene having the default cube. If it works there and not in your actual scene, there must be something in your scene that is restricting the stars to render.