D&D Players, What rules or game mechanics have you discovered you were taught incorrectly?

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MrRipper

MrRipper

Күн бұрын

Пікірлер: 97
@deepseastonecore3017
@deepseastonecore3017 2 жыл бұрын
A star walks into a black hole but doesn't seen phased. The black hole then turns to the star and says, "I don't think you understand the gravity of this situation."
@TheSimpleMan454
@TheSimpleMan454 2 жыл бұрын
You clever mofo. That's a good one.
@morissaedwards7348
@morissaedwards7348 2 жыл бұрын
😂😂😂😂😂😂😂😂
@TheSimpleMan454
@TheSimpleMan454 2 жыл бұрын
In Lancer, any character can use any Lock-On. My first entire campaign, I would only ever use an Action to Lock-On, and another action to Fire. My second campaign, my great GM Corrine gave me a nudge and casually pointed out that I could just shoot the enemy using the Lock-On my squadmate had applied to the enemy I was targeting. This made for so many more killer action economy combos.
@aliens109
@aliens109 2 жыл бұрын
Love Lancer, funnily with me, line weapons, line anything, in a hexagonal grid can be confusing. We all thought lines worked as in can't bounce, or turn, and it penetrates. Apparently it actually requires it to go through the middle of the hexagons. Eh, DM allows it because it's fun and allows him to be a little more interactive with what hits and what doesnt
@hedgehogsonic11
@hedgehogsonic11 2 жыл бұрын
My paladin’s been an oathbreaker for the last several months. We had been reading over the subclass as we talked about future plans for the character and I realized that I had misread the rules at seventh level, and hadn’t been adding the +Charisma mod to ANY of my damage. This was like, yesterday.
@kylethomas9130
@kylethomas9130 2 жыл бұрын
I made a mistake in Multiclassing spellcasters. I thought casters who prepared spells from a list had a leg up on a Spells Known list. Turns out you can only prepare levels based on the specific class level, not via whatever spell slots you have. Since I learned character building from apps, and not the official rules I missed that part even though I understood spell slot growth with Multiclassing.
@13thMaiden
@13thMaiden 2 жыл бұрын
10:37 Oh God, that brings back a memory! So group is playing and I was playing a Reborn(I think that's what it's called now?) paladin, who consequently was the ex-wife of the BBEG (he murdered her). BB had been working with a coven of night hags and we had cornered one of the said hags away from her sisters. Being a paladin, I was frontline and had gotten a hold of the hag, who began to charge a nasty spell. I yelled out, "I CAST COUNTER SPELL!" (Don't ask me why, I was playing oath of vengeance so it's not like I had access to it) Everyone stopped and looked from the board and their papers to me, and the DM goes "Uh, you can't do that.". Thinking quickly (more like smartassedly) I say "If I bitchslap her then wouldn't that counter her spell?". "It would interrupt her spell, yes." "Fine, I bitchslap the hag to counterspell." And he allowed it! I think he found it too hilarious not to just let me do it. The hag was very displeased. I also had a friend who played a wild magic sorcerer and would flip the bird while casting magic while saying "F*** you!"
@EcthelionOTF
@EcthelionOTF Жыл бұрын
Okay, that is good. I would allow that too just because it is a GREAT response
@demonderpz7937
@demonderpz7937 2 жыл бұрын
For rogue sneak attack, in case anyone doesn’t know: Base rogue: When wielding a finesse or ranged (not thrown) weapon, you can sneak attack. You either need to have advantage, or there needs to be something antagonistic to the target that is within 5 feet of the target, and the thing within 5 feet cannot be incapacitated. Basically, if your fighter is within 5 feet if the sahaugin priestess, you can sneak attack her. If the priestess has nobody near it, or a sahaugin that is her ally next to her, then you need advantage. For swashbuckler: You have sneak attack in melee as long as nobody but the target is within 5 feet of you. That or you meet the normal prerequisites. Inquisitive rogue: as a bonus action, roll insight against the enemy’s deception. If you succeed, you can sneak attack it for 1 minute. Savvy?
