Doom's Nightmare Difficulty: Everything You Need To Know

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decino

decino

Күн бұрын

Fast bois, respawning bois and lots of ammo.
Not Even Remotely Fair:
www.doomworld....
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Пікірлер: 1 500
@decino
@decino 6 ай бұрын
Background song now available on Bandcamp: decino.bandcamp.com/album/pumpkin-beats-to-analyse-to
@nofamilylink541
@nofamilylink541 6 ай бұрын
why now
@MarphitimusBlackimus
@MarphitimusBlackimus Жыл бұрын
12:26 This textual inconsistency was, of course, fixed in the Game Boy Advance and iOS ports of Doom, changing the shotgun shell pickup text from "Picked up 4 shotgun shells" to "Picked up the shotgun shells" and "Picked up shotgun shells", respectively (the latter iOS fix being made by Carmack himself, as indicated by his comment in the source code), hence not specifying the exact number of shells in the message. And that's why all true Doomers today regard the GBA and iOS ports as being the definitive way to play Doom.
@AB0BA_69
@AB0BA_69 Жыл бұрын
Good to see you around, Marph! Please post more nerdy HL videos! 😊
@MrCantStopTheRobot
@MrCantStopTheRobot Жыл бұрын
Ridiculous. DooM was always meant to be played on Nintendo Wii.
@roblammens
@roblammens Жыл бұрын
What a load of crap. Everyone knows the definitive way to play Doom is in the Doomsday Engine with every single "Modern Graphics" mod you can find! The 3D models and dynamic lighting definitely don't look just like shovelware!
@StillTheVoid
@StillTheVoid Жыл бұрын
Now its your turn for another half life lore.
@the_kovic
@the_kovic Жыл бұрын
An even better solution was implemented in DOOM 64 which dynamically changes the message between "Picked up 4 shotgun shells" and "Picked up 8 shotgun shells" based on what difficulty you're playing on.
@RichardHoogstad
@RichardHoogstad Жыл бұрын
You know you are doing something right when one of Doom's creators goes through the trouble of sending an actual voice reply. That was awesome!
@oz_jones
@oz_jones Жыл бұрын
Romero was always a cool dude.
@Dsmky117
@Dsmky117 Жыл бұрын
I thought it might be AI, but nice to hear it's real!
@calvinanderson4245
@calvinanderson4245 Жыл бұрын
​@@oz_jonesCool enough to ride Carmack's coattails and dickride Bethesda's fanfiction?
@AlphaCarinae
@AlphaCarinae Жыл бұрын
It's almost like they're normal human beings too rather than some mythical unknowable god
@rgerber
@rgerber Жыл бұрын
obviously not sparing a chance to make someone his bitch
@bluefin844
@bluefin844 Жыл бұрын
Romero cameo nice
@tylerjennings8242
@tylerjennings8242 Жыл бұрын
A Romero cameo is always welcome. Love hearing insight about the game and its development from the guy. Absolute legend.
@watrickpiege
@watrickpiege Жыл бұрын
Nice.
@britishexplorer4437
@britishexplorer4437 Жыл бұрын
Nice.
@michaeldonoghue9015
@michaeldonoghue9015 Жыл бұрын
Nice.
@DoomguyAV
@DoomguyAV Жыл бұрын
Romero is so fucking cool. Archvile!
@riffbw
@riffbw Жыл бұрын
This is what makes Romero a legend in gaming. He's a gamer's game designer. Outside of some level design, Romero was just an idea guy that understood his customers. But to this day, Romero has stayed humble and a gamer first guy. The fact that he responds to emails and does a ton of free stuff for the community is what makes him a legend.
@TheTrueNorth11
@TheTrueNorth11 Жыл бұрын
He made me his bitch tho
@silky_merkin
@silky_merkin Жыл бұрын
For sure. Every good company needs that charismatic "face" and personality of the company and Romero always fit that role (a little "edgelord" sometimes, but it is Doom, satanic references, demons, etc.) , even if others on the team were more technically savvy.
@lordpalandus11
@lordpalandus11 Жыл бұрын
... except for that short stint when he said "he was going to make you his biatch."
@richardvlasek2445
@richardvlasek2445 Жыл бұрын
yeah he stayed so humble that the marketing campaign for his last proper commercially released videogame involved making me his bitch
@sophiacristina
@sophiacristina Жыл бұрын
@@TheTrueNorth11 Everybody does!
@SilverSpireZ
@SilverSpireZ Жыл бұрын
Man, decino. Why are so many of your patrons in such agonizing pain? What did they do to deserve such a fate??
