Thanks :) I think the trick is to take your time, listen to feedback, iterate... and have a hard deadline to forces you to actually concentrate on getting the thing finished one day!
@JiBePe2 ай бұрын
Waouh .. what a marvel !! It is so beautiful. !! A masterpiece is being cooked. ❤
@DbugII2 ай бұрын
Merci, you know, you have the skills to do the equivalent with your ray-caster as well!
@JiBePe2 ай бұрын
@@DbugII No way !! It is totally impossible to reach the same level of accuracy and sharpness in graphics with the raycaster and its fat 3*3 texel. In the Encounter you're remastering, each pixel matters and plays its role. This is great art !! Congratulations
@DbugII2 ай бұрын
@@JiBePe I'm not saying you can get pixel accuracy, I'm saying you can do a beautifully playable masterpiece in its own genre. Heck, Doom and Wolfenstein had some double and quadruple pixel size options and window resizing to handle slow machines :)
@IapetusRetroStuff2 ай бұрын
this is superb, congrats
@DbugII2 ай бұрын
Thanks, much appreciated!
@ChrisPowa-2 ай бұрын
Love this
@DbugII2 ай бұрын
Glad you love this, thanks :)
@EmmanuelCourosse2 ай бұрын
Superbe !❤
@DbugII2 ай бұрын
Merci !
@totoonthemoon3593Ай бұрын
Génial !
@DbugIIАй бұрын
Merci :)
@popo00712 ай бұрын
Damn at the begin , the countdown begins and we can see , damn, we lost 2 seconds ! 😉 Nice game !
@DbugII2 ай бұрын
Time and scoring are still one of the domains that needs to be addressed, that being said, when you know what you have to do in the game you have plenty of time to do it (I can finish the game in half the afforded time just doing things that need to be done and without trying to be specially fast. Now you are making me thinking: Should I allow all the images sequences to be bypassed so people can try to speedrun it :D ?
@fredt-berg8926Ай бұрын
This game looks so cool! I love the graphic style which reminds me of 80’s adventure C-64 games. Wishlisted on Steam. What program do you use to make the game?
@DbugIIАй бұрын
Glad you like it :) Not sure what you mean by "what program do you use", do you meant something like "Game Maker", "The Quill" or "Unity"? If yes, then no: The game is running an actual custom game engine written in C and 6502 assembler because it's a real 8bit game that runs on a 1984 computer running at 1mhz, and for the Steam release this is wrapped in a Windows emulator for this machine and comes with a Launcher to select settings and trigger Steam achievements. If you are curious, the entire source code of the game as well as all assets is on github: github.com/Dhebug/Encounter
@smashedlegends21 күн бұрын
I t would be cool if you play and talk! Do gameplays of the entire games!
@DbugII21 күн бұрын
There's a new version showing a more recent version of the game: - In English: kzbin.info/www/bejne/hJWQf32IesiAjMk - In French: kzbin.info/www/bejne/nZW5kIJmq7inbM0 I'm probably going to make a commented video in one month or so, comparing the 1983 game with the 2024 remaster side by side, with explanations about the design choices, etc...