Custom Feature Detection Facilitating a Procedural 3D Twin of Earth | Unreal Fest 2024

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Unreal Engine

Unreal Engine

Күн бұрын

Watch this recorded session from Unreal Fest Seattle 2024 in which Blackshark provides a demonstration of the HUNTR and procedural content generation (PCG)-based 3D terrain generation process for a specific location (O'Ahu island).
Check out how easy and efficient it is to create custom machine learning (ML) models, run them at large scale, and pass the data to Unreal Engine-and how great this capability works in combination with PCG and Megascans.
To learn more about Unreal Engine, check out our website: www.unrealengi...
#Blackshark, #HUNTR, #ProceduralContentGeneration, #3DTerrain, #MachineLearning, #Megascans, #UnrealEngine, #UnrealFestSeattle

Пікірлер: 17
@sithmaster
@sithmaster 2 ай бұрын
If anyone from Blackshark is reading this: Maybe feed the AI with the sun direction and time to determine the shadows. When you do this, you even might be able to determine the Palm's size/height and even get a side shape for 3D reconstruction.
@JacobSmith-ts2gq
@JacobSmith-ts2gq 2 ай бұрын
if they're able to pull in the date and time from the images and use GIS coordinates to figure out an accurate sun position this could be very doable.
@ValidVistas
@ValidVistas 2 ай бұрын
Super smart. Their imagery must have date/time and spatial metadata (lat/long). This could also be a solution for reducing dark spots of base maps due to shadows. One might be able to offset the black value and regain some detail.
@sithmaster
@sithmaster 2 ай бұрын
@@ValidVistas Super smart as well. I love the idea - yes. Actually, a lot of the reconstruction could be managed by light-values - similar to how manual PBR texturing works when you remove all shadowing from the albedo map and add it back at a later stage.
@itsjxomusic
@itsjxomusic 2 ай бұрын
Unreal engine really is breaking the moulds. This would be so ideal for creating maps knowing where roads go, building sizes etc. You just keep knocking game development one step up everytime!
@FigmentHF
@FigmentHF 2 ай бұрын
i was walking around my home town of Sheffield, UK, in MFS2024. It was a truly surreal, liminal and quite philosophically deep afternoon. I kept recognising where i was, but everything was wrong, like a dream, some of the parks were uncanny, though. But man, when i got out of the city and into the peak district national park, at sunset, i was in a photo realistic 1 to 1 recreation of earth. I have a high end PC set up, and everything was maxed out. Anyway, i started dreaming about a ground level trucking simulator, or even a day z style survival/exploration game. It's getting pretty close. One thing that did blow me away, is my old house, it was one of two pairs of semi's on a road of terraces, and that reality was captured. But just being in a game, looking at a physical external screen with a crude approximation of reality, playing out on my conscious internal "screen", walking my digital avatar all the way to outside the very room my physical form was sat in, was quite profound. Yes i was high.
@patrikbaboumian
@patrikbaboumian 2 ай бұрын
Love this! Liebe Grüße aus Deutschland :)
@yunepio
@yunepio 2 ай бұрын
Impressive!
@hafiz_hamzanaeem
@hafiz_hamzanaeem 2 ай бұрын
amazing sir....
@issacdhan
@issacdhan 2 ай бұрын
WoW.
@sikanderkhan4528
@sikanderkhan4528 2 ай бұрын
🤗🤗🤗🤗
@quocor
@quocor 2 ай бұрын
Austria🇦🇹
@khosbayarpurevsuren974
@khosbayarpurevsuren974 2 ай бұрын
woohoo
@nickk707
@nickk707 Ай бұрын
When can we actually use this in unreal engine ?
@Alice_vom_See
@Alice_vom_See 2 ай бұрын
Did I understand it right? FS 20xx is based on Unreal Engine? And the map is generated by a plugin from Blackshark?
@paulanergraz
@paulanergraz 2 ай бұрын
No. Blackshark worked first for Microsoft and provided the data to Microsoft to use in FS 2020. Now the newer version of this AI Platform can be used in Unreal.
@perfectionist724
@perfectionist724 2 ай бұрын
Hopefully epic won't sell ue to elon. Might be bad for ue 😢😢
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