@BlueSmash_404
@BlueSmash_404 Жыл бұрын
They were horny,needed to be punished.
@1pcfred
@1pcfred Жыл бұрын
We were put on this Earth to suffer and die.
@СергейМисюк-ж1к
@СергейМисюк-ж1к Жыл бұрын
At least they also may enjoy the sight of beaks.
@OblivionWalkerVerified
@OblivionWalkerVerified Жыл бұрын
@@СергейМисюк-ж1к they make me coom
@HorrorUberAlles
@HorrorUberAlles Жыл бұрын
_BEAKS MAKE ME COOM_
@Haru-spicy
@Haru-spicy Жыл бұрын
Nightmare difficulty always intimidated me as a kid. When cheat codes didn't work, it felt like the difficulty itself was overriding the game rules, like the monsters were just too powerful to be affected by the cheats.
@RustBot42
@RustBot42 5 ай бұрын
I unironically love that feeling when a game goes "No. You must suffer." The trepidation you feel, that if the difficulty mode takes away the tools that makes you feel safe, what other horrors is it hiding under its cloak?
@drakep.5857
@drakep.5857 Ай бұрын
​@@RustBot42 games instilling a sense of fear and mistrust within their hostile worlds is one of their biggest strengths as a medium. System shock 2 is a masterclass at this.
@BigMacDavis
@BigMacDavis Жыл бұрын
That was a really cool backstory. I had heard rumors that Nightmare was added in as a joke difficulty in future editions of Doom after 1994, but never actually got them confirmed until right now. I think I'm gonna give NERF a run through. It looks fun.
@rilluma
@rilluma Жыл бұрын
NERF arena? the game.
@rustyjones7908
@rustyjones7908 Жыл бұрын
I'd watch that. BigMacDavis and Decino are the RL bruiser brothers.
@LavaCreeperPeople
@LavaCreeperPeople Жыл бұрын
you
@k.w.6626
@k.w.6626 Жыл бұрын
YOOOO its BigMacDavis! The legend.
@Mike-or7xv
@Mike-or7xv Жыл бұрын
100% items?
@StoneHill777
@StoneHill777 Жыл бұрын
Great job as always. The John cameo was the best. Now, let the nightmare runs through!
@ravagerslb
@ravagerslb Жыл бұрын
Gzdoom currently has an option for monster nightmare reflexes, meaning you can play "two thirds nightmare", fast monsters and reflexes without the respawning bit. Can be interesting for those who want an "in between" challenge between uv-fast and full nightmare.
@DinnerForkTongue
@DinnerForkTongue Жыл бұрын
You can also activate double ammo pickups for 3/4 of the experience.
@ravagerslb
@ravagerslb Жыл бұрын
@@DinnerForkTongue without respawning monsters, double ammo pickups feel "cheap" IMO
@DinnerForkTongue
@DinnerForkTongue Жыл бұрын
@@ravagerslb Understandable. Just throwing the idea out there.
@billiam6398
@billiam6398 Жыл бұрын
haven’t played with the ammo setting, i imagine that could enable one to play 4/3rds nightmare by disabling the bonus ammo.
@maynardburger
@maynardburger Ай бұрын
That is indeed my preferred 'hardest difficulty' option for the base games. The respawning enemies sucks for me as somebody who likes to take my time rather than rush.
@silentone3852
@silentone3852 Жыл бұрын
"Oh really? Ok then. You're all dead." Great response John Romero
@SaviourV
@SaviourV Жыл бұрын
John Romero's version of Kenshiro's "Omae wa mou shinde iru" ("You're already dead.") around the time of that famous manga when it first appeared in the 90s. Great minds think alike, apparently. 😆😆😆
@garuelx8627
@garuelx8627 Жыл бұрын
@SaviourV I feel like it's more of a call back to the OG Leisure Suit Larry games when you enter "cheat" in the text command box. The game says, "Ok then, You win. (game over)" And it exits to DOS
@SaviourV
@SaviourV Жыл бұрын
@@garuelx8627 Ouch. Still, I think that the Leisure Suit Larry reference you mentioned is a slap on the wrist compared to John Romero's response here. On a side note, aside from decino's battle against John Romero (multiplayer deathwatch), have you seen Coincident's final "Corruption Cards" battle against a Romero super-boss yet?