@shadowmyst9661
@shadowmyst9661 Жыл бұрын
I too have been misunderstanding the D&D 5e Spellcasting Rules until recently. So has my entire group. Silvery Barbs is a lot scarier now when paired with nasty Debuff Spells like Bane or Bestow Curse.
@kyleward3914
@kyleward3914 2 жыл бұрын
I had a player who didn't seem to understand spell components. I usually don't care about cheap stuff, but, if it has a gold cost, you have to buy it, and - and this is important - you have to tell the DM you bought it. You can't just mark off the gold when you decide to cast it or the material component would just be gold.
@thedarkbard
@thedarkbard 2 жыл бұрын
Not a learning mistake, but I want to share: This is a long one. I’m DMing (first time) Lost Mine of Phandelver (very small spoilers) for a group of 2, also first time, players. The first try is a whole other story, but, when confronting Klarg, the party got TPKed. When prepping for attempt 2, I found that it was a 4-5 player adventure, so even with me playing a DMPC, we were short, but I decide to try again, and maybe give the party some early magic items. Here’s the party: Chinnok, a surly teifling who’s a draconic sorcerer. Therian, (DMPC), a happy go lucky half-elf wizard who dragged Chinnok into this. Brok, a mountain dwarf paladin So we defeat the ambush somewhat easily, then after a long rest head down the trail. I, taking point, spot the snare but not the pit trap, but avoid both. We got to Cragmaw Hideout, and I investigate to see if there are any sentries. I don’t get noticed at first, but I do going back of the stream. Two arrows in the back, bringing me down to 1 hp. The two sentries are cleared out, with the only other dmg going to Brok. So we take a short rest, and I reason that the shift change would happen around midday, so we get it done. I’m now at 8 hp and the rest are at full health. As we enter the cave, the goblin on the bridge sees us and runs off. Four rounds later, we’ve defeated the wolves, and the first flood hits. Brok gets swept away, the rest of us are fine. (Here Chinnok says, “We’re here fighting wolves, and you’re taking a lazy River ride!”) The goblin, back at the bridge, misses a shot at Brok, then calls for another. Therian moves out to check on Brok, realizes what’s going on, but is out of movement, so I have him brace himself, giving him advantage on the strength saving throw against washing away. Chinnok throws out a rope, but Therian stays holding onto the rock. Brok gets in front of Therian and grabs onto the rope. The flood hits, and Brok looses his grip, banging into me. I somehow manage to hold on and grab Brok. At this point, Brok and Therian are at 3 and 2, respectively, and Chinnok is at full health. Just as we are going to hole up in the kennel, we hear the rest of the goblins approach. Now I have to plan a chase scene. To:DR. A new DM has to add things to a premise campaign when playing with too few characters.
@DracheLehre
@DracheLehre 2 жыл бұрын
Magic missile says to roll a d4 for each TARGET, not each dart. So, for example, if you focus 2 darts on one enemy and one one on a second, you only need to roll a d4 twice!
@hayhay509
@hayhay509 2 жыл бұрын
when i first played D&D, i played 3.5. one day, about 5 or 6 sessions in, i asked if i could use knowledge nature to know anything about the monster we were fighting. I had read that knowledge nature was used to know things about monsters. "No, you need knowledge monster." i figured i just misread the book and asked if i could adjust my character. 8. Years. Later. I am DMing for a group and teaching them 3.5. Looking though the knowledges, i realize there isn't a knowledge monster. in fact, the book says You Use Knowledge Nature To Learn Or Know Things About Monsters That Aren't Outsiders. my players now laugh when they ask if they can use knowledge nature, because i say "YES! YOU CAN! in fact the book SAYS you can!"
