Answers to some common questions: 1- Link to updated Supercarrier Guide: forum.dcs.world/topic/228670-dcs-supercarrier-mini-updates/#findComment-5554122 2- We continue to tune how fast the deck crew taxies the aircraft out of the landing area. The video was WIP. 3- Once this aspect of SC is wrapped up, we'll certainly investigate using aspects of this technology for airbases. 4- A push back would involve gathering deck crew from the general area around the jet, all lined up on different parts of the jet with correct collision and physics, pushing animations in unison, and not interfering with other animations and functions. Regarding the automatic rotation, this is a needed gameplay concession, for now, based on avoiding collisions with nearby aircraft and minimizing time in the landing area when parking in the stern. We are investigating a more elegant solution. 5- Static objects can block the legs of a taxi route. So, be very mindful when placing static objects not to place them in the path of aircraft routes on the deck and the active deck crew. 6- Regarding the F-14, we are working with Heatblur to make this happen. It’s cutting it very close to be in the initial release of this feature, but if not, it will be soon after.
@j4s0n3924 күн бұрын
If you do add it to airbases (which would be awesome), some things that would make it better and more immersive are: * Letting the mission creator set the active runway. Sometimes the robo ATC will direct us to take off with a tailwind, not a headwind, which is weird. * Realistic taxi instructions from ground (Venom 2 taxi sierra alpha, hold short runway 07). * Fixing the airports on some of the maps to have proper taxi and runway signage, as well as hold short lines. * Better inbound options and direction from the ATC, e.g. telling us to head X to enter the left downwind for runway Y, or approving/denying an OHB. * And a stretch goal of using NLP to interpret our spoken commands, rather than having to choose canned menu options.
@danielbauch556924 күн бұрын
Thank you very much Wags!
@behzad5223 күн бұрын
I hope we have option to remove the red marker from the plane directors. Thank you Wags.
@j4s0n3923 күн бұрын
@@behzad52 If you mean the purple markers above their heads, then yes. Wags specifically called that out, when discussing the options.
@MattWagner23 күн бұрын
@@behzad52 You can, and this is specifically discussed in the video.
@Jamesrw200225 күн бұрын
Former USN Carrier guy here (CVN-65 OEF/OIF) - this looks absolutely incredible. Constructive criticism - the recovery Yellow shirt would be a lot closer to the LA foul line and they would never stop you in the LA to fold your wings... their goal is to get you out of there as quickly as possible. But otherwise I cannot wait to see this in game - wild, just wild.
@noez_ergo25 күн бұрын
Yep agree. I don't think the real 45s spacing between planes is enough here in DCS 😅. It will force to do the right thing in MultiPlayer, otherwise... 👀😅
@SDsc0rch25 күн бұрын
@@Jamesrw2002 --- concur (rode GW for 98 med cruise)
@Jamesrw200225 күн бұрын
I suppose the caveat to this would be the E-2.. they would fold in the LA but they are typically the last to recover.
@Schmokey25 күн бұрын
I really hope they take this into account, multiple recoveries won't be able to target 1 minute intervals if we're that slow to get off the LA.
@MegaCrazyk925 күн бұрын
They should make you stop in the dearm area and then park
@lookout10125 күн бұрын
Somehow I wes expecting: " coming forward, coming forward... Signature move,no big deal... Fly navy " at some point :D
@MattWagner25 күн бұрын
lol, I actually considered it.
@tinzalix862425 күн бұрын
@@MattWagnerah man you totally should have lol
@wolfven1984225 күн бұрын
I was saying it trying to sound like @growlerjams lol …”Signature Move, feeling better now”
@GTRNights25 күн бұрын
This comment wins
@mathza55225 күн бұрын
is Wombat will be a voice actor? I remember this in one of Mover live stream. Correct me if I'm wrong.
@echovictordcsworld25 күн бұрын
The new fog effect is looking very good with the afterburners. Great to see DCS: CORE improvements as well Wags. This is what is needed in DCS, improving the feeling of "life" in the world, and make it less of a cockpit simulator. Great work all! (Looking forward to seeing some of the deck equipment moving the jets around in the future too)
@dotbmp25 күн бұрын
That fog is going to be amazing, the squad wont see clear weather for weeks!
