Creating an easy Ability System in Unity

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Күн бұрын

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@barnesnplebian6462
@barnesnplebian6462 3 жыл бұрын
I have a feeling this kid lives down the street from Brackeys
@jappyproductions4429
@jappyproductions4429 Жыл бұрын
Lmao
@Rovsau
@Rovsau 3 жыл бұрын
The algorithm really needs to appreciate your 10/10 video format. These are the tutorials we are looking for. Great job!
@zazha81
@zazha81 3 жыл бұрын
Brief explanation, decent edit, & clear voice. You simply awesome bro. Subbed. Here's love from Indonesian gamedev
@antoine_9667
@antoine_9667 Жыл бұрын
it makes more sense I think to make the Ability class abstract as you can never have just an, ability and it would allow you to declare abstract method for activate and startCooldown which is cleaner than declaring an empty method implementation and would be overriden the same way; besides that great video ! keep up the good work
@Simon_Laserna
@Simon_Laserna 2 жыл бұрын
Great content, and fantastic format. You show everything, explain it, and you do it quickly while highlighting important things with editing. Great work. Good luck with your future, and thank you for the video!
@TheOlajos
@TheOlajos 3 жыл бұрын
10/10 for making scriptable objects make sense. I've watched 8 of these and couldn't implement what I wanted to until now.
@timberdev
@timberdev 3 жыл бұрын
I'm very glad, that I could help you so much!
@arsenbabaev1022
@arsenbabaev1022 3 жыл бұрын
I never thought that scriptable object can inherit from base class. This is amazing solution. Before i had ability scriptable objects with 30+ varibles (most of them unused for particular ability). P.S. Im impressed with editing and video quality for your small channel, for sure keep it up.
@crashcabinet
@crashcabinet 8 ай бұрын
Thank you so much this is actually the best video on KZbin for this exact topic. Been pulling my hair out a few days now within 90% of an rpg alpha and no idea how I was gonna do abilities!!!
@kboltiz
@kboltiz 2 жыл бұрын
love the code architecture! It's what I look for in tutorials, and you provided!
@ghmoviesandseries1057
@ghmoviesandseries1057 2 жыл бұрын
THIS TUTORIAL REALLY WORKS I AM FROM PHILIPPINES! THIS MAN DESERVES A SUBSCRIPTION!
@imheretosleep
@imheretosleep 3 жыл бұрын
I found a masterpiece, much love from Philippines 🇵🇭💕
@ginnvan4897
@ginnvan4897 2 жыл бұрын
It worked for my 64-bit PC. Thanks a lot.
@dibaterman
@dibaterman 2 жыл бұрын
What I like about this is the simplicity, I can expand on this which is very nice.
@davedaddy101
@davedaddy101 2 жыл бұрын
This video really solved a lot of problems thanks. You’re so smart!
@LegendKopper
@LegendKopper 3 жыл бұрын
Amazing tutorial, nice to hear a german explaining it so clearly
@timberdev
@timberdev 3 жыл бұрын
Thanks :D
@s1eepy0130
@s1eepy0130 Жыл бұрын
Thanks for the tutorial, you explanation was clear and good enough, which really helps a lot even tho for a beginner like me.
@anuragbhatt28
@anuragbhatt28 2 жыл бұрын
Thank you very much, this video helped me solve a problem on which I was stuck for days!!. Keep Growing!
@Banaaani
@Banaaani 2 жыл бұрын
This is really good way of doing ability system. I am so thankful that this kind of stuff is available for free. I will also create similar system for passive abilities, that don't need activations or cooldowns.
@thegaminggrizzly6721
@thegaminggrizzly6721 2 жыл бұрын
Thank you for the tutorial. Now I just need to figure out how to make it work with the next input system.