@gnarthdarkanen7464
@gnarthdarkanen7464 Жыл бұрын
Yeah, I always kinda hated the temptation to mislead Players to avoid a dice roll that might undo traps or ambushes... BUT we always operated on "You are in charge of your own book-work"... I don't require Players to read everything. They SHOULD, however, read and jot a few notes to help them keep straight what their Characters can do... right down to spells by effect, duration, and range... Paper and ink are relatively cheap, so adding to a personal "grimoire" while you research and pick and choose spells or find them in-game is a great idea... Similarly, a few notes somewhere about what the skills do "by the book" adds to your ability to advocate for your PC... EVEN if I (as GM) have to open the book and take a look, myself, to be sure... I DO actually appreciate a Rules Lawyer type at the Table, exactly for these conversations. I may well STILL allow a roll where the books say I don't have to, and acknowledge the deviation... I may also deny a roll or give an impossible result according to the book, just as easily... AND either of those choices SHOULD tell the Players more than "This GM's not playing 100% by the RAW"... I frequently bend or monkey with mechanics, BUT there's always a reason (other than I want to win D&D, which is stupid)... BUT I also find it pretty infuriating to have to mop up after another GM has hopelessly mangled the rules willy-nilly in some adversarial BS... It creates distrust between Players and the GM's forever afterward, and largely at my Table(s) we operate on the Honor System, meaning I leave ALL the book-keeping up to the Players... I rarely try to call anyone out for fudging their inventory or spell lists or anything... It's far more frequent that other Players point out "errors" to each other, and we even ret-con to fix whatever as necessary (and no, I'm even reluctant to push for when "appropriate"... screw it, and let them apologize while we move the plot along)... haha ;o)
@mikewithington4755
@mikewithington4755 2 жыл бұрын
I had the infamouse Wild Magic rule where you had to roll Every time you cast a 1st level or above. Obviously on a 1 you replace the spell effect with a random one. And after using tides of chaos the next spell you cast is automatically random While playing in a current campaign I reread the rules of the class to make sure that I'm not playing wrong. APPARENTLY you dont need to constantly roll and only when the dm asks you to. In addition it doesn't replace the original spell cast and after using tides of chaos the dm can have you auto roll on the table after casting a spell of 1st lv or higher and regain tides of chaos before a long rest. Now before you go on and say that the chaotic magic replaces the original spell. It doesn't state in the rules involving it that it replaces. Only that you cast a spell and you see if chaotic magic happens. If I'm wrong you may put a quote and page reference and I will have a check.
@stefanokodmar8110
@stefanokodmar8110 2 жыл бұрын
At our table we are adding proficiency bonus to meele damage rolls too if the attack is melee . This prevents melee characters to fall off later in the game while wizards and sorcerers wipe entire rooms with fireballs and other Area of Effect spells. It also makes sense because if I am proficient with a weapon (for ex: I am a master sword wielder) I must do more damage then my student even if we have the exact same strength because I can attack better and I know how to properly use the weapon.
@2fortsmostwanted
@2fortsmostwanted 2 жыл бұрын
This sounds good but around what levels would be a good place to start doing this?
@stefanokodmar8110
@stefanokodmar8110 2 жыл бұрын
@@2fortsmostwanted I do this since the beginning! We usually start at lvl 3 so the bonus would be +2 and I tend to give them the "+1 weapons" a bit later than usual , that's it !
@SamWeltzin
@SamWeltzin 2 жыл бұрын
In Pathfinder, the Mesmerist class has an ability that lets you Stare at an opponent, and once per turn if someone hits the opponent you can add a bonus to their damage depending on your level and abilities. For one full campaign and then the bulk of a sequel campaign with the same characters, I didn't realize that "once per turn" thing existed, so pair a +4 damage on each attack with a Ninja party member who could throw seven shuriken per turn (1d2 damage +Sneak Attack +4 on every hit), and you can see how this might have been a wee bit overpowered. Funny thing is, the rest of the party was so strong that no one really thought to question it. We all just thought it was a lucky discovery between two party members who already had some in-character synergy anyway. Oops.