@SDsc0rch25 күн бұрын
@@echovictordcsworld -- deck equipment doesn't move a/c around the deck very rare if it does happen I never saw that happen on our cruise (GW 98 to the med)
@echovictordcsworld25 күн бұрын
@dotbmp haha, Case III or nothin'
@echovictordcsworld25 күн бұрын
@@SDsc0rch Thank you for your service. I'm curious how the jets get turned around like that last 180° jump in the video?
@Auntystatic25 күн бұрын
@@echovictordcsworld its exactly as you saw in the video you switch instantly 180 degrees, also your chocks are put on too, its very unnerving when directed to the last stern parking spot and you think you are going in the drink, but as Waggs says trust the crew they know what they are doing, hope this answers your question
@eknight10125 күн бұрын
Man it is crazy how realistic this is. I was a brown shirt/plane captain and sometimes a green shirt (AMS) back in the early 90's aboard cvn 69 Dwight D. Eisenhower Squadron VA 34 Blue Blasters (A-6 Intruders).
@sam_mccrmck24 күн бұрын
Blue Blasters have one of the best patches in all of the US Military, I’d love to get a tattoo of it. Have a great family friend who flew Tomcats on Ike around 82 with VF142. He always states with a smile that he couldn’t have done a thing without you plane captains, maintenance and ordies.
@McKronenberg16 сағат бұрын
Do plane Captains ever Direct planes around or is it only yellow shirts ?
@eknight10116 сағат бұрын
@@McKronenberg In my experience as a brown shirt, I have never directed a plane. They didn't trust plane captains(who are enlisted personnel) that much to do such a dangerous task😂😂. All the brown shirts did was to help the pilot get the plane engines started and immediately handed off to a yellow shirt for taxiing. But Directing airplanes on the flight deck was only reserved for yellow shirt commissioned officers. In this new DCS update, I noticed that during taxing after a carrier landing, a receiving yellow shirt handed off to a brown shirt for final taxing and parking. From my knowledge, that particular part did not seem realistic. But I was enlisted in the early 90's so maybe things have changed since then.
@Saber-ut8ri24 күн бұрын
This is what the community has been looking for. Core game improvements and following up on module promises. Still a long way to go but a good first step for what used to be a joke of a module. Thank you
@vicbut886325 күн бұрын
10 years ago I would have never hoped for something like that. Yes your relationship with the comunity isn’t always easy but thank you for making my dream come true.
@RedKiteRender25 күн бұрын
It looks fantastic, I'm a little disappointed you're teleported instead of pushed into parking properly, even if it were invisible. (As teleporting totally breaks otherwise amazing immersion), but I'm glad there's fail safes for getting unstuck and indicators. I hope the salute notification can be put somewhere offset rather than centre of our vision!
@andyrudeseal634725 күн бұрын
The whole teleport, turn me around thing seems cheesy. Not fond of the red icons over the directors head either..hopefully can be turned off.
@DaveGamingDCS25 күн бұрын
@@andyrudeseal6347 They can be turned off. He literally shows the setting for that at 00:48
@andyrudeseal634725 күн бұрын
@@DaveGamingDCS Ah good, was probably admiring the fog at that time lol
@jep110325 күн бұрын
I can understand why teleport is included
@Chloiber25 күн бұрын
I do somewhat get it as well. It would probably be massively more complex to account for offset parking positions - because lets be real, people wont park super accurately. On the other hand, it would have been better to let the player turn around and in the end shift him slightly to the correct position - that would have been better. Same as it happens now when you are not perfectly aligned on the cat.
@ReflectedSimulations25 күн бұрын
This looks absolutely amazing. If you had shown me this video 8 years ago I wouldn't have believed my eyes... I have 2 questions please: - Once the plane reaches the parking spot, you get automatically turned a 180 degrees. How does it work in real life? The deck crew would just tow/push the plane? - How can we simulate carrier quals where you go straight to the catapult after trapping? Is there a way around parking the jet first? Thanks!
@st0atmaster25 күн бұрын
Parking spot.... You would be directed to taxi forward to the edge of the ship to the point you think you are going over, then NWS HI to turn the A/C 180. Then they will bring out the tug to push you back. If you watch 'Growler Jams' he has plenty of good videos showing the process.