@DJSchuhKay
@DJSchuhKay 2 жыл бұрын
Find das System sehr gelungen und versuche es gerade anzupassen. Hab vorhin "How To Make Your Game Feel Better" reingespült bekommen, auch ein Top Video - man erkennt den Twist in deiner Stimme tho. Ich habe absoluten Respekt für sowohl die Knowledge, deine Englischkenntnisse und dann auch noch die Qualität und das Arrangement deiner Videos. Alles auf den Punkt, kompakt und professioneller als die meisten anderen Tutorials die man so findet. Würde ich als gegeben hinnehmen, guter KZbin-Kanal eben, aber wenn man dann noch das jung anmutende Alter in Betracht zieht.. ich bin mir selbst ja zu Schade, diesen Kommentar auf englisch zu verfassen.. Hochachtung, danke für die Videos, weiter so :)
@Mimikyu9468
@Mimikyu9468 Жыл бұрын
Verdammt gut und Informativ. Holy Shit. Just clicked on a newer Video and the Voice just flashed me xD
@Swiss_Gamification_Academy
@Swiss_Gamification_Academy 2 жыл бұрын
Very clean and crispy tutorial. Thank you
@NeverEvi
@NeverEvi 6 ай бұрын
A great tutorial! Well done!
@tylerheenan9393
@tylerheenan9393 2 жыл бұрын
Excellent! Super simple and powerful implementation!
@ahmetkuru08
@ahmetkuru08 2 жыл бұрын
Fantastic video bro, legend.
@noahcolangelo2718
@noahcolangelo2718 2 жыл бұрын
Amazing video and tutorial! Used it as a base for an ability system I am working on.
@rarefushion
@rarefushion 2 жыл бұрын
If you change a variable value on runtime it stays that way because it is a scriptable object. Having to redo my skill system because I didn't know that. this is a great video
@lofivoyagermusic1999
@lofivoyagermusic1999 3 жыл бұрын
amazing your content is very niche and usefull keep posting
@csr3846
@csr3846 2 жыл бұрын
Great tutorial. Would love to see how you would make this into a flexible buff/ability system with UI and several cooldowns running.
@tenj
@tenj Жыл бұрын
Very clean video
@adilelhafidi9316
@adilelhafidi9316 2 жыл бұрын
Thanks for sharing your valuable experience.
@Aproppo
@Aproppo 2 жыл бұрын
This is an incredible and concise video, it swiftly and correctly explains concepts that many beginning game designers struggle to comprehend. Great job, glad I found the channel.
@berkerdemirer7982
@berkerdemirer7982 3 жыл бұрын
Amazing work, thanks for sharing this knowledge.
@SheCreatesGames
@SheCreatesGames 2 жыл бұрын
Many thanks for this video, it really helped me out
@iliaschymas1851
@iliaschymas1851 3 жыл бұрын
Very nice tutorial bro. Keep it up
@filipkuzmicz8127
@filipkuzmicz8127 3 жыл бұрын
that was exactly what i was seraching for since a whole week! such a good videowit good explenations. thx for this
@timberdev
@timberdev 3 жыл бұрын
I'm glad I could help you!
@gamedevbaiyi936
@gamedevbaiyi936 2 жыл бұрын
Thanks for your good content. It's also very easy-understanding.
@Churagawa
@Churagawa 2 жыл бұрын
Wow, that switch case with input inside will lead to huge spaghetti code.
@karlbeats4026
@karlbeats4026 Жыл бұрын
how about when you add more abilities? with different cooldowns
@ayaansdraws306
@ayaansdraws306 2 жыл бұрын
that was exactly what I needed , thank you so much
@QuocNguyen-kb1kn
@QuocNguyen-kb1kn 2 жыл бұрын
Take a drink every ti he says “to stay super organized “
@kurrandor
@kurrandor Жыл бұрын
Bruder sehr gutes Tutorial, danke :D
@Benjabenjaaaa
@Benjabenjaaaa 3 жыл бұрын
Great video
@unluckypanda5448
@unluckypanda5448 3 жыл бұрын
wow that's content! you deserve as many viewers as btp or something
@Arcann_bhp
@Arcann_bhp Жыл бұрын
My brain blew up mid tutorial
@tughloksiddiquee1714
@tughloksiddiquee1714 Жыл бұрын
Can you show a show how to make a movement script, your player's movement looks so smooth
@ChinLingPing
@ChinLingPing Ай бұрын
Does anyone know how I would have multiple abilities on one manager?? This is a great tutorial I am just unsure how to expand upon it!