@smgamer240
@smgamer240 Жыл бұрын
@@garuelx8627 There's a similar game over in Space Quest 4 (another Sierra game) where if you delete the Space Quest 4 Application from the Pocket Pal Device you find in the game, It also dumps you back to DOS, but not before playing an audio clip of a toilet flushing. (The Pocket Pal's Trash Bin has a toilet icon. You just have to click and drag the SQIV game icon to it, like you would on any other computer,)
@NemesisOgreKing
@NemesisOgreKing Ай бұрын
When John Romero wants to make you, his bitch.
@FR4M3Sharma
@FR4M3Sharma Жыл бұрын
iD Software really immortalized this game. We might never see any folks like Romero and Carmack in this industry ever again.
@thewhitefalcon8539
@thewhitefalcon8539 Жыл бұрын
The early version of Notch. Jonathan Blow. ToadyOne. We don't need tricks to make 3D games render at all, any more
@greendesigner
@greendesigner Жыл бұрын
You might want to check our ghost ship games, they actually care about the games they make, like romero does
@lewisspring35
@lewisspring35 11 ай бұрын
​@@greendesignerDID I HEAR A ROCK AND STONE?!
@notapplicable6985
@notapplicable6985 10 ай бұрын
​@@thewhitefalcon8539Not fully, notch didn't really make many notable games after minecraft, but the johns were involved in quake and deus ex
@airplanemaniacgaming7877
@airplanemaniacgaming7877 7 ай бұрын
@@lewisspring35STONE AND ROCK Wait a minute.....
@HESHRocketWarhead
@HESHRocketWarhead Жыл бұрын
5:50 - Pinkie got lockjaw. How tragic. Also, I thought Nightmare difficulty was already fairly popular. I typically threw it on passively sometimes at one point.
@iguana9173
@iguana9173 Жыл бұрын
I don’t feel sorry for him getting lockjaw.
@officialromanhours
@officialromanhours Жыл бұрын
@@iguana9173 Should've gotten the vaccine
@ratfarmer1
@ratfarmer1 Жыл бұрын
@@iguana9173 why
@Phytolizer
@Phytolizer Жыл бұрын
​@@ratfarmer1 pinkies are annoying
@jessegauthier6985
@jessegauthier6985 Жыл бұрын
​@@iguana9173 No
@DinnerForkTongue
@DinnerForkTongue Жыл бұрын
Nice, a voice message from Romero! That cool cat is a huge credit to the community, I swear. 3:39 I should note that this proper Nightmare fast reaction speed is achievable in GZDoom by activating the "Monsters Nightmare Reflexes" gameplay option. "Fast Monsters" is just regular -fast. JIC this is useful to someone.
@maxdickings6874
@maxdickings6874 Жыл бұрын
You just saved me the trouble of looking to recreate nightmare difficulty without respawning monsters so yes this was useful!
@alexsilva28
@alexsilva28 Жыл бұрын
​@MaxDickings ... I was gonna say "who would ever find that useful?" lol
@T-West
@T-West Жыл бұрын
After playing on NIghtmare it's amazing how fairly-balanced it is. Definitely not a joke at all. The need to juggle moving forward before enemies respawns while also clearing out faster-firing demons works incredibly well.
@redline841
@redline841 Жыл бұрын
The difficulty game mode is a joke. It's just a very well crafted one.
@riffbw
@riffbw Жыл бұрын
It definitely was a joke, and given strategies and tactics of the time, it was deemed impossible by many players. But as we know, gamers adapt to any challenge and the advent of circle strafing, better use of a mouse, and optimized strategies have made it very doable. It just happens the joke was very well designed that it works out as an asset to the game rather than being just a joke. Now Wolf3d with respawning enemies would be a joke.
@DinnerForkTongue
@DinnerForkTongue Жыл бұрын
It is, but not by design. It's the gamers that adapted, overcame and grew to enjoy it.
@PeterLawrenceYT
@PeterLawrenceYT Жыл бұрын
Monsters going from set dressing, to constant and persistent threats is why I love Nightmare, as well as routing which is super fun.
@itzhexen0
@itzhexen0 Жыл бұрын
@@DinnerForkTongue You guys didn't adapt to shit. You can't use a source port and call it adapting.
@jomahawk7488
@jomahawk7488 Жыл бұрын
I find it really cool when game devs respond to fan questions and messages like John Romero did here. I once sent Frank Klepaki an email right before the Command and Conquer remakes came out, just wanting to tell him that his music was well over 50 percent of the reason I enjoyed Command and Conquer so much, and was shocked beyond belief to get a multi-paragraph response from him
@il_nostro_della_segreto
@il_nostro_della_segreto Жыл бұрын
Nice! What'd he reply?