@ReflectedSimulations25 күн бұрын
@@st0atmaster thanks! Then I guess it makes sense the way it's implemented in DCS.
@IndyNavy_25 күн бұрын
This is def putting a wrench in CQ...ED please reconsider.
@NYRanger4life25 күн бұрын
@@IndyNavy_ He said it could be disabled. I think if you disable it you should still be good for cq
@jimmy500425 күн бұрын
@@st0atmasterThe Airboss starts yelling for a pushback, the yellow shirt motions for it and everybody on deck there close lends a hand. When a pilot is in the cockpit the jet physically gets pushed back into its parking space after the pilot is directed to it. They’re pushed back until the mains are close to the scupper, the small curving around the deck. Tugs are generally used when the jet is not running, and it’s being repositioned. Or emergency type stuff. Say a jet needs to be pulled from the landing area due to some issue.
@TheOscar31_25 күн бұрын
12:24 "Wombat would be quiet upset" 😂😂
@CakePrincessCelestia25 күн бұрын
T. R. Matson left the chat.
@mdu211225 күн бұрын
Yes, quite. Nice shout-out, Wags.
@TurboHappyCar25 күн бұрын
Shout out to Wombat.
@EnigmaticPenguin25 күн бұрын
I was hoping we’d get a Wags video to go with the newsletter. Very excited!
@Allstar1423424 күн бұрын
Love this!!! Congratulations ED on a fantastic development! Personally, I preferred the deck crew running vs walking to positions around the plane but that is a minor detail. Well done! Looking forward to this immersive addition!!! Thank you!
@Wardog-BRA22 күн бұрын
Awesome! This is a huge improvement in simulator immersion! And the fog looked much better.
@Sphynx2521 күн бұрын
CC here: it'd be awesome if the crew would be a little more alive. Folks walking around, or at least looking at you when you pass by. They are all standing there fixed like mannequins. Other than that - having such functionality is awesome! Great work.
@josefwitt977224 күн бұрын
This had to take an insane amount of testing to get to a release ready state. Kudos.
@MattWagner24 күн бұрын
Yes, many tests - recalibrate - test - etc.
@josefwitt977223 күн бұрын
@@MattWagner I'll stick to "why is this stupid legacy API not working, let's just reset the host 20 times like crazy people then blame it on the firewall team" I cannot imagine being that patient over so many iterations!
@andyepix138325 күн бұрын
man, I cant' wait for this. It'll be so helpful in both Carrier based aircraft. I can't wait to use this. One thing I would appreciate would be the ability to lock out certian catapults, I.E, placing aircraft on the bow of the ship like we often see in modern situations.
@harmandeepsingh659825 күн бұрын
Fully 👍 agree
@Pricklyhedgehog7225 күн бұрын
So cool, and with the new volumetric weather features you have to love the updated fog, the light glow etc. Really neat stuff for realism and atmospheric effects. I'm excited how this is going to work for cinematic creators.
@Delta2Oscar24 күн бұрын
"WOMBAT would be quite upset." 😂
@pempem852724 күн бұрын
I love this addition, just adds to the realism. I hope they add more interactive ground ops to land bases also.
@MattWagner24 күн бұрын
Please see the pinned comment
@Czar6624 күн бұрын
Looks amazing. This looks like it brings SO MUCH life to the deck too. Excited to have it released.
@thomaslamont323725 күн бұрын
Well this has me completely gassed!! In the past I've found that the interactions with the deck crew "pulls" me into the simulation and now more so. Looks great!
@benshakespeare26824 күн бұрын
That's a "Mad" avatar you got there! 😁
@chazflyz25 күн бұрын
This is epic. I can only imagine the software coding challenge this must be. Major kudos to ED!
@DJHazzard25 күн бұрын
11:48 Grumman E-2 Hawkeye for DCS as a controllable aircraft with working AWACS ❤----> Button
@CakePrincessCelestia25 күн бұрын
We all know T. R. Matson would absolutely love this!
@yewls779425 күн бұрын
hell yea smash that like
@NoXiDLP25 күн бұрын
Okay this is really nice! Cant wait to see the public chaos on the deck^^ #FlyNavy!