@hellfactory25753
@hellfactory25753 11 ай бұрын
If I want to use a function inherited from the MonoBehaviour class in script DashAblity, do I need to change it to create a variable on the Field to receive a value that is a ScriptableObject?
@stjepandrenski5486
@stjepandrenski5486 2 жыл бұрын
Great video. Keep it up
@tughloksiddiquee1714
@tughloksiddiquee1714 2 жыл бұрын
Can you please show how to make a damaging ability, like shooting homing missiles when a key is pressed
@jaybehl7567
@jaybehl7567 11 ай бұрын
Fantastic Video but what if you want to create, lets say, 100 abilities. You will have to create each cooldown/active time for each and everyone, right? Is there a workaround for this issue?
@yowhatitlooklike
@yowhatitlooklike 9 ай бұрын
If you are expecting cooldown/active time to be roughly the same for all or most abilities, you can set default values for those variables in the ability script. Or maybe another solution is to keep a static class holding the cooldown/activetime as different constants and have the SO pull the values from that when empty... that way you can group cooldowns into different "default" values instead of being stuck with just one
@nightyonetwothree
@nightyonetwothree 2 жыл бұрын
if you can skip GetComponent, then it'll be great tutorial, but currently you allow newcomers to learn some bad habits alongside with new practices of scriptable objects
@timberdev
@timberdev 2 жыл бұрын
Yeah, it's certainly not the cleanest approach possible but It's not that easy to find a workaround for GetComponent. You could pass a component to the ability instead of just the gameObject. This would avoid the GetComponent part. But the tutorial is mainly about the basic scriptable object ability system. I'm unsure if it is the best way of implementing changable abilities. But for me this is the best way I found. If you have an idea to improve this, please let me know. I would love to learn more :D
@nightyonetwothree
@nightyonetwothree 2 жыл бұрын
@@timberdev usually you know which classes will use abilities and what abilities can potentially use, so you can cache component in ability_user class and make GetComponent func or propety etc. Also, passing "this" instead of gameobject. So ability class can get it by asking user.GetComponent() or kinda like. Even if your abilities can be used by multiple classed, it's better them inherit from same AbilityUser class or IUseAbilities interface which contains functions/properties or kinda like. It's can go very complex, but for this lvl of tutorial it will be enough for AbilityUser script to have public cached component as B&B solution.
@nightyonetwothree
@nightyonetwothree 2 жыл бұрын
@@timberdev overall you video was nice to watch with nice dynamic and good easy to understand &clean implementation
@timberdev
@timberdev 2 жыл бұрын
@@nightyonetwothree Your absolutely right on that! Thanks for the heplful feedback :D
@noorgalyy
@noorgalyy 7 ай бұрын
what do i do if i want to attach prefabs, but i cant do it because of the scriptable objects
@SuperHot-x1y
@SuperHot-x1y Жыл бұрын
Thanks you from Korea
@Basil13ful
@Basil13ful Жыл бұрын
could be nice to set abstract Ability and its method Activate, to force the implementation of the method in its child scripts
@chriso3189
@chriso3189 3 жыл бұрын
This will be very helpful
@Rioni
@Rioni 2 жыл бұрын
But, if more than two entities has the same reference to the ability scriptable, Are both getting the velocity boost?
@imdublin4431
@imdublin4431 3 жыл бұрын
Amazing video and also what font are you using in the video?
@annosurkjau3107
@annosurkjau3107 3 жыл бұрын
Good Video
@DavTalks.
@DavTalks. 2 жыл бұрын
I'm very new to coding and unity in general ,so I know this question might be dumb.So my question is how do I add animations specifically for this type of an ability and does this type of ability apply to making projectiles just with some minor changes to the code?
@TheSlowProgramer
@TheSlowProgramer 2 жыл бұрын
i think you should explain more since for example i had no idea what the heck a enum is so it made the turorial impossible for me to understand.