@happyhafer1403
@happyhafer1403 Жыл бұрын
seeing the story about rougues and sneak attack rules reminds me about my first experience with D&D and stealth rolls. we were playing a premade story, no idea if it had a proper name since that was about 20 years ago, and we were going through a big-ish 1-floor dungeon. we had already defeated our main target and were on our way out when i read in the players handbook about stealth rolls. our father (the DM) had in his instruction written something about us having to sneak around and make stealth rolls to not alert and spawn enemies. since we all collectively had no idea how to properly do the rolls and when, we decided to just roll after each round for our whole party. that alone wouldn't have been a major problem as we were alread halfway through the dungeon, if not for us using the random encouter list that is not suited to our levels. the first round we failed the stealth roll and spawned a red dragon behind us, strong enough to two-shot our party as a whole. and so we chose to run away. the next round we failed the stealth rolls again and spawned a gallert cube, blocking the entire far end of the corridor. so we took a side corridor, until as you can guess, we failed the stealth roll again and spawned an illusion beast right in front of us. and yeah, that experience ruined our fun so much we stopped playing there and never touched that particular game since... good thing it was a oneshot.
@flameofmage1099
@flameofmage1099 2 жыл бұрын
Spell damage. The first time I played D&D was with premade characters for a one shot. But the DM dud not know how much damage things did. When I asked him how much damage Eldritch Blast and Hellish Rebuke does he said 1d6. And I think he told the sorcerer Ray of Frost did 1d6 too. Unsurprisingly there was a TPK and when we were talking the next day he was telling us how easy it should be been. I didn't learn the real damage until a year later with a new group that I taught how to play when a different person ran a PvP tournament with premade that had the damage for everything on them.
@ditrixgenesis781
@ditrixgenesis781 2 жыл бұрын
Been doing 5e since 2020. Lockdown gave us a lot of time. Well I decided to run Pathfinder, as it's my system of choice. Boy did it take me a while to remember all the rules. For instance, I flip-flopped back and forth on what concentration meant and how many spells you could have up at a time. I thought all spells were concentration, and so was casting, so one spell at a time. Took a while to realize that concentration, while also for casting, meant spells that had concentration for their duration, usually plus a few turns after. Back when I played a pre-eldritch knight, I'd cast mage armor on myself and hope I didn't get hit because that would ruin my concentration and mage armor would poof away. Looking at it now, my GM never should have dropped my mage armor when I got hit in combat
@alexfriesz1
@alexfriesz1 2 жыл бұрын
My group when we first started, our DM had played some when he was in college. There was some debate on the length of a round, and he decided 1 minute. Suffice to say that made a lot of skills and spells basically useless, and after a bit of playing I ended up trying to find actual round length. Seemed I was the only one who questioned the length of stuff, and the DM was a bit skeptical when I first brought up that round length was 6 seconds, but we do play that way now
@truesnakegod
@truesnakegod Жыл бұрын
The counter-spell bit sounded like the D&D version of 2 people in UNO playing reverses repeatedly.
@willharris2506
@willharris2506 2 жыл бұрын
I encountered the first one, but at the time I remembered a line about “keeping prepared spells” from some online conversation and decided to look into it, my dm ended up sitting down with all the spell casters before the day and having us each go down our spell book making a list of what we could cast and what ingredients we needed to get what other spells so that he could hide a few of the ones we might want throughout the dungeon.
@dublin0
@dublin0 2 жыл бұрын
omg the main dm of my friend group mistakenly combined the “halts movement” part of the Sentinel feat with the description of Opportunity Attacks. so for MULTIPLE hours across many campaigns, everyone who hit an opportunity attack (including enemies) halted the target’s movement. once he and us collectively realized that they don’t stop movement by default, we recognized the power of Sentinel. it also completely altered how we played the game moving forward.
@marshmallowcat2456
@marshmallowcat2456 2 жыл бұрын
Yea remember, you can still cast non material spells as a bare ass caster (unless you're wizard lol), which is why you'll never really see casters locked up in anything not magically sealed
@Normoe445
@Normoe445 2 жыл бұрын
A pretty minor one, but I was taught that for spells, you add spell casting modifier AND proficiency bonus to damage, and not just for the attack roll. My group was also taught that the rule if you succeed on all 3 death saving throws, you get back up with 1 hp, just like you rolled a 20. We now know that it is the wrong way to play, but it is more fun to play with that rule, IMO. Makes you seem more like a superhero. My DM also tried to have the rogue only have sneak attack when he surprised someone. He was a new DM, so no fault on him. Its hard to understand.