@cipher804824 күн бұрын
Hmm I was expecting a CASE III in return :) Keep up the good work Wags and all ED team !
@MattWagner24 күн бұрын
The fog had burned off. Fog will be variable in missions.
@keithmitchell624023 күн бұрын
And assuming the deck crew works with CASE III ops too….?
@agidotexe716725 күн бұрын
You are right Wags, watching cat shots and cat shot prep never gets old! This looks really good!
@Revan197724 күн бұрын
Have been looking forward to this. No one above ED on immersion. Thanks!
@mikeck460922 күн бұрын
Thank you for the option to disable. It looks amazing but many times, I only have 1.5 hours or so to fly. I always cold start (my favorite part) since I’m playing to experience the aircraft…but I don’t alway have time to go through procedures like this one. I want to save my time for the mission and coming home. Also, triggers have a habit of not firing leaving me sitting there with an ATC refusing to give me taxi clearance or a Cat operator who doesn’t see me in front of him
@MattWagner22 күн бұрын
As you correctly point out, it's an option if you want a more expediated experience. As for lack of taxi clearance, this new feature has undergone extensive testing to avoid such situations. We hope you will no longer encounter such situations.
@104thMaverick25 күн бұрын
The Hornet is the gift that keeps on giving!!! Thanks so much for the preview Wags, can’t wait to get this! Would be great in future if the director would wave you out of the LA faster if there was another Hornet coming in behind you. But that’s ‘no big deal’ for now. Fly Navy
@MattWagner24 күн бұрын
He did in fact wave me out quite quickly, I was just lazy about getting out the box because of the talky talky.
@104thMaverick24 күн бұрын
@@MattWagner Ahh fantastic!!! Mega Hyped!
@mactgnr25 күн бұрын
Very cool vid, wonder what Growler Jams thinks of it too. BZ all involved and fog does look cool too
@MattWagner25 күн бұрын
His videos inspired me to do the Case 1 landing from the downwind.
@mactgnr25 күн бұрын
@@MattWagner awesome, I thought that when you did the final turn and dropped your bug just below the horizon, was like I'm sure I saw that the other day
@ripgfa25 күн бұрын
Gotta have a signature move
@HordeOfSkies25 күн бұрын
Cool. I can’t wait to have the Super Strike Eagle modul. ;)
@fisadev25 күн бұрын
I laughed out loud at the WOMBAT reference :)
@CakePrincessCelestia25 күн бұрын
Same! Shows the appreciation! :)
@HoopesJohnC22 күн бұрын
Fantastic...what a cool addon. Hope to see some neat groundcrew stuff for regular airfields as well someday.
@henryhbk24 күн бұрын
Next update will including filling out Budget forms for fuel used and training time! Maybe the odd chewing out by the Air Boss for shore leave shenanigans? but thanks for showing the new feature so clearly. I guess the reason the Navy requires 20/20+ vision is because (particularly on landing) spotting that purple icon on the deck crew is hard!
@Triple8723 күн бұрын
This is such a small feature that makes a MASSIVE change in immersion.
@Av-vd3wk25 күн бұрын
Wags just about 900 subs short of that much vaunted Silver Play Button! 🎉
@MattWagner25 күн бұрын
Have been for a long time. Doomed to always be short.
@Av-vd3wk25 күн бұрын
@@MattWagnerin your future videos do what they all do and end it with “smash that Like button and hit Subscribe for the algo!” 😂 - This looks great sir! Been a fan since LOMAC.
@Sinni6425 күн бұрын
@@MattWagnerwhen the Mig29 Vids start rolling in, you will get over the 100k for sure:D
@MattWagner25 күн бұрын
Not a fan of wasting a viewer’s time asking for subs and likes.
@CakePrincessCelestia25 күн бұрын
@@MattWagner We just need more "Oh, what's that [insert upcoming module thingy] doing there?" and it will come when it's due! /)
@callsigngrimey17 күн бұрын
You're right Wags, it NEVER gets old. While I may not use this new feature all the time, for times sake, I do love the coming update! Nicely done.
@FastJetPerformance24 күн бұрын
Solid work, I'll figure a way of adding this to my school content at Shadowlands 👍
@belgeode25 күн бұрын
This module has always been one of my favorites, and now it feels NEXT LEVEL good!! Thank you so much!!