@jarusca3933
@jarusca3933 2 жыл бұрын
just search for it, bro. You have internet
@peterhe2872
@peterhe2872 Жыл бұрын
Tried setting state to cooldown as default but it always switched to active automaticly, which is so odd
@dibaterman
@dibaterman 2 жыл бұрын
The downside to this system is you are going to make as many CS files as you have abilities... sort of. Any unique ability needs to have a new CS file while any similar abilities but with augments can just adopt those changes. So for instance a dash with y movement could just be setup through the movementInput. I like how simple this system is but it's a bit.
@oh-facts
@oh-facts 2 жыл бұрын
For small games, sure it can be annoying to have these many scripts. But for something bigger, it's better to have separate scripts because what if you eventually decide to have effects unique to your dash? What if there's a very specific particle that is emitted, or some other shader effect made specifically for dashing? Maybe when you dash, you want to have some invincibility frames too. Having abilities decoupled from other systems would be much better for scalability.
@backflipbro790
@backflipbro790 2 жыл бұрын
Just straight up doesn't work for me. I'm doing a platformer so maybe that's why, but when I click the assigned key, it doesn't do anything, even when I turn the velocity up.
@Ghost13-
@Ghost13- 3 жыл бұрын
that was very nice
@reynielmahinay7028
@reynielmahinay7028 2 жыл бұрын
hi! how can Instantiate an object that follow enemy im having problem about "transform does not exits in current context"
@antoninmalon7225
@antoninmalon7225 3 жыл бұрын
Nice tutorial :)!
@self3807
@self3807 2 жыл бұрын
Genial vídeo, super simple y efectivo.
@totallyprofessionalfilmreviews
@totallyprofessionalfilmreviews 3 жыл бұрын
Great stuff, keep it up!
@davidepicchiotti9989
@davidepicchiotti9989 2 жыл бұрын
How is it possible that your ball moves at linear speed when in the FixedUpdate of PlayerMovement you are constantly adding to the velocity?
@shoxxie
@shoxxie Жыл бұрын
Hey, thanks for the tutorial! How would you go about having multiple hotkeys for multiple spells at the same time, using the AbilityHolder script?
@halivudestevez2
@halivudestevez2 Жыл бұрын
While it's great for inspiration, I will rather analyze and design my requirements. The only thing I see reason for a SO is, that you can set it an Icon - visual representation. Otherwise I see a static class, or an xml for data seems better to me. Now thinking....
@cameronfisher1786
@cameronfisher1786 2 жыл бұрын
Don't know if you'll ever see this, but how would I go about giving the player multiple swappable abilities? My plan is to make a menu where they can choose their abilities and then hit an apply button that sets their abilities to the ones they selected. Any help is appreciated, thanks.
@skichoow
@skichoow 2 жыл бұрын
Maybe use some kind of collection for abilities and based on the index of chosen ability assign it to the player :)
@norvinshaqlintag9214
@norvinshaqlintag9214 2 жыл бұрын
Was this mean that for every ability, I need to create another script that will inherit the Ability Class?
@Xelfist
@Xelfist 2 жыл бұрын
Will there be an error if you remove [CreateAssetMenu] after making the scriptable object? I havent gotten one yet but I want to avoid major errors before hand...
@sadsadsad5000
@sadsadsad5000 2 жыл бұрын
great video! but how does it work exactly? why would a class that inherits from ScriptableObjects behave like a Monobehavior? (be able to use methods like Update())
@karficzfrizack2711
@karficzfrizack2711 Жыл бұрын
Thanks!
@chairchair1231
@chairchair1231 2 жыл бұрын
what if you dont know how long the ability will last but you know the condition for when the ability is finished and cooldown can start?
@iR3dyOfficial
@iR3dyOfficial 10 ай бұрын
Tie it into the animation time if I’m understanding correctly. So instead of ability duration having a hard set amount of time, you could say if my animation is finished then the ability is finished now start cooldown. But if the animation is not finished wait to start cooldown until animation finished.