@sakucelty
@sakucelty Жыл бұрын
“It seems you’ve figured out that my stand,「 PINKY 」can stop time.”
@BanishedSilentShadow3318
@BanishedSilentShadow3318 Ай бұрын
Pinky: "Za Wārudo!!" (The world!!)
@LPavownage
@LPavownage Жыл бұрын
One way I tried mixing up Nightmare Difficulty was by adding a new difficulty setting via MAPINFO that also enables Total Infighting, creating a much more chaotic nightmare scenario where even the demons are fighting each other - and I think they remember who they were fighting when they died, too.
@SaviourV
@SaviourV Жыл бұрын
Did they stop their infighting long enough to notice Doomguy in the middle of the chaos? 😅
@AlexeiVoronin
@AlexeiVoronin Жыл бұрын
Your historical research into the topic was immaculate. So proud of you :)
@Hellwolf36
@Hellwolf36 Жыл бұрын
6:33 So what you are saying is... Pinkies can ZA WARUDO!?
@FraterSbeve
@FraterSbeve Жыл бұрын
The informative content in decino's videos is well-known and deservedly lauded, but it must also be said that the humour sprinkled here and there is just great. Always a treat.
@morgboat744
@morgboat744 Жыл бұрын
couldn’t agree more. not to mention these videos are so goddamn relaxing to me :)
@MusicByproduct
@MusicByproduct Жыл бұрын
This stuff is really well illustrated too. It’s a pleasure to watch and I appreciate the effort that must’ve gone into it.
@Razgard
@Razgard Жыл бұрын
That ultra-turbo-za warudo pinkies thing is insane! The wonders of programming. And those barrel corpses... I learn something new with each video. Thanks!
@SaviourV
@SaviourV Жыл бұрын
Beaten to the ZA WARUDO reference. 😅 Saw a different video yesterday about that glitch. Almost thought that the close-up Pinkie was a Photoshopped attempt, but since I watched this video, I've no doubt that those turbo-Pinkies in Nightmare have mastered the art of controlling time. 😅
@bshap495
@bshap495 Жыл бұрын
1:38 Gotta appreciate Romero for answering a yes or no question with a several-paragraphed, detailed recollection.
@USSMariner
@USSMariner Жыл бұрын
And now that wiki entry can have a PROPER CITATION FROM A PRIMARY SOURCE
@YogiTheBearMan
@YogiTheBearMan Жыл бұрын
I hope the Wiki gets updated. Don’t forget the email response was also narrated by Romero.
@alexsilva28
@alexsilva28 Жыл бұрын
​@@USSMariner Source: John Freaking Romero
@alexsilva28
@alexsilva28 Жыл бұрын
Pretty sure the email in the video was made just for comedic effect and the real one was worded different
@GhostbustersHQ
@GhostbustersHQ Жыл бұрын
Are you a furry , fucking weirdo
@Santti1989
@Santti1989 Жыл бұрын
I can appreciate the hustle and skill required for Nightmare, but it's just not for me. My playstyle has always been slow and methodical. I prefer the stuff that die to stay dead. With that said, I still appreciate some difficulty, but I just go for the more difficult WADs for that. Besides, I just can't play the old Doom maps anymore. Pretty, modern maps have utterly spoiled me.
@BlazingOwnager
@BlazingOwnager Жыл бұрын
Can I just say how awesome it is Romero cameo'ed in this! I'm glad he appreciates this channel. I've always thought his departure from iD was really the death of the original company. John Carmack was the brains. Adrian Carmack was the looks. John Romero was the heart, American McGee the soul and Sandy Peterson was all the other necessary organs to keep the greater whole alive. That specific mix was lightening in a bottle and since they went their separate ways, I've always felt something was lost.
@TheWeedlover2
@TheWeedlover2 Жыл бұрын
The Diablo 2 sounds when explaining the instant death pinkies are a fitting touch. It was absolutely awesome of Romero to give a detailed reply like that. The man is one of the coolest people to ever be in game development.
@XenoSpyro
@XenoSpyro Жыл бұрын
I only recognized the Weaken Curse sound. The other one just before it was new to me. A more fitting sound for that explanation would have been Decrepify though, since you know, it slows you down.
@Santti1989
@Santti1989 Жыл бұрын
Personally, I would have gone with Dragon Ball sound effects. Make it a Super Sayian Pinky. :p
@ТарасДубинин
@ТарасДубинин Жыл бұрын
Honestly, I was hoping for Za Warudo sounds.