@guilhermebechtinger25 күн бұрын
I'm glad that I bought the supercarrier module many year ago!
@CakePrincessCelestia23 күн бұрын
This is why I don't mind pre-ordering early access stuff from ED. Even if it takes some time, they'll bring it on.
@nickgrey413625 күн бұрын
Great video Matt. Many thanks to the team for substantial work that went into this functionality over the last few years. Kind regards Nick
@wilbuzllf505724 күн бұрын
That fog though! 😍 Seeing the other Hornet take off in the fog with the afterburner lighting up the deck... holy smokes! 😲
@supermilo25 күн бұрын
This looks amazing! Very well done. Also the fog is stunning. One comment though, even in DCS if you're a flight of two, your wingman could be as little as 10-15 seconds behind you after you trap
@MattWagner24 күн бұрын
If you kiss off correctly and fly a correct Case I, that is not quite true. When done right, you have much greater interval. Problem I see many players do is taking way too long in the pattern.
@supermilo22 күн бұрын
@MattWagner true!
@MaurizioArmi20 күн бұрын
Finally, it doesn't seem real to me! I love this and I can't wait to use it. Thanks so much Wags for this video, awesome!
@nume198125 күн бұрын
Fantastic Update!! You guys are really pushing the carrier environment! It’s good to see progress on this long therm project! Can’t wait to experience it in VR! Thank you again for making my childhood dreams come true! 🙏
@paulbrooks439522 күн бұрын
Awesome, the teleport feature is going to be very helpful, people get lost and turned around even on a clear deck, lol.
@hansangb25 күн бұрын
"Signature move, no big deal...." I need Growler Jam to do a video!!! :)
@KingznAcez24 күн бұрын
wow! as a main F-18 player I can‘t wait for this, looks super cool and this will make me feel even more like a Navy pilot!
@VirusVanquisher25 күн бұрын
Thank you for this update, greatly appreciate all the work ED does!
@JamesW8124 күн бұрын
Love this Wags! Im still crashing the F-14 into the deck, but I'll get there eventually!
@valuedhumanoid657425 күн бұрын
You're too humble Wags. No one is better at anything in DCS than the Big W. Yes, there are some good instructional videos from many 3rd party groups. Some just have the knack for it. But for overall knowledge and explaining it in a way that's understandable, you're in your own league. This new update is so good. I lived on the Theodore Roosevelt for 4 years as an Aviation Ordnanceman and spent many hours on the flight deck. And each ship has their own take on the procedures, so there' going to be many ways of getting a task done. Every command has their interpretations. This is the Wags version.
@MattWagner25 күн бұрын
Very kind, thank you.
@Elysian_Angel_25 күн бұрын
“Hey, what’s all this fog doing here?”
@MattWagner25 күн бұрын
Oh, y’all noticed?
@TurboHappyCar25 күн бұрын
@@MattWagner Right into the soup!
@CakePrincessCelestia23 күн бұрын
@@MattWagner The fog is fogging.
@asphelite24 күн бұрын
Looks like I can do my own Growler Jams now hahaha Certainly was waiting for the reference :D Finally! Many waited for this update I think, the Teleporting certainly seems to be rooted further down in the core engine, the markers are a neat addition as well! Good video Wags, keep 'em coming ^^
@Davidb482525 күн бұрын
Can't wait for the next update. This new fog looks incredible and the new deck crew feature just multiplies the immersion. Fantastic job! Thanks for making my dreams come true!
@9Apilot25 күн бұрын
A plane captain giving you F/A-18 specific signals would be next level..
@The_Cokester4 күн бұрын
Setting up the building blocks for a dynamic campaign I see. Don’t know when we will get it but boy do I see the vision now holy crap.
@joun-ykem649524 күн бұрын
this is what we have been waiting for. Really great. A very good next step in development. I hope the guy (yellow shirt) standing between the cables keeps his legs when the next ones traps ;-)
@MattWagner24 күн бұрын
He would move to a different location during a recovery.
@LadanSoodmand25 күн бұрын
How very exciting! Thank you for sharing this update, Wags. Can't wait to try it out.