@MaxIme555
@MaxIme555 2 жыл бұрын
Do you like eat the blocks' channel by any chance? :D
@skichoow
@skichoow 2 жыл бұрын
I will use this! :D
@theexiledone5742
@theexiledone5742 2 жыл бұрын
Would you expand it by putting more and more Ability holder on the player or using a list? If using a list, how would you do that? I tried it but it doesnt work for me
@shockingchris9809
@shockingchris9809 Жыл бұрын
Not that it matters anymore, but if you wanted multiple buttons to work for multiple abilities, you could just add other abilities and have them keyed differently. Having the key check in the update is just for simplicity sake. The way I implement multiple abilities is that I can only really use one ability at a time so I just have a UI way to switch them out. Right clicking on a new spell or using a button to bring up a menu where you can click the one you want to use. It will make it so the ability you choose is in the ability variable and therefore uses its functions.
@weforit5435
@weforit5435 2 жыл бұрын
Thanks to you
@sadaroni
@sadaroni 2 жыл бұрын
Awesome tutorial but I’ve been wondering can you visualize the cooldown? And also can you make the ability follow your mouse and not the direction that your character is moving?
@timberdev
@timberdev 2 жыл бұрын
Yes, it's possible to visualize the cooldown. The AbilityHolder could have a reference to an UI Slider. On Update the Slider value can be set to cooldownTime / ability.cooldownTime. If the dash should go in direction of the cursor, the ability needs to get movement.directionToMouse(for example) instead of movement.movementInput. Hope that answered your questions :D
@sadaroni
@sadaroni 2 жыл бұрын
@@timberdev Thanks, Im so grateful that we have people like you it restores my faith in humanity!
@amirhawasly9024
@amirhawasly9024 2 жыл бұрын
I figured out how to do everything up to the actual dash ability script with the new input system. Any ideas on how to make the dash ability script work with the new input system? having a lot of trouble
@Samael2824
@Samael2824 11 ай бұрын
Well this is a pain in the butt for a more complex movement system.
@luckyducky7819
@luckyducky7819 3 жыл бұрын
This is such a great video! But how would I create an ability that summons a shield or shoots a raycast?
@timberdev
@timberdev 3 жыл бұрын
Thank you! I would create a shield ability by just instantiating (Object.Instatiate) a shield game object where ever you want it to be. And for raycasts the same thing. Just create a raycast and save its hit data as a variable and do what ever you want.
@JFKTLA
@JFKTLA 3 жыл бұрын
Why won’t my unity highlight ScriptableObject as green? Basically when I type it in it does not reference anything
@timberdev
@timberdev 3 жыл бұрын
Do you mean when you write ScriptableObject after the "Ability : "? Probably your Unity project files haven't loaded in correctly. If you are using VS Code, you may have to wait for a bit until your project name is shown in the bottom left corner in VS Code. Then the project files are loaded and VS Code can recognize what you are writing. But if you don't use VS Code or that doesn't work for you, I sadly don't know how to solve the problem.
@pechy28
@pechy28 3 жыл бұрын
I'm very thankful for your video! However, I am having an issue. Whenever I get into my dash ability script, a red squiggle appears under normalized. It says bool does not contain definition for normalized. Is there a way to write this dash ability not using the normalized function? we used a verticalMovement bool using key presses
@timberdev
@timberdev 3 жыл бұрын
Thanks! The problem is that you have to convert the bool vertical Movement into a Vector, so you can normalize it. Normalizing is quite important so the dash has the same amount of speed in every direction. I don't know how your code works with a bool as your input but you should be able to turn your input in a vector.
@massidelloscientifico
@massidelloscientifico Жыл бұрын
Idk why but it doesnt disable the ability, my player keeps moving really fast...
@Youngdeff1
@Youngdeff1 3 жыл бұрын
Im having issues where my script cant access the player movement script because of its protection level(error CS0122)
@timberdev
@timberdev 3 жыл бұрын
The script can't access the whole player movement script? That's weird. Maybe you are trying to access a private variable in the script. Then you just have to make it public.
@brownsamuel7017
@brownsamuel7017 2 жыл бұрын
Hey bro! I need soone who know After effects. Can you help?
@fkeyzuwu
@fkeyzuwu 3 жыл бұрын
hey man nice video! i was wondering if u have a link to download your color theme? is it regular vs or vs code? thank you
@timberdev
@timberdev 3 жыл бұрын
Hi, I am using VS Code and the theme is named "One Monokai". I hope that helps you!