@Arrinao1
@Arrinao1 Жыл бұрын
@@XenoSpyro just checked. It's the curse that no one uses :P Attract.
@PeterLawrenceYT
@PeterLawrenceYT Жыл бұрын
I LOVE NIGHTMARE 😈🏃🔫💥♻🏃😈💀💥🔫♻😈🏃🔫💥♻🏃😈💀💥🔫
@onepureturtle
@onepureturtle Жыл бұрын
"I want to blast ROPE!!!" -Peter playing Nightmare
@WSADKO
@WSADKO Жыл бұрын
NERF is going to be a blast!
@Turbine2k5
@Turbine2k5 Жыл бұрын
Lean?
@IgnoreMyChan
@IgnoreMyChan Жыл бұрын
Oh my god a celebrity!
@WSADKO
@WSADKO Жыл бұрын
@@Turbine2k5 Lean
@erickvondraxeler
@erickvondraxeler Жыл бұрын
2:53 - The WASD keys don't have the letters anymore...
@Marc-OlivierLesage
@Marc-OlivierLesage 11 ай бұрын
bros's been playing much doom
@Vytaan
@Vytaan Жыл бұрын
Yes, a video specifically about Nightmare! 😁 I really hope this causes even more people to try it out, so 2023 can truly become the year of this incredibly fun difficulty. Thanks for the great video (and the plug ) and I can't wait for NERF E3!
@spooneater9001
@spooneater9001 Жыл бұрын
6:17 pinky: "ZA WARUDO!!"
@chronoflareandedare4834
@chronoflareandedare4834 Жыл бұрын
I was laughing way too hard at the pinky eating the shotgun zombie XD
@iguana9173
@iguana9173 Жыл бұрын
Me too. I almost wet myself.
@jamison8929
@jamison8929 Жыл бұрын
that was hilarious. he's like, well I was told to attack something and doomguy is already dead...
@chronoflareandedare4834
@chronoflareandedare4834 Жыл бұрын
@@jamison8929 Nom
@Flesh_Wizard
@Flesh_Wizard 7 ай бұрын
Goofy ahh pinky
@drakolord5137
@drakolord5137 Жыл бұрын
6:28 ZA WARUDO
@sanyisasha
@sanyisasha Жыл бұрын
Never was fan of nightmare because of the respawning enemies. So I played 90% of the time in UV :D Quality video as always, keep up the good work!
@themetalcatacombs3790
@themetalcatacombs3790 Жыл бұрын
Decino is so historic, that he just dig up facts from beyond the grave. How many "citation needed" will be filled on later? I did not expect that Romero mail moment.
@Doctor_Spengler
@Doctor_Spengler Жыл бұрын
I love this so much, best analysis video so far. Lets get some more nightmare LPs going!
@smugbowkid9919
@smugbowkid9919 Жыл бұрын
I love how simple the explanations of stuff that was probably hard to code originally. This channel is just calming to watch.
@michaelaguilar6315
@michaelaguilar6315 Жыл бұрын
Romero always knew how to make this game more challeging. Nice cameo!
@mitchinatr7093
@mitchinatr7093 Жыл бұрын
Just the fact that decino not only played deathmatch against John Freaking Romero, but also is seen as a priority in his emails is so heartwarming! He seems like a cool-ass dude. Any plans on meeting other members of Id, like Sandy Petersen, John Carmack, or American McGee perhaps? Would love to see a ‘dive into the code’ type of thing.
@MondySpartan
@MondySpartan Жыл бұрын
There was a missed opportunity for you to say “Deep into the Code”.
@liyifenn
@liyifenn Жыл бұрын
Knee Deep in the Code
@idd_cutie1274
@idd_cutie1274 Жыл бұрын
Really appreciate the visuals in this video. Feels like its nearly perfected
@onepureturtle
@onepureturtle Жыл бұрын
The audio is on point as well. Was a nice surprise to hear Diablo 2 sound effects in the time freeze bit!
@Finnisher_DAD
@Finnisher_DAD Жыл бұрын
Extremely interesting as always pumpkin man! The fact NM difficulty doubles ammo pickups already means in a way it wasn't just haphazardly thrown together but meant to be still playable. Same for the various respawn checks and the reaction time upon respawn.
@XzMondayNightzX
@XzMondayNightzX Жыл бұрын
13:05 Never forget stimpack road. Truly the greatest of feels. Amen. Also very cool of thee John Romero to drop in again. What a guy showing up to console people in the Nightmare PSTD meetings.