@Erv70425 күн бұрын
ahhh man Wags. Great video. Im looking forward to these new crew updates. As always thank you for your services bro
@Seth9024 күн бұрын
hmm, just as an idea: But maybe it would be useful to some people to add an optional(!) picture-in-picture feature? Basically a small window opening somewhere at the edge of the screen, always showing the director currently responsible for you. I know, it's more immersive to have to lock around your cockpit (and moving your head to lock past parts of your aircraft) but I figure there are still some (maybe newer) player still playing DCS without VR/TrackIR.
@vincentsantucci247825 күн бұрын
This is amazing, can't wait to see it in action. Great work Wags and the DCS team!
@monstrok25 күн бұрын
This is a literal game changer. This feature will dial-up the immersion and much better replicate the carrier deck experience from a pilot's perspective.
@callsignnictmere46523 күн бұрын
Thanks for including the Deck Crew Update to single player missions.
@MattWagner23 күн бұрын
Yes, it is carried forward for existing SC-based missions.
@callsignnictmere46523 күн бұрын
@@MattWagner I look forward to using this feature creating single player missions. Good times! and thanks again.
@hunter-c3r25 күн бұрын
Absolutely stunned, great work! Now Sniper for the Viper, aaaaand then Rafale M (hope never dies) :D
@stephanec802424 күн бұрын
Yeah! i was waiting for this new feature since a long time! Really immersive thank you!
@M4rK3Ting25 күн бұрын
When SC Lights will interact with the cockpit ? All other artificial lights is working. What is the problem with the SC ?
@iammorpheus734525 күн бұрын
Wags, love the videos man. You have definitely been a staple in DCS. Any news on when the syria map mission campaigns will be fixed. For example FIWOS the wingman won't initiate their take off process, or if there's another aircraft on the runway, it will not take off. Just was hoping to finish this, as it's been taking me a little longer is normal. As well as I believe gamblers is having some issues too I haven't tested that one out yet, Thanks agian for being such an awesome part of this so cool community.
@chocorock2324 күн бұрын
Thank you Wags for the video and I hope this is just the beginning for things to come.
@CakePrincessCelestia23 күн бұрын
I finally managed to watch this. 0:24 Speaking of option to disable it: Will there be one to disable that yellow hint text in the center? That's quite the immersion killer, especially in VR. 0:47 I see, looks like there is. I'd assume Enable helper messages in cockpit view while taxi does that :) 1:56 I reckon you like those giga combos just like we all do - only to remap them to something simpler to input. At least it's not like most of the older default mappings that combine the modifier keys on one side of the keyboard with a key on the opposite, forcing us to dual wield the thing. 2:02 ROFL! Gottem! 2:11 I wish they'd direct the entire startup procedure, but I guess - more so I hope that will come in the future as well! :) 5:42 It truly never does. 12:21 ROFLWOMBAT! XD 12:51 Awww, what an immersion killer, though! You guys need to consider giving us an option to disable that, but I guess that also requires the parking slots to be placed in a way that leaves us able to turn around ourselves. Would love to see the mules being used here as well. Please tell us that's going to come in the future as well. The whole addition of the directors is such a great thing already, but I hope it's just one more step of many to ultimately have the absolute experience with all the nuances! 13:21 Same here. Would be great to be able to disable the teleport. And if the path is blocked, there should be a way to get around, and if that involves having to taxi across the touchdown area... I mean, it has to be done somehow IRL as well ;)
@MattWagner23 күн бұрын
Please see pinned comment.
@azrzgaming25 күн бұрын
Thank you a lot Wags!!! This is absolutely amazing!
@nateweter401225 күн бұрын
Very cool! Details that add a ton of immersion to the experience.
@ernestwinslow731625 күн бұрын
Supercarrrier is looking great again with the new deck/flight Director features. I see the new fog too 💪
@indianajon798025 күн бұрын
This is one I have been waiting for. Can't wait! Looks amazing as does the fog. Thanks ED
@Aleksandar6ix25 күн бұрын
Oh man, I haven't played or watched your videos on DCS since the "Covid promos". More than 4 years now! I can't even remember how I installed this title or where / how I own the F18.
@DaveMcRee24 күн бұрын
thats some baby butter smooth vr/headtracking you've got there mate.