@fkeyzuwu
@fkeyzuwu 3 жыл бұрын
@@timberdev yep, thank you!
@egekalay4318
@egekalay4318 3 жыл бұрын
How would you modify AbilityHolder so it accommodates multiple abilities, in terms of holding the cds and whatnot?
@timberdev
@timberdev 3 жыл бұрын
I would not modify the AbilityHolder but rather add multiple AbilityHolder Components on the same gameobject. But it would be possible to modify the script to manage multiple abilities. If you really want that, you could make a list of abilities, cooldowns and so on. And In the Update function you would have to loop through the hole list and manage all ability specific variables.
@egekalay4318
@egekalay4318 3 жыл бұрын
@@timberdev that's what I ended up doing, thanks a lot for the reply :)
@egekalay4318
@egekalay4318 3 жыл бұрын
@@ThePro-ng4yt That's right, you take the cooldowns/active time from the ScriptableObject and create an Ability[] array and put your ScriptableObjects in there.
@coolkrit1868
@coolkrit1868 3 жыл бұрын
@@egekalay4318 I'm asking late, but could you please show me what the code looks like?
@markoviik3324
@markoviik3324 3 жыл бұрын
Hey im getting the error cs1061 in the Dashability with the movement.movementInput part and cant find out what i shoulds do?
@timberdev
@timberdev 3 жыл бұрын
You probably don't have a movementInput variable or you just typed it incorrectly. The error cs1061 appears when you try to access something like a function or variable that doesn't exist.
@Ordelos
@Ordelos 3 жыл бұрын
If i wanna give my player multiple abilities, do I have to give him multiple AbilityHolder-Scripts or can I somehow combine it in one big AbilityHolder-Script?
@timberdev
@timberdev 3 жыл бұрын
You can do either of them if you want to. But it would be simpler and also more clean if you add multiple ability holder scripts.
@Ordelos
@Ordelos 3 жыл бұрын
@@timberdev thats the way i have done it Right now. One of my skills is shooting a Fire Ball. I am instantiating the Fire Ball throuh script like in your dash script. The Best way to handle its behaviour is through a second script attached to the fireball prefab, Right?
@timberdev
@timberdev 3 жыл бұрын
@@Ordelos Yeah, a monobehaviour script on the fireball is probably the best solution.
@xXKIKOXx0
@xXKIKOXx0 3 жыл бұрын
:D very helpful vid ty u !!!
@xXKIKOXx0
@xXKIKOXx0 3 жыл бұрын
im excited to see more videos : )
@redinternet9893
@redinternet9893 3 жыл бұрын
What is the software are you using to typing script
@timberdev
@timberdev 3 жыл бұрын
I use Visual Studio Code.
@redinternet9893
@redinternet9893 3 жыл бұрын
@@timberdev i like your vs font color,can you export your setting for us?
@xanarihstudios2997
@xanarihstudios2997 3 жыл бұрын
Im trying to get this to work with Unity's new third person controller, but the dashability script doesnt seem to be referencing the script for Unitys movement... Any suggestions? also very nice video man im subbed
@timberdev
@timberdev 3 жыл бұрын
I sadly can't help with that because I don't know anything about the third person controller. But I hope you find a solution! And thanks for the sub :D
@michaelstimpfl9814
@michaelstimpfl9814 2 жыл бұрын
Its a great tutorial, but my movement is extremely laggy. Does anybody know how to fix it?
@ВасилийМигулин-т1й
@ВасилийМигулин-т1й 2 жыл бұрын
Use fixed update
@redinternet9893
@redinternet9893 3 жыл бұрын
can i get your theme to use in visual studio
@timberdev
@timberdev 3 жыл бұрын
The theme is named "One Monokai".
@redinternet9893
@redinternet9893 3 жыл бұрын
@@timberdev can i use it in visual studio?i didnt scripting in vs code,so if i can use the same theme in vs,it would be great
@timberdev
@timberdev 3 жыл бұрын
@@redinternet9893 As far as I know visual studio has no option to change color themes.
@redinternet9893
@redinternet9893 3 жыл бұрын
@@timberdev thx
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