@Pdotta1
@Pdotta1 Жыл бұрын
30 years later and I’m still learning and enjoying Doom. Who knew. Will always find it amazing that the team thought this was an impossible challenge and yet the game is so well balanced for it and today players are doing it.
@stylesrj
@stylesrj Жыл бұрын
I did not know that about the Pinky Demons... imagine a map based around those mechanics where you need to sneak past a bunch of Pinkys where if any of them wake up, you die instantly...
@linusgustafsson2629
@linusgustafsson2629 Жыл бұрын
Imagine if you mixed them. So they would instantly move up in your face, but then chew super slowly so you could get away with just being scared.
@OblivionWalkerVerified
@OblivionWalkerVerified Жыл бұрын
@@linusgustafsson2629 sounds like a map info idea. I think I might add that into my wad
@kempleton_is_cool1359
@kempleton_is_cool1359 Жыл бұрын
So when I do the nightmare glitch, and the pinkie becomes so fast it's stand the world awakens
@Seanana_
@Seanana_ Жыл бұрын
Love your videos mr pumpkin man, congrats on beating sigil and doom1/2 on the nightmare world tour settings. Looking forward to the next set of projects!
@MonochromeWench
@MonochromeWench Жыл бұрын
Lots of games and mods of games have a nightmare difficulty but only doom seems have gotten it right. Romero's intuition of what such a difficulty mode needs was perfect
@FrumpleJames
@FrumpleJames Жыл бұрын
Me: *reloads wrong save too many times* Pinky: "ZA WARUDO!"
@DanielRodriguez-vf2sk
@DanielRodriguez-vf2sk Жыл бұрын
Who would have thought pinkies could use ZA WARUDO
@sideways198
@sideways198 Жыл бұрын
The legacy that this game has built over the last 30 years is nothing short of amazing. It not only revolutionized the FPS genre as we know it today, but also Deathmatch and the modding scene. Thanks Id software, very cool.
@novaleader7305
@novaleader7305 Жыл бұрын
Za Wurldo Pinkies are scary
@samuelantoniocastillomeza5034
@samuelantoniocastillomeza5034 Жыл бұрын
Awesome cameo from Romero! On Nightmare, I can get pass the tough enemies and they going turbo, except they respawning. That's what makes me hate the difficulty. And I loved the Pinky that freezes time.
@genuine8776
@genuine8776 Жыл бұрын
15:12 those are either alternate accounts, or really good friends.
@TehEpicMike
@TehEpicMike Жыл бұрын
fast bois, respawning bois, lots of ammo and demons in the void
@harrifongostudios
@harrifongostudios Жыл бұрын
15:57 you REALLY blew past that name
@AVI-lh6rm
@AVI-lh6rm Жыл бұрын
LMAOOO
@Destiny4Travail
@Destiny4Travail Жыл бұрын
Fun fact, in the SNES version of Doom there were no respawns on NM difficulty. I'm guessing due to hardware limitations.
@hoodedman6579
@hoodedman6579 Жыл бұрын
It's kind of funny, most other ports didn't have fast monsters but did have respawning instead; I think the SNES version was the only one that had it the other way around.
@heneedsomemilk655
@heneedsomemilk655 Жыл бұрын
...oh, so *THAT'S* why I would always get insta-killed by Pinkies way back when I played Doom95. The pre-game Windows launch configuration panel of Doom95 had checkbox options for enabling 'Fast Monsters', 'No Monsters', and 'Respawn Monsters'. When FM was enabled I could never complete the game because the Pinkies would progressively get faster whenever I came back and loaded a savegame, to the point where they'd just lightning-flash to my location and kill me instantly, through a blur of a red screen. I eventually wised up and made sure the FM option was always de-selected. You solved a 2+ decade old mystery for me. Thanks, decino.
@thefidgetspinnerofdoom
@thefidgetspinnerofdoom Жыл бұрын
Great vid as always, but a special shout-out to the NERF map pack!! I watched your whole run in one sitting basically, and the way you guys and gals were able to use vanilla mechanics to completely change the game is spectacular, and I particularly like the ghost pinkie surprise in e1m4!
@OmegaTyrant
@OmegaTyrant Жыл бұрын
Broke: Using Voodoo Dolls to make death traps. Woke: Modding in Super Ultra Giga Omega Shin Turbo Pinkies to spawn when you fuck up.