@CroobieLetter
@CroobieLetter 2 жыл бұрын
Went from Pathfinder to a D&D group, had so many moments I confused the rules. The worst offenders were the rules around attack of opportunity, and the amount of times I announced a 5ft step only for the DM to gently say: "Not a thing here." Also I constantly call it Will save, instead of Wisdom save.
@knutandersson4606
@knutandersson4606 2 жыл бұрын
My DM used Object Interactions and Attacks interchangeably. When us martials in the party got extra attack, he ruled object interactions and the like as _one attack_ turning the feature into a pseudo action surge. I distinctly remember him ruling that me taking crossbow bolts from my backpack and placing them into my case as 1 of my two attacks so I could pop off a shot the same turn. Turns out the attack action is very restricted, as written. Same DM also ruled that I as a paladin could channel divinity CHA mod times per short rest which was bonkers, as far as I know it's as many times as a cleric of the same level. After figuring that out, I limited myself to RAW but am ashamed to admit I abused this ruling once. (Crown paladins have an Area of Effect heal man, it was too tempting).
@ThespianDevil
@ThespianDevil Жыл бұрын
Ah,heres where my knowledge comes in,so as im sure alot of people who have played d&d know,in the dnd beyond app,Sneak attack is listed as being able to be used when the creature is surprised,which in older games was the first round of combat,as it was a surprise round. In the newer editions,like 5e, it just comes into play if you attack before your target has got a chance to use an action.
@koryh9802
@koryh9802 2 жыл бұрын
First time playing a Caster a star druid and I for the first while kept casting leveled spells twice in one turn so it usually went "Im going to cast guiding bolt as my action, then im gonna cast healing word as my bonus action" this went on for 3 sessions before my DM and fellow players called me out i said my bad, and learned from that day and continue to do better with my reaserch on being a caster
@greenirez2798
@greenirez2798 2 жыл бұрын
I remember playing a Battle Master fighter for a long time, and would always use my Push Attack to trigger opportunity attacks. I did this for months before finally a new player joined (who was a longtime DM) and told us that forced movement doesn’t trigger opportunity attacks. Def the most fun I had playing a Fighter up to that point though.
@indecisive_pigeon
@indecisive_pigeon 2 жыл бұрын
I'm in at least 3 campaigns at once plus the 1 or 2 I run as a DM. My games are almost 95% homebrewed including some mechanical stuff while my friends games are only homebrewed in plot. This is fine except my memory of rules is not that great because of how fast I started DMing after being a player. So there are so many, so many offlicle rules I use/do wrong. Because either I can't remember what is and isn't homebrewed or I think something works one way bc that's how the title of it sounds. I also test run classes in my friends campaigns based on where I can use them in mine. We have an amazing rules lawyer (the good helpful kind) who is awesome at keeping me on track when I forget or get things mixed up. It's usually things like druids don't get extra attacks. Or Hit Points is not infact how many damage points your bear fists can hit things. Or how much health you get back from potions. Nothing to massive and most correction I can remember after a few times. I also have dyslexia so reading the handbooks even the little I have read was hard.
@merevel436
@merevel436 2 жыл бұрын
I once played with a group that half swore up and down that rules as written, charge attacks, bull rushes ect. Could only be performed in cardinal directions... so would not let anyone do them in diagnols ect.
@laziboi5285
@laziboi5285 2 жыл бұрын
Stupid rule idea when raging small chance like a 1 or 2 on a d100 to just die of heart attack with stipulations when used ie old age or when 2 or more exhaustion points are on the character
@KingNamazu
@KingNamazu 2 жыл бұрын
in Pathfinder 1e, I didn't realize that channel energy had to choose between healing and damaging, I thought it did both in one swoop, I've been DMing for nearly 6 year lol, admittedly this is apparently how it was in the playtest of the edition but it was changed as the developers thought it OP, I decided to house rule it anyways as I think any bonus a healing class can get is good, and it just doesn't make sense why the positive energy doesn't hurt the undead in the blast radius when all other positive energy effects do, doesn't affect the group much as they have no cleric, the fools.