@Spudknocker25 күн бұрын
Oh my gosh this is so exciting to finally get these guys AND new fog! This has been a LONG time coming!
@markbaum338825 күн бұрын
is that why I cant make mine look anywhere near the same, new fog?
@Senoph25 күн бұрын
Very curious to see if this works well with a fully loaded deck with static objects/planes or will the crew act as if nothing is there and expect you to taxi into a static plane. Looks incredible anyway and I'm guessing it will get even better with some future updates!
@jep11037 күн бұрын
i am being manouvred as i write, the immersion is fantastic, great job everyone
@danielbauch556924 күн бұрын
Thanks Wags, and dev's working on this. Couple questions: 1. This looks like it will eliminate many of the current pathway issues clogging the deck! Will we be able to assign specific parking locations or launch sequence for each aircraft on the deck? 2. The time it took to clear the landing area (35+ seconds) would have likely required to trailing aircraft to wave off will the foul deck. Will AI increase their spacing in the pattern to prevent foul deck wave offs? And will ATC increase spacing in case III with the added control/taxi time? 3. The second to last plane director in the video (minute 11:56) was in the landing area (on the 3rd wire) during the taxi. Will the plane directors halt the taxi and clear the landing area if another aircraft is in the groove? 4. At minute 13:00 the parking/180 pushback had the nose of the aircraft fouling the deck. While the directors only park in those locations if there are no other aircraft in the pattern? Or will you be teleported if another aircraft enters the pattern/groove? 5. Will static objects such as planes, helicopters, deck equipment be recognized by AI and change the taxi path and parking selection? Or will we need to remove them before/when this launches? Specifically, many put static SH-60 or other equipment in front of the island and in the junkyard.
@aussiegta826725 күн бұрын
OK, NOW I want a Naval aircraft. You also need to start giving the ground fields some love.
@GonzodidIT24 күн бұрын
Hell yeah baby lore time! 12:20
@droneforfun538420 күн бұрын
Great. Please update the ATS sounds & mechanism, it is like 15years old. A rework of ATS coms would be great for the experience/realism.
@GotSpaceGame24 күн бұрын
Top tip... bind salute to the "7" key... 07 Pylotes!
@artao525 күн бұрын
Oh wow. Taking off in heavy fog at dawn in VR. Why have I not thought to do this yet!!
@daveg585725 күн бұрын
Incredible work, guys. Bravo!
@davidschleifer901523 күн бұрын
Looks great Wags. My only complaint on the current setup is the LSO calling a wave-off at the moment of trap or right after a trap. Very annoying as my fighter is already stopped. Looks like a slight delay. Hopefully this is fix on the upgrade. Like to know my wire when this happens.
@Spindrift-m8n22 күн бұрын
I like the look of the new fog effect.
@GYGOtv25 күн бұрын
Thanks Wags, love the Super Carrier and can't wait for more people to tell me what to do LOL. Great video as always!
@TheOscar31_25 күн бұрын
Nice to see the deck directors and the new fog 😉👌🏼 Both are looking so good, congrats
@masterhighground367725 күн бұрын
Ok that fog looks pretty good
@ligmasack903824 күн бұрын
Glad to finally see some life on the Flat-Top.
@thecaptainredpants24 күн бұрын
Awesome as always Matt. Thanks again!
@AlphaNilla25 күн бұрын
There you go Wags, way to put it right in the spaghetti. 5/5 recovery sir🤙🏻
@macedk24 күн бұрын
Like the new fog effect :). Looking forward to this. Ambience is key :)
@Aeronaut197525 күн бұрын
This looks great! I can't wait to get stuck in!
@bigrivercod25 күн бұрын
I'm looking forward to giving this new feature a go. I tend to land a bit off centerline so I may be seeing the deck crew dive for cover too. A change of topic, but hopefully ED are getting close to having the AI navigator for the Mossie released "soon" as well.
@Mogs5525 күн бұрын
I very excited for this update. I would like to see flight directors giving the 'Hurry Up' signals. I am also concerned during Case 1 recovery the Meatball was never visible. Good luck.
@261256324 күн бұрын
I like the idea of slowing down the pace of rearm refuel process.