@goals4409
@goals4409 Жыл бұрын
Best part 3:21
@ChromaticAbberant
@ChromaticAbberant 5 ай бұрын
he was kinda hungry
@MattsGamblingSlots
@MattsGamblingSlots 16 күн бұрын
Crazy how NIGHTMARE!! itself is even harder than UV Fast/Respawn with one being the enemy immediately fires on NIGHTMARE!!
@SamiCH22
@SamiCH22 Жыл бұрын
Really cool hearing that backstory from Romero, didn't realize it wasn't apart of the base game at launch. also awesome again hearing that arrival map09 music at the end, songs so good.
@JoLiKMC
@JoLiKMC Жыл бұрын
I'm glad you continue to mention the minute difference between Nightmare! Fast Monsters and -fast Fast Monsters. When I was working on a mod for the original DOS _Doom,_ I noticed the difference immediately and it always bothers me (immensely) whenever someone says: "Yeah, -fast is just like Nightmare!, but without double ammo or respawns."
@Robert-sq7bp
@Robert-sq7bp Жыл бұрын
Finally an explanation why monsters spawn outside the map in Doom II map 30! I would play ultra violence with cheats and respawning monsters running around blasting. I always wondered how/why monsters were running around in the out of bounds area. When you're 8 and play for an hour or whatever they just keep piling up and it turns into an amazing slaughterfest! Thanks for finally answering that for me, amazing
@MisterHavoc
@MisterHavoc Жыл бұрын
How many forms of "Agonizing 'x' Pain" can Decino be in at once??? Stay tuned for future Patreon shoutouts!
@KroutonCing
@KroutonCing Жыл бұрын
6:12 Would have been funny to see what it would look like if you had invulnerability/god mode on(unless that just crashes the game as well).
@decino
@decino Жыл бұрын
Also freezes the game.
@nickcarter4006
@nickcarter4006 Жыл бұрын
6:19 pinky says Za Warudo!!!!! MUDA
@Tor-Erik
@Tor-Erik Жыл бұрын
8:25 I love how the Pain Elemental after respawning is like just saying 🎶"Tadaah!"🎶while starring at you with it red eye.
@Frigiduck
@Frigiduck Жыл бұрын
it's funny how a few simple changes to how the game works can drastically affect difficulty and player strategies. nightmare truly is the difficulty ever.
@scrunchie6503
@scrunchie6503 Жыл бұрын
Great video and amazing editing as always! Those cartoon running Pinkies got a good laugh out of me. Your Nightmare playthrough of Doom 1 inspired me to give it a try myself and it really does put a fresh spin on the game. I used to dislike the idea of respawning enemies, but holy heck does this get the adrenaline going. In some ways it makes levels with backtracking more interesting, because you may enter the same fights mutliple times from different positions. Coming up with smart routes and strategies is also super fun. Despite the many failed and painful attempts, I think I'm slowly falling in love with this game mode. I'm currently stuck on E1M7, but I'm determined to finish at least the first episode!
@samragsdale2301
@samragsdale2301 Жыл бұрын
Really great analysis, I love the Romero cameo too. Also absolutely lost it at the instant-death machine Pinkies.
@PenguinDT
@PenguinDT 8 ай бұрын
I didn't care for Nightmare AT ALL for over 20 years. I hated it. But after DOOM Eternal, it clicked. It is sort of like playing the classic DOOM with the 'velocity' of Eternal, only sans verticality.
@klaxxon__
@klaxxon__ Жыл бұрын
Decino is leveling up his visual presentation. The animations in this video were a treat.
@mannypardo8900
@mannypardo8900 Жыл бұрын
You mean pinkies can use ZA WARUDO?!?
@QT-jw6dx
@QT-jw6dx Жыл бұрын
That's why I started playing on UV+. I honestly can't deal with the enemies respawning, but UV+ is still a great challenge for me.
@ForgetfulHatter
@ForgetfulHatter Жыл бұрын
was able to explain all that stuff with pinks freezing time without mentioning Dio. impressive. :O
@samuelbrass4490
@samuelbrass4490 Жыл бұрын
Hey Decino. I wonder if it would be possible to code a fast-monsters exception for the Arch Vile? I've heard you say in your videos that the Arch Vile is a joke with fast monsters enabled. Perhaps in your pursuit of a challenging experience, you could set it so that Archies behave as they do in UV?
@decino
@decino Жыл бұрын
Anything is possible, but I'm not going to modify gameplay mechanics.