@einkar4219
@einkar4219 Жыл бұрын
we were playing on roll20 and I often when I see party's attack rolls and dmg I checking how they get those numbers while I was playing rogue's PC in combat I realized that he was using +2 proficiency bonus for attacks at lv 5 so I made some corrections in his character sheet
@sunrbg
@sunrbg 2 жыл бұрын
I thought smites added onto a weapon's normal damage roll. No one ever corrected me, so this went on for years lol Edit: this includes Inflict Wounds and other level 1 spells
@notbob555
@notbob555 2 жыл бұрын
Smites do though. They literally say "an additional ndx y damage"
@tabletopgamingwithwolfphototec
@tabletopgamingwithwolfphototec 2 жыл бұрын
Mmm My only issue was forgetting stuff or mixing things up when in a hurry.
@cipres5107
@cipres5107 2 жыл бұрын
So, in our campaign nobody bothered to actually read the sanctuary spell, so for months our op paladin was doing crazy damage while being protected by sanctuary.
@HeliosRed95
@HeliosRed95 Жыл бұрын
I was unsure about critical hits for damage myself. What I did as DM was have them roll damage and add 50% of the roll as additional damage dealt.
@AnxietyArchfeyPwincess
@AnxietyArchfeyPwincess 2 жыл бұрын
That the rules are just suggestions. I used to be a huge rule’s lawyer, but if something is better RAW, play it RAW, if it is better RAI, play it RAI… if you like a bit of homebrew, use it… just be consistent and have fun.
@Scaphism36
@Scaphism36 2 жыл бұрын
The fact that paralysis causes loss of concentration is a big one that is rarely known
@adamdalton2805
@adamdalton2805 2 жыл бұрын
Until maybe two weeks ago, I always thought you added you Constitution modifier to Death Saves.
@morgantaylor84
@morgantaylor84 2 жыл бұрын
4:10 Yep, that one applies to myself as well lol
@yoface2537
@yoface2537 Жыл бұрын
I never knew that ranged weapons could not deal non lethal damage thus deeply confusing me when I attempted to force a fleeing enemy to fall by shooting a bamboo stake with a rope attached through his tendons stopping him dead in his tracks, instead of hitting his legs it hit his head killing him
@dizzydial8081
@dizzydial8081 2 жыл бұрын
Not so much D&D but some yugioh Misunderstandings when I was younger. There was a dinosaur deck that could summon a few monsters onto the field but it had a limit. Well one of my friends didn't read properly and brought out all of his dino monsters despite there being only 5 spaces. Then he would banish them but just banishing them. No card effect use just declared he banished them. Then played a card that gained an attack boost for every monster banished and would attack. Since we were young we didn't bother doing the math and assumed his attack at that point was enough to end the game with a single attack. After growing up and realizing his massive mistakes with that strat I couldn't help but laugh how bad we used to play as kids.
@postapocalypticnewsradio
@postapocalypticnewsradio 2 жыл бұрын
PANR has tuned in.
@TheStickCollector
@TheStickCollector 2 жыл бұрын
Imagine running games for decades and finding out half your games were supposed to go down a different path than how it went.
@MisterXIous
@MisterXIous 2 жыл бұрын
Necrotic damage. I was taught that if the damaged that knocked you unconscious was necrotic, you immediately fail 3 death saves and full-out die. That dm killed 3 PCs this way. It was always an AoE spell at the start of a battle where you had to make a CON save
@claude-alexandretrudeau1830
@claude-alexandretrudeau1830 2 жыл бұрын
With so much to learn at once, I misinterpreted the rules about weapon proficiency for a while. I thought that if you weren't proficient with a weapon, you rolled without your proficiency bonus... and with DISADVANTAGE. Boy did I make the civilian NPCs helpless.
@Promesheus
@Promesheus 2 жыл бұрын
perfect scenario , funny since i play a wizard fighter ^^ and did this but not with counterspell
@Daniel_Coffman
@Daniel_Coffman 2 жыл бұрын
This isn't about D&D, but a Pokemon Card tournament I had on the last day of high school set up by one of my math teachers, and I did something similar to the 15th story here? Where the person accidentally added proficiency to damage rather than attack on their own misinterpretation of the rules. I was using a Celebi EX and spaced out while reading what Psychic Shield does; thought it negated any attack on Celebi EX, when in reality, it only negated damage and effects from *other EX Pokemon,* and my opponent wasn't using an EX Pokemon the whole time. It went several turns while we thought that that card was busted before we finally realized my mistake. That was a total facepalm. Not gonna shy away from admitting that that was a really stupid mistake on my part.
