i'm making my own 2d pixel game and your videos are an amazing resource
@DrKuchoGames3 ай бұрын
you joy is my joy!
@PynnBailey5 ай бұрын
Man you are really good at programming and art. You really have a shot of making it big!
@austinculp70825 ай бұрын
Big fan of MD, I love destructible pixel games and I’m so happy to hear that you did this solo! Super inspiring! Please keep posting your logs, they are very helpful.
@findemor5 ай бұрын
Es muy tremendo el trabajo que has hecho. No deja de sorprenderme. Y la forma en que lo explicas es brillante! enhorabuena
@away2thestars5 ай бұрын
Hey man! Thank you for the mention. really instructive video as usual
@cperezgrin5 ай бұрын
Asombroso todo el trabajo que tienes detrás de este gran juego
@kaasronald36235 ай бұрын
amazing video series. I loooove the overall style of this game and I'm gonna buy it. I'm really interested in learning how you made the terrain. I can't really figure it out. Are they looping textures displayed on an actual shaped mesh or on blank sprites? Or are you stacking modular sprites of terrain? What's the workflow for creating a level this way? So many questions!!
@DrKuchoGames5 ай бұрын
Each level is a huge sprite , alpha is modified in real time
@kaasronald36235 ай бұрын
@@DrKuchoGames makes sense ty
@NowKnownMAWO5 ай бұрын
Awesome video, you got my sub! Can't wait to see more :)
@DrKuchoGames5 ай бұрын
@@NowKnownMAWO every week !
@NowKnownMAWO5 ай бұрын
@@DrKuchoGames Nice :) I have a small question. I am trying to achieve a CRT effect for my game using a retro post-processing asset. However, it has a few unwanted results, so I found a workaround by shifting the UV rec of a RawImage (a 2x2 image with 2 white pixels on top and 2 transparent pixels on the bottom). It works fine, but it ain't look like the effect in your videos. Could you share which tool you are using, or is it something you made yourself?
@DrKuchoGames5 ай бұрын
@@NowKnownMAWOcould not understand your specific problem, you talking about scanlines ?
@NowKnownMAWO5 ай бұрын
@@DrKuchoGames Yes, scanlines! :)
@DrKuchoGames5 ай бұрын
@@NowKnownMAWO I used to do the scanlines with a semi transparent sprite overlying the image , if you do it right the results should be almost the same , but I decided later to do it via shader due to performance reasosns and because with the shader I can change the intensity of the scanline depending on the luma of the underlying pixels. More similar to what happens on the real crt
@Mistereee4 ай бұрын
Great series, I wish it wasn't using the robot voice though!
@DrKuchoGames4 ай бұрын
@@Mistereee I wish I had the time and the English skills.
@ephraimteluris97445 ай бұрын
Me he pasado el juego en modo difícil con todas las estrellas en cada nivel y me entero ahora que hay un ciclo de día y noche en los niveles 🤣
@DrKuchoGames5 ай бұрын
@@ephraimteluris9744 en realidad al final se quedó solo En la title screen y en run for it
@ephraimteluris97445 ай бұрын
@@DrKuchoGames Eso es tan cierto como que el juego ha sido desarrollado por un equipo completo de profesionales AAA