@AmyraCarter
@AmyraCarter Жыл бұрын
It's most certainly not a casual session of DooM, at least not for those that don't play often. ... Hopefully soon, I'll have another chance to play and get better acquainted with Nightmare difficulty. For now, I wait for a bus, and for time to pass.
@thrasher305
@thrasher305 Жыл бұрын
How you never fail to come up with new Doom content is beyond me. Great video
@DexiazFantom
@DexiazFantom Жыл бұрын
6:26 IS THIS THE JOJO REFERENCE?!
@hughjanes4883
@hughjanes4883 Жыл бұрын
Imagine romero seeing dencino's nightmare playthrough then getting a email asking "was this a joke?"
@uthertheking
@uthertheking Жыл бұрын
7:50 I would love to see that episode of Hydraulic Press Channel.
@iguana9173
@iguana9173 Жыл бұрын
0:35 Decino: but first let’s go back in time. ( teleport effect) that was a good one. 3:22 I lost it when that demon charged at the shotgun guy.
@vaiyt
@vaiyt Жыл бұрын
nom
@かい-m5q5q
@かい-m5q5q Жыл бұрын
6:19 I wouldn't be surprised if the pinkies could grab a big ass steamroller and could just flatten doomguy in the same amount of seconds
@Hydronisa
@Hydronisa Жыл бұрын
Once again, a fantastic analysis video with some fun jokes and great music. With all the source port differences (curse you LNC) I hypothesize that NM can function a bit differently on each of them.
@OldMovieRob
@OldMovieRob Жыл бұрын
I think it's cool how you dig into the behind the scenes of how the code works. I only know a little bit about programming but your explanations help make sense regarding how the nightmare changes work.
@originalSiiiN
@originalSiiiN Жыл бұрын
9:35 FINALLY, I KNEW MATH WOULD BE VALUABLE ONE DAY
@0neDoomedSpaceMarine
@0neDoomedSpaceMarine Жыл бұрын
Jesus, I knew about Turbo Pinkies, but I didn't know about *Relativistic Pinkies*
@liangseng7474
@liangseng7474 Жыл бұрын
Hi Decino, you missed a chance to add a Doomguy ouch face along with your gasp at 1:34
@klucles
@klucles Жыл бұрын
pinkies after reloadin nightmare and uv: Za Warudo! Toki wo tomare!
@YogiTheBearMan
@YogiTheBearMan Жыл бұрын
very cool email response with narration. 2:10 I feel much better that I got stuck on E1M3 now. I’m still thinking I just need to try again and I can get it if I don’t worry about 100% items and kills
@thetayz72
@thetayz72 Жыл бұрын
10:21 Schrödinger's Caco Demon
@PizzaWarrior29
@PizzaWarrior29 Жыл бұрын
It's weird to see a hard difficulty that doesn't just turn the enemies into damage sponges who hit harder. Instead it's a quite creative difficulty with changes that I wouldn't have ever thought about.
@rgerber
@rgerber Жыл бұрын
I love the Damn I'm Good (Nightmare equilevant) in Duke Nukem 3D because enemies respawn but they don't respawn if they are gibbed, even corpses can be gibbed. So you have to carefully manage your explosive weapons to gib as much enemies as possible, which creates a very stratetic different gameplay!
@kkit41
@kkit41 Жыл бұрын
13:56 How about pacifist runs in nightmare difficulty 😁
@bland9876
@bland9876 8 күн бұрын
I think you can do that on the very first level especially if you use the secret shortcut.
@a1s972
@a1s972 11 ай бұрын
haha, I love the idea that every person who records nightmare runs then proceeds to preach that everyone should try it 💀. Also in cl9, I could be wrong, but I feel like I remember crap respawning on top of me and making me stuck, like cybers in sunlust map 32.
@Kaybeeguy
@Kaybeeguy Жыл бұрын
John Romero actually giving insight here is really awesome. Glad he clarified why they included the Nightmare mode to begin with.
@cinfinity
@cinfinity Жыл бұрын
I made a new difficulty for PrBoom called Tranquillity. It's Nightmare mode without respawning, and is named for the feeling you get when everything is finally dead. 😎
@serina762
@serina762 Жыл бұрын
there's always at least one person with an extremely sus handle
@GigaLem
@GigaLem Жыл бұрын
I didn't know you could make pinkies build up speed to essentially become the embodiment of chaos control
@adamfrazer5150
@adamfrazer5150 Жыл бұрын
Nothing hits me in the nostalerogenous zones harder than lifting the hood on Doom. Many thanks man, much love for all your coverage and for going deep into the marrow of such an exciting time for gaming 👍👍
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