@sophiescott143
@sophiescott143 2 жыл бұрын
My very first D&D game was 3.5, and the GM taught us that the correct way to roll for ability scores was to take 24d6, roll all of them at once, reroll all 1's, remove the lowest six dice, and then arrange the remaining 18 in sets of 3 as desired for the six ability scores. I didn't realize that was bull for way longer than I care to admit.
@notbob555
@notbob555 2 жыл бұрын
I mean, people can roll for stats however they want. That is basically the Munchkin style. Which is pretty common. IF that's how the DM wants to do it, then it is correct. Personally, I have 3 different stat arrays for my players to choose from.
@sophiescott143
@sophiescott143 2 жыл бұрын
@@notbob555 I agree that it's the GMs prerogative to do stats however they like. I also believe, after having run d20 fantasy games for ten years, that doing stats that way is psychotic and destroys any semblance of balance. But that's just my opinion lol
@otakubancho6655
@otakubancho6655 2 жыл бұрын
First off,to Torxinas creator,she was a victim of selective amnesia,that's why she didn't know about it. And as for the counter-spelling bard,😆😆😆😆
@WarChallenger
@WarChallenger 2 жыл бұрын
5:34 Ah, yep. That's Taurubrum alright! We were playing a non-canon one-shot which would actually allow us to carry over any toys we find in the CoS Death House, into the canonical campaign as the manifestation of an illusion come to life. Heavy crossbows are really, really good ranged weapons, so I grabbed it. But yes, proficiency is a bizarre rule.
@2fortsmostwanted
@2fortsmostwanted 2 жыл бұрын
I also picked up the Death House crossbow. Crossbow buddies 🏹🏹
@WarChallenger
@WarChallenger 2 жыл бұрын
Eyy, nice! It is a nice little bonus for the combat ahead, huh?
@nonya9120
@nonya9120 2 жыл бұрын
Geezer here.... LOL..... All of them, during the first decade in the hobby... "Publishers" we're us kids using school copy machines. Recently did some 5e sessions. Now ya kids pay more, rules still a matter of interpretation and group brew. Gaming on.
@MatthewSchooley94
@MatthewSchooley94 2 жыл бұрын
I played a tomelock with Vicious Mockery and thought Hex procced with it. It doesn't.
@trinstonmichaels7062
@trinstonmichaels7062 2 жыл бұрын
Trinston was here
@broccoli6182
@broccoli6182 2 жыл бұрын
Taught me that you only had to add proficiency and not strength or Dex to attack roll, that every roll above 20, even without NAT 20 was a crit. and that you had to add racial modifiers to the modifier and not to the roll itself, for example if you had 18 strength that means +3, a mountain dwarf would have had 18 strength that meant +5 Instead of 20 strength and then +4 Funny thing was: I got those things right and nobody believed me until a new player that joiner us said the exact same things
@reallyial2792
@reallyial2792 2 жыл бұрын
While its true that you can cast spells without a focus so long as you have the material components if required, you cannot however cast spells while polymorphed if that form does not have any spells. I.E being turned into a squirrel.
@hollowblaze2320
@hollowblaze2320 2 жыл бұрын
Some of these can be life lessons. Actually all of these stories is life lessons
@JacobL228
@JacobL228 Жыл бұрын
God damn it, another Torxina post!
@starhalv2427
@starhalv2427 2 жыл бұрын
For over a year I thought you can't deal double damage when you crit with a spell
@dragonriderabens9761
@dragonriderabens9761 2 жыл бұрын
I was told there was a feat that would allow me to wield a 2h weapon with one hand the person who taught me this was a habitual liar who made up lies regarding is IRL life for sympathy (I know this because his room mate later informed me of it all after I made an off handed comment regarding these lies) and got me kicked from one of my favorite D&D groups A lot of people left after that I was kicked from the group
@AGrumpyPanda
@AGrumpyPanda 2 жыл бұрын
FWIW, there was a feat for that in 3.X, as well as class features in 3.X/Pathfinder, so it's not an unheard of thing.
@ShrankTheFirst
@ShrankTheFirst 2 жыл бұрын
"Full Hexblade has few benefits otherwise" Said about the most broken subclass ever... Granted, most characters will only ever need 1-2 levels in it.
@terrafirma5327
@terrafirma5327 2 жыл бұрын
How much time does it take you to make all the Pepe thumbnails?
@MrRipper
@MrRipper 2 жыл бұрын
It's a lot of googling, this one took me 5 mins to find. Some take hours.
@terrafirma5327
@terrafirma5327 2 жыл бұрын
@@MrRipper Its fully appreciated :D
@BlackRainRising
@BlackRainRising 2 жыл бұрын
Range increments... I thought bows and such with a range meant that was it... so at 100' for longbow I thought that was it... turns out for a measly -2 per range increment you can fire above and beyond that 100'... I could have been jacking with my party so much harder
@AshersAesera
@AshersAesera 2 жыл бұрын
4:48 Excuse me? You're a half-paladin that can smite after every Short Rest using only your Charisma, how is that few benefits?! And to balance it they let you attack twice, and then eldritch blast twice?! I have a feeling they do not understand the strength of the Warlock class still ...
@foobietv
@foobietv 2 жыл бұрын
No, no, no! You make foobie so sad! You can't cast spell and then cast counterspell in same turn hiiiiiiiiiyyyyyaaaaaaaaaaa!!!! No multi class so broken
@alexwaddington9808
@alexwaddington9808 2 жыл бұрын
I think extremely common rulings like "nat 20s don't count in RAW" shouldn't have been included in this. There are definitely things that could be considered wrong regardless but the majority are DMs discretion This video sounded too much like people complaining about RAW vs DM
@wingedhussar2909
@wingedhussar2909 2 жыл бұрын
Counterspell seems broken.
@ttvcheese_8303
@ttvcheese_8303 2 жыл бұрын
all of them...
@derigel9783
@derigel9783 2 жыл бұрын
6:36 Not entirely correct. Yes, you can cast more than one spell per turn, but only one of them can be a leveled spell, all the other ones have to be cantrips.
@notbob555
@notbob555 2 жыл бұрын
False. They are correct. You cannot Bonus Action leveled spell in the same turn you Action leveled spell. You can however cast as many Action leveled spells as you want, provided you have the actions to do so. Action surge being the standard method. Proof: The only place this rule is mentioned is in chapter 10 Spellcasting, subsection Casting Time " Bonus Action A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven’t already taken a bonus action this turn. You can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action. " No where in any of the books does it prevent 2 leveled action spells.
@Journey-of-1000-Miles
@Journey-of-1000-Miles 2 жыл бұрын
People either can’t or don’t read. Every rule is written in the book, spelled out for a 12 year old.
@KingFox6666
@KingFox6666 2 жыл бұрын
Wanted to Start d&d can somebody Tell me what i need to play?
@tabletopgamingwithwolfphototec
@tabletopgamingwithwolfphototec 2 жыл бұрын
To be a player. 1) Set of Dice ( D4 , D6 , D8 , D10 , D10s , D12 & D20 ) 2) An the Players handbook To be a Dungeon master. 1&2) Same as above. 3) Monster Manual or another source of Monster stat blocks. 4) A lot of time to prep.
@KingFox6666
@KingFox6666 2 жыл бұрын
@@tabletopgamingwithwolfphototec thank you 😁
@mikewithington4755
@mikewithington4755 2 жыл бұрын
@@tabletopgamingwithwolfphototec doesn't the dm also need dice?
@mikewithington4755
@mikewithington4755 2 жыл бұрын
Sorry. Replied too quick. Miss read the comment lol
@alexwaddington9808
@alexwaddington9808 2 жыл бұрын
You don't need anything if you check local game stores for Adventures League. It's only a taste, but great for both starting DMs and players
@Gale_789
@Gale_789 2 жыл бұрын
:)
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